Generally favorable reviews - based on 55 Critics What's this?

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Generally favorable reviews- based on 534 Ratings

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  • Summary: The second expansion for Sid Meier's Civilization V, Brave New World, introduces nine new civilizations, international trade, and victory through cultural dominance.
Score distribution:
  1. Positive: 52 out of 55
  2. Negative: 1 out of 55
  1. Jul 25, 2013
    Really, the best part about Brave New World is that it’s finally addressed every victory condition in the game and made each one not only more equally viable, but also just as busy. Weaponizing culture works to bring it more in line with the other conditions–it’s something you have to work towards and not something you just happen to achieve. On top of that, the diplomacy changes make this system more interesting as well, and it all comes down to one thing: if you have Civilization V and want to play more, you owe it to yourself to get this expansion.
  2. Jul 22, 2013
    If you love strategy, Brave New World must not be missed. This is pure Civilization gold and truly shows why this franchise always remains relevant.
  3. Sep 10, 2013
    Brave New World is without a doubt the best expansion to Civilization V. The core gameplay modes and win states has received great and well needed updates which gives a more varied and balanced experience. Of course there is still some dead air during the game sessions but the new content will disappoint no one. Even if it is three years old Civilization V is with this expansion still one of the best ways to combine entertainment with education.
  4. Jul 15, 2013
    Essentially, if you love Civilization V, Brave New World will open up a world of possibilities. And if you haven't yet picked up Civilization V, Brave New World is the best way to play.
  5. Of course, there’s more to Brave New World than Culture Victories, and more than I could hope to absorb in a single 20-hour game. Firaxis has added new world wonders, abilities specific to each of nine new civilizations, a couple of period-specific scenarios, and even some fresh military units, like the late-game XCOM: Enemy Unknown-inspired XCOM squad, which I built but, sadly, didn’t have occasion to use.
  6. Jul 8, 2013
    Quotation forthcoming.
  7. Jul 11, 2013
    It peppers the game with busywork where you’d normally be hitting “next turn” over and over, waiting to administer a beating to the game’s brain dead military. Now you’re playing on turf where the AI is stronger, managing the strategy level of the game, finessing the economy, wrangling trade routes, expanding out into the map. It helps the pacing in a not very good game where pacing was one of the significant problems. So if I’m going to play Civilization V, the best thing I can say about Brave New World is that this is the preferred way to do it.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 79 out of 95
  2. Negative: 11 out of 95
  1. Jul 14, 2013
    Absolutely fantastic expansion. Pretty much every complaint from Civilization is addressed. Boring late game? Gone. Invisible trade? Gone. Basically mandatory for anyone playing Civilization. Try Zulu with mass Impi rush. You'll thank me later. Expand
  2. Feb 2, 2014
    BNW has to be pretty much a great expansion back that enhances the game even further. On the Steam Holiday Sale I bought Civ V Gold + BNW, and I really like the new features in the game. This was my first time playing the Civilization series in years. When I first got into Civilization by buying Civ III I didn't know what to do, but I got the learning curve and I was able to go smoothly when I bought Civ V. Here's what I see here:

    -Culture and the cultural victory: Everything has been changed, and there's now an option to spread your culture to other civs and dominate everyone else. Great artists, writers and musicians can make masterpieces and can be placed in museums and other culture-related buildings. You can get matching bonuses such as if all the masterpieces belong to the same civilization, which brings in more culture.

    World Congress: You can make your own version of the UN in this expansion. Host cities for the World Games, pass embargoes, ban luxuries and even become world leader.

    Archaeology: Send archaeologists to investigate sites, and you can either turn into historical artifacts and place them into museums or build a landmark which increases culture.

    Trade routes: Build caravans and make money and science off of them, and spread your religion too.

    Policy Trees and Ideologies: There are two new policy trees in the game: Aesthetics, which enhances your civilization's ability to spread culture and Exploration, for overseas expansion and trade. Ideologies are also a brand new feature. Ideologies are almost to the end of the game, can can be used to enhance your civilization and gives you more bonuses with tenets.

    Overall It was worth the $15 (It was half off), the gameplay mechanics are stunning, it feels it's like how a Piplup evolves. BNW is the Empoleon!
  3. Jul 19, 2013
    The best Civ to date. The new culture and religion system finally makes sense. Also the new trade system is great. The concept that the culture and religion spread along trade routes is very realistic and well implemented. The city states are perhaps overpowered but managing the relations with them adds to the complexity. Expand
  4. Sep 5, 2013
    One of the best time sinks of all time in the TBS world. A must own for any strategy fan, and even to those who are looking to play RTS/TBS this is a great first game. Expand
  5. Jul 9, 2013
    A great update to a game in need of an ending. The generalization that Gods & Kings addressed the first half the game while Brave New World fixes the second half is somewhat true. The new civs also offer dramatically different play styles, which makes this expansion more than a mere evolution but less than a full sequel (say, Civ VI). Worth buying, 100%! Expand
  6. Jul 27, 2013
    Finally! AIRPORTS! Tourism is interesting and the revamped cultures brings new life to Civ 5. Still sucks you cannot stack units or have more then 1 unit in a city. Expand
  7. Apr 10, 2014
    This expac made an already painful game worse by giving out more of the same: It boasts more bugs, more crashes, more freezes, and more repetitive busy work. The addition of caravans and cargo ships was the worst thing added to any Civ game, ever. It adds nothing to the game, and takes a lot away. Expand

See all 95 User Reviews