Jul 9, 2013Brave new world is the latest expansion for Civilization V, packed with new civilizations, wonders, units and a plethora features. For a hefty price of $30, Civilization V also gets a slight aesthetic refinement for the interface.
One of my main complaints with Civilization V Gods and Kings was the amount of multiplayer bugs the game contained and how boring late game can get. With a recent patch, multiplayer actually runs much faster. From loading times to turn times, there was clearly optimizations for multiplayer. Late game is also a lot more interesting. Firaxis has completely retooled how Ideologies work, how the culture victory is obtained, and has reintroduced the World Congress (UN in Civ IV).
Ideologies are now obtained by building three factories which signals the industrial era for your civilization, or reaching the Modern Era in the Technology tree. Ideologies now play a big part in civilization. From diplomatic relationships being strained, to unhappiness in your civilization, to revolution. It’s entirely what the game was lacking, and this retooling of ideologies really adds depth to the late game. There tends to be a lot of bickering between the AI as a result, which leads to very interesting gameplay. My first game in Brave New World resulted in a world war. Something also noticeable is no longer does each political ideology have 5 social policies to adopt, but a dozen or more. In fact, each social policy gained from your specific ideology only grants one bonus, instead of several like in Gods and Kings.
It requires significantly more culture to get all the benefits from a ideology tree, but this isn’t a problem. It’s very easy to obtain culture, with the addition of great writers/musicians/painters. All of which can create great works, which can bring in tourism from other civilizations. This leads into the new Culture victory, with the goal of being culturally influential to a specific number of civilizations. This is by far one of the best changes in the expansion.
The World congress is a more in-depth UN from Civilization IV. You can enact trade embargoes, ban specific luxury resources, enact a world ideology or religion, or even ban nukes. Depending on how you tell your delegates to vote on a issue, can result in some hatred from other civilizations. I once was given the option of voting for a world fair, adopting a world religion, or abstaining my votes for that session of congress. I places all my delegates for the world fair, and as a result I got denounced by the majority of civilizations in the game. It was quite interesting to see who my friends were after that, and this is by far a great addition to Civilization V.
Some other noteworthy additions is the inclusion of trade routes, which allows religious pressure, gold, science, food and production to be traded amongst your cities or other civilizations. Spies have the option of being a diplomat, which grants the same abilities only they do not steal technology and they can increase tourism to your cities via propaganda.
Overall, the expansion is well worth the price. Most of the additions help late game, although features such as trade routes can help with early expansion. Brave new world also introduces the features very slowly, in such a pace that it’s easy to quickly understand the new gameplay mechanics. This might be the best Civilization to date.… Expand
Jul 9, 2013Everything in this patch is good. As was the case with Gods and Kings, we can applaud that the game is finally developing into something worth playing. Which just kind of goes to show what a few of us noted when Civ 5 came out at first. This was a DREADFUL game at launch. This is a very good expansion and fans of the game should run forth to buy it to support their beloved developer. However I find $26 pretty rich in the ongoing saga of repairing a severely deficient experience. As another reviewer said: it's quite sad that Fireaxis and 2K made us go through two main DLC before we can have the feeling of what should have been Civilization V at start. I recommend holding off on playing the game till they finish it and bundle the whole thing as a single price title.… Expand
Jul 9, 2013Another large expansion for Civilization V. For those die-hard fans of the most current version this is certainly a worthwhile addition. More depth in the form new systems including risky trade routes, more expansive cultural victory play-style, more Civilizations and a rework of the policy tree all help round out an already well developed game. Surprisingly, the added systems do nothing to diminish those already in place, and aren't overwhelming for more casual players. Stubborn fans of the older Civilization incarnations will still find that the game strays from its predecessors but that is the intention and shouldn't be expected. If you're looking for some new tweaks and added depth to your Civilization V experience then that is what you'll get. The price is high, which is expected from past expansions and may be worth waiting for a sale if you're only a lukewarm fan.… Expand
Jul 9, 2013A great update to a game in need of an ending. The generalization that Gods & Kings addressed the first half the game while Brave New World fixes the second half is somewhat true. The new civs also offer dramatically different play styles, which makes this expansion more than a mere evolution but less than a full sequel (say, Civ VI). Worth buying, 100%!
Jul 17, 2013Civilization V has lost so much of the gameplay that made earlier civ games what they were. Strategic gameplay has been replaced by religion, trade, and other ridiculous mini-games which overly influence win conditions. The Civ V AI leaders have been psychotic from the beginning with dumbed down conditions which cause them to stay forever friendly, attack for no apparent reason or otherwise seem idiotic compared to past Civ games.
2K games participation with Valve in bilking preorder customers by putting the game on sale at a substantially reduced price immediately after release is shameful. Their further thowing old Civ IV copies at those unhappy is insulting.
