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Generally unfavorable reviews- based on 4297 Ratings

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  1. Mar 12, 2013
    And yet another reason why DRM is a failed concept. Too bad though, despite my already negative opinion of EA, i might have probably bought this game sometime in the future. Instead of making quality games more affordable and accessible, EA's idea of fighting piracy is to make the game unplayable as a whole. You people could learn a thing or two from valve, since most of us have several, if not dozens of games installed on steam, all purchased legally. Another sad thing is that while this is happening, EA just started pulling more features from simcity as a way to make ammends for this god awful failure. I think we will all be expecting these features pulled to be released in a DLC for 19.99 later on in the future... Expand
  2. Mar 12, 2013
    After trying to play this game for days, I gave up. This is the problem with EA, they cripple games so much that they are totally unusable. I remember thinking "I should not support EA", but I was so looking forward to a SimCity reboot that I didn't care. Turns out that I should have trusted my gut. This was a total waste of money.
  3. Mar 12, 2013
    The score of EA is always 0, Un-installed Origin few months after Fifa12. I'll never buy EA games again, and i'm sorry, i can't play SimCity but if a take a look, to the amazing score in red, I do not mind at all. EA always buy "Critic Reviews", so this type of journalism is for kids. Pathetic ... Thanks to Gabe Newell and Steam, If the perspectives of PC gaming are really different than a few years ago.

    In the while EA ask 80$ for an epic fail since day 1, just as evidence of how ridiculous they are. I hope that everyone, sooner or later, will be aware of this.

    We should have a zero-tolerance and boycott any software which is essentially an $80 rental that comes with intrusive spyware, always-online DRM.

    Who buy EA is a
  4. Mar 12, 2013
    As many others have stated, this could have been a great game. The developer (Maxis) and publisher (EA) had probably from the beginning planned for always-online DRM. That is, in order to play the game by yourself you must have a constant secure connection to EA's server. This puts you at the mercy of EA's hardware & IT team, something that is beyond your control.---------------------------------------------------

    Released on March 5th, it is now late afternoon March 12th and there are still major server issues. I am currently on West Coast 4 and am getting long que times trying to join, and it isn't even peak hours on the west coast. I can only assume the load will increase as most people get off work and arrive home in the next hour or two.--------------------------------------------------------

    SimCity has traditionally been a single player game many people like to play around in for hundreds of real time hours. Since SimCity is "always multiplayer", in order to play by ones self you must create a region and set it to "Private" mode where only you or invited friends can join. The whole idea of that is counter-intuitive in the fullest. Instead of a traditional "Single Player" and "Multiplayer" button on the main menu that has worked for decades, Maxis forces you to click "Play" and enter the multiplayer screen. Someone not that initiated into how games work will find it frustrating to start a singleplayer game even though the "single player" is technically classified as private multiplayer.----------------------------------------

    Maxis & EA are in full damage control public relations mode, all cheery smiles and apologies. Sadly, a large portion of the previously angry customer-base was easily bought with the offer of a free game. Instead of bombarding EA & Maxis with thousands of angry letters & emails demanding the removal of Online DRM and "Always multiplayer" nature of SimCity, they instead were bought off for around $60 and are now towing the line. They seem to think that companies releasing unfinished or highly flawed/untested products is A-ok, as long as they "pinky swear" to fix the game which the timeframe is never admitted. It could be 1 month or even two months before a game is fixed, but there will still be that large group of customers with unyielding blind faith, always ready to defend the happy, cheery gaming company that just recieved 60+ dollars from them for a buggy, non-working product.----------------------------- If you are wondering why game developers and publishers are getting away with extremely sloppy business practices, you need only look at the modern gamer. The customers are the problem because they do not vote with their wallets and protest in writing.--------------------------When you buy a new car, it usually comes with some kind of warranty. If your transmission for example blows seconds after your off the lot, they will replace it for free immediately. Conversely, you expect the car to be 100% working properly and built correctly when you buy it, and every car manufacturer does everything possible to make sure that happens long before you fork over the cash. The same MUST be true for all products or services. Mistakes do happen, but things of the magnitude of SimCity do not just happen accidentally. Someone somewhere made the decision that lower costs were more worth it than a working game. There will likely be bugs on all release of games, but we have the right to demand that their game work properly. In SimCity's case, it does not even work at all.-------------- Don't believe the public relations spin and the attempt to buy your sympathy and loyalty back. If you have any principles at all, for god sakes please make your integrity one of them. Show EA/Maxis that no, you cannot be simply be bought for $60. Demand they remove Online DRM, demand a deserved true Single Player, among various other small things.------ I rated this a 3 out of 10, only because in the extremely short time I have played the actual game, it is well done. Probably the biggest sadness of all is that underneath these unacceptable business practices, a good development team has produced a pretty awesome game.
  5. Mar 5, 2013
    So there are less basic features then previous Sim City games (seriously no subways). Cities are capped at stupidly small sizes (who want's to build a megalopolis anyway). It is a single player game with forced multiplayer and an always on internet drm, this is not a MMO there is ZERO need for a constant connection. Wanna play when your internet is down, too bad. Want to play when EA's servers are down for maintenance, so sorry. Want to play while you are stuck on a family camping trip in the middle of nowhere, hope you like singing Kumbaya. Basically you are paying $60 for a game that you do not own, you are streaming the game when EA will let you. I won't even go into the fiasco of EA being too incompetent to allow the game to be preloaded on systems that pre-purchased the game. DO NOT BUY THIS. Do not support always on DRM. You want a good Sim City game, buy Sim City 4. I am playing it right now. Expand
  6. Mar 12, 2013
    Aside from all the server problems, the stupidly implemented DRM always online for a single player game etc etc ...

    In contrast with other iterations of the game, this SimCity maxes out. There are no long term objectives you might have. You can max out your city in 4 hours, create another one, max it out in another 4 hours ad infinitum.

    Whereas you could spend months tweaking your
    cities in other versions, the replay value of this title gets old and boring REALLY fast & it all has to do with the size of the cities. It's a fantastic casual game (blah), not a full fledged SimCity like you were used to. Expand
  7. Mar 5, 2013
    Th game itself by Maxis is pretty good and probably worth roughly 40-50$. The origin connection makes the game non-playable (literally 100$ non playable), late release access and thus completely worthless.

    Thank you EA for taking 80$ from me for something I can't play.

    Strongly recommend you do NOT buy this game. Grim
  8. Mar 5, 2013
    I was able to play all of an hour of Sim City tonight. And from what I played? It's a great game.

    What's NOT great is always on DRM and EA's inability to learn simple lessons from this past year *cough* Diablo 3 *cough cough*

    Got booted out of my region after trying to SWITCH CITIES within the same region I was already in. Apparently the server had become quite fool. And sure, I can
    switch to another one...but how often am I going to play on Oceania when I'm in NY? Expand
  9. Mar 5, 2013
    Let's talk about the fact that the game itself is pretty fun. However there are a pile of bugs. I'd like to give it a awesome score and say; hey 'this was amazing. But you know I can't do that BECAUSE I CAN'T LOG INTO THE GAME. If I can't play the game; I can't rate it. I had 2 hours last night after I bought the DELUX edition to play and now I can't even enjoy that. Huzzah 80 buckeroos for something I can't use. Expand
  10. Mar 5, 2013
    Created an account just to sign this petition of pissed-off users. Since I cannot even use this game when promised, I give it a zero. I decided to be generous and give it a 1; you do have pretty pictures of what I think the game will look like. Too bad pictures on a website and a launcher that doesn't launch is all I get for my cash. MAXIS, you have my $60 and I have 30 gigs of wasted hard drive space. Thanks. Expand
  11. Mar 6, 2013
    Just signed up here especially to give a comment on this epic and ridicules game. Im not giving a comment on the DMR always online mode, its a wrong choice to make EA, but they have made this choice, nothing to do about it anymore. Played the beta and beta 2, immediately gave some valuable gameplay feedback.
    As an urban planner for me personally the map size DOES matter, the tiny size
    does not compete with a realistic or sensible way of how a city works. Creativity is bounded due to this 2 by 2km square area. As well as the empty space between buildings, there is no feature that is able to completely fillup the empty space between the buildings. In the urban world this could be a key element to provide inhabitants more useable space, Simcity terms: “happiness”.

