User Score

Generally favorable reviews- based on 410 Ratings

User score distribution:
  1. Negative: 48 out of 410

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  1. Jun 15, 2013
    You can't play Civ V without this expansion. It adds so much more depth and options to the game that make it infinitely better than the base game. Sure, these new additions probably should have been a part of the game to being with, but they weren't and to get them you need this expansion. It may be a little overpriced at $30, but if you get it on sale you will definitely become drawn into the world of Civ once more. This is a must own for all fans of the base game. Expand
  2. Jun 19, 2012
    Gods & Kings does a lot right, but stumbles a bit when it comes to the ostensible focus of the expansion - religion and espionage. Let's start with the good. You get a lot more bang for your buck with this expansion rather than the previous model of 'sell a civ for $5'. There are several decent civilizations added, expanding your options for play, new luxury resources to take advantage of, and 2 new city state types along with more in-depth interaction. Various other gameplay changes such as a slightly retooled combat system, new buildings/units/wonders, and an overhaul of certain key aspects will probably require you to change your strategies a bit. The scenarios included are interesting and detailed, particularly the steampunk themed one. Now for the bad. Religion is a bit more hands off than I'd like - most of the game is spent waiting around for your 'faith resource' to accrue, then choosing perks from a list. If religion sounds suspiciously like another culture bar, that's because it essentially is. After you have enough 'faith resource', you wait for a great prophet to be generated. Once he is, you found your religion (naming it 'Pastafarianism' or 'Atheism' is only funny once, trust me) and choose some unique traits. The 'build-a-religion' thing is a pretty cool idea, but when certain traits give +10% wonder building, and others give +1 food from camps, you can be pretty sure where everyone playing to win is going to head. From there you can go on and spread it to neighboring cities, but unfortunately, religion starts to die off in importance in later eras of the game and slowly becomes replaced with Espionage. I understand the Real World reasoning behind it, but instead of two full gameplay functions, it feels like I'm only getting 2 halves. Espionage is done completely within the menu interface. I found it to be sort of interesting, but again, very hands off, as once you move your spy to a city, they do things automatically with no further input. All in all, Gods & Kings is a decent expansion, but it's mainly due to the other stuff that's bundled with with it rather than the key features. Hopefully future dev tweaking and balancing will make religion and espionage more interesting than they are currently, as well as fix the numerous bugs that shipped with the last couple of patches. If you enjoyed Civ 5 as-is, you will probably like this expansion quite a bit. On the other hand, if you were disappointed in Civ 5 due to gameplay , strategic depth or another similar reason, Gods & Kings unfortunately doesn't really do anything to resolve the underlying issues. Expand
  3. Dec 16, 2013
    Civ 5 is a great game, but I will be frank with my issue: Gods and Kings is NO WHERE EVEN CLOSE to 30 bucks worth of new content. Firaxis or 2k, whoever is responsible for the pricetag of these expansions, NEEDS TO STOP THIS RIDICULOUSNESS!
    Considering the base game's price tag, and the fact that this is pathetically considered a "rich man's game," these expansions should be priced no
    more than 15 bucks.

    I would prefer to give this expansion a 0/10 for the absurd pricing vs. content, but cannot deny the intuitive, but SIMPLE changes in this expansion that make the base game even better...So I will toss it a couple.
  4. Jun 24, 2012
    It's still Civ 5. Depending on what you think of Civ 5, that'll either be a good thing or a bad thing. For me it was a bad thing. The new systems don't feel well integrated. Religion in particular is built around yet another pool of points that you gather up from buildings, then spend on stuff. You know, like every other system in the game. You pick some buffs, then you can pretty much ignore it. Since diplomacy is so schitzophrenic you can ignore it for that purpose, and it spreads on its own (eventually), or you can use a missionary or great prophet to speed it up. Great prophets have no other real use then spreading religion, unlike other great people (who you can buy with faith later, likely added because the points would be virtually worthless once the religion is buffed up otherwise). Spies are really limited in what they can do, and since tech stealing is so prevalent you'll want to use a couple to defend against it pretty much all the time. That makes the whole system really limited and passive. If you thought Civ 5 was a great game already then you'll enjoy this, but IMO Civ 4 did both of these systems better. Expand
  5. Jun 30, 2012
    Unfortunately, by "dumbing down" the overall game to appeal to a wider audience of gamer, Civ 5 has actually alienated itself from everyone - it's too easy for it's traditional fans, and it remains too boring for the casual gamer.