The glory days of a once great franchise seem to be over replaced by laziness and greed.… Expand
Jul 25, 2013Save the cash and skip this. The game was made worse in every way. The AI isn't any smarter, and now has even larger bonuses. The early game is even more random, with victory having more to do with starting location/civ than anything else. Unhappiness is now a huge issue mid to late game, pretty much crippling any expansion past 5 cities. There's more to click on, more things to micro, but they have no real effect on the game. Rather its now significantly more annoying. So far more work, for less fun, less balance, and less strategy.… Expand
Jul 19, 2013Trading and diplomacy have never been so vital to interaction incorporating fun variables to Civilization that's separate from typical conquest or scientific triumph. The depths substantive trading routes to ideological friendships have introduced complexity to a previously streamlined franchise and it's kicked Civilization V into the best entry of Civilization's history whilst an echo before lacking much complexity.
Civilization V has finally evolved into the form it had endeavored before expansions but failed incredibly layered whilst simultaneously straightforward without intricate micromanagement or obfuscating design decisions.
Conclusion: From a straightforward but shallow experience of the base, Civilization V BNW has expanded the entry into both depth and coherence a very difficult feat.… Expand
Jul 13, 2013Maybe the most significant and well tuned version of the game. I still wish for a better visualization of the diplomacy screen but still quite happy with all the changes and additions. Absolutely brilliant. Final note the introduction video is a work of art by itself.
Jul 17, 2013This game is GOOD but I can't stop this "more of the same but with different color" with CIV
I've been playing CIV games since I was 17 (from CIV I onwards) and I feel like aside from few details,
the game is the same (graphics dont count)
If you haven't played CIV in a long or never played, buy this one.
Otherwise, I guess buying it on sale.
Jul 9, 2013Brave New World does a lot to improve Civ V. Beyond the normal addition of civs, buildings and units, it completely revamps the cultural minigame (which was sorely in need of it), adds several new mechanics and fine tunes others. Trading is far more realistic and in depth, with you needing to initiate and guard trade caravans to get their benefits. Tourism is an interesting subcategory of culture. Religion has some minor changes, such as new policies and beliefs, while espionage adds diplomats, a sort-of spy that doesn't steal tech but can watch and influence your neighbors in other ways. All of it does an excellent job of bringing the different aspects of Civ into one complete package, where everything feels interesting, but nothing seems overpowered. The only (minor) issues I have with BNW is that it doesn't really address the inherent flaws of the AI, and a lot of the mechanics feel like they're designed for larger games with many players. If you play with 2-3 others you're probably going to miss out on some fun. So, the burning question on everyone's mind is whether or not Civ V now measures up to Civ IV: Beyond the Sword. I was pretty hard on Civ V at release, and G&K didn't really do much for me, but now, with all expansions, I can confidently say that Civ V lives up to it's predecessor.… Expand
Jul 19, 2013Love it. Complexity is now on par with IV. My favorite game of all time. The new ruleset provides a whole new gaming dynamic that focuses less on war. I have always tried for cultural diplomatic and science victories but found myself resorting to domination most of the time. Fantastic game! I won't even dock a point for the whole Steam preorder fiasco.
Jul 11, 2013No doubt BNW is very good and Firaxis successfully introduced several innovations. However, I would also mention that the initial Civ5 was severely dumbed down. G&Ks turned Civ5 into a strategy game adding several layers of polish. What BNW achieved is turning the series into a masterpiece, which surely deserves a 9.
Strictly speaking BNW should have been the first expansion pack. Even if BNW is a good one, I cannot forget Firaxis milked us by releasing an incomplete game (vanilla Civ5) and asked us to pay up to fix what was initially broken.… Expand
Jul 11, 2013First off: if you still don't like civ 5 after gods and kings and you are one of those forever civ 4 types this PROBABLY won't convert you but it can. This expansion does to civ 5 what beyond the sword did to 4. It is a completely different game and the changes are phenomenal. The tourism and world congress are amazing, huge, changes that completely revolutionize the game and it's strategies. I was a level 7/8 difficulty player but I have had to ratchet it down to 5 and I'm STILL losing about half my games just because the world congress and tourism effect the way game plays so much. It is the perfect expansion to the game and completes civ 5 (just like bts did to 4) into a masterpiece. If you even slightly liked 5 you owe it to yourself to get this.
The only downside is that I think most of the new civs are really uninteresting gameplay-wise. But that is entirely opinion based on how you like to play.… Expand
Jul 29, 2013In many ways this update makes the game better than it was, as a stand alone release. Sadly though, it doesn't make it a better strategy game. It's just too easy, too predictable, and winning doesn't feel good at all. It's just the end of a long, boring grind. It's really funny how you can have virtually no army, and if you get swarmed by the enemy, you can just build a few, and survive. In my previous game, I took
out 20 cities using only six units, at the same tech level as my opponent.
