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Generally favorable reviews- based on 1521 Ratings

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  1. Oct 3, 2010
    Unplayable due to lock-ups. Game freezes after an hour or so and the only way to shut it down is with the Windows Task Manager (ctrl+alt+delete). The problem is well documented on the Steam and 2K forums. Needs to bake for a few more patches. Might be worth picking up on sale in a few months.
  2. MTR
    Dec 19, 2010
    Muy por debajo de los anteriores civ a nivel jugable, lleno de bugs, la IA tanto enemiga como propia (automatizar unidades) es bastante pobre. Sistema de evolución tecnológica OK, copia de los anteriores. Nuevas opciones como el mapa táctico que hacen recordar al alpha centauri. Conclusión: o esta saga se reconduce bien, o poco mas le queda.
  3. Sep 23, 2010
    I have played every Civilization games since CIV 2. I only slept 5 hrs last night due to Civ 5, and it was worth it! The move to hexagons was a brilliant decision when combined with the removal of stacks. A slightly simplified tech tree and the new the social policies also reduce the micromanagement of the game. My first game still took me over six hours, but the turns went by so much faster. Pretty graphics are always nice :)

    Now, does the AI have problems? Yes. Does the AI always have problems? No. Does it usually have problems? Yes. The AI is not a lost cause, but it will probably take some time to get right. While I am ranting let me make one further remark. The longer you play, the better you get at the game. It should not be surprising then that the AI will lag behind the player. That is why there are different difficulty levels. I never got beyond Noble, however, because the micromanagement started to weigh the game down for me. I think that I will be going a lot longer now. Back to actual problems, I did have to rename the CIV 5 DX 10 App as the Civ V DX 9 app to have DX 10 graphics. Check the steam forums for tech support if you having issues - some very smart people are there.

    I know that some older players will miss some of the features and will also miss some of their strategies not working. They deserve to speak their minds. As do I. As I mentioned I think much of my enthusiasm comes from a streamlined experience. If that sounds like your kind of Civilization, you will be in luck. If you want the complexity that is Beyond the Sword, you might want to wait till the inevitable expansion.
  4. Oct 23, 2010
    I already played on the Amiga Civ1 and can regard thus as a veteran. CIV became from everyone part appeared in my opinion worse. The play remained always equivalent only ever more unimportant things implentiert which I does not need and which obscure the play to have made (politics with different parties are not sowas of unnecessarily straight in the today's time where 90% of the people in politics to interestâ Expand
  5. Sep 22, 2010
    Firstly and most importantly: I have never played a Civ game before. Secondly, the first time I sat down and played Civilization V, I played for almost 8 hours. Consecutively. The game is THAT addictive, and I haven't had that kind of hook on a game for years. There are many ways to play and ultimately be the best civilization. The game might look unappealing and boring to some, but the game is really easy to understand, yet extremely deep at the same time. I'm mostly an FPS person, but this game is some of the most fun I've had playing a game, ever. Expand
  6. Mar 15, 2011
    Very nice game. Was looking forward to it and am happy with it overall. The only downside for me is the inability to skip the cinematic stuff at the start promptly and in a large game that's gone on for a while, your computer may start to feel like it's suffering from Arthritis! (8 GB Ram Win7 64bit). Worth buying though to any Civ fan - very enjoyable.
  7. Sep 23, 2010
    The newest Civilazation entry is yet an another awesome advance in the series. Everything is more streamlined, but the depth is not really sacrificed (other than the omission of religion and espionage...which in my opinion were among the weaker aspects of Civ IV). My only major complain is that the diplomacy options in this new Civ are poorly handled. Diplomacy with City States is very clear, and you know exactly where you stand with each of them. Diplomacy with other nations is a total mystery have no idea how they feel about you, or others, and the interface is not as clear as other aspects of the game. Since this will no doubt be addressed in a future patch, and does not break the game in any way now, it is a negative but does not lower the games score too much. Out of the box this game is a 9, but some clever patches/expansions could push it to a 10. Definitely worth buying...a marathon civ session awaits! Expand
  8. Nov 14, 2012
    Pretty disappointing: at release time, it felt like some of the features might not be finished, and the game overall felt pretty stripped down. I could tell this was not developed by someone who had a particular passion for the series, and who got caught up in shaking things up, forgetting to maintain some of that good complexity we had in Civ 4. The new, more tactical, combat was an interesting idea...too bad the AI couldn't figure it out. I miss the old city management of Civ feels more bland and I feel like I have less control. Also, cities feel far more static than they use to: border expansion feels slower and is much less noticeable. Let's hope they can do a better job for the next iteration...I'll stick to Civ 4 until then. Expand
  9. May 24, 2011
    Piece of crap. Espionage and Religion are gone in place of a garbage diplomacy system. Unless the deal you offer them is completely in their favor they will not agree to it, as well with the friendship system. You can agree to announce your friendship then they will turn around and **** on you. The enemy A.I. will endlessly harass you with you crap deals, declare war on you and call you the warmonger, denounce you out of nowhere when you've supplied them with resources and gold for many turns and not to mention the barbarians in this game are incredibly annoying; coming into your territory only a few turns into the game with multiple units and taking your workers then leaving. The happiness system is trash and the game punishes you for expanding and conquering. All options with conquered cities give large amounts of unhappiness and only decrease if you waste points on policies or have a large amount of luxuries that counter the unhappiness. Also, the tech tree has been severely trimmed... turning many technologies into one thing instead of taking multiple trees to complete it.

    Other than the unique traits and few unique units nothing really sets the civilizations apart from eachother. Multiplayer is extremely laggy and even a 100 or so turns into a quick game it takes several seconds sometimes minutes to go to the next turn... Marathon is a nightmare. What really disappoints me about this game is the fact that the computer will declare war on you or something of that nature and then try to make peace... asking for everything you have and if you decline they keep harassing you even though it's extremely easy to defend against them so it becomes just a hassle.

    Overall it's just a huge disappointment. Too many features cut and too many things dumbed down to appease the idiots and lazy people who don't want to take the time to learn and play the game correctly. If it's not spoon fed to them they complain and it totally shows in the way Firaxis designed this game. Total piece of crap to be honest.
  10. e_k
    Sep 26, 2010
    **If you've played, and enjoyed, the previous installments, you may be disappointed.** The changes that are neutral or positive are : ditching the religion (neutral) and corporation elements (good), a hex-based grid (good), full ranged warfare (good), end of roads-everywhere (good). The changes that are negative are: 'embarking' where almost any unit can cross water without the need for a ship, incomplete information regarding your diplomatic relations, a simplified tech-tree. These and other tweaks make the game 'smaller' in it's feel. (There are also some oddities - e.g., great person buildings are now built outside of the city, and are harvested like any other resource). Somehow, even on larger maps and longer duration games, it doesn't feel as absorbing as the previous versions did. Sure - the 'stack of doom' is now gone, but defending against such a force was a drama of its own, and doesn't result in the strange mechanic that only one unit can be stationed in a city (which makes it feel more like a board-game then an empire simulation). Overall, I am sure this is a good game, but it has to be compared to Civ IV, which was excellent. And in that comparison it fails. My guess is that future expansions may address some of these issues. Expand
  11. Sep 28, 2010
    Unfortunately, this is yet another case of "let's release the game now, and patch it later." The AI is, frankly, incomplete, the game is unstable, and some selections in the options menu don't even work. This will undoubtedly become a great game once it's patched and the modders do their magic -- the same happened to Civ 4. However, even hardcore fans like me will be disappointed by the state the game is currently in. Expand
  12. Oct 3, 2010
    Simplified so a chimapnzee can play it, full of bugs and crashes, it is the worst of all Civ games. One leader for each nation? So if you want to play a specific nation, but do not like the leader traits, you are screwed. One unit per tile? Nice idea until the map is full of spawned units blocking each other's way. And how the is it possible for another empire units to come through my units as the are not there? How are we suppose to protect our city states at war with another major when not beiing at war witht the said major? Expand
  13. Sep 29, 2010
    Civ 5 starts off awesome. The graphics are great, the new combat mechanics are cool, and there's lots of neat things to explore...

    Then you start getting good at it. The empire building aspect is shallower then it was in Civ 4. There's less to build. There's incentive for building a lot of cities but not letting them grow. You can buy most of your food from city states if you want to, and
    come out ahead by just spamming trading posts. You notice that only a few Wonders are really worth their cost, let alone the difficulty in building them when the AI gets building speed boosts on higher difficulty.

    Combat is awesome, except that the AI is REALLY BAD at it. Once you know how to use rivers, hills, great generals, and ranged attacks strategically, you will dismantle armies significantly larger without difficulty.

    That's the problem here. The AI is bad and it makes the game really easy once you know how to play it. The shallower nature of the game means there's less fun without a challenging AI to push you.

    The game isn't bad, and if you're not a Civ fanatic you will probably find a lot to like. But for the people who are good at the TBS genre and Civ in particular, there won't be much to hold your attention over Civ 4.
  14. Sep 30, 2010
    Civ V is somewhat a dramatic and almost unexpected departure from the venerable series. Given how polished and excellent Civ IV and the Beyond the Sword expansion is, it would have been easy for Firaxis to slap a fresh coat of paint on that game and release it as Civ V. In fact, that's one of the reasons that some Civ IV fans aren't happy with Civ V. Go read reviews for a description of the game because the feature set sounds much like past Civs. Yet this one plays quite a bit differently. Gone is religion, squares, transports and the stack of doom. In their place is a very different Civ, with an emphasis on fewer units and cities, tactical combat and overall happiness. There's fewer units and cities so overall there's less micro-management. But yet there's more micro-management per unit and city because each one is so valuable. In many ways, Civ V is far more nuanced than prior versions, yet the options are there if you want to keep it on a high level. You'll spend more time in this game husbanding units and maneuvering for tactical combat and perhaps a bit less on the building of your empire. Also, unlike in some past games, Civ V will make you make a decision on the direction of your empire that you can't reverse. Scarcity in gold, hammers and civics makes a player think about these key decisions. This is a pretty radical departure in the series, but one that I welcome.

    There's no doubt there are some issues on release, notably with the tactical AI and opaque diplomacy. Gone too are things like wonder movies, which helped add personality to past games in the series, and religion, which drove diplomacy . Some fans like these decisions, others don't.

    All in all, Civ V deserves your hard-earned dollar. It's greatly entertaining, deep and fun. It's not without flaws and it's a pretty different direction for the Civ series, but the core of what made Civilization the premier TBS game in all of PC gaming is still here. It's a worthy successor to the crown.
  15. Sep 28, 2010
    To be honest I was hoping for more. I have played all the civs starting with the first one. The additions to this version do not remove the jaded feel I have playing it. Its fun, but so was the previous one. The city states are nice addition. Hexes don't add anything. Non stacking of armies is a bit annoying and unrealistic. Gfx are very nice. I
  16. Sep 22, 2010
    Let me start of by saying I am a long time fan of the Civilization series. I have owned all versions of civilizations from the day they were releases. Heck I am an old timer that was playing games like simearth back in the day.