    For those looking for a "proper" Civilization game, you're best served with either Civ 3 or Civ 4 which is available on Steam. A warning for the franchise in
    the future - you're not gonna rope in Call of Duty players, no matter how hard you try. Stick to what brought you to the race for Civ 6. Expand
  6. Oct 16, 2012
    Until last week, I'd never played a Civ game. What was I thinking??? To be quite blunt, the poor user scores confuse the life out of me. I've played some seriously poor games in recent years, yet this ranks right at the top of the good (if not great) games. It offers so much entertainment and scale that only a PC game could offer. I've seen screen shots of Civ games in the past and thought 'Jesus that looks intimidating'. But the reality is quite different (from my point of view at least). The game gives you as much hand holding as you need to find your wings, then it's up to you to experiment with tactics. I love the TW (Total War) games and this kinda resembles the overview map mode game play, which ticks so many boxes for me. It builds upon the all the features I enjoy from TW and adds so much more to the mix. I've had sleepless nights and waking hours considering the best plan of action and this is with just one starting faction! This game has legs and I can see why so many people praise the Civ series. People have passion for Civ 4 and criticize Civ 5 for missing/failing to extend the experience. Having no frame of reference, I can't comment. All I can say is if you haven't played a games from this series and fancy giving it a go, Civ 5 has the ability to change your gaming outlook on turn based strategy. It's a shining example of why gaming is so special. A perfect score from me. Expand
  7. Jun 20, 2012
    Managed to breathe life into a nearly dead game. The religion and Spy system made the game a lot more fun to play. The religion was entertaining to observe as multiple countries would send ministers to others and spread their religion like a plague. It was like a silent war. It has diplomatic repercussions of course, as many don't like me going into their town and preaching. The spy system was exciting and fun at first, but quickly died out. It's still a very useful tool, and you really need it to prevent attacks and such, but it wasn't very fun after a while. It got rather annoying that other countries would always steal your city state with their spy and there is nothing you can really do about it, as there is no way to fight another spy in a city-state. The new civs were interesting to learn, and I enjoy most of them over the original provided ones. The new scenarios were shockingly fun, where as the old ones always seemed very dull. The new units made the game a lot more competitive, making that small lead in technology really pay off rather than everyone having the same units 4-5 branches behind you. The water battles were far more fun and required a lot more work and strategy than before. I used to never use naval units unless it's required, but now I can't live without them. It's really fun. I love the new wonders, and technologies as well. All these additions certainly drag on the game on a lot longer, but it's more worthwhile and less dull. Expand
  8. Jun 19, 2012
    The idea is great, and to finally get religions made me exited. Then I installed it. Woah, bugs galore. Putting the bugs aside (such as animation problems), it still does not address the shallow gameplay and quirky AI. Is the expansion worth it? Only if you really, really like Civ V.
  9. Jun 3, 2013
    Was fairly impressed with the changes to religion. Picking and choosing the perks and making it a viable mechanic outside of just diplomacy numbers was a good change. Can never go wrong with more units, Wonders, and Civs in expansions for this series. Really wasn't impressed with Espionage, it has always felt like a half developed idea tacked onto the series. Still has most of the fundamental tuning and balancing flaws from the system & mechanic changes from 4 to 5 but absolutely improves the base game. Expand
  10. Jul 26, 2012
    A nice comprehensive package. New civs are great and they are heading in the proper direction with relig. and esp. I wish esp was fleshed out a bit more. Some other options for spies would have been nice. In this case a step backward (toward civ4) is the step forward. AI is still as dumb as a bag of hammers and AI diplomacy is still as fickle as ever. Overall a good expansion worth having though. Expand
  11. Dec 13, 2012
    Firaxis seems to be a company in dire straights milking this cash cow for all its worth with minimal investment. Still poorly made, pretty but poorly made. The new systems feel tacked on and poorly integrated. Spying more than religion. Religion being kind of interesting if somewhat pointless.

    Multiplayer is still buggy as hell after so many years to patch it. it crahses (though
    thankfully recovers OK). Pauses for no good reason then wakes up after a minute or two. If you have an AI in the game it cant initiate diplomacy with you! Who has 8 friends to play? I imagine many multiplayer players still need 1 or 2 AI's!

    Civ4 is still a better game. Sad but true.
  12. Jun 24, 2014
    All this could have been added in the game in the first place, and we all now it has been released separately to make more money. This is why I can't give more points to this expansion, we all knew it was coming.

    And it was not that good. Of course the religion was an important update, even if I find that it hasn't had enough influence on the game until the Brave New World expansion
    came out. It is however much better than in Civ IV.

    Let's not talk about the "Kings" which is actually a bunch of civilization you could have had with the Steam Workshop

    In mutliplayer with friends, you can however have a lot of fun trying to spread your religion it it might be a reason for war !

    Conclusion : Buy it in a pack with the other expansion, and at a low price if you can
  13. Jul 21, 2013
    They've done a solid job of patching up this game. The game runs fairly smooth now and with this add on it's what they should have released day one. You must increase the difficulty to the extreme or it's like playing against children that have never played a pc game before.
  14. Jun 19, 2012
    The best thing about this expansion is the civilizations that are added. All of them are interesting to me and I have enjoying trying some really short games with each of them so far. As far as improving the AI as the developers said they would, it is definitely questionable. Did they make the AI more difficult? Yes. Do I agree with the methods they chose to do that? No. First of all, the developers decided to add hit points to the units of AI controlled units. While this has not been confirmed, I have also found that the AI produces units much faster than they should be able to. While playing with Byzantium (which is a fun new civ to play) Rome declared war on me early in the game. Rome had only one city with minimal improvements around it. Also, there was only one hill in their area. Their production should have been extremely low. Somehow, Rome had 12 military units less than 100 turns into the game. These were not just your low-level warriors, but also two ballistas, two spearmen, and a few bowmen. It would have been impossible for me, to create this many units if I had my city surrounded by hills with mine improvements. I was able to hold off the Romans in a war of attrition, but cheating AI's have a way of making me really angry. The religion feature is WAY TOO SLOW. It takes forever to earn faith points unless you put all of your civs resources into it. Spreading your religion is also to slow. For over 30 turns I waited for the city that was closest to the holy city to adopt the religion. It didn't happen. I had to send a missionary which took forever to purchase because I had to use faith points to get him. I haven't even got to espionage yet because I've been trying to figure out the religion aspect. It's a good idea. they just need to speed it up 2 or 3 times what it currently is. There was one problem I had with one of the new civilizations. Sweden's special ability is pretty stupid in my opinion. They are a civ I would like to play, but their special ability is useless to me. Expand
  15. Aug 30, 2012
    The new expansion turns Civilization 5 into a modern, improved version of Civilization 4.

