SimCity PC

User Score
2.2

Generally unfavorable reviews- based on 4564 Ratings

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  1. Mar 16, 2013
    7
    SimCity 5 is a very good game that has been ham stringed by bad corporate decisions. Some changes have been made for better or worse but overall it is a very fun city builder. Getting connected wasn't much of an issue for me, never had to wait in a queue and losing connection doesn't kick you out instantly. My advice: if you are interested then wait a few more weeks for things to settleSimCity 5 is a very good game that has been ham stringed by bad corporate decisions. Some changes have been made for better or worse but overall it is a very fun city builder. Getting connected wasn't much of an issue for me, never had to wait in a queue and losing connection doesn't kick you out instantly. My advice: if you are interested then wait a few more weeks for things to settle down, then get it and enjoy. Expand
  2. mIX
    Mar 7, 2013
    6
    The game play is awesome and interface is much easier to use that past versions. This really is a great update to the Sim City series. Unfortunately the launch for this game has been horrible! I played the beta and it ran great. The real thing runs like crap right now... and EA should have known they'd need more servers... we paid enough for the game.
  3. Mar 5, 2013
    7
    I'm not a fan of the DRM or the map size, but the game is actually quite enjoyable. It really seems like most of the reviews are dishonest. The negative reviews are largely from players that didn't buy the game and the positive reviews are bloated as people feel the need to "balance" things out. After some time with the beta and live builds of the game, I can say it is quite enjoyable. TheI'm not a fan of the DRM or the map size, but the game is actually quite enjoyable. It really seems like most of the reviews are dishonest. The negative reviews are largely from players that didn't buy the game and the positive reviews are bloated as people feel the need to "balance" things out. After some time with the beta and live builds of the game, I can say it is quite enjoyable. The small map size makes things a bit more challenging because you don't have room for error when it comes to maximizing your population/income. The map size really puts emphasis on city specializations, and I'm okay with that. It's a bit different, but it ends up playing well. The game is simple enough for novice users and offers plenty of challenge for experienced users to work with. It's a shame they didn't offer a 1-hour demo build for everyone to try. Expand
  4. Mar 14, 2013
    5
    I am going to ignore the server issues per this review. Great looking game. Great concepts. Specializations nice. The biggest issue with this game is the map size and inability to edit regions. Not possible to focus on nice looking City. Instead, game forces you to really manage how City functions. Older SimCity games allowed you to manage but ALSO focus on aesthetics. Not really sure whyI am going to ignore the server issues per this review. Great looking game. Great concepts. Specializations nice. The biggest issue with this game is the map size and inability to edit regions. Not possible to focus on nice looking City. Instead, game forces you to really manage how City functions. Older SimCity games allowed you to manage but ALSO focus on aesthetics. Not really sure why it forces you to play online because me and my buddy haven't been able to connect on a private region for over a week now. I feel like Maxis and EA dropped the ball on this. There was no point to have agents and individual people simulated in this game. Should have just built off of what made SimCity 4 great. I am going to hope this gets better a year from now (bigger maps, regional editing capabilities, off-line play), but i'm not going to hold my breath. I have been waiting ten years for this? guess i'll open SC4 back up. Expand
  5. Mar 6, 2013
    5
    Played the game for 3 hrs today. Thought waiting two days would make everything OK. Game crashes after 3 hrs of happily playing an online game with 6 other people... guess what... this is why online saves are terrible and you get metacritic stomped... because the entire save is gone and none of us have any of our 3-4 hrs of progress to continue with. The experience of all building ourPlayed the game for 3 hrs today. Thought waiting two days would make everything OK. Game crashes after 3 hrs of happily playing an online game with 6 other people... guess what... this is why online saves are terrible and you get metacritic stomped... because the entire save is gone and none of us have any of our 3-4 hrs of progress to continue with. The experience of all building our cities to help each other is simply lost in the cloud forever. Well that's a 5/10 or below in anyone's book. Fix this please. It is depressing that even 2 days post launch you still don't have the cloud side save system figured out if you're going to go live with this sort of DRM it better damn well at least save the game. Expand
  6. Mar 14, 2013
    5
    I'll start by saying I've had no online DRM issues with the game, although I've had to switch servers a couple of times since first playing. I've played the game now for about 30 hours, yet I seem to have become bored with it already. Realisticaly, due to the limits on city size, there is really only a couple of ways to build a successful city and the idea of starting a new one makes meI'll start by saying I've had no online DRM issues with the game, although I've had to switch servers a couple of times since first playing. I've played the game now for about 30 hours, yet I seem to have become bored with it already. Realisticaly, due to the limits on city size, there is really only a couple of ways to build a successful city and the idea of starting a new one makes me want to quit and do something else..................................... My biggest gripe is the illusion of multiplayer or it's supposed social interface. The chat box never works, I think in the whole 30 hours i've seen one person say "hello" and that's it. I've tried to type replies but these never show up anywhere. Citylog is a waste of time, zones are always full, as they are when you try to search for a game......................................Graphically it's quite nice, but I get a constant, strange flickering anomalies all the time (i have a 7950 card latest drivers etc etc). This is the only game where this occurs and it's quite annoying. I was expecting more details sims though as their appearance is like something from a game 10 years ago......................overall I give the game a 5. Expand
  7. Jun 16, 2014
    7
    I think this game is great. I've owned it for a few days now, and for those few days I have not stopped playing. I haven't had this much fun with a city builder in a long time.