    With that rant over, on the the game. I will give the highlight of it is pretty much the same old civilization we played for 20 years with better graphics
    with combat changes. There is nothing revolutionary and ground breaking in the game. If you played any of the other Civ's then you already played this one.

    Sure you have Hexes now and you can not stack units, but the heart of the game has been the same for 20 years and to be honest the developers are playing it too safe and are not giving us anything unique.

    I am not going to give it a zero as it is not a bad game... the problem is they already sold this game 4 times over the last 20 years. If you never played Civ before, check it out... but if you played the others, this the the same old game.

    Maybe but Civ VII or Civ X they will give us something new :)
  17. Oct 7, 2010
    Great graphics, very beautiful to play, a lot of potential here. But it is like a great car ... that keeps stalling on you. This game has such a huge crashing problem that it is virtually unplayable, unless you stick with small maps and only 3 or 4 civilizations ... and you turn everything down to low, etc ... so what is the point then of all the eye candy then? Play Civ 4 instead. This game has to be seriously patched. Oh, the problem won't show up right away (usually), but just try playing a large map with lots of stuff happening ... and then see if you can actually win the game ... be prepared for big pauses, sloowwww map scrolling .... and then a total freeze up. Did the company release a beta or something?
    ... Until it is patched, make sure you turn everything to low or medium, make sure you have a powerful system (quad core, high end video card, etc.). Doesn't seem to make any difference whether you are running XP or Vista or Windows 7, the game game still crashes. Especially when you play a large map with many civilizations. After a while, it's like your PC just can't cope - indicates a big memory leak problem in the game. Type into Google "Civ 5 crashes" and you'll get the picture. I have a Core 2 Duo 2.16 with 9800GT and 4 gigs Ram, XP sp3. I have the latest nVidia drivers (256) .. and none of my other PC games crash like this baby. Hopefully firaxis can fix what should be an incredible Civ experience.
  18. Mar 14, 2012
    As background, I've played Civilization only since the 3rd, which was the one that turned me on to all turn-based games. The intro pooped on my computer, but I'm still running a dual core on a 32-bit OS, so I kind of expect things like that. Right clicking to move is a bit frustrating, was the first thing I noticed. I have played only at the Warlord (4) level so far - they are foolish, but not wholly incapable of taking advantage of your missteps. I think the "denouncement" feature is what drives a lot of the aggressive diplomacy in the AI - at one point after being denounced by a few major civs, every city-state on the continent declared war on me. What I truly enjoy is how the new and the old have been paired in this game. The concepts are true to the core of turn-based strategy - the hexagonal tiles paired with the decision to remove stacking units makes combat and assaults of cities much more engaging. Though it is a lot easier to defend cities from early barbarian attackers, It's also much harder to make impenetrable fortresses of your major cities in the later stages of the game - a proper siege is very possible using artillery and infantry. The new culture system coupled with the happiness and social policy system makes for interesting game choices. Happiness levels in your empire are entirely transparent, and there are many ways to adjust these levels through social policies which are funded by culture. The other thing I enjoy is the lack of universally expansionist AI. In previous titles, the enemy AI would pack their cities like sardines and aggressively nab resources by simply building a new city - even if it meant stifling that city's ability to expand beyond 6 or 7 population. However in Civ V, the AI avoids this and develops each city properly, allowing room for expansion - in one of my marathon/huge games, I still had room just beyond my borders to develop cities at year 1810. Beyond all the new features that have added to the depth of the gameplay, a few simple ones have made it turns go MUCH quicker. The "End Turn" button will be replaced by important prompts such as "Choose new Research" when you finish a tech on that turn, or "Unit needs orders" when a unit that isn't asleep or fortified has not expended its moves. This makes things a lot easier because instead of tediously browsing over a large battlefield, the game simply finds those units for you and prevents you from ending turn without giving them an order or telling them to wait/sleep/fortify - I'd be surprised if every turn-based game doesn't adopt this feature eventually. This review has been a haphazard collection of new features, but I'd like to say that I am very pleased with the game overall - it brought more new features to the game in a single expansion than many of the previous installments, and did so with a surprising amount of grace. This review might be a year and a half after release (time flies- next turn) but I think this is a major stepping stone for the Civilization series and look forward to its refinement in future titles. Expand
  19. Sep 26, 2010
    Some minor things prevent me from giving Sid Meier's Civilzation V the 10/10. There are some minor glitches, but in the end I cannot agree with people saying "It's the same old game ..." - yes, it feels still like Civilzation but the new tactical aspects, i.e. hex cells and no more piles of death make the game much more enjoyable for me.

    You can easily spend 15-20 hours on a Standard
    sized map, not to talk about the bigger versions. The KI seems to be Ok, but again - here are some minor glitches. To give you an example, after freeing the capital city and handing it over to the old owner again, they should be pretty happy with you (and it's even mentioned they will be grateful forever ...), but they are not.

    It will eat your time, be warned. It is the same old game ... just one more move, and then I will eat something. Usually the next time you will have a look at the clock is hours later. ;)
  20. Jun 1, 2012
    I'm just going to let it out that this is the first Civilization game I have ever played and you know what? I'm glad I played this first because I want to play the rest of the Civilization games and see how they evolved. Civilization V to a new comer like me is pure straight addiction. When I first played this game, I couldn't stop playing until it was 8 in the morning and I was starting to hallucinate from the lack of sleep. I was determined to build my empire, I wanted my enemies to burn for defying my empire and I wanted to get every single hexagon spaces for my cities. This game is so addictive that I try my best to avoid playing it. Getting my personal experience out of the way, I'm going to say how Civilization is from a new comer's perspective. I think this game is really good. I don't know how the previous Civilization games played or how their mechanics work or how good they were but I really like the turn based style of this game. The board game like nature of the game made me think harder than most strategy games and I also thought the overall mechanics of it was really deep. What I think is that this game is for people who are completely new or just being introduced to Civilization as I have seen some gameplay of the previous games and they look quite complicated, maybe even more complicated than this. I say if you want to be introduced to this franchise, check Civilization V out. I know I did. Expand
  21. Mar 26, 2011
    This game is problematic for me. I played the demo, liked it quite a lot, bought the game, and I almost don't play it at all. This probably is tied to the fact that I'm a BIG fan of the fourth installment, which I definetly prefer. But Civ V has a number of elements that I cannot but regard as flaws: not that I'm not used to them, but that i regard them worse than in the previous part. On the other hand, there are some very nice introductions, such as the battle system. recommendable, but if you're a hardcore fan of the previous part, you may be disappointed because the amount of changes. Expand
  22. Oct 30, 2012
    I don't know where to start. I grew up with civ, it was the very first game I played when i was a kid. It had, as most of the products in that time, an aura of legend around it. I learned history from civ. All of a sudden, I wanted to know who exactly was Shaka of the Zulus. My mind expanded imagining alternate histories. When you played civ, you got smarter. Yes of course it had problems, it was just a game after all. But one of those games you would forgive anything, simply because it has something magical around it. Civ 4 is, as many have pointed out here as well, the pinnacle of the series. Again, of course it had aspects which could have been improved, and btw the Civ series was NEVER the hardest, toughest or most complicated strategy game out there. Try playing the Europa Universalis or Hearts of Iron series, or many others, and you'll see what I mean. Civ has always been a coulourful, entertaining gem, a perfect mix of micro and macro managing, even though the AI was never any good, and some mechanics were certainly improvable. Now we have this..I don't even know how to define it. So, Dear Sid, all of a sudden, after 20 years of pure genius, you decided that people saying "oh no, I have to actually research a tech that will allow me to build transport ships and THEN I must load my units on them?? BOORING" were the ones to listen, while those that made it possible for you to be in business today, those that bought and supported your products in a time when even owning a PC was something (I don't live in the US by the way), were to be insulted in this way. For the respect I still have towards your past wonders, I'll just stop it here, because you know what I'm talking about, the negative comments are really not necessary. You, above everyone else in this world, know perfectly well what has happened to the Civ franchise.

    I firmly believe a compromise between complexity/Traditional civ (for the old fans) and simplicity/moar money (from sales/ influx of newcomers) would have been perfectly doable, and it would have been accepted by everyone.
    To screw up a game like civ in this way is totally unbelievable.

    So bottom line, sure there is nostalgia involved, but I tried to give a balanced judgement. Civ 5 is a shallow, unintersting, boring game. Graphics are only marginally better than civ4, and who cares about "amazing" graphics anyway (in a turn based strategy game). It seems to be riddled with bugs. Gameplay choices are reduced to a minimum, illogical and outright broken mecahisms are everywhere. And, of course, it's a game for 12 years old kids. On top of this, since it's a successor to a great series (and because it's called CIV FIVE), old fans will inevitably compare it to the previous titles. And this is not good. You know it, I know it, everyone that should knows it. The ones that don't, probably have no idea who Sun Tzu was or where the hell is Costantinople, and are wondering why they can't headshot Montezuma, so why bother. You just want their money.

    ps I just hope you are spending more money to buy these "The best Civ ever!!!" reviews (LOL) than what you made by selling the game. Maybe when you'll realise that alienating what were probably among the most loyal videogamers in history (civ fans) was a bad marketing decision, you'll see your error. But it will be too late

    Quoque tu, Sid
  23. Sep 22, 2010
    Continuing the tradition of sucking the soul from your body, Sid keeps up the legacy that is Civilization. After only one play through the thought of jumping into the next full work days worth of playing to feel the happiness in victory over the other Civilizations is still there. Slight tweaks are definitely noticeable in terms of cultural changes, military changes, and clearly defined tech tree development. The new policy choices are a great new take on the game, I can't wait for the game to have added depth with mods. Best purchase I've made all year. = ) Expand
  24. Sep 27, 2010
    Civ 5 lives up to all of my expectations and continues with the strong traditional "just one my turn" game play. They have made some good tweaks to the game mechanics that I was hoping for and the graphics overhaul is very nice.

    Definitely one of the most addictive games on this planet - beware!
  25. Sep 22, 2010
    A fantastic addition to the Civ franchise. My greatest complaint with previous Civ games, which I've been playing since 1991, was that large armies were extremely unwieldy and frustrating to manage. Sea transportation logistics were also a frustrating time sink. Both of these problems have been solved with Civ V. Everything about the game screams polish and it runs like an absolute dream, haven't had a hitch yet which is becoming so rare with new releases. Expand
  26. Sep 22, 2010
    So many annoying things have been streamlined without dumbing the game down. No more counting out 2 tiles away from your city, your boundaries are more fluid. Wonder limits appear to be tossed out, which was an annoying strategy-lite factor to track in IV . (I noticed lots of well-placed streamlining... I'm sure I'm forgetting to mention some.)

