- Summary: Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players’ choices impact both storyline and accumulation of skills. Features a vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer. 150+ creatures and bosses. Ability to create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast. Capability of building your team of two from a choice of eight companions. Each of them has their own story, background, abilities and can endow you with quests. The way you treat them will alter their loyalties – they can become your friend for life or even a lover. Manage your character's evolution by choosing from 130+ skills and spells. Create precisely the character you want to play and adapt it to your style of play. Two multiplayer modes – the first allows the player to connect to any party, compose their team and play in co-op or PVP (up to eight players); the second sees the player compose a team at the beginning and play through the entire story together. [Atari]… Expand
JaredA.9This game is did exactly what it was suppose to. Give u a ton of mobs to kill, and a ton of loot to get, all while you improve your character. Nothing innovative about it really but it doesn't matter. There doesn't need to be. The formula the diablo used was good then, and is good now. This is basically a more open world version of diablo, very similar to sacred if you have played that. Great fun, I've been at it for 2 straight days without stopping. There are a few down points. No way to to remap controls makes it kinda hard to get used to, and the first few hours of the game have a steep learning curve. Really its just due to how weak your character is, then a learning curve. The game doesn't really scale back the size of the encounters, and until you have good crowd control or AOE abilities, its rough. But that changes come aroudn lvl 10 or so and it realy gets fun. If your liked diablo, sacred, titan quest, etc, you will LOVE silverfall. Its hack n slash RPG at its best.… Expand
JeremyAnderson8The demo kept me engrossed for an entire day. In fact, I was having so much fun playing, that it took me a while to notice that I was no longer earning experience once I hit level 14. This is because the demo is capped at 15. Even so, I really wanted to finish my quests.
There are some annoying things, such as game mechanics not being explained (like why your party can only equip items in some slots, and where you have to go to resurrect them when they die), but there's lilttle that compares with the sheer joy of acquiring a berzerker, giving him your best 1H weapons, and watching him tear through enemies it takes you forever to defeat on your own.
I really enjoy the classless system, how all skills are available to all players with no cost penalites... it allows you to really build out a hyper-custom character, like that elemental mage/archer/necromancer who wields a 2H mace and giggles with glee. Never seen another skill system as truly flexible as this one in an action RPG. I give it two thumbs up, despite the bugs (those can be patched). Also, the game is *beautiful* to look at, especially when you zoom into the over-the-shoulder view and go trapsing around the marshes. Stunning!… Expand
WilT.6It seems alright at first, but the worlds see very bladn and empty and repetitive. The skills don't really add any sort of strategy to the game, just spam fireball at them until they die. Graphics are good, but due to lack of color and atmosphere it gets really repetitive very fast. Also the way trees and such objects blocking your path disappear off the screen to allow you to see through them is in theory a good idea, but nothing is more annoying than trying to shoot projectiles and having them hit invisible trees that you don't know are there. Another annoying thing is the lack of some basic controls found in other games in this genre. For example, there is no way to just stop and attack the enemy or shoot arrows or throw magic, you do actually have to click on the enemy, so for enemies that run around it ends up with a lot of clicking resulting in running around when you would rather be attacking. Then once you start to get engaged if you click somewhere not on an enemy to get away you just sit there and keep attacking, makes it hard to hit and run with some of the ranged classes. Mind you probably won't need to run the way enemies are quite weak compared to your magic and NPC party members. With this said, it does do a decent job of keeping you interested for a bit. My last problem is with the tech/nature trees. So some of the quests you follow either give you affinity to tech/nature which allow you to use items of different trees. Essentialy both tech and nature items are the same items with different names and changed pictures (or with slight stat differences). Just not enough in this game to recommend it over other great games in the genre like Titan Quest Immortal Throne.… Expand