• Publisher: Atari
  • Release Date: Mar 27, 2007
  • Also On: PSP
Metascore
62 out of 100

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 4 out of 32
  2. Negative: 2 out of 32
  1. It's gorgeous (if you have a high-end system), it's fun, and it has some truly unique features that set it apart from the pack. With time, there might even be some patches that clear up the remaining oversights, like the interface and the auto-save.
  2. The number of choices are amazing; from armor, to skill set, and NPC party members you have thousands of possible choices.
  3. Its skill tree, with powers dependent on the levels of other abilities, provides an innovative approach even though it can be viewed as limiting from a certain perspective.
  4. Much care has been taken with character, monster and environment design, so even if it is all a bit boring and repetitive, and insists on making obvious statements, it sure is pretty to look at.
  5. The game has a few problems but has a nice backdrop of multiplayer options, including mods, and has a nice look.
  6. With a little more polish, Silverfall could have made a run at toppling the genre's heavyweights. [June 2007, p.68]
  7. If you're looking for an enjoyable hack-and-slash epic to relieve a little tension running quests for idle NPCs and nailing Zombie Trolls with a 90lb Mechanical Warhammer for an ultimately fairly hollow reward then this may just be the game you're looking for.
  8. Silverfall doesn't offer anything dynamically new, but it's a fun world full of things to whack with a satisfying storyline and well thought out characters and skill development.
  9. And I say in conclusion (with great sorrow and apologies to the late Lloyd Bentsen): "Silverfall, I played Diablo II. I knew Diablo II. Diablo II was a friend of mine. And Silverfall [sigh], you're no Diablo II."
  10. When I first started playing, I was impressed with the game, as it seemed the first real advancement since the "Diablo" genre was created years ago. After one play-through, though, I'm done with it.
  11. An unexpectedly charming diversion of a game, but one that ultimatey fails to deliver on its early promise. A shame, really. [Apr 2007, p.62]
  12. An action-RPG hack n' slash that doesn't live up to the promise of its setting. There is some fun to be had, but there are enough questionable moments to keep this from being a solid title.
  13. If you are a fan of action RPGs the by all means give Silverfall a look. It certainly isn't a bad game, but games like these are an acquired taste and are very difficult to recommend without first referring people to similar and ultimately better alternatives.
  14. Frequent levelling and plentiful and varied loot give Silverfall a definite momentum; the blend of worlds and the inventiveness of some of the creatures give it a modicum of novelty. This is an easy game to get swept along by, but, largely because of those serried foes, it's also an easy game to walk away from. [Apr 2007, p.82]
  15. It's not a bad game, but Silverfall's enormous potential and pretty graphics are overshadowed by its weak story, poor interface, and frustrating design elements.
  16. 65
    Silverfall is not particularly a bad game, it just is not a groundbreaking game in a genre that has had several heavyweights that still shine to this very day. The game has a handful of irritating bugs that you would typically never see in other games, and ultimately hurts the final product. There is still plenty of enjoyment to be found with Silverfall though.
  17. While Silverfall's artictic style and nature vs technology theme do set it aside from its rivals, the game still feels a bit rough around the edges. [May 2007, p.70]
  18. Action RPG veterans who are looking for a new challenge for their over-muscled index fingers could do a hell of a lot worse than investing a few hours (and indeed a few pounds) in Silverfall. It's no giant of the genre, but it's a pretty decent snack between meals.
  19. The skills and experience system may not be new but they don't get anything wrong either and if you make it to the end then you'll find that Silverfall is a satisfying nut to crack.
  20. It's sad when the best thing you can say for a game is that it's not broken, but that's about as positive as I can be about Silverfall. [May 2007, p.93]
  21. There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]
  22. There are other interface issues and annoyances in Silverfall, but I'll spare you from going into them in detail. Overall they all conspire to add too much frustration to Silverfall and the game's interesting elements just can't compete with this.
  23. The story is compelling enough to keep the interest of the story driven player, while adequately supplying the action enthusiast plenty to do.
