Generally favorable reviews - based on 53 Critics What's this?

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Generally favorable reviews- based on 398 Ratings

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  • Summary: Sid Meier's Civilization V: God & Kings takes players through time as they engage in new quests and global competitions, interact with new types of city-states, and master exciting new systems for land and naval combat. Nine new civilizations; nine new wonders; three original scenarios; and dozens of new units, buildings, technologies and resources have also been added, offering even more ways for players to expand their empire on their quest to rule the world. Expand
Score distribution:
  1. Positive: 42 out of 53
  2. Negative: 1 out of 53
  1. Jul 31, 2012
    The rarest of all expansions: the one that's better than its base game. [Aug 2012, p.58]
  2. Jun 18, 2012
    Gods & Kings feels like what Civilization V wanted to be all along. It doesn't so much "expand" the game as evolve it. Strategic combat finally feels strategic, and the diplomatic game, enhanced by religion, espionage and a few new tweaks, finally matters.
  3. Jun 22, 2012
    Civilization V: Gods and Kings is an eminently worthwhile collection of big and small changes that enhance an already amazing game.
  4. Jul 12, 2012
    A grab bag of game systems to bring new life to Civ V. Definitely worthwhile, and almost certainly holier than thou. [Sept 2012, p.76]
  5. 80
    Gods & Kings does not make Civilization V a new game, but a better one. You canĀ“t ask more out of an add-on.
  6. Jun 18, 2012
    To put it succinctly: it is more Civilization V to add to your copy of Civilization V. If you still have even a flicker of a desire to play more Civilzation V, that news should be all you need to justify picking up Gods & Kings.
  7. Jun 18, 2012
    This is the same disappointing strategy game it was a year and a half ago, except that it now has two finicky and mostly unimpressive systems shoehorned in.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 38 out of 60
  2. Negative: 8 out of 60
  1. Nov 24, 2012
    Gods and Kings is a true expansion pack, not a minor DLC as we keep having from other games.
    The expansion really adds to the game, giving
    you a bunch of new features to play with, and it makes the strategy-setting more complex and, in result, better. The features include not only the religion, but also new civilizations, units, wonders, the expanded diplomacy... It really improves the game!
    In regard to the price, I think that 24 dollars may be a little too much for an expansion, as you can buy a lot of full games for that price, so I'd wait for some sale (like Black Friday) to get it with a good discount.
    But it is definitely worth it.
  2. Sep 21, 2012
    This is a great expansion for Civ 5. It makes the game a lot better. It adds new technologies, balances the social policy tree and adds religion to the game. If you liked Civ 5 this expansion is a mus have. If you did not like Civ 5 you will not like this expansion either. Expand
  3. Jun 19, 2012
    To start this off: I am a HUGE Civ fan. I listen to Civ podcasts all the time, i watch let's plays and I have over 500 hours in Civ 4 and 700 in Civ 5. I am a civ nut. If you don't like Civ 5 this probably won't change anything for you and I highly doubt anything ever will, honestly. But if you do like Civ 5 this expansions is great. So far I've played it almost 10 hours playing 3 games with 3 different Civ's. The new religion is really cool and offers a lot of diversity to how you play the game. It really opens up a ton of strategies that weren't possible before. The espionage system, sadly, is not as cool. It's still alright because it allows you to do some unorthodox strategies that you simply wouldn't have been able to do before espionage, but ultimately it is very shallow. The new units and combat revamp add a lot of life and depth back into war and the city state changes were all around a huge upgrade. Definitely get this if you like Civ 5, it will make you fall in love again because of all the new strategies you are able to do. Expand
  4. Dec 22, 2012
    The base game felt like it was missing something that I couldn't quite put my finger on. This expansion helped to fill this void. Overall it is one of the best expansions for any game I've ever played. Expand
  5. Jun 30, 2013
    As a 4x enthusiast the base game was not well received by Civilization veterans. It was known to lack depth, any meaningful AI, and in general anything beyond the first few eras was boring. Common for a Civilization expansion, you can expect new civilizations, units and wonders that take advantage of the new features of the game. Such features as Religion, and espionage have been included. Gods and kings adds enough content to justify part of the cost, but there are still some glaring problems.

    AI just simply needs to be fixed. It's horrible at combat, and it sometimes take a unreasonable amount of time for it to take it's turn. Often times the AI will even hang, resulting in the screen being frozen in place.

    Any multiplayer issues you had in civ 5 have not been fixed. In some cases the multiplayer is even worse. I have never been able to play a game without it crashing on multiplayer. This is supposed to be resolved once Brave New world comes out. The changes will be made for all versions of the game.

    Late game is still very very boring. By the 1800's, you should already know who's going to win. Finishing the game is often a grind at that point. This can be attributed to the majority of 4x games, but I'm surprised it's something that hasn't been resolved yet. Brave new world should fix any late game issues.

    Overall, the base game would be a solid 6, but gods and kings raises it up to a 7 out of 10. Regardless of all the issues the game didn't fix, this expansion does make the game so much better. I easily put 100 hours in the game within 2 weeks of having the expansion. Buy it on sale or get Brave new world when it releases.
  6. Jun 24, 2012
    It's still Civ 5. Depending on what you think of Civ 5, that'll either be a good thing or a bad thing. For me it was a bad thing. The new systems don't feel well integrated. Religion in particular is built around yet another pool of points that you gather up from buildings, then spend on stuff. You know, like every other system in the game. You pick some buffs, then you can pretty much ignore it. Since diplomacy is so schitzophrenic you can ignore it for that purpose, and it spreads on its own (eventually), or you can use a missionary or great prophet to speed it up. Great prophets have no other real use then spreading religion, unlike other great people (who you can buy with faith later, likely added because the points would be virtually worthless once the religion is buffed up otherwise). Spies are really limited in what they can do, and since tech stealing is so prevalent you'll want to use a couple to defend against it pretty much all the time. That makes the whole system really limited and passive. If you thought Civ 5 was a great game already then you'll enjoy this, but IMO Civ 4 did both of these systems better. Expand
  7. Jul 14, 2012
    Religion and city states tweaked. This should have been a patch. Civilization 4 is a complete game. Seems the developers want to milk this cash cow by charging for a few new tweaks that should have been included in the original game. Civilization 5 is like a bicycle you bought and found out it has no wheels, pedals, handlebars, seat, etc. Those will cost extra. I like the game, but find the greed of gaming companies like this hard to stomach. With the decline in the economy I can only see PC games getting worse and worse. Buy this if you can find it for $5. Expand

See all 60 User Reviews