    That is, overall, a good thing.

    It is a real shame that we have to pay for what should have been in the first place.

    Civilization 5 is an absolute blast to play, I must admit.
  16. Mar 20, 2013
    This game is like freaking crack cocaine. Hell, worse than that. It's so god damn addicting it's ridiculous. It's multiplayer just makes matters worse. In less than a week I've clocked 25 hours, and that's only because I could control myself and take breaks every now and then. DO NOT play if you have something else to do.
  17. Mar 7, 2013
    It's still that same great Civ V, but improved. Expansion brings religion, spies, new units, wonders, civilizations scenarios. All new content make this game better
  18. Jun 19, 2014
    Brings Civ V a bit closer to what it should be, but this should have been inherent in the original game. Also, they removed culture bombing. They had one and only one way of shifting culture borders (illogical and seems to cater to the whiny crowd) and they got rid of it.

    Just opening borders and letting someone else seed religion for you lowers your cost and gives you nearly the same
    benefits as if you'd discovered the religion yourself. Kind of lame. Expand
  19. Jun 5, 2014
    Feels like the trend of "lets have you pay for what should have been in the original" has really taken flight and it's very shameful. Half of what you pay for in this "expansion" should have been patched in and the other half should have been packaged into a lower priced DLC. Still, this added another 50 hours to my play time so I guess I can only be so angry...I did, after all pay for it knowing full well what to expect! Expand
  20. Apr 30, 2013
    This expansion managed to add a little bit more complexity into the very arcade gameplay of CIV5, too bad it's still too dumbed down. The multiplayer part hasn't be fixed either in this expansion, the question remains, why the did they not copy&paste the excellent MP-part of CIV4?
    An inferior product of a once great game-series.
  21. Jul 15, 2013
    While the original game was over-simplified and lacking in virtually every department but A/V quality, Gods and Kings adds some much needed depth and variety to various areas of the game. Although not every new element is worked out equally well, the overall feel of the game has improved and especially late game is now more playable and far less boring but still lacking.

    The addition
    of Religion, though simple in its implementation, is relatively effective especially on maps with many City States. Unfortunately, City States are still underdeveloped and should be able to do more to influence the game and besides that, Religion is really not much of an actual influence. The total revamp of how Culture and Faith is attained is also a change in the right direction, but is still too easy to abuse at such a level that you'll be swimming in points to spend, resulting in major advantages over any AI opponent.

    As with the original release, any civilization who is fastest on building Wonders and boasts one city with an extreme Production capacity will still triumph over any AI difficulty. And still, as with the original release, the only real pain the AI will cause you is mass production and serving you with hordes of troops who will mindlessly storm your barricades. Even the total combat mechanic revamp does not alleviate this issue.