  24. 60
    By making the start of the game so poorly balanced and infusing the whole experience with the control scheme from hell, Monte Cristo ensured that it took a certain amount of will power to play through far enough to get to the good bits which surely isn't good enough.
  25. 60
    A game that tries exceedingly hard to avoid any attempt at innovation, or for that matter, any pretense of being fun.
  26. Perhaps this genre has simply run its course, but Silverfall proves the old adage: no one out Diablos "Diablo."
  27. 55
    Considering it doesn't really do anything new for the action-RPG genre, and screws up aspects of the genre games released a decade ago were doing quite well, there's little reason to involve yourself.
  28. Silverfall is a title that had some potential, but suffers from a lack of quality control and an abundance of poor development decisions.
  29. The overall impression is of a game which was created in pieces like a puzzle, and then put together by someone who didn't quite have the full picture on the front of the box.
  30. 50
    Slogging through the beginning of the game -- before you can allocate points to the good skills or fulfill the quest requirements for companions -- can take its toll on you.
  31. 40
    Fix the navigation system, ease back on the creature auto-leveling, patch the game, and you'd be closer to something that rated three or even four stars than this unfortunate mess of a "Diablo" wannabe.
  32. 30
    How do you get "Diablo" wrong? It's like screwing up tic-tac-toe or something. But that's just what Monte Cristo's done with Silverfall, an epically crummy action-RPG with gimpy controls and bugs that'd make a flophouse mattress blush.
User Score

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 10 out of 18
  2. Negative: 4 out of 18
  1. JaredA.
    9
    This game is did exactly what it was suppose to. Give u a ton of mobs to kill, and a ton of loot to get, all while you improve your character. Nothing innovative about it really but it doesn't matter. There doesn't need to be. The formula the diablo used was good then, and is good now. This is basically a more open world version of diablo, very similar to sacred if you have played that. Great fun, I've been at it for 2 straight days without stopping. There are a few down points. No way to to remap controls makes it kinda hard to get used to, and the first few hours of the game have a steep learning curve. Really its just due to how weak your character is, then a learning curve. The game doesn't really scale back the size of the encounters, and until you have good crowd control or AOE abilities, its rough. But that changes come aroudn lvl 10 or so and it realy gets fun. If your liked diablo, sacred, titan quest, etc, you will LOVE silverfall. Its hack n slash RPG at its best. Full Review »
  2. JeremyAnderson
    8
    The demo kept me engrossed for an entire day. In fact, I was having so much fun playing, that it took me a while to notice that I was no longer earning experience once I hit level 14. This is because the demo is capped at 15. Even so, I really wanted to finish my quests. There are some annoying things, such as game mechanics not being explained (like why your party can only equip items in some slots, and where you have to go to resurrect them when they die), but there's lilttle that compares with the sheer joy of acquiring a berzerker, giving him your best 1H weapons, and watching him tear through enemies it takes you forever to defeat on your own. I really enjoy the classless system, how all skills are available to all players with no cost penalites... it allows you to really build out a hyper-custom character, like that elemental mage/archer/necromancer who wields a 2H mace and giggles with glee. Never seen another skill system as truly flexible as this one in an action RPG. I give it two thumbs up, despite the bugs (those can be patched). Also, the game is *beautiful* to look at, especially when you zoom into the over-the-shoulder view and go trapsing around the marshes. Stunning! Full Review »
  3. 7
    Good sides: Basic gameplay mechanics like crafting/enchanting/skills are great, item stats vary and hunting better gear feels fun. If you liked Titan Quest, Diablo, Torchlight or other similiar RPGs you might also like this. Bad sides: Bad voice acting, mediocre dialogue, mediocre story, uninteresting world, multiplayer does not work over internet and lan is buggy, lots of invisible walls, level-scaling takes away the feeling of progress, enemies can only do basic attacks, dumb companion AI and no means to command them(especially annoying if you play ranged - they won't attack enemies that are not within ~3 meters), WAY too high potion drop rate, quest won't give much experience(just about as much as killing 1-2 enemies). world map doesn't show anything except quick travel points and there's no minimap. Don't worry it's not as bad as it sounds, I'm just better at complaining, lol. Full Review »