Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 3 out of 7
  2. Negative: 0 out of 7
  1. Jan 2, 2014
    A simple game with a simple interface that is a delight to play.
  2. Sep 27, 2013
    We look forward to seeing how this little strategic game will influence the Firaxis' main series. In the meantime we are going to enjoy this little gem.
  3. Sep 5, 2013
    Sid Meier’s Ace Patrol combines Firaxis’ storied tactics with fast-paced mission design and a user interface that translates well from touchscreen taps to mouse clicks.
  4. Aug 28, 2013
    It manages to become very addictive, and covers its weaknesses –like the visuals– with a great gameplay.
  5. Sep 5, 2013
    At its core you’ll find entertaining mechanics. But they are held back by a meaningless campaign and technical issues.
  6. Oct 31, 2013
    I look at Ace Patrol, and it looks just like a board game, but, why, oh why is it so shallow?
  7. Oct 30, 2013
    At first, all the mechanics work. The game principle is catching, and it's romantic to fly with the warplanes of the First World War. Nevertheless, the PC game port looks epicene and inappropriate. Its biggest mistakes like repeating of the situations, imbalanced missions, and too much focus on maximize of your score follow its mobile origin. A turn-based strategy game by Sid Meier must be entertaining at any moment. Ace Patrol fails to satisfy this.
User Score

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 3 out of 8
  2. Negative: 2 out of 8
  1. Sep 2, 2013
    First and foremost, this is a fun game! It's got all the best and worst features of the very best games in turn base strategy genre. By this I mean that, in most cases, you need a good strategy instead of brute force to win the mission but that, alas and once more, it is based on how the AI was programmed rather than on good solid logic. For example, you can't see an enemy plane in a cloud but it can see you and will always manage to stay in longer than you ever could and will always come out in a position to do you harm. Well... I'm sorry but although it is true that a plane in a cloud can't be seen it is also true that that plane pilot can't see either. One could say that this was done because the player can always see the AI's planes outside of clouds even if his plane is in the cloud. It would be true safe from the fact that the AI's planes always move as if it still sees it's opponent plane inside the cloud. That's where, for me, it lost a point. As for the other minus, it's related to the repetitious nature of the missions and thus the lack of re-playability value safe for the fact that there are four different countries to try, each with a different initial bonus. This does not however detracts from the originality and addictiveness of this game. If, like me, you're a fan of turn base games then, by all means, get this one. Full Review »
  2. Jan 18, 2014
    Amusing game that unfortunately falls short of the mark set by previous Sid Meier games as the iPad-crowd induced simplicity its ugly head at every possible turn to annoy true PC gamers.

    The first time you play it, you'll most likely be highly amused as you learn the ropes but the second time it'll feel unrewarding and you'll all have seen it before. The game would have benefitted from a more elaborate world map, larger fights and better graphics. A shame because it gets the turn based combat just right and that's not easy to do.
    Full Review »
  3. Oct 14, 2013
    Was disappointed with this latest edition from sid meier. Not what you have come to expect from Sid Meirer, while good for specific Genre, it is less than the quality many Meirer fans have come to expect. Full Review »