    Please EA, improve...
  12. Mar 6, 2013
    It should be named Sim Town, not Sim City, because you can't make cities like you could in the previous versions, only small towns. You can switch to different districts and they share some things so you can sell power or garbage to your other towns, they are not even connected, so you see it as different small towns.

    I can't even log in atm. because there is a huge line to play, it's terrible.
  13. Mar 6, 2013
    My gaming rig is top notch the problem with crashes is at the server. This is a poor choice if you dont' have perfect Internet all the time. The detail is awesome as are the missions, but the overall limitations are annoying. If I could, I'd return this game!
  14. Mar 6, 2013
    Requesting online presence just to play an offline game is simply unacceptable.

    Having said that, there were plenty of publishers out there that had the same problems (see Blizzard and their Diablo III). The only real solution is to not buy the game. Problem is for instance that EA doesn't accept refunds, so not buying the game in the first place is the only way to go.

    In an era
    where games like The Witcher 1 and 2 are launched also DRM-free (, EA should actually learn how to adapt or perish. Either way, strongy not reccomended to buy Simcity 5. Expand
  15. Mar 6, 2013
    The online-only nature of this game is an absolute deal breaker. Do not buy!! Poor service history by Origin means don't get bitten again. Until EA wakes up and delivers a stand-alone version, don't waste your money.
  16. Mar 6, 2013
    Always on DRM. Can't play unless its at EA's whims. City sizes 1/10th of prior games. No save games (wtf?). Yah thank you, EA, refund time. I dont know why i broke my "never another EA game" vow but i did. Disgusting.
  17. Mar 6, 2013
    EA lost my business because I only use the internet at work. I do not have Internet access at home. I will never play a strictly online game. I think that to go strictly online is a complete waste of money and time. I will stick with Sim City 4 where I can do what I want and have the big striving metropolitan cities and not online games.
  18. Mar 6, 2013
    Are you kidding me? Even when you can get through to play a game you can play for approximately 30 minutes before the servers begin to have issues- and then you're lucky (LUCKY) if you're 30 minutes are synced. What's more- once you try to reestablish a connection- you're usually greeted with another queue to get back to the game the server kicked you off playing.
    That's okay- you
    think- I'll just go to sandbox mode--- that can't possibly require a constant connection- Wrong-O! Hmm--- maybe a Private Sandbox--- that's another whole lotta Nope. What could be a charming and successful sim is marred- irreparably so- by a faulty and slipshod implementation. Chalk this user up to another that will (WILL) be getting refunded by EA, or disputing a credit card charge. Expand
  19. Mar 6, 2013
    Pros: Fun gameplay* and beautiful graphics. (*Assuming you can actually play.)
    Cons: Highly restrictive city map size.
    Conclusion: Simcity is a spectacular game rendered next to useless do to the fact that your chances of actually getting on EA's haggard servers is questionable. It gets a 1 out of 10 which I feel is generous considering I can't even play the game.
  20. Mar 6, 2013
    I am so disappointed that i want to cry. HUGE fan of sim city 4 (certainly more than 1 000 hours in 10 years) This game isn't a sim city anymore, it is a f***ing Facebook social sim village-city. Ridiculously easy, stupidly small and uselessly social. IT is a shame Maxis and EA, shame on you And shame on sold video games websites that gave this game a good rate, which is certainly not deserved. I hope Desperately that some TRUE sim-city fan will develop a kickstarted project. Expand
  21. Mar 6, 2013
    Wow! I'm so disappointed with how the game going so far. I lost 2 newly start-up cities already because of disconnection. I've high expectations for this game since it cost $60.
  22. Mar 18, 2013
    Updated review after servers were fixed and I've been playing it a while:

    1) Cities are too small. No bigger than my real-life suburb!
    2) Sims are not very smart.
    3) Still can't play offline because of stupid DRM.
  23. Mar 7, 2013
    The game itself is okay. It certainly isn't the best SimCity game, but it's a good place to start on an update for the franchise.

    The inability for Maxis/EA to keep it's required servers online, however, is a deal breaker. The game can't even be opened unless it phones home to Maxis and then stays connected throughout the gameplay. This presents a major problem when Maxis has simply
    failed at keeping these servers online.

    The game has been unplayable for days. This is an unacceptable way to treat your customers. Maxis should be ashamed.
  24. Mar 7, 2013
    This is the second game that I've bought from EA and will be the last. There is absolutely no excuse for the totally unplayable state of the game at launch which is purely due to the ridiculous DRM safeguards that ES seemed compelled to implement for no legitimate reason.
    I will be returning my copy to EB Games first thing tomorrow morning. I have played a lot of games at launch. Some
    have had their lag and connection issues. World of Warcraft and Diablo 3 spring to mind. None have even come close to being as truly awful as SIm City.
    If telling people the game will be largely unplayable for them at this point of time counts as a spoiler maybe I should tick the box.
  25. Mar 7, 2013
    Probably the worst global release of a game in the history of gaming. Always on DRM would be ok if they didnt pinch pennies and actually had the infastructure to support their product. They dont and as such this game is a failure at launch. I am not sure it will recover.
  26. Mar 7, 2013
    Have yet to be able to actually play the goddamn tutorial. EA, if you want to implement always-online DRM, fine, but then YOU are responsible for providing enough F***ING SERVERS!! You had the sales numbers, the pre-orders, there is absolutely NO excuse for this!
  27. Mar 7, 2013
    Hello, I made a metacritic account just for this, Simcity is currently a 69 AUD Frisbee as of 9:48PM Melbourne time. I give my frisbee a 4 out of 10, it just doesn't fly as far as my real frisbee.
  28. Mar 7, 2013
    Everything good about the simcity games removed and replaced with an unplayable multiplayer. No deep simulation, the best road layout is 1 snaking road with no intersections, glassbox is just a big cop out to produce a half arsed game. R.I.P Simcity.
  29. Mar 7, 2013
    Most of us remember the 1984 Apple advert, directed by Ridley Scott, showing Microsoft as a big brother-like figure, abusing consumer's rights. Flash-forward a couple of decades... it seems more like a depiction of EA and their DRM policy. Remember, remember the days when the games you bought actually belonged to you! Don't tolerate this non-sense from EA. They are greedy trend-setters that will make this the norm for computer games one day. Consoles are already on this slippery slope. Remind EA that your money is in their bank account. This is a good game ruined by a fat-cat corporation. Their DRM is not just for piracy protection. Spore was pirated before it was even released so the DRM does nothing to curb piracy. Yes, this review sounds political but just compare the computer game industry to what it was 20 years ago, and also keep in mind the gaming industry makes more money than the film industry. Gaming is big! And you pretty much get told how to play your games these days Expand
  30. Mar 8, 2013
    ATTENTION!!! Do not buy this game!! I wish someone had notified me before I wasted my money on this garbage, so hopefully I can help someone else out. I've just wasted 6 hours of my life trying to get this game to work properly and there is no hope. For those who are skeptical, just google "SimCity Servers" or "Simcity Problems". The critic reviews must have been based on a version that did not require online connectivity through Origin and it's servers.

