Jordan Weisman, the creator of Shadowrun, is back and Shadowrun Returns is the game that Shadowrun fans have been waiting for. A 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat. According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. Its part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.
Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technologya continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrixa network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporationsmonolithic entities who see only customers, not citizens.
And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves wont soil their hands with and occasionally acting as the only protection the citizenry can turn to.
Welcome to the world of Shadowrun, where man meets magic and machine.… Collapse
Jul 25, 2013An amazing game living up to the Shadowrun name. If you weren't a fan of the series before you should be now. Beautiful artwork and great tactical strategy elements mixed with true Shadowrun RPG style. Also the ability to create your own complete runs adds INFINITE possibilities.
This game has SERIOUS superior re-playability … Expand
Jul 30, 2013So I'm minutes after completing Dead Man's Switch and it was a great experience! Enjoyable storyline, great game mechanics and overall very addictive if turn based combat combined with the allure of the Shadowrun world interests you. Right away you can see the potential this game has with future content created by either HBS or us gameplayers.
People complain about the lack of save points but I think it is unfair criticism- the game would be far too easy if you had the ability to save within checkpoints. In other words, this game has a "Demon/Dark Souls" like difficulty to it if you don't know what you're doing. If your computer crashes- well suck it up and try it again.
I am going to try my hand with the content editor. Looking very forward to seeing what new content people can come up with!… Expand
Jul 26, 2013I am about six hours in and am enjoying myself quite a bit. Really feels like a pen and paper Shadowrun game from back in the day. Minor technical glitches, no Co-op and and annoying save system bring the experience down but it is a few patches and some custom mods away from being a truly great single player RPG, totally worth the price I payed.… Expand
Jul 29, 2013Not bad. I certainly felt that its setting and world was unique, I mean, nobody else has tried to mix DnD with cyberpunk. Writing's decent. Combat's great, and the environment's are gorgeous. Plus it's got plenty of shelf life with its editor.
There are a few problems to it. The environment can obscure certain areas at the bottom of the screen, there's no ability to traverse floors, Speechcraft while serviceable, is fairly no-thrills and it can be a bit difficult to control units close to each other in battle. Plus the main campaign kinda felt pretty short. Finally, its checkpoint save system was not fun to use.
Still, I enjoyed it. A good respectable return by the franchise.… Expand
Sep 21, 2014The game features fantastic isometric images and great music, but that's it for me. I particularly don't like turn based combat, I'm not good at them, because it seems you need the optimal build from the start to make it. I failed in the very first combat session in this game: you somehow seem to be overwhelmed all the time. However, positive thing is that the designers gave multiple options to accomplish a task with either money, few of the skills or talk style. (I don't like games where you are cut from content because of your build, especially if it is somewhat tedius to replay to the same decision point over and over.) Missions barely give enough profit if you bring multiple shadowrunners along, which is almost always a must. Note that this is my opinion about the default Dead man's switch campaign, which has modestly interresting story, but not that engaging.… Expand
Jul 26, 2013Whilst the game has its own charms, what it basically boils down to is a wall of text with choices lead to the same result no matter what you pick. Also there is very little action, with little interaction. For example entire streets are eye candy, just something to walk down, with nothing to do in them. The game play seems extremely linear and the lack of a save function means reading the wall of text again due to lost progress becomes a reason not to reload the game at all. Whilst the story is interesting, I think reading a Shadowrun book would be a lot cheaper and more fun than playing the shadowrun returns game.… Expand