May 22, 2011NFS series is back where we want it to be. Perfect graphics, enhanced driving model and the view from the cockpit are the features you will Shift 2 piously worship. [Issue#203]
Mar 29, 2011Shift 2: Unleashed builds upon the firm base of the previous game and offers more features and better features. More tracks, vehicles and multiplayer options thanks to the inclusion of the social system Autolog, and also better physics and simulation, which have improved the right way. It is not a perfect simulation experience, but will please most gamers.
Apr 18, 2011Shift 2 defines the franchise in a way that the first one didn't. Although the cars can feel like they swivel on a center axis, the racing is pretty good, and the overall experience gets a boost from the graphics and the erratic nature of the AI racers. It doesn't blow by the competition, but by improving its lap times, Shift 2 is on its way. [May 2011, p.85]
Mar 29, 2011Due to its awesome cars, nice graphics, realistic handling and amazing atmosphere (night racing + in-car-view rocks!), Shift2 is a perfect pick for every Gearhead and car enthusiast out there. If you consider yourself a mere "NFS-Fan" though, you're still better off with the "other" NFS: Hot Pursuit.
Mar 29, 2011Shift 2's sheer weight of stuff – from mud-ring circuits in a VW Golf to Bugatti duels at the Nurburgring – gives it a deep bag of appeal. There's an array of fiddly details for car geeks to poke at, and a range of control-difficulty settings that allow you to tailor races to your ability. The only downside to such a complete package is that it demands so many hours of acclimatisation before the cars start to make sense.
Jun 9, 2011As PC's only alternative to GT5, Shift 2 is satisfactory at best. But true racing enthusiasts will need to go elsewhere to really satisfy their...need for speed. [July 2011, p.74]
Mar 30, 2011This review contains spoilers, click expand to view. @Neons
Dude youre seriously mistaken there.
All the features or bad things you talking about are ADJUSTABLE.
Maybe read the manual for the game or maybe you should stop playing games the way they are :D
To the game !
SHIFT 2 is a masterpiece.
Working physics (handling,RWD,FWD,AWD, working suspension, car reacts to every action you do, the new inside helmet view is awesome) , overall the game is a huge achievement!
Well it has some flaws too , some cars missing the "arm wheel" movement sometimes, flickering textures,shadows...
These are all just small bugs compared to an overall great game !
Good job SlightlyMA :D… Expand
Apr 2, 2011O jogo estÃ¡ Ã³timo, belos grÃ¡ficos, e jogabilidade excelente, ...diferente do GT5 que mais parece carrinho de bate bate.
O menu desse jogo Ã© diferente de tudo que vocÃª jÃ¡ viu, Ã© impressionante, os carros e seu interior, as modificaÃ§Ãµes que vocÃª pode fazer estÃ£o detalhadas e simples, vocÃª nÃ£o precisa ser um mecÃ¢nico pra se dar bem no jogo. rs, esse jogo me lembrou o bom NFS Pro.… Expand
Apr 6, 2011This game fills a niche nicely. The wheel/controller support needs some work, but overall the game is still very playable. The AI leans a bit too far on the aggressive side and in a real race would get black flagged.
Graphics look great. Sound is spot on. The tracks are all there, especially for GT races. Oh yeah it has Mt Panorama, Bathurst, in there. :)… Expand
Jun 10, 2011Straight up, i have no qualms identifying myself as a casual racing fan. Racing games that i have and love are Dirts 2&3 and GT5, but i would consider myself a novice at best at those games and simply really enjoy playing them.On the whole, there are a lot of great ideas in Shift 2, and the quirks don't bother me too much: the stylised, oversaturated graphics can be shrugged off as a NFS hallmark, the non-optional music is AWFUL unless you are 16, but you can turn that down low, the 'Yo Dude, that was AWESOME' kind of encouragement you get after winning is a pain, but you can grit your teeth and bear it. What lets this game down TERRIBLY is the awful and synthetic handling. The cars turn on a centre pivot, so there's never any feeling of weight shifting or traction being lost. I seem to recall one review mentioning this as if it were a minor quirk, but as far as i'm concerned it ruins the game. Ridge Racer has a more solid handling model than this. Even after you've sorted out the dead zone issues with the wheel and ticked the driving aids that keep the car from going into a slalom while you're speeding down a straight, the handling is just extremely unsatisfying.
As far as i'm concerned, all the other niggles can be dealt with, but this is the fundamental aspect of what makes a racing game tick and Shift 2 just falls desperately short in this regard.
Other things that are negatives but don't actually affect my scoring is that there seem to be problems with NVIDIA graphics card drivers, those might have been fixed but at first i needed to reboot my system before launching the game to prevent broken textures and lighting; also the apparent lack of DLC for PC customers is just a slap in the face.… Expand
Apr 20, 2011Oh look, it's another tail-happy arcade-racer from EA that's pretending to be a "simulation!" Shift 1 had some challenges with controls that are pretty well documented by now, but Shift 2 takes it a step further by making them almost inexplicable. Even after a rethink of balancing out the deadzones and sensitivity (on an XBox 360 controller, which was autodetected, and really should have a decent standard setup, right?), it's still a mess. Noticable lag in control inputs, followed by overboosted and inconsistent resonse. You're constantly encouraged to be "smooth" with the controls, which is fine, however I'm not sure that it's really necessary on the straights. This is particularly hilarious with the rear-engined cars, and I'm not sure actual 911 owners will be pleased to see their cars represented as unintentional Tokyo-Drift machines.
The engine notes all sound auto-tuned: there are noticable steps in the pitch that are poorly synthesized. Seriously, how long ago did Polyphony and Turn 10 sort that out? I own one of the cars featured here (Evo IX), and the engine note isn't anything like this. So the problem sure doesn't stem from managing real-life recordings.
PC-specific notes? Surprise-surprise, it's a pretty shallow port. The UI makes no sense (and is compromised on an Xbox 360 controller as well), the graphics engine needs work (just ask anyone with ATI/AMD hardware) and FPS can dip and swell like a rollercoaster through corners, goofing with your rhythm. The graphics issue is kind of puzzling, because frankly, it's not much of a step up from Shift1.
I bought this new yesterday for $18, less than a month after release. I wish I could say that I got my money's worth from it.… Expand
May 17, 2013This game is unplayable. Not only does your mouse suddenly become as accurate as Michael J. Fox during a seizure and about as useless as a in a helicopter fight, but navigating the menus is like trying to wrestle a bear, and once you find out where you want to be you suddenly have to figure out the magical jig to be able to do what you want in the first place pressing 'F' to rebind a key, pressing the right shift to accept changes (the left one doesn't do anything), etc. the only way to use the menus comfortably is to reconfigure your hands.
And that's not even the worst part. The first time you go to race you have to listen to some annoying dumbass talk for half an hour while watching some god-awful video (most of which is in bullet-time for some retarded reason) that makes you want to pick your eyes out with a fondu fork the only way I even got through it was to turn my speakers off and go make myself a bowl of icecream. And all this could have been forgiven if the racing was even good. The input lag is so terrible that I had grown a beard by the time the game figured out I wanted to turn around the first corner, and the car feels like I'm driving around a brick with a windshield.
All in all, quite possibly the worst game I have ever had the misfortune to install on my computer.… Expand