    Strike 1- If you've ever played any SimCity, you know that it is a single player game and there is really no need for internet access.

    Strike 2- If EA was going to force the online DRM on us, they should have at least made sure that you can actually get online... You can't, I can't, and no one has been able to since the game launched days ago.

    Strike 3- It would be nice if you could save the game so you could save what little progress you might make before the game fails. Of course, you cannot even save the game when you want to. Strike, er 4?- Adding insult to injury, one must complete the tutorial before getting to actual gameplay. Since you cannot get through the tutorial without the game crashing and cannot save your progress, you are perpetually stuck replaying the first 5 minutes of the tutorial... Awful.

    To heck with it, Strike 5- EA should at least be communicating honestly with purchasers/customers about the errors rather than posting blatant lies about how only a small percentage is unable to play and ridiculous excuses on why its not working or how its being fixed and when.

    Supreme fail by EA.
  31. Mar 21, 2013
    DRM is a reality of the future of social games. Maxis attempted to make this game social and in the end ruined it because of that. This is not a complaint, its a fact. This is a game that is still in beta as far as I'm concerned, yet it was released, possibly by executive order. Someone near the top needs to be fired.

    To the people complaining about DRM itself, they (you) are ignorant.
    For a social game (even if it has single player) DRM promotes the social aspect of the game. That is why it is being required. DRM is not the problem. The problem was that the SimCity's implementation of DRM is horrible.

    On to the actual game, the cities are too small, and things like "airports" have become a part of the "region". This alone kills the game for me. Creativity in this game is lower than ever before. Its not fun once you have played it through once to a dense city. I will admit that first run though was really fun, but not deserving of a good score at the cost of $60. This game is worth $10 even if it took 50 million dollars to develop.
  32. Mar 11, 2013
    Take £45 out your pocket and burn it, at least you will get some warmth. My point is, this game is unplayable and a total waste of cash. The server issues due to online DRM ensure that you wont be able to play this game. No point reviewing this any further, its just unplayable.
  33. Mar 12, 2013
    One of the most frustrating experience I ever had. Can't change my "game name", can't join to region, even can't play my saved cities if servers are unaccessible. SimCity franchise is now dead for me, after 'SimCity Societes' and this piece of... something I will never buy this title again.
  34. Mar 11, 2013
    Server, DRM and Region issues aside, the GlassBox engine simply isn't very good right and can't keep up with extended game play. Casinos, mass transit, garbage/recycling are broken and the path-finding is appallingly bad. If someone with DLC abandons a city then you can't claim it because you haven't paid the extra $20 to use it. This is brutal because now there's a dead city and nothing you can do to fix it (good luck building a great work or commuting). There's so many other little problems with the inherent game play that it's obvious they shipped it before it was ready. Let me repeat these are core game problems and not just flaky servers.

    Now don't even get me started on the servers, drm and regions...What a mess...
  35. Mar 12, 2013
    I also wanted to write a review on here because my frustration reached the maximum level it could ever reach. I am normally a calm person. I normally never rage. But this release is my personal disappointment of the year. I can even predict that nothing 2013 will disapoint me more, because what simcity did is the worst "design-mistake" someone can actually do.


    Small Cities.

    Maxis is lieing at us saying that bigger cities arent possible because of performance restrictions the engine gives us. Thats wrong. The real problem is their DRM always online stuff. They save our cities locally on THEIR servers. Youre not able to create a local savegame. If we would be able to have local savegames, the game would actually easily run on 10 times bigger cities. But because they had to bring in their always online DRM protection they accept smaller cities wich results in a much smaller long-term fun level.



    Savegames on their servers? Why? To sync your city region to the other players? Thats maybe a good thing but it's implemented poorly. Sometimes you just disconnect from a server or they have a maintenance running. If you continue playing now have fun seeing your city rolled back hours when you reload your savegame later. Or the savegame is gone fully. Why not create some kind of backup savegame locally? That could'nt be too hard. Just sync it with the online servers the next time you login.


    Server capacities.

    They try to fix the problem by adding more and more servers. They actually know that this wont help at all. Why? Simple: The single server capacity is just not enough. I've read in a post that one server can take about 90.000 people. Ive no clue if thats true. I dont even care. But even if a server is able to take half a million players, it will result in problems. Always. What they are aiming for is was your money. Now they have it they wait until a few players drop the game because they are frustrated. On Twitter they only answer to "lol look at my city". Like everything's fine. Then, sometimes they say "Hey look theres a new server online! Check it out!". You enter the server and you see the next worst possible design idea ever: The savegames are'nt even synced to other servers. You have to begin a new Savegame on every single server. If your server is full (lets say 90k people play on it), you come back from work and just want to play simcity for another hour you just simply cant. Well you can.. begin a new city. But you can not continue your current city. What the hell Maxis, what the hell.



    These people call themselves experts developing such games. Why. Why the hell are these people even allowed to be called like that. Not thinking about the single server capacity why are they miscalculating the load on the first few days? Why are they panicing NOW when its much too late that theres not enough server capacity. Why are they acting like its a big problem to bring up a few more servers online within just one day? Well, if they are doing it right the only thing should actually be setting up a simple server and run their server software wich registers another server in some central server so the players are able to see it. I bet they are'nt even able to do that. They did some hypercomplicated piece of non optimized software. I am pretty sure.


    The game will never run properly.

    Why? Simply because this kind of game is not able to work out properly. Savegames will disappear as soon as theres a maintenance. And there will always be one. Your cities roll back. You come back from work and your server is crowded. You cannot play. You probably find the time to play it once a week. If youve the time your server is just full and you're done with it. Next week the same. Also: An offline patch is probably not even possible because of their weird system. It would take "too much efford" to make a singleplayer game singleplayer (offline). If youve a nice savegame on a server wich is usually more crowded you can actually forget about it. You will never have fun with this savegame anymore. Savegame port on another server is not possible. Its also not syncing as said earlier.


    The game itself.

    The game itself is also actually poorly made, mainly because of these small cities, wich could be soooo pretty and big but because of DRM and online restrictions they will never be able to reach a proper size.
    The game feels pretty okay but if you play it for more than two hours you can easily realise how poorly it's made im a coder myself i know alot about whats cheap and whats not Simcity shall be called a pretty facebook game thats it.


    I've had trust in them to make it properly.

    But this once again shows me has proven me that even multi billion companies are not able to properly create a good and also brainful online experience. Never again. Never.
  36. Mar 12, 2013
    This game is a mess. It's a mélange of poorly implemented bad ideas. For starters it's designed around region play. So you get to build a city and trade resources and services with other cities. That's a pretty good idea, and it was implemented rather successfully in Simcity 4, so it makes sense to add an online multiplayer aspect to that portion of the game. However, intercity trade is horribly buggy. You can initiate trade with another city and not see the results of this for several hours. Given that this mechanic is the foundation of the game's required online component, it's terrible execution severely damages the game from the outset.

    Beyond that, the act of building up your own city features a wealth of bugs and poor design decisions as well. The agent-based simulation, while a cool idea, is extremely processor intensive. The average computer this game is designed for simply cannot handle enough agents to accurately simulate a city. Working within that constraint, Maxis has given us the smallest city maps to date for the franchise. They've said that they're the size of Simcity 4's medium maps, but in game this simply does not seem to be the case. You will run out of room, and despite what others have said, this is not a fun challenge to overcome. To make matters worse the regions have huge spaces between cities that mock your overcrowded city map and cause a fully developed region to look ridiculous in the process.

