User Score

Mixed or average reviews- based on 83 Ratings

User score distribution:
  1. Positive: 47 out of 83
  2. Negative: 11 out of 83

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  1. Feb 14, 2012
    Shank 1 was a visually stunning 2D beat'em up (not really platformer), with average controls (on PC), bearable difficulty, but a lot of fun, over-the-top (violent) action, and a scenario that was pretty much the one of Kill Bill. Shank 2 is still visually stunning, still offers great over-the-top action, and still has a pointless scenario (but that's not important). What it changes are the controls & difficulty, but only to make them worse. Shank 1 required too many keys (half of them being unnecessary), and it's even more broken in Shank 2.
    But it's in the difficulty that it gets very bad. While the game is slightly more difficult & more frustrating during the "normal" parts, the bosses are unnecessarily hard, very hard, and unlike in Shank 1, require no specific strategy, they're just hard, like in a japanese schmup. If you easily throw your monitor through the window, skip this game, you probably won't see more than 1 or 2 levels of it, and it will be better for your health. If however you enjoy dying a hundred times in a row & replaying the same thing the whole day, then go ahead.
    It has an online survival mode but to be honnest I haven't been able to find anyone playing it.

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. Jan 14, 2013
    I would only recommend this game to those who have attached themselves to Shank's story from the first game, or perhaps the hardcore gamer that enjoys a challenge. The art is good, the mayhem is there: too bad it sometimes feels like you're bringing a knife to a gunfight.
  2. May 16, 2012
    A worthy sequel that handles most of the original's shortcomings and adds a wonderful survival mode… but would have made a more appealing offer, if there was more content and co-op support. [May 2012]
  3. 70
    Shank 2 is an interesting platformer with a unique visual style, but gets tired pretty quickly. Extreme difficulty will probably discourage many gamers. [March 2012]