    At its core, Civ 5 G&K still does not offer the depth and replayability of its predecessors, but does see some significant improvements over the original. With those improvements, it has grown from a badly executed, to a simply mediocre 4X game. Unfortunately the real fans will still be forced to look back to earlier installments.
  22. Nov 20, 2012
    This expansion was a step forward after the franchise took 20 back with the release of Civilization 5. While arguably still the same Civ 5, you can tell the difference in the point of view/direction the game is heading with this expansion. For the ones that don't know, Jon Shaffer, the 20 year old kid developer responsible for the disaster of Civ 5, was fired 2 months after launch (no surprise there), and since then Firaxis has been slowly trying to fix the mess. This expansion shows the dedication of the team and great efforts to restore Civ 5 to the franchise standards. Unfortunately, it's still Civ 5 at the very core, which depending on your opinion of Civ 5 it could be very bad or good. If you are new to the franchise or somehow managed to find Civ 5 appealing, then this expansion will only make it better in every aspect. If you are part of the horde of disappointed decades long hard-core fans like myself, then this expansion gives you hope in the future of the franchise, nonetheless still a mediocre mess compared to Civ 4-BTS. Religion, the improved AI, improved combat and several other small changes are really good, and made me play the game again, still with sour taste of Civ 5 vanilla in my mouth though. Conclusion: It's a good step to get Civilization back on track and restore the fan's confidence in the future of the franchise. Despite the efforts, the horrendous mess left by Civilization 5 vanilla it's still too big to be cleaned up by a single expansion and subsequent patches. If you hated what they did with Civilization 5 (like I did), give this expansion a try, it might bring you back to the game. However it still is Civ 5 at the core and therefore you will still have a sour taste in your mouth every time you play it. Hopefully with patches and maybe one more expansion like this we can get back to Civ 4-BTS standards? Expand
  23. Jun 19, 2012
    To start this off: I am a HUGE Civ fan. I listen to Civ podcasts all the time, i watch let's plays and I have over 500 hours in Civ 4 and 700 in Civ 5. I am a civ nut. If you don't like Civ 5 this probably won't change anything for you and I highly doubt anything ever will, honestly. But if you do like Civ 5 this expansions is great. So far I've played it almost 10 hours playing 3 games with 3 different Civ's. The new religion is really cool and offers a lot of diversity to how you play the game. It really opens up a ton of strategies that weren't possible before. The espionage system, sadly, is not as cool. It's still alright because it allows you to do some unorthodox strategies that you simply wouldn't have been able to do before espionage, but ultimately it is very shallow. The new units and combat revamp add a lot of life and depth back into war and the city state changes were all around a huge upgrade. Definitely get this if you like Civ 5, it will make you fall in love again because of all the new strategies you are able to do. Expand
  24. Jul 14, 2012
    Religion and city states tweaked. This should have been a patch. Civilization 4 is a complete game. Seems the developers want to milk this cash cow by charging for a few new tweaks that should have been included in the original game. Civilization 5 is like a bicycle you bought and found out it has no wheels, pedals, handlebars, seat, etc. Those will cost extra. I like the game, but find the greed of gaming companies like this hard to stomach. With the decline in the economy I can only see PC games getting worse and worse. Buy this if you can find it for $5. Expand
  25. Jun 23, 2012
    This expansion adds two very interesting features which made Civ 5 much less entertaining than its predecessor. However, as far as I've gone into this game, it feels like the Social Policies when announced: interesting but actually severely lacking. It doesn't bring back the challenge from Civ 4, it's just another bunch of dumbed down features, fitting for a dumbed down game.

    In a few
    words: don't even bother if you were disappointed with Civ 5. Expand
  26. Oct 3, 2012
    If you liked Civ5 you'll probably like this expansion too. It adds religion, spying and some minor tweaks to the game but doesn't change the core game mechanics too much. The biggest flaw of Civ5, horrible AI unit movement in war, is still there.
    If you can get it cheap it's worth buying but you can easily cope without it. If you are a civfanatic you've already bought it.
  27. Mar 14, 2013
    The wonderful thing about this expansion is that even though it feels a bit light by "expansion" standards, the civs that are introduced with it make the game so much more colorful. The longer you play against these new civs, the more ingrained their personalities and tendencies become in your strategy. It's still not perfect, as diplomacy is still broken. Adding more civs to a broken diplomacy system just makes me more angry, but I can look past that...I usually get my way in the end. Religion feels unnecessary, but ultimately fun to use as a domineering dictator! Espionage (the use of spies) is a slow, drawn-out mechanic and can vary up diplomatic relationships, but ultimately doesn't impact the end-game. If you are a fan of Civ 5 and find yourself coming back to start new games over and over, buy this expansion. I can't imagine playing Civ 5 without it now that I've purchased it. Expand
  28. Jul 31, 2012
    One of the best strategy games of all times !
    Highly addictive, great quality, the only problem I can find in this game is that once you start playing it, you just can't leave it alone
  29. Aug 2, 2012
    A solid expansion, well worth the cash. Should it have come with the game at release? Probably, but it's probably better they waited and sorted out the bugs so we'd have it to play in the meantime. Religion was very well integrated, better than in IV. The espionage is a nice touch, doesn't take up too much time per turn but your decisions are very important (much like a lot of Civ V's aspects). Nice additions to the tech tree, definitely more balanced. To all the people whining about long turn times and glitchy multiplayer, I have yet to experience any of these issues. Get a better internet service provider, or just get a better plan cause I have yet to drop a game with this expansion. As for the game chugging, upgrade your computer or try overclocking a bit, mine runs smooth as a whistle on max settings AND online. Noobs are still just angry cause they can't stack anymore lol. It's pure strategic bliss. Get it and your weekend will go by wayy too quickly. Expand
  30. Mar 9, 2013
    Although not a game-changer, "Gods and Kings" introduces some interesting new features to an already great game which will certainly make the player want some more hours leading his civilization.
  31. Jun 30, 2013
    As a 4x enthusiast the base game was not well received by Civilization veterans. It was known to lack depth, any meaningful AI, and in general anything beyond the first few eras was boring. Common for a Civilization expansion, you can expect new civilizations, units and wonders that take advantage of the new features of the game. Such features as Religion, and espionage have been included. Gods and kings adds enough content to justify part of the cost, but there are still some glaring problems.

    AI just simply needs to be fixed. It's horrible at combat, and it sometimes take a unreasonable amount of time for it to take it's turn. Often times the AI will even hang, resulting in the screen being frozen in place.

    Any multiplayer issues you had in civ 5 have not been fixed. In some cases the multiplayer is even worse. I have never been able to play a game without it crashing on multiplayer. This is supposed to be resolved once Brave New world comes out. The changes will be made for all versions of the game.

    Late game is still very very boring. By the 1800's, you should already know who's going to win. Finishing the game is often a grind at that point. This can be attributed to the majority of 4x games, but I'm surprised it's something that hasn't been resolved yet. Brave new world should fix any late game issues.