    Additionally, the resource extraction and utilization mechanic is a truly odd addition to the franchise. I suppose in Soviet Russia it makes sense for a city to run a television factory, but it is simply out of place in Simcity. It would have made infinitely more sense to require the mayor of a resource-rich city to balance business, industrial, and environmental from a governmental perspective instead of allowing the player to open their own mining operation. Also, once the supply chain is set up selling electronics is game-breakingly profitable, to the tune of millions of simoleons per day.

    I won't go into detail on the issue of DRM, but suffice it to say the forced online component would be a bad idea even if it worked properly. However, this game would also fail as a single-player game, so there really isn't anything of value lost due to the always-online restriction.
  37. Mar 12, 2013
    No excuse for utterly broken always-online DRM and forced "Cloud saves" (i.e. you can't save and reload cities to experiment, a cornerstone of the franchise) for what is fundamentally a single player game.
  38. Mar 12, 2013
    The game is fundamentally flawed. Both in design, concept and execution. Beyond the frankly unforgivable server issues at launch, the ridiculousness of online only gameplay for a single player experience, and the apualing response from EA. There are many issues with the game that run very deep into the core of its design, most of which frustratingly become noticeable after sinking (or wasting) several hours playing. The biggest grip I am seeing from people though is that the map size is too small. I agree, it soon becomes apparent that your most important resource by far is space to build. My fond childhood memories of build large sprawling metropolises and micro managing down to the finest details have been completely tarnished. This reboot is nothing short of an insult to the SimCity franchise and all those involved should be ashamed. (Unfortunately as we all know EA never learns) Expand
  39. Mar 12, 2013
    O jogo perde a conexão com bastante frequência, server lotados o tempo todo, não tem nenhum server na America do sul. Deveria ter a opção de jogar off-line sem ter uma conexão constante com a internet isso pra mim o pior. Acho que a manutenção e o custo de edifícios e serviços são um pouco exagerados para uma nova cidade.
  40. Mar 12, 2013
    Always on blatant DRM? Day one DLC with an EA guarantee for bucket loads of additional DLC? Tiny map sizes to crush your creative ability? All this and more in SimCity! Run the buggy and taxing Origin while playing! Watch as one of your favorite games gets ruined by a money grubbing corporation! Give EA all the money! And when all is said and done, and EA is tired of supporting the servers for some reason or another, you too can lose your ability to play the game you purchased!

    Or, of course, you could just not buy the game. Maybe buy some other game like Tropico 4. Maybe show EA that they need to fix this crap they are doing. Maybe even do some pirating of the game once it is inevitably cracked. Anything to tell them that they've ruined the franchise. And maybe, just maybe, if the Sun and the Moon and Jupiter and Venus and Mars and Mercury all line up perfectly to the Earth and the center of the Galaxy, maybe EA will actually get around to changing some of the features to allow for people to have the proper playing experience. Personally, I'm not above purchasing the game if they actually went and fixed what was wrong. It'd show improvement, yeah?

    TL,DR version: Maybe don't purchase the game. It's bad, Mmkay.
  41. Mar 12, 2013
    I was so frustrated and annoyed with this game I took it back to the store and demanded a refund, apparently I was the 5th one that day!

    This game is meant to be a single player with endless creativity, instead its pushed into a small box with lots of other people, I don't think minecraft would of done so well if it had gone down the same route.

    Do you really think EA cares, all they
    want is your money, so DEMAND a refund! Expand
  42. Mar 12, 2013
    Aside from the server and always online issues. There are some major bugs in the game that need to get fixed as well. With more gamebreaking bugs being found every day it seems. Traffic is the number one issue, only a few people have managed to truly trick the simulator and keep a good traffic flow going. A normal city layout and traffic pattern will not work and you need to fool the sims into going the way you want them too. Not normal, but tricks are needed. Essential services are broken, Fire trucks will all respond to the same fire, leaving others burning. They will all then go to the next fire and so on. Pathfinding on these is also horrendous, watching wrong turns and u-turns abound. Busses will do the same thing, they will all take the same paths and stop at the same stops over and over again. Anything far away in a densely packed city may never see a bus, or all of them at the same time. Very odd. Anything over 100k city will only see around 10% actually doing anything. While your city is demanding more workers and more shoppers. There are many more, Aside from the server issues, this promised to be a good game. Digging into it, it is hopelessly broken. Simulation fails on just about every level one could imagine. Maybe they did it to make it harder to desing a functioning city, or that region play was to fill in the gaps, if only region play actually worked. Expand
  43. Mar 12, 2013
    Electronic Arts recently informed people to stop promoting this game less than a week in stores, and while that speaks volumes, I'm here to share my own experiences with this game and the entire SimCity series. That experience goes all the way back April of 1990, when I started with SimCity Classic, and this was a game I loved that I played for hours upon hours. When I got SimCity 2000 in 1994, it was not only as addictive, but it was also better with the choice of density for Residential, Commercial, and Industrial zones (RCI as it's long since been dubbed) and signs to give names to streets and landmarks. SimCity 3000 (which I got in 1998) took away signs, and even without the arcologies that SimCity 2000 had, it was still an even better game and extremely fun to play. Then in 2004, i got the Deluxe Edition of SimCity 4, and the difficulty of the game made it less enjoyable, but I still had fun playing SC4, and really enjoyed everything that was right with the game. All of this changed in 2013 with the modern SimCity game!

    Even with the always online feature, I figured I can at least play alone, because the box said so. Something the game's box does not have written on it, is that the saved game files are not stored on the player's computer, and the player as at the whim for when the game is saved., and I honestly never would have bought the game if only I had known these things. I've had computers break my heart because they were too underpowered for some games (or lacked hard drive space), but SimCity was truly the first video game to succeed in breaking my heart for being the exact opposite of what all other SimCity games were (and still are), which is a city builder to obsess over! Another thing with the modern SimCity game, is that it's also been the first game in nearly thirty years of video gaming that I gave up on before I could even play it. While I was ok with needing to be online to play at first, the difficult to access game servers (at least in the game's first week of release in America) clearly establishes a double standard: EA/Maxis expects players to always be online to play the game, but at the same time, players cannot expect the servers to always be online in order to play the game whenever they wish.

    If any good comes out of this, I hope that the corporate suits realize what exactly is wrong with software that requires the user to always be online, and that software pirates are never going to go away. (Not that I'm a pirate or condone software piracy, but I've known about piracy going on for as long as I've first had a computer in 1986.)
  44. Mar 13, 2013
    If you want to play a game for several hours, only to have your city go from 4k an hour in the black to 5k in the red all because the game has several serious bugs, and then to watch as your city goes bankrupt right before your eyes, then this is the game for you! Filled with required online-only DRM, even for single player, making it that you can't play this game when their servers are down, or taken offline, for your convenience. Watch as you produce an overabundance of electricity and water while half your city leaves because the game won't update your power distribution in any reasonable amount of time. Seriously, this game is trash with all the bugs and online-only DRM. Don't buy it until they make it offline. Expand
  45. Mar 12, 2013
    I am still in shock about what they have done to the franchise and I feel that I have been ripped off! Stick with Sim City 4. I think the game should be called Simt own
  46. Mar 12, 2013
    As a fan of Maxis games since ~1988, and an excited follower of preview news leading up to the release of Simcity 5, I'll be reviewing this game based on my long-anticipated Day 1 gameplay experience: 0. 0, because I didn't buy it. 0, because I'm boycotting EA's latest in a long, colourful history of taking the complete piss of its customers and employees. 0, because I love SimCity, but I am NOT going to be subjected to Always-Online DRM for single-player games, by EA or any other company in the industry. Decisions like this are terrible for the consumers and terrible for the industry I make games for a living, too, and my heart goes out to all the brilliant creative individuals who will have worked very hard on this game, only to have some money-filching, good-for-nothing corporate suits pull a stunt that would take all that effort and turn it into a product that's currently pulling a much-deserved 1.7 consumer rating on metacritic. And to top it all off, those same suits will now be pointing fingers and eyeing up the developers for deep budget cuts... which I sadly expect to be reading about on a respected gaming review site in a few months.