The problem is how amazingly stupid the AI is. It makes so many mistakes,
which ruin the experience for me.
Big tip if you want to take down an empire with six units, is having four landships, and two artillery units.
With that you can annihilate your enemy with ease, if you make sure to retreat every now and then,
to heal up.… Expand
Jul 11, 2013"Holy My tourism output is making the population of Rome reject its Autocracy ideology and desire my Freedom ideology!" I said to myself in amazement. While that may sound somewhat dry to the uninitiated, culture play in Civ 5 up until now was a very dry affair. You simply built as many cultural buildings as you could, and kept your empire as small as possible, and hoped to fill 5 trees with Policies (talents) before another Civ clenched victory.
The culture changes really tie culture into the broader game. Furthermore, diplomacy is greatly improved. It's no longer just an issue of making friends with enough city-states to get votes. You can now combine city-state relationships with some good old fashioned bribes and threats.
The one full game (difficulty level 5 King) that I was able to get through since release was as Dondolo's Venice. This is one of a handful of new Civs, and in this is probably the most interesting Civ yet. The racial bonus is the ability to acquire City-States with Great Merchants (called "Merchants of Venice"). Also, E Dondolo can only have ONE city plus puppets, though he has the special ability to make purchases through puppet cities (buying units and buildings with gold). Thanks to the new Caravan system I was able to amass an enormous fortune which I could use to quickly erect an army at any of my acquired city-states as needed.
Interestingly, I actually won the game diplomatically by getting myself elected World Leader. I did this in a game with Alexander in it (he specialized in City-States) buy taking over his city state allies, thereby depriving him of all of his world council votes. Fun and interesting!
When looked at as a whole, Brave New World finally makes Civ5 feel complete. The paths to victory outside of domination are far more interesting than they used to be. The game feels more dynamic. It may have been specific to my game, but it seemed to me that other Civs were more willing to engage in trade. Furthermore, it was fun to enact a trade embargo against Rome (the tyrant in this particular game).
There are some minor complaints. For one, the UI from Civ5 could really use some tweaks, and BNW brought nothing new. Also, some of the new talents in the Freedom ideology were pointless, and although I was able to unlock the whole tree I felt like the last few points were wasted. No actual choice if you have enough culture you can eventually buy them all. Also, some Civs were WAY too easy to bribe into voting me world leader. When I have a pile of 25,000 gold, it seems almost silly that Isabella was willing to vote me leader for 500.
Overall though I am in love with this new expansion. I look forward to many more playthroughs and I will update my review accordingly.… Expand
Jul 11, 2013Brave New World is a fantastic expansion pack. From almost every angle, it delivers what it promised to deliver, which was more exciting late game gameplay. With the new culture system, the biggest overhaul in the game, you have to be more active about gaining culture, otherwise you might go 30 or so turns between adopting a policy. And with the new ideology system, that can really hurt.
The ideology system allows for the player to choose between Freedom, Order and Autocracy. However, these are much more customizable than before, with each ideology going far above a normal social policy tree. Take my word for it, you're not going to want to skip out on culture.
Trade routes are extremely well done. You can trade with other empires and spread your religion and gain gold and science, or trade within your empire to gain production and food. It's a near flawless system, and it works extremely well.
The world congress is a nice addition to the game. You can ban luxuries, nuclear weapons, embargo civs, start world projects such as the International Space Station and set a world religion or ideology. It can be an EXTREMELY strong diplomatic tool if used correctly, and if you get other civs to cooperate with you. Gain delegates (which act as votes) by hosting the congress, trading them with other civs, researching internet, and allying yourself with city states.
The culture and diplomatic victories are much much more fun to win.
Happiness is much harder to earn. The zoo replaces the theater, which only gives +2 happiness. The stadium also only gives +2 happiness. However, these are made up for by ideological tenets that grant extra happiness as well as several new policy trees (aesthetics and exploration) that can also help out with happiness. This makes keeping your empire happy in later eras FAR more difficult than it was before.
The multiplayer UI, as well as the look of the general UI have been completely overhauled. These are some nice aesthetic touches that shouldn't go unnoticed. They finally replaced the theme song.
There are some additional units and buildings added, not to mention the 9 new civs, of which Venice is my favorite, and the most unique. Venice cannot buy, capture or produce settlers in any manor. They cannot annex cities. The twist is that they get double the number of trade routes (really big deal) and they can take in city states with one of their unique units, a Merchant of Venice. Venice can purchase in their puppet states as another civ could in an annexed city. Their double trade routes can grant an amazing amount of gold per turn, to the point where I feel pathetic playing as another civ. This is a fun, different civ to play as.
My only real complaint is that the AI is still extremely irrational. If you've played civ before, you know what I mean. Getting angry for no reason, denouncing you for no reason, etc. That happens to have more effect now that there's the world congress.