    Overall, the base game would be a solid 6, but gods and kings raises it up to a 7 out of 10. Regardless of all the issues the game didn't fix, this expansion does make the game so much better. I easily put 100 hours in the game within 2 weeks of having the expansion. Buy it on sale or get Brave new world when it releases.
  32. Nov 29, 2012
    After the release of Gods and Kings, Civ V has become one of the best turned-based strategy games of all time. Don't listen to the Civ III and IV fans who complained about this game earlier. It's a fantastic game. The only cons of this game as of the latest update is that this game requires a high powered pc to play on higher settings, and the game is almost too addicting! ;) ***ALSO, IF YOU GAVE THIS GAME A 0, YOU ARE AN IDIOT, PERIOD. UNLESS THE GAME ABSOLUTELY DIDN'T WORK, A ZERO IS NOT WARRANTED. METACRITIC NEEDS TO REMOVE THE ABILITY TO GIVE ZEROS TO KEEP IMMATURE CHILDREN FROM RUINING THE INTEGRITY OF USER REVIEW SCORES.*** Collapse
  33. Jul 16, 2012
    It expands the Civ V at new levels, it adds the things were missing on original release. And not only has things as were on Civ4, it has that things in a better way. This expansion is a must have if you like Civ V.
  34. Jun 30, 2012
    I had heard great things about this expansion, but sadly it didn't live up to the hype. The addition of religion is nothing like Civilization IV and leaves much to be desired. I was hoping for a little more variety in the new civilizations added as well, but they're either over-powered or just plain, blah. Nothing to see here folks, just another great franchise in decline.
  35. Mar 29, 2013
    A few questionable design choices exist here and there, like the social policies being completely flat bonuses, but overall, it's a very fun game that's easy to get into and hard to master.
  36. Jun 13, 2013
    I have to admit... I haven't touched civilization in a long, long time.

    I am old enough to have played the first iteration...and the board game. I stumbled, accidentally, across the Gold pack on steam for less than ten bucks and figured 'why the heck not'.

    Urgh. Mistake. One looong night later, the alarm clock went down WAY too early for my taste, because time flew by at my computer
    into the wee hours of the morning.

    The game is fun. A lot,. Even when you finished it, you can go at it straight away again. Addictive is the right choice of words here. It needs a timer that forces you to save and quit...or...something. A good wife dragging you away from your computer also works
  37. Jun 18, 2013
    It's an okay expansion. They did a few things to improve, like religions, and combat HP. But it could have been a lot more than it was. As some others have said, if you didn't like Civ V, don't buy it.
    I for one, liked Civ V, so it was kind of neat, but nothing special.
  38. Jul 10, 2012
    My love for the Civilization series started as a kid playing the first Civilization on my Amiga. I've seen features appear and disappear trough the various installments, but never did so many features go missing as it did between the forth and fifth game. Therefore I was excited when this expansion was announced, as it was bringing back espionage and religion, two things that had in fact been introduced in an expansion to Civilization 4. The question; Is it worth buying something that maybe should have been included from the start? In short, YES! This expansion adds another layer of strategy to the game, and also fixes some of the imbalances in the tech tree and dominant strategies. Also worth mentioning is the 9 interesting new nations that are focused on either city states or the new religion mechanic "faith". There are also a bunch of new units that "plugs" the gap between the late 19th century and the start of the 20th century. All in all, a great expansion to an already great game! Expand
  39. Nov 23, 2012
    I can't recommend this Civ game. In the franchise, great steps were made to separate this from previous games with new concepts from hex, unit stacking, graphics, social policies, and city states. These succeed in creating new challenges for the player and add to the military strategy game.