    Shame on EA! And, apparently, EA honestly believes that some of us will buy their latest false claims that SimCity NEEDS the always-online DRM because the game “offloads a significant amount of the calculations to our servers”, and that it would take “a significant amount of engineering work from our team to rewrite the game” for single player. They obviously think we're all mouth-breathers! I have a latest-gen Intel i7 processor and 16gb ram I don't need their sodding "cloud" to "reticulate my splines", and for that matter, neither would my 3 year old laptop. They may be "offloading calculations" (including the algorithms for ethics and consumer rights) but they better "onload" those calculations back to local hardware like every other game, on the double, or I'll offload some calculations of my own, such as where their games get any consideration with respect to my wallet.

    Poor show, EA.
  47. Mar 12, 2013
    Even if this were the greatest game in the history of creation (which it's not), it still wouldn't make sense to cripple the user experience by forcing them to always be online to play. That's pure garbage. Buy this game and you support publishers letting you play the game YOU purchased at THEIR discretion. Don't buy this game.
  48. Mar 13, 2013
    This release absolutely failed. Everything is bugged. I wonder, why other critics talking about, how game is so cool balanced, It's all a big lie. Problem is, you can build city without industry zone without any problem You don't have to even build commercial zones!!! How it's possible, they give it 100?

    Anyway, i rated 0.
  49. Mar 17, 2013
    Size city limits are absurd. Having to be online all the time to play even alone is ridiculous. Lack of terraforming and custom regions is disappointing. The game play has been dumbed down to the point where there is no challenge. There are no difficulty levels, every game is the same. If you don't already have friends on Origin then it's impossible to find a game to play in. There is no way to search for open games or reorder the game list to show available cities. Compared to Sim City 4 this game is garbage, I wish I hadn't even bought it. The only good thing about the game is that the graphics are pretty. Expand
  50. Mar 13, 2013
    The main point isn't even the DRM. It's the fact that the logic of the game in so many areas JUST DOESN'T WORK. Simoleons are lost, weird limits placed on buying energy or shipping waste or whatever, shops restocking with no need of industry (and no other players and at ZERO cost to your "mini city" People leaving work from home" A" and returning to a completely different house.. Home "B" and then repeating this randomly every day, pathfinding for traffic terrible. Waste not clearing, cash limits "sticking". The logic of the game is just plain BROKEN all over the place. The list could go on and on and on. For the first 90 minutes you are thinking
    "This is a good game. Looks good, if the servers OK I'm going to enjoy this"... Then WHAM the logic somewhere trips you up and often it's a game ending error. Nothing to do with servers or online logic issues these are pure and simple game logic errors and LOTS OF THEM. As for online multiplay. Sharing a zone is a nightmare without some sort of "mind control" over your fellow players.
    Everyone has to build at the same rate for this to work. and display co-ordination and co-operatiion over the long term consistent communication and really playing "one way" that would need to be pre decided before the game begins. It almost requires separate coms software and tracking to get this to work even then, if a player stops playing, wants to experiment, or comes across a problem and doesn't communicate quickly your own "city" (tiny village) is most likely on a downward spiral to collapse as a result. And this happens...every game.

    Rely on someone to provide your power? Well make sure he or she is playing and expanding at about the same rate and at the same time as you or BAM it goes out of the window. Same with waste same with EVERYTHING. You need almost superhuman co-ordination to get a 15 player map to any decent level using multiplayer. It's darn hard with 3!

    Then you realize why goods appear from no-where at zero cost. Maxis knew the game logic was bust and hid 1/3rd of the issue by making these phantom products for "C" districts to sell. But didn't apply the same "bodge" fixes to "I" or "R" (perhaps becasue that would have let the cat out of the bag too early as far as botched game mechanics go)

    For me the idea of global market multiplayer seems quite atractive. I would go online for that for sure. It WOULD bring a new facet to the game. I would hope it was optional. But that is academic. It doesn't work and it's not just a "little bit" broke go deep enough into any facet of the game and it will unravel into a mess of faulty logic and counter intuitive reactions from your Sims. My two pence worth is Maxis "shoe horned" multiplayer functionality in sometime mid 2012 to justify always online DRM. And botched the logic..BADLY. I'd like to say probably at the request of EA but I have no idea whether that would be true or not.