    I cannot understate how much better combat
    is in V. Ranged combat, no stacks, hexes, all for the better. Frigates can kill stuff on land.

    Game balance seems better so far. Last night I tried a theologically-based "happy citizens" approach that seemed to pretty successful, though that was on Chieftain setting.

    The communication of why things happen isn't so esoteric "It's too crowded!!!!" comments are now clearly quantified. Civic options are a bit more fleshed out as "policies". They follow a more formal tree, but have relevance throughout the game. AI is cool too. During one war I was winning, my AI opponent offered a great peace deal. Unfortunately he whisked in a defensive pact. Silly me, I didn't think about it until he started killing one of my city state allies and quipped, "I'm beating up on your buddy. What you gonna do about it?" It's like any later edition of a game: Modern game design is simply more sophisticated nowadays. Some folks will dislike the differences, but in the case of Civ V, I like what they did to it.
  27. Sep 22, 2010
    The king of strategy games is back. It comes packed with plenty of new features and tweaks, but the most impressive part is the presentation. The audio and visual quality is stunning as usual. Truly beautifully done. Sid Meier, don't stop making games please. But a step in a new direction next time would be nice.
  28. Sep 23, 2010
    Civilization V is an excellent game in one of PC gaming's greatest franchises. As a longtime fan of the series, I was eagerly awaiting the release, and I'm pleased to say that while there is some room for improvement, the game's overall quality greatly exceeded my expectations. The change in combat systems, with the switch to hex tiles and elimination of the much-maligned Stack of Doom, is by far the game's greatest accomplishment, shoring up one of the franchise's two major historic problems. The other, sadly, still has some work yet needed; that being the ineffectiveness of the AI, especially in diplomatic situations. The worst example I've seen in gameplay so far was when a computer player on the opposite side of the continent declared war on me, never moved any units anywhere near me (and vice-versa), and twenty or so turns later offered a peace agreement with a sizable tribute despite no actual conflict ever occuring. But aside from AI foibles, and the rather steep system requirements, the game is a hit on all accounts. The same deliciously addictive ego-fluffer for the megalomaniac in all of us, all in a more inviting, user-friendly, and aesthetically pleasing package. Perfect for old fans and newbies alike. Expand
  29. Sep 23, 2010
    If you have never played another Civilization game before or found the others too complex then this is for you. Other wise CIV V just takes away too many of the more detailed and nuanced parts from previous games, especially items such as religion that really added a lot more depth to the game. Also missing is the ability to see the your diplomatic ratings and relationships in order to understand your neighbors. You can see current deal but have no sense of why or if the other civilizations like you or not. Also you cant make your own saves during multiplayer and need to rely on autosaves, and you have no other option other than simultaneous turns when playing multiplayer. This option when using the combat model simply does not work and feels more like an RTS or console game than what many of us have grown to love about CIV. If you have not played a CIV game before start here, if you own CIV IV stick with that. Expand
  30. Sep 23, 2010
    I always was a fan of the Civilization series and every-time they never disappoint me! A absolute genius game that will keep you playing forever! And that wasn't sarcasm :)
  31. Sep 23, 2010
    Having been a Civilization addict for about 5 to 6 years I feel like I can give an unbiased review. First off, as of 2 days after the release of the game I have logged 16 hours of play time. About 12 of them on 2 to 4 player multiplayer games and the rest on single player.

    Civilization V is an amazing game, but it is not without its faults. The combat system is amazing. The use of hexes
    and the fact that only one unit of each type can be on a hex opens the game up to much more challenging combat as well as unique tactics. However, while the combat system is very nice, the computer never uses any tactics when attacking you. Making defeating the enemies in all situations a cakewalk.

    The new culture system is also very nice. The removal of religion and civics will definitely annoy some, but the new system of policies is a pretty good replacement. One is forced to plan ahead by timing the construction of wonders, settlers, and military units to coincide with the adoption of new policies. The new method of expanding ones border is also very interesting, a combination of culture and gold. Gold allows to choose what tiles you wish to buy, while culture automatically claims tiles for you. The AI is typically pretty good about picking the best places, but you can always buy up the places you really want if its going too slow. My biggest complaint for this game is the very very very spotty diplomacy system. For a game that was made with the intention of being more diplomatic and AIs are uncommonly aggressive. Diplomacy is now like taking a shot in the dark. You have a good idea of how to lower it, very little idea of how to raise it and absolutely no idea about how you stand with the other nations. In the previous Civ games my favorite way to win was diplomatic victory. Now, having tried for 5 to 6 games and having not succeeded even once, I'm starting to question if its even possible. If someone figures out the diplomacy system, without the use of a guide, please let me know. Another complaint I have with the game is the very bad multiplayer support. You can't save a multiplayer game, only autosave, and the autosave is not very reliable and is prone to self deletion. Having lost 4 to 5 current games with my friends, this is annoying to say the least. Furthermore I have yet to figure out how to play mods on multiplayer, someone let me know when they figure it out? For a game that comes from a long line of epic multiplayer friendly games, this is a huge disappointment. Many of my friends have already said they're not gonna waste anymore time on this game until the multiplayer aspect is fixed. Yet, if you don't mind single player games. Or if you don't mind multiplayer games that you'll almost never finish. I actually enjoyed the single player games and unfinished multiplayers to refine my strategy (But I am an addict). This is the pinnacle of turn based strategy games, and the design of the game itself outweighs most of the negatives that come from stupid AIs, horrible diplomacy, bad multiplayer support (all of which I hope will be fixed by patches). But until they do, this is not worthy of the legacy of Civilization. For now, a 7 out of 10.
  32. Sep 24, 2010
    In previous Civ's, the AI was either too random or too smart for itself and created predictability. This time, its closer to realism. I have logged several hours in the last three to four days and the challenge is finding enough time to learn the nuances of the game. Do not let yourself jump to conclusions about how the game has muddled the depth of control that existed in previous editions! With the expanded level of units per hexagon, the stacking mechanism is no longer relevant. Also, if we are trying for realism in a turn based game, how many soldiers can actually occupy a single space? The answer is 1 of course! It's the little things that set this game apart such as the advent of marine capabilities (a realism where a unit may construct a very small raft that allows them to shuttle across a peninsula without a resource cost but simply a turn cost), the unique AI, the extensive cultures available, and of course everything else I havent discovered yet.

    In versions of old, building natural wonders in the right place at the right time usually guaranteed victory. In this version, there are many possibilities including the discoveries of natural wonders, which can tilt your experience the right way. The best way to start this game, if you are a longtime fan, is to bite the bullet and just start with the training wheel. Read the instructive tutorials and use an open mind. Soon, you will find yourself immersed and it's no longer about about brute force and numbers, but an expressive mix of strategy, position, resource and military positioning that wins your games.

    The rest is up to you to explore- and you must be willing to accept the fact that every game will truly be different than the previous while playing Civ V. You cannot simply expect the AI to roll over with a set combination of negotiation tactics, sometimes it will- sometimes it wont- and sometimes when you think you have your enemy over the barrel, you will attack, and then an ally you were playing footsie with will declare war on you and crush you from the left.

    This game is a buy- and one of my favorites of 2010
  33. Sep 24, 2010
    First things first; All credit goes to Firaxis who still show faith in the pc by releasing civ V, even though they have given nods to the consoles with Civ Revolutions in the past.

    I think Civ V overall is a well designed game. It is a completely different game compared to IV, and that is also saying something in an era where a rehash is simply enough to guarantee equal sales. And the
    radical changes that make the game so different work very well, and give a new experience after 20 years of civilization.

    Some changes really add extra depth and flexibility to the game, but overall it does feel like Civ V compensates a bit too much when it tries to appease the market of new civ enthusiasts. If you are a fanatic of the previous games in the franchise, you will notice how the total weight changes suck the depth out of the franchise. Some changes are huge improvements, but Civ V seems to go overboard at times. I cannot blame them, because Firaxis needs to extend it's market appeal to the new crowd. As said, if you are a civ veteran, you may feel that the game is a bit more restrictive in it's radical changes.

    Also, I am not too fond of the long waits between turns later in the game, or the games high specs. it will need alot of love from the developer with patches and expansions, and a dedicated modding community to make it appealing for the hardcore civ fan. But the expansions and mods added a lot to Civ IV(that was haunted by similar problems), so I believe that this game will be great.
  34. Sep 25, 2010
    Being a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say that Civ5 was a true disappointment. I didn't expect anything revolutionary, not even with the hex tile switch, but I did expect to get what I had gotten out of the others. I bought Civ5 because I liked how the series didn't change much, just got prettier. Overall, my biggest pet peeve is that the over-simplicity of this newest version has made the game less of a challenge and more of a tedious waste of time. I liked Civ4 because micromanagement seemed to really have an effect in the grand scheme. However, doing so in Civ5 feels like playing a pretty spread-sheet. First the bad:
    -The adjustment of the game length makes it feel like Civ3, which I like, but combining that with the extended length of turns makes for an over drawn out experience.
    -Difficulty is not adjusted by leader craftiness, but by the number of units that they bring to the fight.
    -The introduction of city-states was nice, but their nagging gets old really quick.
    -Not allowing unit stacking promotes strategy, but makes for increasingly frustrating front-lines.-
    In the 30 hours that I've played, I have found that there doesn't seem to be any kind of situation other than war to win. The readjustment of victory conditions makes domination more accessible, but the others become easily forgotten when trying to keep enough units around for defense (I've always been a cultural/space race victory kind of guy).
    -Boring, tedious, and exasperating war. I'm not kidding, even if a rival has basically no military, it will still take 10 turns to conquer a city.

    Now the good:
    -The introduction of straight purchasing of city improvements and units is a huge boon to the game. Assuming you can afford it, popping out much needed military support doesn't waste time in production.
    -Barbarian activity is better balanced. In Civ4 at the 5th difficulty level, barbarians would wipe you out way to quickly.
    -Ranged attack. Finally, logical ranged attack. Why did this take so long?

