Silverfall Image

Mixed or average reviews - based on 32 Critics

User Score

Mixed or average reviews- based on 53 Ratings

Summary: Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players’ choices impact both storyline and accumulation of skills. Features a vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer. 150+ creatures and bosses. Ability to create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast. Capability of building your team of two from a choice of eight companions. Each of them has their own story, background, abilities and can endow you with quests. The way you treat them will alter their loyalties – they can become your friend for life or even a lover. Manage your character's evolution by choosing from 130+ skills and spells. Create precisely the character you want to play and adapt it to your style of play. Two multiplayer modes – the first allows the player to connect to any party, compose their team and play in co-op or PVP (up to eight players); the second sees the player compose a team at the beginning and play through the entire story together. [Atari]
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Rating: T
Official Site:
Developer: Monte Cristo Multimedia, Monte Cristo
Genre(s): Role-Playing, Action RPG, Action RPG
Number of Players:1 Player
ESRB Descriptors:Blood Violence
Offline Modes:Cooperative
Connectivity:Broadband Only
Online Modes:Competitive Cooperative
Number of Online Players:8 Players Online
Cast Credit
Tilman Sillescu Music
Paul Chabas Graphics Programmer
Alexander Roeder Music
Markus Schmidt Music
Thibaut Trampont Game Designer
Jehanne Rousseau Project Manager
Viktor V. Sinenko Assistant Project Manager
Stephane Versini Lead Game Designer
Amandine Lacomme Game Designer
Thomas Iacobone Game Designer
Anton Nedodonov Assistant Lead Level Designer
Andrei V. Shevchenko Level Designer
Olga A. Derkach Level Designer
Aleksandr Boiko Level Designer
Yevgen L. Kulikov Level Designer
Bachir Francis Script
Wilfried Mallet Lead Programmer
Remi Quenin Senior Programmer
Martin Milenkovic Programmer
Fabien Poupineau Programmer
Laury Michel Programmer
Herve Denis Programmer
Guillaume Werle Senior Graphics Programmer
Julien Briatte Artistic Director
Catherine Tirran Lead Animation
Sergiy E. Drupov Animation
Yevgen P. Alokhin Animation
Alexander Kalyuznuy Animation
Sylvain Prunier Sound Manager
Alex Pfeffer Music
Designer/Producer/Programmer credits provided by GameFAQs.
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