    However, what the game does not deliver is an adaquate AI that fails at even the simplest of
    tasks. For example, an automated worker in an unhappy, fledgling empire at game start will not attempt build immediately on resource one tile from the capitol to connect it. Increasing difficulty beyond King (L6) doesn't incorporate new AI routines, it simply handicaps the player by huge bonuses for production, happiness, science, and gold output for all AI players. I have over 200 hours into this Civ with another 500+ for Civ4 and another 500+ hours for every Civ incarnation before it. Even if purchased on a Steam sale, it doesn't overcome the disappointment at the lack of re-playability compared to previous Civs. The game can be fun at times, but those moments of enjoyment are too rare. Like a tribal hut, you get the immediate sense of reward and that is about as good as it gets as the game goes back to tedium of micro-management to overcome a weak AI. Expand
  40. Jun 22, 2012
    This expansion wasn't intended to "fix" these features of the game you didn't enjoy, but rather add and implement new features into the game and they did it quite well. Every review I saw below was from people that disliked the original Civilization V, so how could they even like the expansion? If you enjoyed Civ V, then you'll love Gods & Kings. It adds some variety to the formula you've been tiring yourself on for hundreds of hours over the course of two years. It breathes new life into the game, and i foresee myself staying up until 3 AM once again, playing this game. Now, the espionage feature is a bit lacking, very limited, but its intended to make it possible to redeem yourself from a slow start. This feature is more of a sympathy thing with a few perks in between. Now, Religion is where it gets interesting. With faith you can produce any of the other resources like gold or culture, to add a new twist on how to receive these items. this is ultimately effective and plays off well. So, like I said above, if you loved Civ V, then you'll love the expansion. If you didn't like Civ V, you won't like the expansion... It's as easy as that. Expand
  41. Jul 17, 2012
    I'm still a big fan of Civilization IV, so I consider myself "one of those" that was disappointed with the mainstream-approach (aka dumbing-down) the developers took with Civ 5. Although this expansion addresses some of the complaints die-hard Civ players have had with the newest addition - specifically religion and covert operations - it seems too little, too late to rescue the base game. If you prefer Civ 5 over its predecessors, however, you may find this expansion breathes new game play styles and strategies into sessions. Expand
  42. Dec 5, 2012
    Playing on a huge map with friends (if you want a long game you can disable all other victory types but domination and enable complete kills), the lush terrain which makes the game pleasing to look at, the hexagon grid forcing everyone to move naturally and making combat more tactical - it actually feels like you're playing a board game on a massive scale (The Campaign for North Africa anyone?), city population slowly increasing, cultural borders slowly filling out the land, religions slowly spreading and their effects being noticed in the later game, the tech tree slowly being explored, everyone beginning to diverge into their victory path and unique gaming style, the endless combinations possible with 30+ civilizations and the tons of terrain options available... God I love this game. It's nothing but number crunching/ bit mining (I don't know what to call it), it's like nurturing a plant that you've sowed. I think turn-based strategy games should be this intuitive and easy to grasp - like chess (just learn how each of the six pieces move and the concept of check and checkmate, and you're set for ~10^120 unique games of chess). I never seriously played Civ IV because it was hideous to look at (although I do miss the narration by Spock and the classical music... but I could do without the things I thought were stupid from my limited play of the game: how your city would riot if you took a different tech path or something like that) or any of the other previous Civs. Before anyone calls me a casual I'll have you know that I also enjoy games like Crusader Kings II and Dwarf Fortress which I do think are more complicated and deeper than any Civ game. Expand
  43. Sep 21, 2012
    This is a great expansion for Civ 5. It makes the game a lot better. It adds new technologies, balances the social policy tree and adds religion to the game. If you liked Civ 5 this expansion is a mus have. If you did not like Civ 5 you will not like this expansion either.
  44. Jun 19, 2012
    I went into this with low expectations. I heard that the expansion didn't fix any of the AI problems or add anything really new to the mix. I'd like to explain why that's wrong. You start of the game and you off the bat see that there are 9 new civilizations to meet with. They are all well done in how they look and sound besides maybe the Mayans which are a tad lackluster. Religion is the most paramount thing in the beginning. You start off by making a pantheon, which later leads to creating your own religion. The only thing that I would have liked with the religions is the option to import a picture of my own instead of picking one of the main religious symbols for already held religions. At first, it seems as though religion does nothing. This made me really disappointed for a while, until later when I had converted whole countries over to my side and they were steadfast allies through thick and thin. However, places that already have a religion to spread will become very upset if you spread yours in their land. I'll come back to that near the end of the review. After you play with religion for a bit, spies come out of the woodworks. The spy menu is one of the reasons this isn't a perfect expansion. It looks and feels like a facebook game in the way it's handled. This would bother me much more if it wasn't for the fact that, once you get used to it, it's kind of nice to not have to manually tell the spies where to go. (They are spies after all. You should just tell them where to go and what to do.) They can steal technology and tip off players on oncoming death by war. Which leads me to my favorite parts of the expansion. The diplomacy seems to be more deeper. When someone says to not build more lands near them, you can promise not to. After a certain period of time, when it is seen that you are not spreading your lands about, you will get an increase in your relationship with them for staying true. However, on the other side of that coin, if you were trying to force your funny named religion onto other people who didn't want it, swore that you wouldn't do it again, then did it again because you have a short memory span, then they will be very upset. The best part of my play through was getting tipped off by my best ally, Attila, that the Sweeds were trying to attack one of my main cities. At first I wasn't sure if it was trickery on his part or if he was just trying to help. The first time I ignored him. Later he comes back and warns me that they are planning total war with me and I should prepare. This time I took what he said into consideration and build a basic combat unit in each of my cities. Knowing the combat system from vanilla Civ 5, I was positive that they'd send a single unit in, I'd smash its face in, then they'd beg for peace. Then war was declared.... I look up upon the city that Attila had warned me they'd strike, and there were two generals manning trebuchets, three long swords man, a musketman and archers following suit in the background. I pissed myself. I scrambled to find an ally near me and took comfort in Theodora to protect me. It seemed nice of her, seeing as I broke promises to her and surrounded her lands full of cities that kept trying to convert her. While she fought with me, she actually came over. I was surprised at the amount of competence in the AI for a change. I attacked Swedens trebuchet and it retreated; smart move on the AI once again. After a while though, I guess my ally learned that she could have my lands with the help of Sweden and no longer have to put up with forced conversions. She turned on me, and for the first time in Civ 5, I lost my city. Bittersweet moment there. The new combat 100 point system is much better. An example would be a warrior attacking a tank no longer does 1 damage out of it's very minimal amount of life and threatens it's stability. It makes it much more balanced and worth it to upgrade. Altogether, I have to say that the game is a must-buy for any players of Civ 5. PS Dido might have a stupid name, but her voice whenever she makes a deal with you is adorable. ... Maybe it's just me. Expand
  45. Jun 26, 2012
    Civ5 was a disappointment, but since then with the patches and DLC's, and now with this expansion, the game is finally standing up as an alternative to Civ4 BtS. Religion and espionage is revamped for the better. Religion now give you options to help you toward your victory goals and not as boring as it was in Civ4. On the other hand, espionage is now done in 1 screen but the simplicity make spying more streamlined. Many bugs was fixed, and exploits was taken care of in the policy trees and tech tree. AI's diplomacy has improved a lot, and the new combat system is getting better. They also changed the little things to make the gaming experience easier. For example, units gifted by city states are put right at your city so you don't have to walk them around anymore. Also AI's come up to you to renew open border and trade deals. Overall, all the devs efforts on Civ5 up until now deserve a 10 from me. Expand
  46. Jun 21, 2012
    Overall a great edition to the series, but about ten dollars overpriced. Even with all it's overhauls and additions, I don't think that the publisher has much legitimacy to charge anything more than $25 or $20 (not sure what the dev costs where but I doubt they were enormous). Unless you're a big MP fan, wait till this goes on sale. Now content... Religion and Espionage have been integrated quite well but don't feel very satisfying as they probably should (still better than magically founding religions in Civ4 though). I like the faith system, it's simple yet varied, as well as the complex spy actions. One of the nicer changes I think is the naval combat, now with Great Admirals, more ship types and greater bombardment power. Taking a City-State by pummeling it with frigates and then sweeping in with privateers to storm it's docks is a very satisfying feeling. New Civs and music are awesome and fresh, adding a great deal of variety to the game-play and audio pleasure. As far as AI goes, I don't see much of a difference, although, it does seem more organized and a bit more buffed so good enough I suppose. The new tech tree is fantastic, it feels much more realistic and intuitive than the previous one and allows for a much more interesting modern and ancient ages as far as wars go (composite bowman, Gatling/machine guns, WWI Units etc.) Don't worry too much about re-balancing, there's not too much and not too little if you know what I mean. Bottom-line, if you're a hardcore fan or a big MP player, buy it! If you're a causal player or unsure, wait till it goes on sale. Don't miss it though, for me it pretty much completes the game, though the edition of corporations and space exploration would satisfy my last wishes for content. This is definitely a great step forward from clunky and easily-cheapened Civ4 (although, it will always be a classic, and a good one at that). Happy Ruling. Expand
  47. Aug 18, 2012
    This expansion is good in many ways, but for $50 a little overpriced. Gods and Kings adds religion and espionage, as well as a few userface changes. The religion addition was very enjoyable, allowing you to create your own religion and send it into other countries to spread it worldwide. Of course, this could effect diplomatic relations with other countries, which made religion have a lot of potential to play. Espionage, however, was a little dull. Aside from selecting which cities your spies were located, you don't have much choice in what they do. This made espionage rather boring and hardly worth using. There were some civilizations added which also help to increase the enjoyment of the game.