To sum it all up:
New culture system rocks
Trade routes are a welcome addition
World congress is a pivotal tool not to be taken lightly
Ideological tenets make your civ unique, each time you play, more so than before.
New UI looks great.
The 9 new civs are great to play as. My favorite is Venice.
City states are more important.
Overall late game is much better and more robust.
AI still sucks… Expand
Jul 18, 2013You know I never like Civ V....it always seemed much less entertaining to me than Civ IV, especially counting the Beyond the Sword expansion. Half the mechanics missing, simplified happiness, no more stacking units (which I actually liked) dreary AI etc.
Well I can honestly now say that this DLC expansion basically fixed that for me. It's DIFFERENT, definitely. It still has certain things I don't necessarily agree with such as the happiness system or replacement of flexible civics in the form of rigid socal policies. But I can honestly say that it is now a very good game indeed on it's own merit. Perhaps the most accessible game that you could apply the terms "Grand Strategy" or "4X" to, it certainly lacks the cataclysmic depth of titles like Europa Universalis yet still keeps a veteran of the genre like me playing, that's gotta mean something … Expand
Jul 27, 2013The newest expansion for Civilization V teaches an old dog new tricks, the game feels fresh, and exciting.
Indeed we are brought into a "Brave New World" with this installment, showing us new reworked game play additions including the new Word Congress, and the ability to tailor your civilization based on an ideology!
The visuals get a slight improvement as well, and are much nicer to the eyes than they were before, giving you something to really look at.
If you enjoyed Civilization except for the moderate flaws I suggest picking up this tune-up as it really brings out the best of the game. But if you had no good words to say about the game before, do not bother as this will not be the change for you.… Expand
Jul 27, 2013This new version of the game is great. I'm not completely done with my first game, but I am close. The new ideology system is really cool. George Washington adopted autocracy. lol. I'm playing as Assyria, one of the new civs. The Ideologies give you a bunch of cool bonuses, like freedom has one that gives you 6 free foreign legions. I am so getting that! Also, the world congress has been added, so you can force all other civs to do what you want them to do, if you have enough delegates. Happiness has also been made more important. This is one of the only things I didn't like.Also, victory conditions have been changed. now to win a cultural victory, you have to get a lot of tourism to become influential over other civs. all in all, its a really great game… Expand
Aug 1, 2013Really like the changes to this game brought by the BNW dlc. Before, the game was always a slog once you started to get into more modern times. There weren't many interesting things to build or compelling bonuses to acquire. Not that the end game was terrible...more like, it peaked during the renaissance and after that, you just kept playing because you needed to win...it was ok, but not nearly as cool as the early empire building.
BNW changes that, making late game diplomacy and "ideological" choices much more complex and relevant to the game. If you are diplomatic enough, you can use your clout to pass "UN" style agreements that can really tilt the game in your favor! Also, the new trade system is such a huge improvement! You now get to make real choices about trade that have a large effect on your overall economy...before it was just "build a road from A to B to make a trade route". Now it's much more complex and interesting.
This is far and away the best DLC I've played for Civ V. If I could give it an 11, I would.… Expand
Aug 3, 2013Sid Meier's Civilization 5: Brave New World gives you the power to start a civilization of your chose with leaders from through out history. I personally had never played any of the other Civilization games, but that didn't matter because even if your experienced the game tells you how to do every thing. It can run on any pc and is a lot of fun. You can spend from 5 hours to 10 and never get bored as your constantly trying to make your civilization better. the only thing I ever found annoying is that to end your turn you have to do something with all your units but besides that its an amazing game I recommend to any body.… Expand
Aug 21, 2013Great expansion. The new mechanics integrate seamlessly with the first expansion, creating a complete and engrossing experience.
I finally feel that with this expansion Civilization 5 has reproduced the depth of Civilization 4 BTS, while remaining its own game. The trade mechanics, the tourism thingy and the World Congress are all fresh additions.
I only hope that Civ 6 will be developed by the same awesome team.… Expand
Dec 19, 2013Alright, I'll admit it. This expansion finally made Civ V fun for me. I still wouldn't rate it above IV, but the new systems and fixes to old ones have done enough that I actually enjoy playing it now. If you can get it on sale, this is definitely worth picking up.
Oct 7, 2013THe Brave New World add-on has a lot of good new stuff: cold war, better cultural victory rules, world congress, archeology… I only wish the AI would be better in battles. [Aug 2013]
Sep 10, 2013Brave New World is without a doubt the best expansion to Civilization V. The core gameplay modes and win states has received great and well needed updates which gives a more varied and balanced experience. Of course there is still some dead air during the game sessions but the new content will disappoint no one. Even if it is three years old Civilization V is with this expansion still one of the best ways to combine entertainment with education.