    The sad thing is all of this worked (and still does) with Sim City 4. A ten year old game that works almost flawlessly to this day and is what I'm playing on my other monitor as I type this.
  51. Mar 7, 2013
    Their is really no better way to put this, Will Wright enjoyed portions of the game itself, but his lack of actual experience in the franchise or activity "creating" outside of the original has long since past. So typically, when compared to previous entries in the franchise, this title is basically a turd wrapped in incredibly tasty bacon- Great on the outside, but the core mechanics of the game are a massive step back from the established concepts. The tragedy of all of this, is that EA is likely to not take any feedback whatsoever from the reactions on sites like metacritic and will continue to release expansion/ content packs in a vain attempt to tie Simcity to "The Sims. trilogy." Very little good comes from games that are released in this form, DRM, Online Only and I own a lot of software these days. The twist is that titles I've payed good money for that use this methodology are actually titles I don't bother to play anymore hardly at all. Of course software companies do not care, they already have my money and really we should be the consumers to spot this lunacy and stop it on our own. The irony is piracy, with its foreshadowed "end" near according to the six strikes rule, couldn't be a better example of the people that are still getting the better product overall. I own all the Simcity games, I own all of the Sims games up to the second one and its just astonishing to see backlash like this go unheeded once again. You'd think a company like EA would learn from follies like "Spore," but even years after that disastrous release, they still commit to this absurd idea that a good percentage of us don't want to be legitimate customers. Their are more people than ever purchasing software (in the middle of a recession- I may add) and yet these once "industry leaders" offer very little respect to the consumer base they rely on for everything. Piracy isn't the only way to understand why a game is floundering after release and much like Diablo III, the end result will be the same with such ridiculous security standards. Was I excited when Diablo III was announced featuring constant "online activation" at all times just so I could play it? Of course not. It garnered no interest from me regardless of such silly anti-piracy measures. I enjoyed Diablo and its sequel, namely because they were solid games that were received well by most people when they came out. Did I enjoy the Warcraft series? Of course and does that mean that I'm a filthy pirate for not purchasing World of Warcraft or even playing it? I guess what I'm merely suggesting is, if the interest is there- than a sale they would see. These companies pump up their advertising for these games, get Will freakin' Wright to comment on it, and it still ends up being a terribly average game. Meanwhile, Tomb Raider is actually pretty solid, and you can bet that I will be purchasing that game fairly soon. Meanwhile, another city builder game that hardly even builds from its former will never get my attention or my sale. It certainly won't be getting pirated either. Expand
  52. Mar 6, 2013
    I haven't been able to play an uninterrupted 30 minutes over the last two days. This launch was disgraceful. These issues should have been easily cleared up with an open beta, staggered launch or more that TWO servers in North America at launch. Bye bye future business EA. I hate to be this nit-picky about the first two days, but if another business sold you something that took two days to work, you would have taken it back light-years before you got to day two. EA should be ashamed. Expand
  53. Mar 6, 2013
    GAME MADE FOR CASUALS. The map size is way too small its retarded. DRM LOL enough said, number of gltiches, bugs, lack of innovation. Its pathetic. EA just keeps disappointing with BF3 now SimCity. Another franchise now DEAD.
  54. Mar 6, 2013
    Sim City could have been great. But the game beeing impossible to play and the non-existent answers and explanations from EA/Maxis are unacceptable. Do we want to support a company that doesnt care about customers? How many calories would it have taken EA to come forward with an official statement about the state of the game and when we will be able to play it. No, stay away from this title.
  55. Mar 6, 2013
    Always on DRM preventing me from playing my SINGLE PLAYER GAME?
    Who would have thought it. Doing a chargeback on my credit card. Screw origin, screw EA.
  56. Mar 7, 2013
    I can probably get over launch issues as I did during the D3 launch, but the fact that you can barely build a in this game is outrageous. The smallest map in SC4 is like 4-8 times larger than a 2x2 SimCity map. This is not a game I desired for. This is merely a cretin facebook-style game in a 3d decorations.
  57. Mar 5, 2013
    BEWARE: Forced online DRM, will you be playing this 10 years down the track like previous Sim Cities? No, you wont. And they want this, so you buy the next one. Servers go down? Well screw you, EA already has your money. DLC available from release, server side save-games. I repeat, FORCED ONLINE DRM Also, server queues at launch. Thanks for destroying video gaming and my most treasured franchise.
  58. Mar 11, 2013
    SimCity has a handful of innovation; such as, upgradeable buildings, roads providing power/water to buildings, and the ability to trade resources and services with other cities. Visually, it is a clean looking, well built game. Unfortunately, the much hated always-on DRM and forced multiplayer aspect keep any of the innovations from being noticed. Network outages, problems with saving progress and difficulty connecting to the game's servers continue even as I post this: 6 days after launch. After every one of the server issues are fixed I feel SimCity warrants a 5 out of 10. Expand
  59. Mar 13, 2013
    A fun city builder with lofty ideas of having several cities working together. Fun to play as one city but you quickly need to expand and specialise and here the game just falls apart. Servers frequently refuse to sync your cities meaning although one has surplus power and the other has surplus water they won't buy from each other. The AI is hilariously bad, pathfinding is more reminiscent of an 80's game than a modern sim. Will review my score in a month! Expand
  60. Mar 7, 2013
    This is an update to my review. After two days of not being able to play due to server issues, I finally was able to press the play button about 10 minutes ago. When I pressed play the game instantly crashes. As I played the beta I reported that this game IS NOT COMPATIBLE WITH CROSSFIRE, and that it at least should be compatible even if it doesn't utilise it. I can see they did not read my comment or didn't care, so without thinking to turn off crossfire, I excitedly pressed play and it crashes. Now I'm waiting again in the server queue to play what is ostensibly is a SINGLE PLAYER GAME. Seriously why can't we give negative reviews? And why in the heck are the "critic" reviews so positive? Do they have access to special servers or what? This game is such a disappointment to me as I loved every SimCity game (even Simcity 4 with its horribly inefficient engine!). Expand
  61. Mar 7, 2013
    The DRM is inexcusable.
    The fact that this is a goddamn $80 game that's next to unplayable is inexcusable.
    The fact that this is an extremely incomplete $80 game with tons of already finished DLC on the way is inexcusable.

    This is the single worst game EA has made since Spore. Spore.
  62. Mar 6, 2013
    No game which requires the user to be online and connected to external servers during solo play should ever receive a score above 0. This sort of invasive DRM must be stopped. We should not be forced into maintaining an outside connection for no other purpose than to assure some overly greedy and paranoid corporate executive that we are not criminals.
  63. Mar 8, 2013
    Do not buy this Trash of a game, EA does not deserve to be a company for this, makes me never want to buy another game from them again. Thanks for nothing... sigh should have bought crack with the 60 dollars...
  64. Mar 8, 2013
    All server problems aside; This game lacks most of the features that made previous simcity games so great. The city size is a big joke, always online DRM is resulting in people not being able to play the game, losing savegames and a whole list of drama. Terraforming is out... Agriculture is out... modding is out... but I'd say the city size is the biggest mistake they've made. You can make a village at best but don't expect to make the huge scale cities like you're used to in SC4 for example. The modding scene is what made simcity 4 immortal. Obviously this has been taken out to suck more money out of you through DLC. I'm sorry to say... but SimCity is now officially dead. Back to the great modding community over at simtropolis and playing a REAL simcity Expand
  65. Mar 6, 2013
    Yet another horrible design choice by the EA that yet again disguises a blatant DRM as a "game feature" Always connected alienates most users who like to enjoy a solo game and not sit in a queue for hours, EA has ruined many franchises and companies and runs a monopoly on everything that brings cash and not quality, and the fact that you can't progress in some parts of the game without help from other players is laughable

    I've never liked EA mostly because of how the business is run, and how they've pocketed most companies i hold dear, Once again the pirates who download this illegally will have a good time playing single-player and the loyal paying costumer who care for the Sim city franchise gets to wait in queue and have to play on EA's low quality servers whom probably will be shut down in a few years, so it's like you're renting the game for a long time :D... I had hopes for this game, but thanks to users speaking their voices and telling it like it is, i will NEVER purchase this, and strongly consider not buying anything that EA has direct control over ever again, I may sound Cynical and angry, but the game may be as good as a 10/10 and i would still stand by these words, because the basic principle of how EA runs their companies is so ruthless sometimes, it's only good for a boycott, if i could go back in time i would cut the head of the growing beast that is EA and instead nurture indie and promising companies that can stand competition, most companies learned from past DRM fiasco's but not EA, that's my opinion anyway.
  66. Mar 6, 2013
    well lets see, i may have been able to give this game a better score but since its now been out for almost 2 full days, i have yet to be able to play it for more then 20 minutes due to all the stupid errors and server issues. i though you guys ran a beta to prevent all this. good job EA, just know that i will NEVER, EVER, not in a million years, ever, pre-purchase one of your games. EVER!
  67. Mar 6, 2013
    The game itself isnt this bad, but the use of DRM for an experience which should clearly be one player is disgusting. I could live with the pathetic cant connect to server errors if I could play it single player while waiting for them to resolve their issues, but my patience has been worn thin by these greedy fools and their always online foolishness. From now on, any single player game with an always online requirement will automatically fall into the "Do Not Buy" category, even if its a classic. Expand
  68. Mar 11, 2013
    First, a note. I am going to 100% ignore the Always On DRM, even though I hate hate hate it, and I am furious at myself for supporting its continued existence, and it has and will continue to plague players of SimCity for as long as EA keeps the servers up for it, and then it will be 100% unplayable for all time ever, thank you for your money, give us more soon.

    No, I am going to ignore
    that because most reviews fall into two camps: The game sucks because of the DRM, or the game is good once you get past the DRM. But even when you ignore the DRM, SimCity is a below average city builder with many glaring problems. First, the roads. The roads are incredibly difficult to place exactly as you want them. They tend to be glitchy, not letting you turn a 3-way intersection into a 4-way or not letting you make a turn if part of the road is bent slightly. Even on flat land, roads can be problematic, but presented with any kind of a hill and roads become hard to place and nearly useless. Nothing can be built on hills, so any road that runs along a hill becomes useless. In real life, hills with water views become covered with expensive houses, but in SimCity, they are just big piles of dirt, sometimes with a road on it. The pathfinding on roads is also incredibly suspect. While en route to a fire, firemen will often go in circles ten to fifteen times before finding the path or finding an even cooler place to do donuts. This is something you will likely experience very soon after starting your first city, because the first thing new fire departments like to do is shoot off a bunch of fireworks, which start fires all over your city.