    Overall, it's a great expansion, just a little pricey.
  48. Dec 22, 2012
    The game lacked soul on release and even now continues to lack soul with the upgrade to Gods and Kings. You will expend a great deal of time on this game. You will enjoy it. Its just not as good as Civ 4.
  49. Jun 19, 2012
    1) It doesn't fix the tactical AI, (it's still bad), just gives them more HP.
    2) It doesn't fix the diplomatic AI, (it's still schizophrenic).
    3) ICS is still the dominant strategy, as global happiness just doesn't work, especially with all the new happiness resources.
    4) Turn times are still atrocious. Unless you're from the future, this game will chug on your machine.
  50. Jun 20, 2012
    I was really looking forward to this expansion. I took of a couple of days just to play it 24x7. I think the the expansion is okay but not up toward their standard. It seems like the AI has changed dramatically. The AI army seems stronger like 10 times then before. I needed like way more units just to kill one. I just dont think it is realistic. I wish they had a option to play against the old AI engine at the start of the game. Right now I feel like this is CIV 4 with all the expansion packs. I feel like there a lack in innovation with this release. There are a lot more civs and tech but still feel like there missing so much more then there could of been. I really hope another expansion comes out soon to make this live up to the sid standard. Expand
  51. Jun 20, 2012
    After 6 hours of gameplay, I can say that I am satisfied with Gods and Kings. It may not be perfect, but it takes an "ok" game and make it a good one. I even find the religion thing as a whole better than it was in Civ 4. The level of customization for your civilization is great. Its not just more gold and happiness anymore. They also made slight changes to the tech tree, making it harder to get Civil Service with the Great Library. Diplomacy is enhanced and the AI is better at waging wars. Maybe my mind is playing me but it seems that the espionage stuff is more like Civ 3 than Civ 4, which I find a little bit disappointing. I prefer the spy as a unit on the map, discovering blurred tiles and acting on the field, not only in cities. But nevertheless, I am looking forward to test it at a lan party with my friends this weekend. Expand
  52. DrZ
    Jun 22, 2012
    My history with Civ: I have played all Civ series and Alpha centauri.