    Maybe it's just my play style, but Civ5 doesn't pull me in like previous iterations. More often then not, I find myself wishing that I hadn't bothered with the game that enjoying it. If you are looking for the fun challenge found in previous versions of Civ, I suggest that you go back and play those as this one just doesn't cut it.
  35. Sep 26, 2010
    I'm a long time Civ fan, I've been playing back since the days of Civ 2 and Alpha Centauri, but this game just sucks. In a nutshell, the UI is non-functional, the AI is broken, the diplomatic system doesn't work, and the game is buggy as hell. It feels rushed, looks rushed, and will play like its rushed when it either crashes or grinds to a halt an hour or so in due to a memory leak.

    to the new combat system that everyone seemed to go so crazy about- its just Civ 4s combat system with one unit per tile. I will say that its actually a nice improvement, because wars are much more about strategic position and tactical maneuvers. However, its also applied to non-combat units and has a tendency to break workers that you have set to any level of automation. And, as nice as it is it just can't fix the fact that everything else in the game is so bad.

    On a final note, I know that a lot of hardcore Civ fans don't exactly have the best computers. Well, you might want to rethink this game. If you don't meet the rather high recommended requirements you will not be able to play on a map larger than standard- and even then the game will run like crap. I'm just below the recommended reqs, and with all my settings on minimum the game starts to chug on mid-late game standard maps. I have to say, for the performance the game doesn't even look that good so be warned.
  36. Sep 26, 2010
    I had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games. What a disappointment. The game looks terrific out of the box, but just on setup a few worrisome issues come clear. The number of civs and maps available to play is surprisingly low--okay, we get it, you'll be selling DLC--but it's like half of the counts available in Civ 4. Once in-game, excitement at the new graphics and combat system are tempered by all the things that are missing. As others have posted, the missing details in the diplomacy screens are a huge problem that renders diplomacy almost useless. City States are even thinner in detail, and that is a feature that GalCiv 2 did way better. City management is a lot easier and the whole turn cycling interface improved is nicer, but the tech tree is also a dissapointment. And the whole anti-expansion philosophy is just un-fun.

    I can see why the game developer might have wanted to take the game in this direction. It's probably more accessible to more people--thus it has a larger potential market. But making the game easier to play didn't have to mean taking a lot of features away. It's easy to imagine ways that religion and detailed technology--even espionage!--could have been left in, yet hidden from novice players or those players uninterested in detail. Instead, lots of fun stuff is just gone.

    Finally, while I presume that the game will be patched quickly, it is crash-prone and has poor performance. The protracted time between turns is just unacceptable by even the middle of a Marathon game.
  37. Sep 26, 2010
    Civilization 5 is a great game and out does its previous installment in every way except for an iffy diplomacy system. The tech tree feels much more streamlined without dead end techs that feel worthless its less complicated but it's much better more often than not simpler is better. Lack of espionage, religion, and unhealthiness makes the game function better and I don't miss them. The combat system and map has improved the game fantastically and now warfare is actually fun which is a first for the series that alone is enough to overlook a few other flaws like a bland city state interaction system and rather wild and unpredictable AI (they play like a crazy human guy). Also the new culture use is genius and the new civics system is so much better than CIV 4. This isn't going to convert people who don't like the game but as it is its better than CIV 4 when it first came out and with expansions it will be the best in the series. Expand
  38. Sep 26, 2010
    This review contains spoilers, click expand to view. The short of it is: if you have, and like Civ IV BTS, then don't bother. The only people who don't think that this is major dumbing down of the series obviously just don't 'get' strategy games. I've played through two full games now, one marathon and one normal. I like to play Huge, Marathon, Earth maps because of the 'epic' feel. this virtually can't be done on CIV V. Marathon is simply too slow (my rig exceeds recommended specs and hasn't crashed once). City-states make ridiculous demands eg "build a road to my town (on the other side of the planet) and they get really old really fast. On normal it was a bit better, except there's no way of telling if your neighbours are happy with you, so it's easy to descend into bloodshed if you're not disciplined. The end screens on Civ IV were short little movie, depending on which victory you attained. Civ V doesn't even have this - it's more like a "Conglaturation!, you have completed a great game" screen, and that's it. Combat is better, but the dumbing down of naval invasions means it's really easy to snatch the enemy's capital from sea. Capture all the enemy capitals and you win the game. That is of course if your units don't get lost on the way. Civ V has a really annoying habit of 'losing' units. it's a bit like the Total War series, where you have the remember where your units are. Not cool if you come back to a game after a long break. Likewise their "goto" commands break when they embark, often leading to a huge build up of units on the wrong coast. Aerial combat isn't much better, animations for the planes don't play properly. The ranges of combat missions aren't clear. etc etc. It just doesn't 'feel' epic anymore.
    I'll be looking forward to the first patch for this game and expansion, but at the moment my advice is to steer clear, definitely not worth the $$$
  39. Sep 27, 2010
    As a longtime fan of the series, I unfortunately have to say that Civ5 has been vastly overrated by professional reviewers. That's probably because the game looks great and the real flaws don't start to show up until after a few hours of play.

    There are certain things I really like about this game. City states were a great addition and make the game a lot more interesting. Being able
    to purchase land is awesome and realistic. Easier rushbuying is a lot of fun and doesn't unbalance the game.

    The new combat system is pretty goofy (for example, archers are a ranged unit but riflemen are not). It's a bit more fun than the old "stacks of doom," but I see reviewers praising the new combat system as "more streamlined" when it is definitely not. Moving an old stack of doom required 2 clicks (click on SOD, click on destination). Now you need to do the same thing 5-10 times as much to move an army.

    The new Civic talent tree offers more customization of specific traits, which is fun to plan around. However you can't swap civics to match a change in strategy in-game (eg. teching up at the beginning of the game and then turning to a warlike theocracy once you realize you're likely to lose the space race). This is disappointing. Overall, when Civ5's civics are compared to Civ4 its a wash. In-between-turn load times suck. On a normal size map in the modern age, I was sitting and watching the hourglass for an average of 15 seconds in between each turn--even when I wasn't watching animations of enemy moves. I'd blame my computer but it runs pretty much every other game at high settings without a hint of a problem.

    Music is bad, particularly the asian themed music. I can't believe they wasted time animating leaders and making them talk in their own languages. It doesn't add much to the game and some of their voices (Queen Elizabeth) actually detract from it by being annoying.

    The lack of science/gold/culture sliders takes away a lot of customization potential that was fun to tinker with in previous Civ games. This became painfully apparent when going for a cultural victory. A cultural victory doesn't require the last 25% of the tech tree, but you can't stop researching until you run out of money. And in the meantime, because you're still researching new tech, your puppet states are building more and more new buildings and costing you more money. And when you run out of money you can't do a LOT of things, like rush-build or more importantly buy luxury resources and establish good relations with city states that provide culture. Basically you lose the ability to do the things that make the game fun. This is especially frustrating when it have been so easily solved with the old-school sliders, which were never that difficult to manage in the first place. Overall, it's a good, but not great game. It reminds me of Civ3, in that it attempts to add interesting new game concepts and surprisingly flops at aspects in which its predecessor excelled. On the bright side, Civ4 did a great job of combining the best of Civ2 and Civ3, so hopefully history repeats itself and Civ6 will be awesome.
  40. Sep 27, 2010
    If you were really bad at previous Civ games, and are looking for something more consoley, Civ Rev 2 is the game for you! New features include: Auto play! Just keep hitting next and automate! Free victories! Tired of the trouble of having to take each of your opponents cities? Now all you have to do is kill a scout and your opponent will literally give you half their empire! They removed all the bothering elements like religion, spies and diplomacy, so all you have to worry about is letting the game play for you! Another fantastic feature added is the settler bomb! Against all odds, are you somehow losing a war to an opponent? Well just drop a settler and all your troubles are over, you now have a unit with some of the best defense in the game, another city!

    Expect new dlc coming soon featuring an updated graphic pack; now this game will actually look like it uses its monstrous system requirements!
  41. Sep 28, 2010
    The lack of any replacement for city corruption/maintenance concept is a huge disappointment for me. You can find a city at the very end of the world with no cost. Very unrealistic. In a few games i played (i must say i tried to play through crashes), AI civs borders were all mixed up because of this issue. Distance from capital must be a real problem in any next-gen civ game. Period. Yes road maintenance is a drawback but definitely not enough. And also no religion, no espionage, no focusing on science or culture via sliders... I did go back to civ 4 happily. Guess what! i was really impressed with its depth after couple of hours:) Maybe i can look back if good mods come up in the future. Expand
  42. Sep 29, 2010
    Sid strike again and this time he nails it out of the park. This is one of those games that come along oncin a blue moon. The amount of time I put into this game is unruly. It's a beautiful game crafted son well any artisan would admire it. Some people have said the game is dumbed down, that is just not true. When I first played it I did not like it. My eldest son told me to play it again and this time it shone like a diamond. This baby is great, I should know, I own almost 300 games.

    The combat in the game is superb and I love getting domination victories.

    If your system can handle it, give it a whirl. Trust me you wont be displeased.
  43. Sep 28, 2010
    The 1up review has it right.

    This game is highly over-rated. I played it for 30 hours and really got into it, but the game has a tremendous amount of bugs and what I personally consider severe problems.

    I strategy game should have the proper UI to be able to see at a glance your resources, diplomacy, maintenance costs, etc. Instead, TONS of info is left out of both the UI and the manual,
    making it difficult to know what's going on.

    On top of that, the UI is non-existent. To the developers, an AI is just handicapping the user and making the AI attack you and then call you the warmonger. Sorry, but 9.0+ games should be reserved for Blizzard games which might take forever to release but are polished and not released until QAed and finished.

    Many game developers now have a nasty habit of just rushing out unfinished games filled with problems.
  44. Sep 30, 2010
    For a huge fan of the previous versions, Civ V is a HUGE disappointment.
    The game interface response is very slow. So slow that after playing for a couple of hours, I feel that I am not accomplish anything other than waiting for the turns to get over. To allocate the population of a city to work on a specific tile, it took me a few hours of menu reading to click-and-explore to figure it
    I am definitely going back to play my Civ IV
  45. Sep 30, 2010
    Overall it feels unfinished. Necessary information is difficult to come by if not missing in total. Production queues are so ridiculously slow that tech progression will usually cause one to obsolete units before building (m)any. And you'll be building units mostly as buildings are unimpressive, have ridiculously maintenance costs, and one CANNOT destroy them at a later date. Wonders are extremely disappointing. Expansion leads to significant penalties to culture, making only a diplomacy or conquest win feasible if one has more than 5 or so cities.

    The one unit per hex limit and the hex game in general is an improvement. But simply put, Firaxis made a game it's AI cannot play. The AI is woefully inadequate at forming any sensible type of battle line and simply throws units at the player. Who with any hint of a strategy can destroy them in detail. It's a $60 nice looking game of Whack-a-mole.
  46. Sep 30, 2010
    What an enormous disappointment. I am shocked that this game came from Sid Meierâ
  47. Sep 30, 2010
    Civ 5 is an unfinished game! At the first look it is a very good game. Great new features, good to start with both for new players and hardcore fans. Maybe some poor design choices which keep reappearing since Civilization 2, but overall it seems to be great.