    Just get one of the many city builders that actually work. I quite like Tropico 4 (which has its own form of annoying DRM, but not nearly as bad as SimCity).
  69. Mar 5, 2013
    This game so far has been a waste of time and money. In the words of the IGN Launch Day Review "Who could possibly have predicted that SimCity would experience launch day problems due to its online requirement? Right: everyone. Everyone predicted that. With waiting an entire evening with my family watching the 20 minute clock counter go by for the 900th time and getting a whopping total of 10 minutes of game play before the game crashed, I know that SimCity was not worth my hard earned money or the time to play it. Expand
  70. Mar 6, 2013
    I have now tried to play the game (west Europe), it is not possible. If i can't play the game even if i enter the servers then there is no gameplay. Score is ofc. 0 until there is a game I can play.
  71. Mar 7, 2013
    Do not buy this game, so not support corrupt businesses. EA continues to harm their paying customers in every way possible. Do not let them see a single penny.
  72. Mar 6, 2013
    Need to cancel out all of the 9&10's. THIS GAME IS A TRAVESTY! Pros: Graphics Cons: EVERYTHING ELSE! Enough yelling, sorry, but I am really disappointing by this game and the ongoing trend of releasing "sequels" with less options and features. Sim City 4 is better in every way other than graphics. Are they serious with how small these "cities" are?

    ... and then you get to the always on
    DRM Day 1 DLC atrocities. You know people are going to want to play the game on day 1, why you suck so much, EA? Aren't you making enough money ruining all of the other franchises? I just want to pull my hair out. Expand
  73. Mar 7, 2013
    Lots of fun playing but the server problems are extremely frustrating considering there is no real time interaction with other players. This game should have been single player offline capable, the fact that it is online only is an enormous downside.
  74. Mar 7, 2013
    Game seems fun, by the 30-minutes or so i've gotten to play (maximum!). Been looking forward to this game for a long time.

    But in this state with the unavailable servers and constant disconnection, no way. One would think that they would have beefed up on servers to meet the demand. I mean, come on. It's 2013.

    Drop this DRM-crap and let us choose to play offline if we want to. Or do
    the game launch right. Expand
  75. Mar 11, 2013
    Always online DRM for what's essentially a single-player experience. Please Gamers, vote with your money. Stop providing EA sales figures that their executives use to justify continued anti-consumerist practices. There are lots of fine, gamer-friendly, indie games out therefor you to spend your time and money on. Don't forget, EA turned off server support for Madden and FIfa 2011 already. Those games are only 2.5 years old and have lost their online support. EA is quite willing to shutdown servers for their games to force you to buy newer versions. What happens when SimCity's servers are shutdown in a few years? You won't be able to play a game that you bought. Actually, strike that. You didn't purchase a game. You purchased a service from EA. A terrible one at that. Can you imagine any other service that's so intrusive and shoddy? I wouldn't pay for it. Expand
  76. Mar 6, 2013
    What score would you give to a restaurant where the food was supposed to be pretty good, but instead of being served the meal you ordered, the waiter just tells you that you have to wait another half hour for the next 2 hours and then have to leave hungry because you never got a meal? And so, you leave to go to work and come back the next day and still are told that you need to wait a half hours. What do you think the review for that meal should be?

    Would you give it a "8" because you hear the meal is supposed to be pretty dang good or would it be the same score I am giving SimCity?

    When the service (needing to be online to play single player) and the food (the game itself) are the same thing, you need to think about it. There is no excuse for it. If you cannot handle the initial brunt of people trying to use your product, it shouldn't have limitations that keep them from doing it.

    I can't rate this game any higher as after 2 days, I still can't actually play it because there are other people playing it. I'm glad I didn't buy it for myself, but I feel bad that I have to lie to my friend who did buy it for me as a gift.
  77. Mar 12, 2013
    The game has a lot of problems. Only one of them actually matters. Never support always online DRM for a single player game. Lots of people cannot play their single player game because of this and gamers need to do everything they can to stop developers from including it.
  78. Mar 5, 2013
    EA spent a great amount of resources to convince a loyal fanbase always online will not be a problem, and then hyped up a release while promising the servers will handle launch load. Then you completely fail to deliver, and have prevented the vast majority of your players who just want a single player experience from even playing. That is false advertising, and you failed to deliver the product we paid for. Expand
  79. Mar 5, 2013
    NEVER AGAIN!!! I will never again purchase anything from Origin, EA or Maxis. The always on DRM is simply unusable. I cannot even play my single player game because EA's servers are junk. A SINGLE PLAYER GAME!!! Say it with me... NEVER AGAIN!
  80. Mar 5, 2013
    Always online DRM, smaller, non-connected cities due to engine limitations, DAY 0 DOWNLOADABLE CONTENT, poor customer service and delivery of product (waited almost an hour to connect to my single player game), and a swath of simplifications in the gameplay that ruins it.
  81. Mar 5, 2013
    Game is literally unplayable due to EA's DRM scheme. After installing the game, and signing up for the Origin DRM system, I click on the Tutorial. It crashes the game and the game freezes when I try to restart it to try again. OK, next time I get on the game, I'm at a different menu that has a "Play Game" option. I click on that, it offers me a few choices of where I want to build my city. I figure out which one I like, and I get the message, "Unable to create your city at this time." This product is literally unplayable, I suggest everyone requests a refund, and then we'll think about trying this game again when it works. Also, LOL at the disconnect between user experience and reviewers on here scoring the game. How much are they paying the review site owners? Expand
  82. Mar 5, 2013
    A wonderful game that is ruined by it's implementation. SimCity is a beautiful and unique game to play. You'll find yourself indulged for hours. However, the infrastructure that backs this game is susceptible to high-volumes.
    Digitally the game is setup to play online always. The problem is that, server availability, stability and performance now affect every aspect of the game. So far my
    experience has gone from good to extremely unhappy. This is a very poor implementation of game, and I feel this release is ruined and not worth playing at all. Expand
  83. Mar 6, 2013
    I beta tested this three times, what should have been a fun game has been completely ruined with the inability to play in single-player offline mode. The servers were fraught with problems even during the third beta, which was set up only to stress-test the servers. I am disappointed that they did not fix the issue even by launch day! The game itself is good (albeit not as great as its former self), but DRM is so overwhelmingly intrusive that it is not even worth the $60. Also, they took out the subways and a bunch of other stuff...I understand people want to blame the execs but the out-of-touch marketers and programmers should also be blamed for nerfing this game. Expand
  84. Mar 5, 2013
    Can't log in to US servers, they're all busy or full.
    Log in to european servers, can't create a city.
    Attempt to replay tutorial: Can't create this city at this time!

    I should know better than to buy games with DRM like this.
  85. Mar 5, 2013
    It is rare to pay 70 bucks for a game that is unplayable. Simcity has turned out to be one of those games. On launch, it is impossible to create a city in game, since the city creating process is tied to EA's servers and those servers seem to be completely unable to cope with the load. Give that there are only 9 servers worldwide for a game of this alleged magnitude, it just goes to show the ineptitude and level of disconnect that EA has with the gaming community. People decried the always-on as untenable, but EA did it anyway and with unsurprising results. Good show, EA, Simcity is a coaster, a puppet that lies flat on the ground. Behold, it's strings are cut. Move along for there is nothing lo see here but spite and a whisper of a bygone era Expand
  86. Mar 5, 2013
    Server reached maximum capacity!!! Must say that I will never fall into this DRM crap again!! And never buy from EA!! Didn't learn my lesson from SWTOR I guess
  87. Mar 5, 2013
    This steaming pile of coded crap is nothing but a polished up version of Societies. There is nothing new, or innovative to this game. The small city plot size is a joke.

