• Publisher: Ubisoft
  • Release Date: Apr 10, 2013

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 30 out of 47
  2. Negative: 0 out of 47
  1. Apr 18, 2013
    There's elegance in ShootMania's simplicity, and it's great and refreshing to see some new ideas brought to a genre that's been largely abandoned by the big-name games. It does, however, lack personality and variety in weaponry.
  2. Apr 20, 2013
    ShootMania Storm's sleek action is an invigorating return to the days of speedy, purely skill-based shooters.
  3. Apr 11, 2013
    ShootMania Storm is a breath of fresh air in this world of carbon-copy military shooters. It’s a new take on an old genre that will satisfy anyone who grew up alongside the early shooters.
  4. Apr 10, 2013
    What really delivers now, however, is Elite mode. Forget the needlessly intimidating name; this is shooter-as-sport par excellence, an exquisitely balanced and enormously fun mode unlike anything else in the genre.
  5. May 30, 2013
    A fast, balanced multiplayer shooter, but one that will live or die by its community. [July 2013, p.82]
  6. Apr 16, 2013
    Despite its bland and overly simplistic exterior, ShootMania Storm is like a blank canvas for FPS fans' creativity.
  7. Apr 10, 2013
    ShootMania Storm is fast, immediate and skill-based. The gameplay could appear too simple and poor for many players, but those who want to explore their skill limits have a nice place to do so.
  8. Apr 16, 2013
    A simple, fast and addictive shooter that TrackMania fans will love. It's focused on its community, since there's absolute freedom for mods and sharing users' creation, so it's up to the players shaping the future of this game.
  9. May 20, 2013
    An unpretentious, sharp-edged thrill of a skill-based shooter. And we haven't said that in quite some time. [Issue#135, p.123]
  10. Jul 9, 2013
    A good shooter that’s buried under a baffling UI, confusing rulesets, and a movement scheme that’s needlessly complex.
  11. Apr 15, 2013
    ShootMania Storm is a simple to play game, with tons of fun inside.
  12. May 13, 2013
    Shootmania is a fast and fun shooter that is a blast to play. For the $20 asking price it gives you more than enough content to play around with and the games growth in terms of content is only limited by its playerbase's imagination. If you are looking for a FPS that is different from your typical Call Of Duty and Battlefields, which dominate the market today, you cannot go wrong with Shootmania.
  13. Apr 18, 2013
    Though the menus are clunky and the game doesn't do much to welcome new players, the core game of Shootmania Storm is so wonderful to play that I can't help but want to always improve. It has a remarkably high skill ceiling, even if the basic controls seem simple at first. I believe the phrase is "easy to understand, difficult to master."
  14. May 6, 2013
    If you are looking for an arena FPS, simply, fun but at the same time able to offer an high level of challenge, then make it yours.
  15. May 5, 2013
    At its core, Shootmania Storm is a competitive multiplayer shooter, but differs from its competitors via subtle twists. Outside of its gameplay it leaves many opportunities out cold though. The maps are boring, menu's unclear and the arsenal of weapons generic. Fortunately it leans on its followers and user generated content, which will hopefully fill these gaps.
  16. Apr 13, 2013
    ShootMania Storm is a shooter in every inch of the game. To get the best out of this game it is advisable to play with a group of friends, since the game is heavily focused on eSports and teamplay. ShootMania Storm lacks a few features like voice-chat and outdated graphics. Despite that, it is a great game for people that just want to play a fastpaced shooter.
  17. Apr 12, 2013
    An impressively ambitious attempt to open up game modding to everyone, although at the moment the action is curiously backwards.
  18. Apr 16, 2013
    We feel confident that Shootmania Storm will be worthwhile more for the future user-generated content than for the actual gameplay offer. Buy it if you want to invest in an interesting old-school competitive FPS.
  19. May 1, 2013
    The biggest disappointment about ShootMania is how confused the game is, and the lack of direction will almost assuredly be the death of it.
  20. Apr 29, 2013
    It does get a little tiresome, however, with so few options and - more importantly, perhaps - the lack of variety in the look of the maps.
  21. Apr 15, 2013
    A pure shooter, a game that must be seen as a progressive challenge in order to compete. Its appeal is limited to only certain types of players but those who embrace it will have a really good experience.
  22. Apr 10, 2013
    If Shootmania can gather creative types into its playerbase, capable of bringing it new modes, weapons and maps then it could turn out to be a varied and lasting experience. But for now it feels like a shell or wraparound for a game that hinges on players engaging with the myriad tools available.
  23. Apr 23, 2013
    Completely aimed at eSport, Shootmania offers a gameplay that will not please everyone. The weapon system will be hated by many, loved by some, who will praise that skills is everything in this FPS. A good title but aimed at a niche market.
  24. Aug 27, 2012
    Shootmania Storm certainly has all the tools to build an amazing community, but it does at the same time lacks a real identity.
  25. Apr 21, 2013
    Shootmania Storm is essentially an old-fashioned “arena shooter", accessible but hard for beginners at the same time.
  26. May 14, 2013
    If you want to shoot people in a different way and have a tolerance to learn, then ShootMania is the place to go and do that, and the future can only look brighter once the community floods the game with their creativity.
  27. Apr 17, 2013
    Shootmania Storm proves everybody wrong who thought that there are no innovations possible in multiplayer shooters. But with the focus on competition, the potent editor as well as gameplay, the visuals suffer tremendously.
  28. Apr 16, 2013
    ShootMania Storm is a game that strives for perfection, but misses out on a few important elements. The gameplay is excellent, but the level design and amount of levels spoil the fun a bit. As soon as you can look past this, you've got yourself a very good skill-based game that should keep you busy for weeks, heck, months even. There's a mode for everyone, so if you're looking for a multiplayer game where skill is the main focus, ShootMania might just be the thing for you.
  29. Apr 24, 2013
    The creators of Trackmania turn to the FPS genre, with a fast and direct game focused on multiplayer.
  30. Apr 23, 2013
    Quotation forthcoming.
User Score