    That's until you play your first two complete games. This game is full with bugs! You might wonder if they even played through the
    whole game once before its release because it seems to be in beta status. Major performance issues followed by a wide range of ingame bugs, glitches and crashes.
    But if you think that singleplayer is broken you clearly haven't played multiplayer games.
    The word "broken" doesn't even come close to its unplayability. It simply doesnt work to play a complete game without someone dropping out, glitching through the game or having other issues that make it impossible to play.

    But there you sit having it bound to your steam account and there is no way to get your money back.

    I recommend you to better think twice before you might waste your 50 bucks on a game that seems to be hyped by the majority of review sites and sources but in reality is an accumulation of bugs.

    Do yourself a favour and wait at least a month or two until the first big patches are release... that's if the developers have the courage to support the game..
  48. Sep 30, 2010
    This game is a disappointment. It's playable -- it's very playable -- but it's shallow, and too easy. Yes, Civ IV had a lot going on, and this could be a challenge for the mythical mainstream audience ("mythical" because they'd never buy a Civ game in the first place), and it could certainly have been made to flow more easily; but the right way to make a game flow more easily is to refine problematic but life-like features, not yank them out altogether.

    In particular, I was looking forward to a game that handled religion more realistically than the baby-steps of Civ IV -- one in which Islam, Confucianism, and Hinduism were not equally congenial to aspiring world empires, and in which a Christian-Jewish-Muslim city was not a model of ecumenical harmony -- but what the developers gave us was a backing off from the subject again.

    The "one unit per tile" rule is not bad -- it makes war feel less like Civ 3 and more like, well, war -- but I didn't know that archers had a range of several hundred miles; I also didn't know that classical armies raised entire armies (division-strength? Larger?) equipped with nothing but bows. The right solution for this kind of thing is to train brigades and use a theater model, like that of _Hearts of Iron III_; will game development ever get over _Panzer General_ and its cartoonish style of combined arms?

    And lastly, what is _up_ with this game's graphics? Ruinously high requirements; it chugs on my new laptop (which is Windows 7, but with Aero disabled); and it doesn't even look as good as Civ 3 (let alone 4)! I think it's a matter of bad artistic design... although even bad artistic design doesn't explain why the game has late-1990s-level lag in loading ground textures.
  49. Sep 30, 2010
    Great game. Fun. Worth picking it up if you enjoy the genre.

    This game is a 6/10 because some things are currently not working right. Diplomacy is pretty useless at the moment, the tech tree is still just a "research all of it" thing, and the AI is anything but intelligent.
  50. Oct 1, 2010
    Super addictive game, despite that I am new to the series, the game doesn't require me too much time to pick up the pace as much as I expected from this deep strategy game. The game is extremely accessible while retaining its micro-management. Each of the civilization have its own uniqueness equally and balanced to me. Some says that the game doesn't innovate anything new, I say: would you rather see a risky experimental game on your (well-known) favorite title? Some also says that there are too few civs, I say: 18, few? you mad? How much do you want? hundred?. Only minor let down of this game is languages, while enjoying listening to another civ leaders speaks their own language to use, if you speak one of those language you can notice that: their speech doesn't exactly match the translation it's only something related to it, and I heard that some of civ leaders speaks wrong language, on top of that It is creative idea, wishing for more though Expand
  51. Oct 1, 2010
    Disappointing and flawed. Another rush job for these modern times.

    Diplomacy and Customized progression have been sacrificed in favor of "BETTER COMBAT", of which only a marginal improvement can be discerned from its predecessors.

    They are counting on you to beta test their product for them. Deny them that privilege.
  52. Oct 7, 2010
    This is a very good game. I might not rate it higher because I over hyped myself too much over it but after a few marathon sessions I can say I am satisfied. I am not a long time fan of the series, I did play Civilization IV for longer than I should admit to so I can only compare the two and so far I think IV had a bigger impact on me.
  53. Oct 2, 2010
    As others have said, I get that they wanted to make a less complicated game for the masses, but they really outdid themselves on that count. This silly game practically plays itself. I'm really not a gamer and Civilization is by and large the only series of games that I have ever played with any regularity. So when a new version comes out, I want more complicated, not less, more challenging, not less. I really wanted to like it, but after playing for a while and getting a feel for the new setup it just dawned on me "Holy cow, this is actually lame". I am obviously not the target audience for Civilization V. Expand
  54. Oct 2, 2010
    Easily the best Civilization game to date. Trims most of the unnecessary bloat from previous versions (espionage, troop transport over water, unwieldy armies, religion) and streamlines the game to make it the most accessible Civ without removing any of the strategy. The game runs beautifully even with the superb graphics set to max. My only complaint is with the presentation, I miss the wonder videos and would love to see the palace or treasure room back, but these have no effect on the fantastic game play. Throw in steamworks and never having to dig up your game disc again and this is a complete package not to be missed by fans of the series or first timers looking to find out what all the fuss is about. Expand
  55. Oct 3, 2010
    This is a franchise that has lost it's way. Civ2 is perhaps my all time fav game, I am no hater. Civ5 is a piece of bloatware that has lost it's focus.

    Perhaps the developers felt that it was not commercially viable to release a 2D game, but the 3D characters do not serve the core vision of what the game is, they detract from it and limit the potential audience. I have an 8 core PC, why
    does it take up to 25 seconds to go to complete a turn?

    I will not nit pick individual decisions I feel were poor; which there were plenty of. But central core things, like the interface, are extremely lacking. The interface is a complete unreadable mess as you progress. Civ is a game about dealing with data, so why is it getting harder and harder to view and manage the data in these games?

    The user experience at the time the game should be the most fun (lots of cities, lots going on) is a complete, barely usable mess, and the game grinds to a halt.

    I don't need 3d animated flocking swarms of fish on the map, I will take a fun game and an easily readable fish icon.
  56. Oct 3, 2010
    man you killed my one and only fav strategy game ..... sid why you have done this ? have you got some threatening mails from your publisher to make the game as simple as possible so the majority can play it ? i cant group my armies anymore , already this small point destroyed my whole love that i had for this game. sid i think its time for you to find some new franchise , you should have quit this franchise when it was still good enough. im deinstalling it and i play civ 4 again. Expand
  57. Oct 3, 2010
    Until the A.I. can fuction in a 1upt environment this game is basically an RPG. As an RPG I'd give it 8.5. As a strategy game Civ V is basically a slap in the face. While it desearves a 4 as a strategy game I'm giving it a 1 as a protest for 2k releasing this BETA into the market.
  58. Oct 4, 2010
    I love this game. The Most Addicting Strategy game I have played since Civilization III. If you still deciding whether you will buy it or not, do it. Do it now. Its worth every penny.
  59. Oct 6, 2010
    After 32 hours of playing I have to put this game aside until the bugs are fixed. I am playing on a large map and I'm experiencing crashes when loading saved games, plus the game occasionally hangs while AI are taking their turns. I can't believe all the "professional" reviewers overlooked the bugs! It is all definitely worse in the modern age, when there is lots going on. The AI is also very, very poor - diplomacy is broken, and the Persians just gifted me half their civilization (something like 20 cities) after I attacked with only 6 mediocre units. Very annoying. Expand
  60. Oct 4, 2010
    The game is great but the AI needs to be cleaned up you cant play a game on a map larger than the "small" size without it taking over 30 seconds between turnss at about turn 300. This makes the game unplayable at this point. If you continue it just takes longer. Its not my computer either. I have a core I7 920 overclocked with 6 gigs of DDR 3 ram. with two GTX 260s in SLI. The game looks great but if you cant play it whats the point. Im sad I wasted my 50 bucks on it. Expand
  61. Oct 5, 2010
    I'm baffled that "professional" critics rated such a buggy mess of a game so high. Perhaps they only played a few hours or were limited to a demo or some other nonesense, because if you go read the 2K Support forums, you'll see that CIV V is filled with buggy AI, missing features, and straight up silly bugs. If you are considering purchasing this game for Multiplayer LAN games with your family, strongly reconsider until they have a chance to fix numerous issues plaguing this game. This game was definitely not ready for release. Expand
  62. Oct 6, 2010
    Bugs, dumbed down to the lowest common denominator... this game is half finished and it will need a miracle patch or some modders to actually finish this game. ALOT of features of the previous games have just been dropped; the best we can hope is to be spoon fed the rest.
  63. Oct 6, 2010
    All these 90+ reviews have me wondering if the reviewer ever made it past the Industrial age and into the endgame.

    Out of the box Civilization 5 is a disappointment, the endgame is bloated beyond words. On the lowest settings possible I still watch the world drawing in tile by tile (with a 1GB Radeon HD 4890) but I don't mind, it's a strategy title. What I do mind is the average 3
    minute wait between turns because the ONLY time you can turn off combat animations is if you happen to click the much smaller 'advanced options' button while setting up your game then scrolling down to find the check box.

    Diplomacy is a farce, for the past 4 titles it was always right there in clear view and easy to interpret. In a half dozen play throughs I have yet to figure out a way to find out how the other cultures feel about each other aside from noting Pacts of Secrecy they have with me. Even finding the 'Global Politics' requires you to poke down through 3 screens and yet there's no information about the other cultures besides how they relate to yours. The lack of detail and attention to diplomacy renders the AI 'personalities' at best minimal and on average completely non-existent. The worse though, is the victory. What a let down / slap in the face. After having to sit through the first 20-30 seconds of that intro animation every time I tried loading the game I expected a little something at the end. instead - a splash scree with 4 tabs - that's IT. There's more animation involved in transporting your spaceship parts to your Capital(some) than there is when you actually launch it (none at all).

    The first one if your victory image WHEE!!! the next are the global demographics, best and worse only, no actual way to view demographics by culture. Then you get your score, and the final tab is a player hall of fame. There's no graph or replay - elements that have been STANDARD since the original Civilization - NINETEEN YEARS AGO. It completely removes the players ability to see what else was happening in the world while they were establishing themselves at the start. Even with all that negativity this game is super fun and that's what makes the gripes even more disappointing. If this was a brand new game from some unknown developer it wouldn't get the critical praise this NAME is getting. As the 5th entry in one of the longest standing and most popular series made, shipping with these issues / expecting the mod community to finish up their title is just not cool. Maybe if the game would have actually shipped with a manual I'd be able to figure out where or why my gripes stem from, especially while waiting for my next turn, but they stripped that out too.