    DO NOT BUY THIS GAME IF you loved simcity 4, or 2000.

    However, if you want a POS facebook game, waste 60 bux.
  88. Mar 6, 2013
    Just registered on this website to voice my strong criticism of always-online DRM that affects the single player mode of the game. Although any form of DRM is evil and should be resisted by us, the consumers, the fact that the single player mode of Simcity was designed to require a persistent connection to EA's servers is simply beyond belief. Electronic Arts, the biggest video game publisher/developer in the world should know better. Don't buy this game; if you have, get a refund. Expand
  89. Mar 6, 2013
    'Unable to create a city at this time. Please claim a city later.' is the only experience i'm getting from paying my money for this game. Help Center is broken. Getting Started tutorial is also broken! Avoid this game at all cost. 1/10 for the SimCity name.
  90. Mar 6, 2013
    The large city in this game is smaller than the smallest city you could build in earlier games.
    Log on queue when i just want to play my game alone.
    Cartoony graphics designed for autistic child.

    Cancer of gaming. Blunder of the year.
  91. Mar 6, 2013
    If they would have called it 'SimCity Social I wouldn't have minded so much. As it stands, it's more like false advertising.

    Let's go through this quickly: horrendous server issues, a pretty much unnecessary mandatory online only connection, almost facist DRM, tiny plots of land that are not much bigger than the village I live in, horrible right-angle 'freeway' connections, which are
    totally uneditable, huge swathes of land that are permanently out of reach, overcomplicated and completely unnecessary information on individual citizens (this isn't Tropico...), a permanently depleting water table, inability to restore cities (probably the thing I hate most about this game). I mean, the server issues and ridiculous price they expect people to pay for this game seem trivial compared to this.

    For balance, i'll put the things I enjoy: curved roads (excellent!), tilt shift works pretty well, modular building is an excellent idea, the ability to share utilities and buildings between cities is BRILLIANT, some parts of the social experiment are quite interesting.

    But it just isn't SimCity. That's what a lot of 'us' expected, and I think we were quite right too. It's not everyday that a game that has been as a good as dead for 10 years comes back to life. It's not everyday that this inspires such a huge reaction, and (fortunately) it's not everyday that a game that was previously a thoroughly fun, expansive and dare I say it adult experience gets reduced to a glorified Facebook game.

  92. Mar 6, 2013
    We as consumers have no one to blame but ourselves for continuing to buy EA products. You get what you pay for and each of us has gotten exactly what we bought. An online only game that you can't play and will be dead in a few years when EA decides they are no longer making money enough to keep the servers up. I am taking a stand here and now and vow this will never happen to me again. Who is with me? Expand
  93. Mar 7, 2013
    Always online DRM is a terrible idea! Learn from Diablo 3 and stop making games like this because people will stop buying these games. EA needs to rethink this business model and SINGLE PLAYER game setup. Wake up people, this stuff is garbage.
  94. Mar 6, 2013
    This game is the steaming pile of raw sewage you would have been able to pump into neighboring cities had the game servers actually worked. EA has proved they simply care about the money and not the product. This games launch issues were worse than Diablo 3 and have not gotten any better. Sad EA ruined such a historic franchise.
  95. Mar 6, 2013
    This game is plagued with problems. First, the obvious: The server overload proves correct all the folks who have been screaming about the always needing to be connected to the servers. I wasn't worried about DRM and no local saves originally, assuming people were just being anti-EA alarmists and that the game would work fine for me, but I was wrong. While it's broken, I can't even play a single player game which is all I want to do in Simcity anyway. That's stupid. I've also had the game crash a dozen times and lost progress. Also, EA is simply telling folks to use a different server if one is busy. A)They're all busy. B)The city you've put hours into doesn't transfer from one server to another, so you have to start all over if you use a different server. I also thought people were overstating how tiny the maps are, but again I was wrong. The map size is severely limiting. I've managed to make large cities, but they all just feel cramped and generic as you have to use every inch of space to get an even decent population. Do you really need skyscrapers to reach 60K citizens? What if I want to build my real-life home city? I can't. Also, I understand the idea of specialization and not needing to build a large amount of industrial or residential in every city, but I find myself constantly having to bulldoze hospitals and police stations (which I had to pay money for) just to make room to put new roads that allow greater density. (also, why can't I simply pave over a dirt road with a high density road? They're the same size). Lack of subways, lack of farms, lack of map size, lack of customization all feel like an eventual cash grab. There's going to be so much DLC for this game it should be free to play. Even the day one DLC is $10 just to make a few of your buildings look German and give you one special landmark. Save yourself some money and buy the eventual "game of the year" edition which will include more. By then the servers should be fixed... if they haven't shut them off by then rendering the game unplayable. I'm really disappointed overall. I've played Simcity from the beginning. While I think the game engine is incredibly impressive, the graphics and music are good and there are moments of brilliance when the game works well, the whole thing is brought down by attempts to maximize money gouging at every possible turn. It just seems like a good game ruined by a cynical cash-grab. Feel free to wreck new games EA, but why destroy a beloved game that's been sitting on the shelves untouched for ten years? Expand
  96. Mar 6, 2013
    I loved playing the betas and would probably love to play the game too except having shelled out for the deluxe edition I am still unable to play. Origin says I have played it for 9 hours haha! Three times I was able to get on the game crashed. Three others times I lost contact with the server and all progress on the game. I have had to use three different servers and can now no longer access any of them as they are on busy servers. Now I cannot even connect to available servers. No Origin I have not had 9 hours of playing I have had what feels like days of frustration (and this is after I was only able to downlaod it 6 hours after launch). I am sorry to review like this but it is rubbish and I feel conned. EA, be very ashamed. Expand
  97. Mar 6, 2013
    This Game Doesn't Work! how could you give it a 9? Its us unplayable by sooooo many people! I don't buy the reasons they gave for this! I want a refund.
  98. Mar 6, 2013
    I just learned an $80 lesson, because I bought the Limited Edition, but failed to look at the requirements. Had I reviewed it properly, instead of assumed that the gaming software could be operated in a standalone mode, I would NOT have wasted my money. A vast majority of people in the U.S. still live in rural areas where internet is unavailable, too expensive or just down right crappy. DO NOT BUY THIS GAME unless you have no problems staying on your internet connection the whole time. I wanted this game to have on my system so that I could play with it during travel or without the umbilical cord of the internet. What 'executive' decided on this modus operandi? Obviously some rich fat cat! ID10TS... Expand
  99. Mar 6, 2013
    Pros -Great City Simulator -Graphics are nice -Addictive Gameplay Cons: -Must always be connected to the internet for what is primarily a single player game -Seriously issues at launch that cause people to be unable to play the game -Not always obvious what you are doing wrong when building city The serious launch issues combined with the fact that you always need to be connected to the internet even when you don't want to use any of the online features is a serious issue with this game. We cannot continue to allow developers to force us to be always connected. Expand
  100. Mar 6, 2013
    Im a prepurchaser and was not only let down by the launch, but as a loyal gamer was slapped in the face by this "always online" RDM ball and chain. I will not be supporting this type of RDM game again.

Mixed or average reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. 65
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
  2. May 9, 2013
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
  3. May 9, 2013
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]