    After first playing Civ V I thought it wasn't good enough of a series for the masterpiece Civ IV was. There were a lot of bugs, balance issues and a wierd diplomacy system. But after spending some time to understand it I begun to think that it has more tactical value than IV because of the combat system. It reminds me
    of Panzer general in some way. The expansion addresses a whole lot of issues that the Vanilla had: - great improvement in the AI (it will no longer just walk into the range of my units, also combines his units in a good manner) - Diplomacy far more intelligible - RA spam is no more - Open border selling span is gone because now you need an embassy and it comes later into the tech tree - Religion is far less passive than in IV and has a lot more diversity - City states are no more easily bought with money but you really need to do quests now.

    Over all i think the developers really tried to balance it and listened to the community. I hope more people will try it out
  53. Jun 23, 2012
    This dlc has good enhancements and gives many options to customize some religion features. An option to rename pantheon and other religious features to something even more general (or suited to one's comfort, sensitivities and enjoyment) would have been nicer for some more sensitive people. Not everyone would like to build a "polytheistic pantheon" or "pantheon to the gods" before founding a monotheistic religion (some religions teach that polytheism came after monotheism). But hats off and thanks to devs for already taking it this far with religious sensitivities (by allowing renaming and making many aspects more general or customizable). I just hope modders can do something about that and take it even further. There is already a thread about this on civfanatics site. Expand
  54. Jun 26, 2012
    Being a loyal Civ fan since the beginning, I played five games of the original Civ V. The warfare system was vastly improved, but the economy was well-out of balance, there were some bugs, and--for me at least--it lacked intricacy that needed to be there to flesh things out. Civilization: Gods & Kings improves a lot with the original. The economy is vastly improved and better balanced (mainly due to the addition of "belief benefits"), with the religion aspect adding a great deal of detail to what was previously a little too basic.

    Added to this, new units are inserted, AND they are inserted with some measure so that they improve the balance of warfare rather than overwhelming it. The addition of an Admiral was also a nice tack-on.

    The spy system is the one thing I am disappointed with in this game. It feels clunky and isolated from the rest of the game--perhaps because it is. Admittedly, it does add just a little bit more complexity alongside the rest of the expansion, and this all goes towards improving Civ V significantly.
  55. Jun 28, 2012
    Really good expansion. A little bit expansive but if you have the money, buy it ! I give an 8 because of the price but if the expansion drop at 15$, it's a 9/10 easily. If you like the main game, you must buy it. The religion's gameplay is really good. Also, a lot of small changes give the experience more enjoyable.
  56. Jul 7, 2012
    This DLC was not worth the 30 dollars, it had a nice tech tree overhaul but religion has no impact on the game whatsoever, its by far one of the most useless systems added to civ 5, and its an extreme let down considering i love the civ series.
  57. Nov 17, 2012
    Game is outstanding like all games from Sid Meier. Innovations brings new solutions and also brings something new in this serie. The only minus is no religion and espionage.
  58. Nov 24, 2012
    Gods and Kings is a true expansion pack, not a minor DLC as we keep having from other games.
    The expansion really adds to the game, giving you a bunch of new features to play with, and it makes the strategy-setting more complex and, in result, better. The features include not only the religion, but also new civilizations, units, wonders, the expanded diplomacy... It really improves the
    In regard to the price, I think that 24 dollars may be a little too much for an expansion, as you can buy a lot of full games for that price, so I'd wait for some sale (like Black Friday) to get it with a good discount.
    But it is definitely worth it.
  59. Dec 22, 2012
    The base game felt like it was missing something that I couldn't quite put my finger on. This expansion helped to fill this void. Overall it is one of the best expansions for any game I've ever played.
  60. Feb 17, 2013
    less than useless. Although my PC is clearly within the crosshairs of this game, it constantly hangs. It always says "Next Turn", but nothing happens. The little workers work, but the game does not progress. I have to get to the Task Manager to close the game and Steam. Really not worth the effort for 5 minutes of play. Throwing it out. Will never buy from Steam or Sid again.
  61. Nov 29, 2012
    After the release of Gods and Kings, Civ V has become one of the best turned-based strategy games of all time. Don't listen to the Civ III and IV fans who complained about this game earlier. It's a fantastic game. The only cons of this game as of the latest update is that this game requires a high powered pc to play on higher settings, and the game is almost too addicting! ;) ***ALSO, IF YOU GAVE THIS GAME A 0, YOU ARE AN IDIOT, PERIOD. UNLESS THE GAME ABSOLUTELY DIDN'T WORK, A ZERO IS NOT WARRANTED. METACRITIC NEEDS TO REMOVE THE ABILITY TO GIVE ZEROS TO KEEP IMMATURE CHILDREN FROM RUINING THE INTEGRITY OF USER REVIEW SCORES.*** Collapse

Generally favorable reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 42 out of 53
  2. Negative: 1 out of 53
  1. Aug 3, 2012
    An expansion with focus on religion. It features many well needed changes.
  2. Aug 1, 2012
    Gods & Kings adds some fun and interesting things to the game, but leaves the core gameplay intact. While none of the additions tries to revolutionize the Civilization V formula, each of them still manages to improve it, which makes Gods & Kings a good catch for those already hooked on the basic game.
  3. Jul 31, 2012
    The rarest of all expansions: the one that's better than its base game. [Aug 2012, p.58]