    Thankfully I still have Civ4 installed.
  64. Oct 7, 2010
    This game is wonderful. It's one of the most approachable Civ games I've ever played, whether you're a Civ vet or a newcomer. The interface is really clean and doesn't clutter the screen like in previous Civ games. One of the big things I loved about this game was the world leaders. Being a language geek, I thought the fact that each of the leaders speaks in their native language. Little touches like that make this one of the great games released this year. Expand
  65. Oct 7, 2010
    Good game but the AI sucks in water and the time between turns takes too long. Even with a great graphics card, expect slowdown, this game is not polished.
  66. Oct 9, 2010
    Ah, Civilization. This series has kept me up many a night, expanding my empires to try and take down my enemies will pure tactics. And this fifth iteration of the series will not disappoint, not at all. The first thing you are probably going to notice when you boot this game up is the graphics. They are simply amazing; the hills and oceans and deserts look so real you'll want to make sure that this game isn't actually real. And there are some changes made to things like the interface, movement, and quite a few other things. These changes mostly are to make the game easier for new players to jump in, and I promise you it won't ruin the experience for Civ vets. Also you'll notice that the standard square-spaces have been replaced with hexes. Honestly, this changes pretty much nothing, and you'll adjust to it within moments of playing. You get a diverse selection of leaders with different abilities; instead of things like higher health in cities you get abilities like having units fight at full strength even when wounded, or having your navy be more powerful. The game itself runs as smooth as butter (Or something else that is really smooth, like ice cream) even on lower-end systems, and even when you crank up the graphics it still will give you 40+ FPS, an amazing feat. If you enjoyed any of the previous Civ titles, or if you like strategy games, get this game. Expand
  67. Xyz
    Nov 19, 2010
    What to say about this one? The first thing that comes to mind is that it still is Civilization. BUT it's Civilization dumbed down for masses. If you want features that made this series great, go back to Civ4. Don't get me wrong, this is a good game, the thing is, its worse than its predecessors. It has got better graphics, and some improved features (I for one enjoyed the new combat system), but if you're a Civ fan like me, this one looks like a step back... To conclude: if you've never played a Civ game, this one is the perfect entry point, but when you master it and want more complexity go back to previous games, you wont be disappointed Expand
  68. HLB
    Oct 10, 2010
    Simplistic game. Nothing special graphical or in gameplay. Use of DX11 is nothing more than a marketing gimmick. I uninstalled the game already because I don't intend to spend even more time with work-arounds for the bugs. They obviously spend more money on marketing then on game development.
  69. Oct 11, 2010
    I've been a fairly long-term fan of the series; I played Civ2 when I was a kid and then a couple of years ago got into Civ4, and it really immersed me in a beautiful and epic world of unparalleled strategy and thoughtfulness. After spending over $50 on Civ5 and playing for just over 20 hours, I can tell you that Civ5 is the death of all that was good about the Civilization series. Time and time again we are seeing the profit motive take precedence over well-developed and ground-breaking games and this is the saddest instance I've ever experienced of that. Below is just a short list I've compiled of the problems experienced after 20 hours of play:

    - No micromanagement of happiness in individual cities
    - Many culture policies are absolutely useless, and you 'buy' them with culture 'points' just like technology... why have two tech trees?
    - Most culture policies are repeated verbatim in a wonder that does exactly the same thing
    - Most wonders cost way too much production to build and it's actually better to not bother building 3/4 of them at all
    - No civics, no religion, no health, no forest regrowth, less technologies, no espionage, and no tech/culture slider... - City states offer so little in terms of strategic advantages (you have to pay to maintain the relationship with gold) that you are better just invading them
    - Many buildings are simply copies of earlier buildings that you have to build first (eg. market and bank both just give 25% wealth increase; coliseum and theatre are the same, university and observatory are practically the same as well...) -Only a handful of buildings are worth building at all once you factor in their huge production cost
    - The diplomacy system is next to useless, there is no useful information on other civs as in Civ4, and vassalage is not even an option in the game
    - There is no indicator telling you how another civ feels about you, so you can't tell whether they are 'friendly', 'pleased' etc. outside of the fact that they either threaten you or declare war on you out of nowhere
    - The AI is terrible - in the Noble-difficultly game I was playing, Suleiman, despite being able to expand across islands, only built two cities by the industrial period and was still using spearmen against my riflemen...
    - When I invaded him and took his two cities the rest of the civs went nuts and 4 of them (out of 9) invaded me even though previously they traded with me and signed defensive pacts about aggressive AI. None of them were allied with each other as far as I could tell, some hadn't even met one another (so it wasn't a brilliant strategy like the religious alliances in Civ4, it was basically just terrible AI)
    - Although the war wasn't really a problem as such because the Japanese leader just 'embarked' all of his knights etc. into the ocean (a new feature that allows you to send units into the sea, but they have 0 strength so get owned by anything hostile). So in the space of 8 turns I destroyed 8 of his units trying to cross the sea with ONE solitary caravel - he hadn't even bothered to build one ship...
    - Aside from these problems, the game is really poorly balanced - depending on the map you get the 'special abilities' each Civ gets (a poor substitute for the two traits from Civ4) are completely playing as Bismarck on an island map (he gets a 50% chance to convert a barbarian unit when he captures a barbarian camp, I didn't get one out of about the 6 that I encountered). Similarly with Suleiman - he gets the same thing but with barbarian naval units... why would you even bother? I would only expect this poor degree of balance in a beta release... Overall I have to say, definitely save your money and if you haven't got Civ4:BtS buy that instead. I will be uninstalling civ5 from my computer and going back to 4, at least until they release the proper modification code and the people over at Civfanatics put together a Civ5 to Civ4 total conversion mod that brings back what made the predecessor a brilliant game. Come to think of it, aside from the shiny graphics , single units and hex squares I can't think of anything new that Civ5 introduces that is actually worthwhile. Where Civ4 was nuanced and rewarded deep strategy, this deeply flawed thing was put together just to make money. The best analogy I can think of to sum up Civ5 is that where Civ4 was a piece of art, Civ5 is a used condom.
  70. Oct 12, 2010
    What's good? the new hex-based terrain and the combat are both vast improvements over previous versions of the game.

    What's bad? Everything else. The game mechanics are seriously dumbed-down. A lot of the interesting trade-offs are gone. Elimination of health and religion really hurt the game mechanics. The tech-tree is over simplified. Allowing any unit to self-embark into water
    is a mixed blessing. The AI very predictable, especially in diplomacy. AI army use is very bad; you can always destroy them in detail.

    I love the CIV franchise and I've owned literally every single version (including the board game). This could have been the best ever but the dumbing-down of the game mechanics has ruined it. Spend your money on CIV 4; you'll be much more satisfied.
  71. Oct 13, 2010
    Pros: gorgeous graphics, excellent GUI, well thought-out tutorial mode, hexes instead of squares, sophisticated tech tree. Cons: dumb AI (opponent massing armies at your borders and nothing happens, workers who fail to complete roads), etc. It really is an excellent concept and obviously a lot of effort and money went into the development. I just wish I could like it more and give it a better score. But there are times when I feel like I'm in a grind. Like trying to level up in a MMORPG. Can't put my finger on it specifically, but to "tidy up" the game so that strategic moves seem more compelling and the game doesn't tend to tread water in places.

    Nevertheless, if you're a RTS fan, you'll definitely want this one. No doubt there will be patches and other content made available and hopefully some of the concerns people have voiced here will be resolved.
  72. Dec 7, 2010
    Civilization V was probably my most anticipated game of 2010, and I have to say, after playing it since release, that it is a magnificent game. Graphically speaking, Civ5 is absolutely beautiful particularly if you can get to the higher end of its flexible graphical capabilities. The leader screen was a little bit lower than what I was expecting but they are still wonderful to look at and I sometimes find myself taking just a little time to appreciate the environment. It should be noted, though, that this games Direct X 10 and Direct X 11 features have a few issues. You might have to update your OS and update the DX from the games files in the SteamApps, and after that launch it from the Steam Store to work, but I did manage to get it to work (though it was a little more annoying than it should have been). The game also can have an issue of loading the landscape after you are already in the game which is a little annoying when you first jump in, but it isn't a great issue. With regards to the sound, the sound effects are about as good as a game of this nature can have. Sure, it isn't absolutely fantastic by other genre standards, but for a strategy game it is top-notch. The voice acting is also well done and you can definitely hear at least traces of emotion unless you are talking to maybe Hiawatha who tends to be a little more calm and emotionless. The soundtrack on this game is also terrific, though, I would say Civ4 had a better one. Now, when you get into the actual gameplay, you will notice a few (or, maybe better to say a lot) of changes have been made to Civ4. There no longer are religions in this game nor are the civics (both of which are disappointing to lose). Civics are replaced with Social Policies, though, which do affect the game like civics, but the way the system works just isn't as enjoyable. There are city-states which can slightly affect the game (and plays a huge role in the diplomatic victory) and (when playing against the AI) can affect relations with other civs, but not to the magnitude religion sometimes would in Civ4. The diplomacy screen has also had some minor changes (ex. you can enter research agreements but can't trade technologies) and has taken a more psychological turn rather than the useful turn (ex. Pact of Cooperation and Pact of Secrecy don't do much to the overall game except maybe affect the way you look at a civ and the way they look at you). However, this game isn't a complete downgrade to Civ4. The accessibility of in-game options is made much easier with the new interface and that makes the game a little more enjoyable when working the smaller details of running your civ and the game options. The game also runs a little slower than Civ4 which, while this may annoy some players, it actually seems to help you immerse yourself more in and enjoy the experience of working your civ. The combat, also, has been seriously upgraded. While the developers might have gone a little extreme in removing stacks (a few discussions among the community would have preferred it if they allowed three to five stack caps), it still is enjoyable and tactical not to mention that now ranged units are actually, well, ranged units. They can fire over numerous tiles (generally two). The game also encourages taking tactical advantages on the terrain and organizing attacks (particularly against cities) much more than the previous Civ games. Now, I will say that the AI of this game is really poor right now (currently Firaxis is working on improving it). They don't really settle new continents (sometimes they do, but generally not) and they also aren't very good at stopping you from securing a diplomatic victory on any difficulty level. This is probably the greatest problem with the game's actual gameplay. Now, one thing I must mention before I close is that the modding right now in this game is having a lot of bugs with a lot (if not most) mods not working at all. Not many people know if this is a problem with the mod itself or with the game, but most have confirmed it is not a problem with the person downloading it. Just a warning in case you are getting this strictly for modding (though it will probably be fixed). In the end, I would probably give Civ5 anywhere between a 9.5-9.7. It isn't perfect, but it definitely isn't worth a bad review in my opinion. If you are a long-time Civ fan, then I would definitely advise this. If you are new, then I'd try out the demo (though you might want the full game to know more specifics of how to play). If you have any doubts (and considering some might be disappointed with this game after Civ3 and Civ4) then I would definitely download the demo on Steam and at least give it a try. Expand
  73. Oct 13, 2010
    Sid Meier has always prided himself on creating fun. This product is a noble effort to improve the Civ franchise, which has probably brough more fun into the world than any other, but ultimately it is an incomplete product. If you haven't played Civilization before, play Civ4, it's better, on balance. And, alas, more fun.