Mixed or average reviews- based on 66 Ratings

User score distribution:
  1. Positive: 10 out of 12
  2. Negative: 1 out of 12
  1. Apr 10, 2013
    I don't play many FPS games, but this one is really simple to understand and fun to play. You don't have to choose guns or so, just run around and shoot at other. Still have fun after almost a year of playing (since closed beta). Full Review »
  2. Apr 10, 2013
    In my humble opinion Shootmania is the first shooter in over a decade to actually hold a candle to its venerable ancestors in the same genre, Quake (3) and Unreal Tournament (99). For those of you who know these games well, just think of Shootmania as a well-executed mix between the two in terms of character-handling, weapon feel and overall game speed and sense (with a small twist, I'll get to that).

    If Q3 or UT99 doesn't ring a bell, let's just say Shootmania is a very "core" multiplayer FPS. Across various team or FFA game modes (Capture the Flag, Dominion, Last man standing, just to name the most well-known, there's actually a lot more) you are pit in small-to-medium sized arena against other players with a single weapon and a couple of health points. And that's it! No power-ups, no additional weapons to pick-up (although some maps include particular tiles which provide life regeneration or control of a specific weapon as long as you stand on them). In some modes you will respawn immediately upon death, in others death means waiting for the next round, CS-style.

    That's the beauty of it! By going back to the arcade-FPS fundamentals, Shootmania is both very accessible (no complicated multi-layered objectives or elaborate weapon selection to remember or unlock) and very hard to master, as it focuses solely on the most basics of skills precision, reflexes and tactical sense.

    Some people are put off by the relatively neutral (some say bland) graphic design. While it is true the "ancient ruins upon green scenery" is far from spectacular, its merits are many it's rather undemanding and will behave well on lower-end rigs, I find it quite soothing (agreable relief from the frantic action) but most importantly the action remains clear at all times which is paramount in this type of game.

    Shooting is well handled (no ammo but instead an automatic reloading timer preventing mindless spam), the controls are responsive and the weapon inertia is familiar. Movement is very satisfactory in its simplicity. At first, it's a basic WASD ZQSD scheme to move strafe, space to jump and you're all set. You will then discover and master wall-jumping and most importantly, the ability to tremendously boost your speed based on the use of the Space key and your character's intertia. Hard to explain, hard to master, yet very fun once you get the hang of it.

    SM is a fairly community-oriented product, and while it means there's already a plethora of game-modes and an almost unlimited supplies of maps (ranging from great to "wtf?"), it also means the orientation of the game (and ultimately, his success) will heavily depend on its population.

    I'm writing this review as the open beta ends, and I must say I'm disappointed to note that the most popular game modes include Royal (Last Man Standing with a twist) or Battle (Dominion with a twist), as I find them to amongst the least interesting. Simple case of player taste here. Alternatively, it's become quite hard to find, in Europe at least, good servers proposing iCTF (instagib-CTF with the railgun-equivalent) or any instagib modes for that matter. I'm also dubfounded by the success of modes such as Obstacle (a kind of obstacle racing, no shooting involved) which is arguably fun and original but in my view quite far from the game's original intent.

    The population is a bit on the elitist side but the general attitude remains several orders of magnitude better than the modern military shooters will all know. In other words, you won't be flamed endlessly if you are a beginner, which is quite agreable in this gaming age!

    Overall, if you are longing for "old-school" arcade shooters like Q3 or UT99 or are looking for an arcade shooter that rewards player improvement over sheer playing time, and a steep-but-manageable difficulty curve doesn't frighten you then give SM a try, it's definitely worth its moderate price.
    Full Review »
  3. Apr 12, 2013
    No variety, no weapons, low skill cap and no meta game. And... And... And... 20€... This game doesn't deserve such a score. It's too empty for what we can do in game.

    It's 3!
    Full Review »