Jordan Weisman, the creator of Shadowrun, is back and Shadowrun Returns is the game that Shadowrun fans have been waiting for. A 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat. According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. Its part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.
Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technologya continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrixa network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporationsmonolithic entities who see only customers, not citizens.
And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves wont soil their hands with and occasionally acting as the only protection the citizenry can turn to.
Welcome to the world of Shadowrun, where man meets magic and machine.… Expand
Jul 25, 2013An amazing game living up to the Shadowrun name. If you weren't a fan of the series before you should be now. Beautiful artwork and great tactical strategy elements mixed with true Shadowrun RPG style. Also the ability to create your own complete runs adds INFINITE possibilities.
This game has SERIOUS superior re-playability … Expand
Jul 28, 2013This game has managed to capture the awesome mixture of High Fantasy, Cyber Punk, and Dystopian future masterfully. It is definitely true to the spirit of Shadowrun. Right off the bat, the initial story campaign oozes with atmosphere and flavor for the setting that helps suck you in to the setting.
On top of this, they've included a pretty powerful editor that allows for users to create their own stories, which several have already been released by the community! There is currently debate between whether the original campaign or the most recent release has a better story :-p, which is an awesome 'problem' to have.… Expand
Oct 28, 2013A very good game the first time through the mechanics are interesting, the story is both intelligible and engaging, while the numerous characters if somewhat shallow are engaging.
The second time through however is where it slips, as you'll find your choices have no real impact on the story and as a result there's very little variation it quickly becomes dull.
Your 'personality' is only what you interpret it to be, if you're rude to npcs it won't impact any conversation tree.
Overall a very fun game but for re-playability you'll have to look to either expansions or community mods.… Expand
Dec 4, 2013I feel compelled to defend this game.
Consider this: The original Fallout had a budget of 3 million 1993 Dollars and a crew of 30 people working for four years. Shadowrun Returns had a budget of 1.8 million, by Weissman's admission 35% of this went to giving backers prizes. It also had to hire 25 additional people (the original 10 wouldn't do for the expanded project). Start to finish, they had less than one year.
The "Dead Man Switch" campaign is too linear and lacks significant side quest content, dialogue options and opportunities to immerse yourself in a plot line directly impacted by your actions. However, these elements could be added to the game by user's creating content.
The combat system is well designed and allows for interesting player positions and strategies. Corpse looting is not a big part of the game. Baddies drop quest items mostly and your character can't hold so much. Honestly, I don't miss carting truckloads of junk loot to and from a fence. The game gives you infinite ammo (still costs actions to reload...mostly).
It's a bit buggy for me at times and I hate that you can't save until a level switch.
I have absolute faith that the fan base will create compelling levels for us to play and that this game, while not the most incredible ever, is catching a lot of guff it doesn't deserve.… Expand
Dec 4, 2013What a wonderful idea... I backed it on Kickstarter. But, the game just doesn't run on my Linux machine at all and the developer's bug reporting system is haphazard so I have gotten no feedback about when it might actually run. For that matter, even though they advanced to the Linux version number more than half of their website still refers to the previous patch level. Another example of a developer pushing a game out half-baked and then failing to patch the game up to its level of promise.… Expand