    Civilization V fixes most of the problems that plagued
    Civilization IV. Gone are the 'Stacks of Doom', outlawed by the '1 unit per tile' rule. Economies are again driven by the land, not by cottages or great people. Happiness has been consolidated to an economy-wide focus, rather than a city-centric focus, which saves time. Geographic constraints on city expansion have been relaxed. The largely pointless and annoying disease/nutrition system is gone. The combat system has been beefed up, with ranged units and squares replaced by hexes (why wasn't that part of Civ 1?). The need to check diplomacy every turn to trade techs efficiently has been replaced by a system of collaborative research agreements. And some entertainment has been added through single city states. These are all substantial leaps forward.

    The game fails because despite all of these improvements, I can attest after 80 hours of gameplay, it just isn't fun. The four fun-killers are:

    First, the focus has clearly moved towards military conquest. The AI declares war on you because it can - the United States wants to conquer Canada in CivVWorld. But the AI sucks at war. If you can build an army of 6 units you can hold off an infinite attack from an enemy civ. Build an army of 12 units and you can advance on 2 fronts, which is enough to win constant war against everyone. To be fair, Civ AI has ALWAYS made for a poor man's wargame, but that has never really been the point before (well maybe in Civ 3, but ...), rather the fun has come from building up the civ and watching it thrive. Which brings me to ...

    Second, foolish humans, such as my good self, have always enjoyed the Civ franchise because of the micro payoffs, the "just one more turns" ... This game shows all the hallmarks of squished or hurried design. Tech advances are greeted by quotes both less sage and delivered less compellingly than Leonard Nimoy's efforts in Civ IV. The tech payoffs are sometimes nonsensible - the technology of 'Telegraph' lets you build battleships, miltary based and Rio de Janeiro's Christo Redento. Stop. Most of the Great Wonders confer largely irrelevant advantages, which is perhaps why Firaxis got rid of the beautiful wonder movies and replaced them with inane pictures, so no more do you curse and punch the wall when some other civ beats you by 1 turn. And the rewards for victory ... well, I wouldn't want to spoil the disappointment for you. Game designers everywhere need to understand that if you play for 20+ hours to achieve some condition that they set, you expect some quid pro quo.

    Third, there are design flaws - things that clearly just don't work the way any sane person would make a game work. Such as the maritime city states that provide a quantum of food to each of your cities, no matter how many cities there are in your civilization. Or the 'bonus' resources you wish you didn't have so you could just build a farm. Or the fact that in 1820 you should still build cavalry spearman so you can upgrade them to knights, then rifle-armed cavalry, because the upgrade system is so cheap. Fourth, there are bugs. Lots of bugss. Suffice to say that when you've played a game for 20 hours pushing for a domination victory and then find you can't kill your last opponent because the 10 turn peace treaty you signed 200 turns ago is still in effect, you'll probably consign this game to the dustbin, as I did. I've know doubt these will be fixed in time. So wait before you buy.

    In summary, I see in this product noble efforts to improve on civ 4 that, on balance, failed. The game is less likely to keep me up until 4am pressing the 'Next turn' button than did Civ IV because I care less about my little baby civs then I used to, and find it more inane beating up on my supid enemies than in the past. Nice try Firaxis, but no good. Thumbs down.
  74. Oct 13, 2010
    à première vue très simplifier comparé aux anciens opus, mais il n'en est rien. le point négatif principal étant le manque de civilisations, ce qui je pense sera corriger via divers DLC
  75. Oct 14, 2010
    Civ5 is great. The developers started from scratch, trying new things and throwing old ballast over board. Some people might not like the game because it is very different from Civ4. But the additions really make for a much better gaming experience (Hexagonal tiles, only 1 unit per tile etc.). The game is also very stable on my computer and looks stunning.
    On the downside, there are still
    some bugs, the AI is dumb as ever and the game could benefit from more layers of complexity. The former will probably be fixed by patches, the latter by expansions as has been the case with previous installments. Expand
  76. Oct 14, 2010
    Very solid game that did alot of what it promised, yet compared to some aspects of CIV 3 & 4, its lacking some content. I've not played multiplayer, but singleplayer is a wonderful game that when played on the right difficulty, gives you enough of a challange without having to worry about stacks of doom rolling over your cities. Example: Held a single tile bridge chokepoint with nothing but a spearman and archer against a horde of enemies. Some of the downfalls is inbalance between civilization attributes and civil policies seem a bit bulky. Also noticed that you can fall into debt fast, and not have any way out short of war, and thats without building up a large army or alot of buildings. Expand
  77. Jul 27, 2011
    Some good stuff in this game, but also a lot of idiocies. The good stuff, is that the multiple paths to winning really work. Previous versions were all about expanding, but in this version a compact civilization can do very well. The bad is that the game is unecessarily hard to manage. A lot of techniques that existed in prior versions are missing. Such as being able to set your city preferences across the empire from one city. Or, being able to go to a city screen from the F2 city summary view, or being able to change production in the same F2 view. It also is cheap that you the game does not take into account production to date when purchasing a building. All of these were probably left out to help sell the sequel in typical Sid Meir fashion. Expand
  78. Oct 17, 2010
    I played Civ 1 through 3 but unfortunately missed 4 due to World of Warcraft. I'm glad I waited for Civ 5, what an upgrade on every level. Amazing graphics, combat is vastly superior, the interface is much improved and easier to use. I also haven't experienced a SINGLE glitch, crash or problem - its been SOLID. If you could name your multiplayer saves and if they had included end game videos, I'd give it a 10 for sure. Great job Sid, glad you're still at the top of your game. Expand
  79. Oct 18, 2010
    Civ2 was amazing, Civ3 and Civ4? Amazing. Civ5? At first glance, it is equally amazing. But this feeling doesn't last. Previous Civ games kept their charm after hundreds of hours of investment. By your second time through a match of Civ5, you'll start feeling frustrated.

    The good: Graphics are great, especially the diplomat renderings. The sound effects are mostly the same as old civ
    games, giving some nice nostalgic moments. The soundtrack list is huge. Combat is an enormous improvement over old games: the combination of hexagonal tiles, and no unit stacking makes it much more dynamic than previous Civ iterations. The bad: Simplification! Civs aren't action games. Civ players don't want action games. They want a cerebral experience that challenges them over and over again, each time they play. Firaxis has taken steps to streamline the experience that end up detracting from the game as a whole. Civ IV's religion and civic system is now a non-dynamic culture system, where you spend accumulated culture points for a once-off gameplay bonus. It is a step backwards. Diplomacy is terrible: the opaque system leaves you in the dark about what is going on. Want to enter a pact of secrecy? Uh, sure... I have no idea what that is!

    The ugly: The soundtrack! Civ4's soundtrack was a masterpiece. The choice to progress the time period of origin for music based on the age of your civilization lent a feeling of progression to the game, as you ushered your civilization from the ancient era, to the future era. In Civ5, the soundtrack is now based on the (real life) origin of your civilization, and further whether it is engaged in war or peace. While the song-list is enormous (possibly larger than Civ 4's), you'll find that if you play a mainly peaceful civilization, you listen to the same songs from 4000BC to 2050AD. The fact of the matter is this: after months of Civ4, I still loved the soundtrack. After a week of Civ5, the soundtrack had become repetetive to the point that I started muting it.

    The REALLY ugly: Remember how bad Civ4 used to tank your system when the AI was thinking during the later portions of the game? Remember how your computer would slow to a crawl for 20 seconds when you clicked 'next turn'? Civ5 is worse. By the 1800s, clicking 'next turn' becomes a dreaded thing: it means your computer will be out of commission for 30-60 seconds while the AI slogs through what it wants to do next. I find that post-1800AD, I typically spend more time reading stuff on my cell phone, or watching TV, than I do during my turns. It is bad enough that after playing through my first four or five full-length games, I had no desire at all to take another game into the later stages, as it was just tedious. Don't blame this on my system: it was built recently, and is more than capable.

    Add to this a large list of other bugs, such as(the camera wildly swinging around as the game auto-selects units available for action from across the map, even though it is already positioned directly over another such unit, and you have a game that wasn't ready for primetime. For the civilization series, 5 was a step forward, and multiple leaps backwards. If you have a hankering for a good game of civilization, fire up Civ4. You'll have a better time.

    On top of all of this is the single worst part of the game: the computer AI takes entirely too long to think on its turn. Civ4's early days had a similar problem, with the late-game turning into a slog-fest as clicking 'next turn' inevitably resulted in anywhere from 30 to 60 seconds of down-time during which your computer tanks to a crawl. By the end game, I typically find myself spending more time reading news on my cell phone than actually playing the game. As such, it got to the point where playing past 1800AD was more chore than fun. (Don't try to
  80. Oct 19, 2010
    This review contains spoilers, click expand to view. Civilization V was unfortunately dumbed down to the point which all the advanced features were gone, features such as espionage. Another disappointing feature was the victory screen, where was the video? where was the spaceship flying to alpha centuri? the victory screens were unfortunatly simple and boring. Not to mention the numerous bugs (such as the infinate iron and horse bug); Besides that, Civilization 5 had much more interesting game combat and the introduction of social policies was also exciting. 6/10 Expand
  81. Oct 19, 2010
    I have never played Civilization I, II, III, or IV.
    I decided to try the demo and I was hooked.
    However, after a few long games I think it is pretty apparent that the AI is severely lacking.
    AI players don't appear to be motivated by anything but expanding their territory and conquest. They don't appear to ever attempt a victory through, diplomacy, culture, or technology. The
    leader/diplomacy screens look great and are fully voiced, but the AI doesn't seem to respond to diplomacy in any meaningful way.
    Basically, in single-player, any type of victory besides conquest, and any action besides building up your military is a waste of time.
  82. Oct 20, 2010
    I'm a huge fan of the series, but this was just a let down. They took some interesting mechanics and tried to push the genre forward, but ended up introducing a lot of buggy gameplay -- barely working multiplayer, poor matchmaking and lobby efforts, bugs all over the place, and an unbalanced game. This one should have been left in the oven another 6 months to bake. Too early, and leaves me with a doughy taste in my mouth. Expand
  83. Oct 20, 2010
    The biggest problem with this game is that it's too true to a near-perfect form. It is a sequel like Sims 3 is to Sims 2. If I had not already burnt out on Alpha Centauri and Civilization IV, I would be just as hooked to the incredible gameplay. Updated graphics, better AI, and tweaked gameplay (arguably for the better). It's more robust while being more accessible. There are some major flaws however with the diplomacy system. Maybe it's just not intuitive - or simply useless. For example, what does a Pact of Cooperation and Secrecy mean? No explanation in-game as far as I can see. A diplomatic win condition really has more to do with protecting city-states while dumping exorbitant loads of cash on them rather than maintaining peaceful relations with other players. Too many leader-characters have war-mongering bonuses. Overall the balance of the game could be more polished in these regards. However, it's still very recommendable to strategy or simulation gamers of all persuasions, especially if they have not yet been touched by Meier's greatness. Expand
  84. Oct 20, 2010
    This new game lack of in-depth which Civ IV has. I am quite disappointed. There are less systems and civilizations to play with.

