• Publisher: Atari
  • Release Date: Mar 27, 2007
  • Also On: PSP
  • Summary: Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players’ choices impact both storyline and accumulation of skills. Features a vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer. 150+ creatures and bosses. Ability to create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast. Capability of building your team of two from a choice of eight companions. Each of them has their own story, background, abilities and can endow you with quests. The way you treat them will alter their loyalties – they can become your friend for life or even a lover. Manage your character's evolution by choosing from 130+ skills and spells. Create precisely the character you want to play and adapt it to your style of play. Two multiplayer modes – the first allows the player to connect to any party, compose their team and play in co-op or PVP (up to eight players); the second sees the player compose a team at the beginning and play through the entire story together. [Atari] Expand
Score distribution:
  1. Positive: 4 out of 32
  2. Negative: 2 out of 32
  1. It's gorgeous (if you have a high-end system), it's fun, and it has some truly unique features that set it apart from the pack. With time, there might even be some patches that clear up the remaining oversights, like the interface and the auto-save.
  2. The game has a few problems but has a nice backdrop of multiplayer options, including mods, and has a nice look.
  3. 40
    Fix the navigation system, ease back on the creature auto-leveling, patch the game, and you'd be closer to something that rated three or even four stars than this unfortunate mess of a "Diablo" wannabe.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 9 out of 17
  2. Negative: 4 out of 17
  1. TerenP.
    9
    A really great game, the only thing I didn't like was the camera, but only sometimes.
    • 0 of 0 users said yes
  2. WilT.
    6
    It seems alright at first, but the worlds see very bladn and empty and repetitive. The skills don't really add any sort of strategy to the game, just spam fireball at them until they die. Graphics are good, but due to lack of color and atmosphere it gets really repetitive very fast. Also the way trees and such objects blocking your path disappear off the screen to allow you to see through them is in theory a good idea, but nothing is more annoying than trying to shoot projectiles and having them hit invisible trees that you don't know are there. Another annoying thing is the lack of some basic controls found in other games in this genre. For example, there is no way to just stop and attack the enemy or shoot arrows or throw magic, you do actually have to click on the enemy, so for enemies that run around it ends up with a lot of clicking resulting in running around when you would rather be attacking. Then once you start to get engaged if you click somewhere not on an enemy to get away you just sit there and keep attacking, makes it hard to hit and run with some of the ranged classes. Mind you probably won't need to run the way enemies are quite weak compared to your magic and NPC party members. With this said, it does do a decent job of keeping you interested for a bit. My last problem is with the tech/nature trees. So some of the quests you follow either give you affinity to tech/nature which allow you to use items of different trees. Essentialy both tech and nature items are the same items with different names and changed pictures (or with slight stat differences). Just not enough in this game to recommend it over other great games in the genre like Titan Quest Immortal Throne. Expand
    • 0 of 0 users said yes
  3. BakaD.
    4
    There are few games that drive me off in less than an hour. Silverfall is one of those few. Graphically, Silverfall is very unimpressive. There 'may' be better graphics underneath the outlining, but Monte Cristo liked their outlining VERY much (And no, it does NOT look like you cell shaded it). Silverfall makes 'brilliant' use of 3D models, they put them in, and do nothing else. Now it can be argued that without 3D Models the game would take up four times more drive space... but Silverfall's usage of 3D models is basically just to state "we did it". Camera controls are all but non-existant, and even if you 'zoom' in to a 3rd person perspective (opposed to the overhead perpective) the gameplay becomes much harder, and the graphics look worse. Gameplay feels like it GREATLY favors one character over another. This is okay in a 'select class' game, but in a game that has you as a free class... it really hurts you in the end run. Then you have targeting issues, and even just 'seeing' the enemies you're fighting. Repeatedly clicking is doable, but clicking tiny enemies is rather hard... and if you can't really see the thing you're clicking... well. Choosing between playing silverfall, and just reinstalling + playing diablo. I choose diablo. Expand
    • 0 of 0 users said yes

See all 17 User Reviews

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