    I also appreciated the hex-grid and new battle system, but can please make the AI more LOGICAL and SMARTER in battle? I literal kill 15 units without damage 1 of my unit by defensing . I beat deity level within 60 hours.(I wasn't able to beat deity in civ4)

    This game is mediocre and didn't live up with the hype. I hope they will do better on the next expansion.
  85. Oct 20, 2010
    Beautiful graphics and some nice changes, but this game took a turn for the worse and seemed to feed off the PS3 version more than the PC games. I highly anticipated this game and feel quite let down having been a player of Civ I on up, the lack of depth in diplomacy,no espionage, homogenized leaders and countries. I do not recommend this game if you're a big fan of the PC games. If you enjoyed the style of PS3 version this is an upgrade and quite enjoyable at that level. Expand
  86. Oct 4, 2011
    Having enjoyed each Civ game, this was a total let down. Civ 5 is a giant step backwards in terms of complexity and is not even worth the $15 I paid for it as a steam special. Once you get past the new graphics - which I'd happily do away with for greater game complexity - Civ 5 feels hollow and dumbed down. It is obvious which game review sites/magazines are paid off for positive reviews as the user reviews are resoundingly negative and disappointed. I agree with comments stating how the AI is poor, diplomacy is neutered and practically meaningless. The new civics program doesn't gel well with the historical policies of civilizations. It is also virtually impossible to maintain a large army due to special resources being required for certain units. Please tell me why I need aluminum to build modern armor or a missile cruiser, when neither use aluminum in the "real world". Overall the game is poorly designed and rushed to the market. It is a crappy product hidden in a nicely wrapped box. I want my money back. Expand
  87. Oct 24, 2010
    It got the mainstream treatment. Easy to spot when Meier's there saying it's been "streamlined" ahead of release. One of a few words to fear. This is a good game but nothing more. Certainly not worthy of the Civ franchise name and a huge shame the series has come to an abrupt and unwelcome end. I'm sticking to Civ 4.
  88. Mar 8, 2011
    I have to say that this 5 is hard for me to give, mostly because I'm a big fan of the Civ series, but this game has so many bugs in it (still, even now after Firaxis patched the game a couple of weeks ago) that it's almost impossible to enjoy. And believe me I'm trying to--If you can get through all of the glitches and crashes (I've had to force quit several times or just end up on my desktop when I'm trying to START a game) the gameplay itself is quite good...
    Yes there are a few things missing for fans of Civ IV (I particularly miss the religion has been mentioned many times elsewhere) but the gameplay seems solid...the AI hasn't given me too many problems and I like the fact that only one unit is able to be in a square at a time (no more gigantic stacks of units slowing gameplay down).....but in the's a fun game in principle (thus my 5), but with so many flaws that it's really hard to sit down and enjoy.

    I hope to change this review in the future if it gets fixed
  89. Aug 3, 2012
    pro: the exagon strategy system
    cons: no religion, no espionage, empire limitation system, the cost of the road system, console-enterface of city management
  90. Oct 26, 2010
    As a gamer whose played a few Civ games off and on, this iteration of Civ had me hooked from day one. Yes, there are some bugs, and some graphic issues but if you can look beyond that, you have a great game. Combat has been revised to be more strategic, no more stacks of death, you'll form lines, use range attacks and consider how you move your army. City-States add a new layer to the game, city management is made much easier through a better clearer interface and strategic resources become a catalyst towards waging war, rapid expansion, or trade. This is probably the most accessible Civ game to date but still retains the core of what makes Civ fun. Enjoy! Expand
  91. May 2, 2012
    Unplayable at release but after a few patches it's a really good game! What I dislike about the game is the weird AI and that the time between turns is way too long. The AI does not have to be the smartest but I'd really like them to make sense...
  92. Oct 28, 2010
    I would love to give this game a higher score. The game has the heart to become top notch. I do not share in the negative opinions about the mechanics, I kinda see these reviews as being absolutely absurd, or people wanting CIV IV... ITS A NEW GAME!
    The reason I have to give this a 0... and I give it a 0 as being a completely worthless game, is because even AFTER the latest patch, the
    game crashes ever other turn in late stages. If I cant FINISH the game because of BUGS, I cant give it any credit. I hope to see more patches to come out, and would love to see the game become steady. At that time, I will change my vote, and probably highly recommend it. Now, it is a spot on my hard drive that I haven't bothered to delete. Expand
  93. Nov 1, 2010
    Civilization V has promise, but is ultimately a very flawed game riddled with bugs and poor or even unfinished implementations. Coupled with sluggish performance on decent computers, my advice would be to stay clear of the game until it can be patched to a decent level. Check back in in 6 months or more.

    5.0 out of 10.0.
  94. Apr 7, 2012
    I tried this game again after about 14 months, waste of my time. I am extremely disappointed the flawed gameplay mechanics are still around, I am even more disappointed about the technical bugs. There is no reason that my cursor should disappear in a section of city management after 18 months of release, It should support dual monitors, my cities shouldn't disappear occasionally, I shouldn't have red sprites appear, etc etc. I think these things are the biggest proof of what a failure this game is. People argue that the gameplay is well done and thought out, if they thought so they would have completed the rest of their game. If an Indie game had this many issues a couple months after release it would be unacceptable, for a series with this much renown to suffer from these types of bugs 18 months after release is completely unacceptable. I am in the camp of never buying another firaxis/2k game on day one, I'm going to wait for extensive reviews before I purchase one. I think this is an extremely good example of how ridiculous critic reviews are, for this to be one of the highest rated games of all time is shameful. Expand
  95. Nov 4, 2010
    An excellent game. I haven't played civilization since CIV2, and it really is quite fun. It was easy to get into the game and start playing, etc. I haven't had any performance issues, crashes, etc. It got a little boring around 1300 AD for me, but quickly got interesting again.
  96. Nov 4, 2010
    Oh dear. I've been a Civ addict for many years and I was really looking forward to this one. What a disappointment! I want to like it; I've tried to like it - but I've played for many hours and I still hate it. I play the dx10/11 version with maxed-out graphics and I still don't agree that it looks better than Civ4 - it simply looks like those trading/settling games that I find rather tedious. In my (very humble) opinion, strategy games should be about strategy - tactics, planning, logic, and common sense. (You don't improve chess by painting the board pretty colours!) Why can't more workers be used to build a road more quickly? How can I use a ship before I've built one? And (unless I'm missing something here), why can't I know what workers are doing or how long they'll take without having to click on them all? And why did I only get a DVD in the box? (Okay, that one's easy - they've saved money on the manual and chart.) Oh well, it's back to BTS... Expand
  97. Nov 5, 2010
    The game is hardly a successor in the great line of Civilization games. Unlike its predecessors, it fails to build upon what was already established. Many concepts, such as religion and espionage, have been eliminated from the game. As a stand alone game, like Civilization Revolution, it could be considered a great game. Perhaps the "V" designating it as the 5th installment was a poor marketing decision. A unique game name should've been applied, for example "Civilization: Reborn" or something like that. That would've indicated to us experienced Civilization gamers that the game is totally different and to expect big changes. Expand
  98. Nov 5, 2010
    It appears, from the many threads that have been started in the 2K Games forums, that Civilization V has many issues related to the latter part of the game, when one's empire stretches through many tens of cities as well as the opponents'. Time between turns starts to increase to over a minute after a few hundred turns, and later still, the game starts freezing or otherwise crashing. This seems to happen irrespective of the computer's hardware specifications, as even very capable gaming setups have problems with Civilization V after a certain number of turns. This is indeed a very tricky situation, as I have discovered myself: I tried the demo version of the game and liked it, but later discovered that the game is prone to crashes. The demo version is restricted to only 100 turns, during which most users would not experience crashes (though a few still do). I am pretty sure that most critics who reviewed Civilization V, did so only based on playing the demo version, otherwise their scores wouldn't be as high as they are, and would not be such a wide gap between their score and that of the playing community. Expand
  99. Nov 6, 2010
    A good but simply incomplete release. This is an overhauled version of civ, there isn't much remaining of the previous game's finely tuned mechaics. So as you might expect there are some aspects that work well, and some that make you scatch your head. Overall the game makes a refreshing change from its predecessor, and still retains that addictive civ feeling. Why 6/10 then? Simply put, the AI is atrocious. It has absolutely no idea how to fight a war, and engaging in diplomacy is both confusing and frustrating. The only way to play a decent game against the AI is to give it ridiculously large handicaps on the highest difficulty settings, which just feels stupid (and it's still not that hard). Multiplayer is OK. Barebones, but it works. Frankly if you haven't bought civ 5 yet and are thinking about it, I would wait 6 or 12 months for the game to be fully patched up before considering it again. Expand
  100. Nov 9, 2010
    another incomplete rip off video game that got rave reviews from moron review sites. out of the box this game has bugs, crashes and apparently the ai is either very poorly made or just was not finished. the diplomacy/ai part of civ games is the most important part for single player. if you dont yet own i would 1) wait for it to get cheaper than 50$ and 2) check the forums to make sure the ai fail and the bugs have been fixed before bying. otherwise try proven strategy games over this junk. oh and its only playable through steam as well. Expand

Universal acclaim - based on 70 Critics

Critic score distribution:
  1. Positive: 66 out of 70
  2. Negative: 0 out of 70
  1. Apr 3, 2011
    Despite my gripe with the animations in multiplayer, Civilization V is the perfect entry for the series' debut in the current generation of gaming.
  2. Jan 20, 2011
    We're just a little bit disappointed that this Civ evolution isn't as polished as we'd expected. [Issue#102, p.108]
  3. Jan 15, 2011
    An old franchise that knows who to evolve to adapt to modern times. Its latest new ideas might not be perfect, but serve the purpose of making the game even more interesting.