    I understand some of the hatred here. Firstly, the maps are pretty small. This can seem like an annoyance at first, but it really makes you think a lot more about how you layout everything. Megatowers also let
    I think this game is great. I've owned it for a few days now, and for those few days I have not stopped playing. I haven't had this much fun with a city builder in a long time.

    I understand some of the hatred here. Firstly, the maps are pretty small. This can seem like an annoyance at first, but it really makes you think a lot more about how you layout everything. Megatowers also let you build your city up, instead of out, so you can still have high populations, without taking up so much surface area.

    It it's current state, the game has no bugs, no server problems, and the option of offline play. So you can flush 99% of the complaints here down the drain.

    EA/Maxis took a pretty big risk changing the game as much as they did, but I appreicate that. Most sequels these days just regurgitate the same game and put a 60$ tag on it. The new presentation and UI is very nice, and I think it's awesome they added trading, and commodity resources. It really adds a new appeal to the classic SimCity theme.

    Not to mention multiplayer! Playing with friends is a lot of fun, and it's cool coordinating city roles with your buddies online, and filling in for each other's gaps.

    Picked it up with the expansion on sale. Great buy.
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  8. Mar 13, 2013
    5
    Just got the game after most of the original problems seem to be fixed, a few disconnections from the main servers a few times but eventually restored. The worst thing I found is the big price they are charging yet it didn't take me long to complete most of it. The zone you get is simply too small and you have to cram so much into one square it's ridiculous. Fun to play but does not lastJust got the game after most of the original problems seem to be fixed, a few disconnections from the main servers a few times but eventually restored. The worst thing I found is the big price they are charging yet it didn't take me long to complete most of it. The zone you get is simply too small and you have to cram so much into one square it's ridiculous. Fun to play but does not last long and by far not worth the price tag that comes with it. Expand
  9. Mar 9, 2013
    5
    I had the chance to spend 23hrs in simcty 5, unfortunately both cities I worked on are now corrupted and the suggested rollback has left them inaccessible...

    The game play is a lot of fun and the game does guide quite a bit on how to take on the problematic issues within your city. The GUI and over aesthetics are already well craft, more so the graphs and animation for water, sewage
    I had the chance to spend 23hrs in simcty 5, unfortunately both cities I worked on are now corrupted and the suggested rollback has left them inaccessible...

    The game play is a lot of fun and the game does guide quite a bit on how to take on the problematic issues within your city.

    The GUI and over aesthetics are already well craft, more so the graphs and animation for water, sewage and electricity. I do think a little more effort and assets could of been given to variety of buildings and detail. However that's just me.

    One of the things lacking, which is noticed within an hour of the game, is the how small the regions are and the dismissal of macro management which has been removed. (when compared to Simcity 4 For me these are two things that had been come back to simcity 4 to this day.

    However, with the server issues still on-going, looks like I may have to play Simcity 4 just a bit longer. With the server issues in mind, which are game affecting, I can't give it a full rating sadly. It also begs the questions, how long with Simcity 5 last until EA shuts down the server.
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  10. Aug 26, 2013
    7
    Most of the user review scores are from the time of release. The game has been through 7 major patch updates since then and is a lot more fun.

    One has to remember that this was a reboot of the franchise and not a normal iteration or sequel. The old games were statistically based and what you saw on screen was just a representation of what might be happening in the city (hence why cars
    Most of the user review scores are from the time of release. The game has been through 7 major patch updates since then and is a lot more fun.

    One has to remember that this was a reboot of the franchise and not a normal iteration or sequel. The old games were statistically based and what you saw on screen was just a representation of what might be happening in the city (hence why cars faded in and out around corners).

    This new game simulates using an agent based system. Now every home has sims that need work, need education, happiness, money, etc... For example, Andy will leave home in the morning and must get to work before 9am. So long as he makes it, when he leaves at the end of the day he will bring home money. That money will be spent in shops which will make him happy. And so on, and so on. That my friends, is revolutionary! You can really start to appreciate how difficult this must have been for them to create.

    I'm not saying this is an excuse to release a buggy, half-finished game, but those who wanted SimCity 4 with updated graphics need to look elsewhere. This is not what the game was intending to be.

    To add to that city builders are difficult! Look at Cities XL, and before that, SC4. Both were, and still are really buggy! Not just that, but they bring even the best computers to their knees. There is just so much to calculate (even with a statistically based model)!

    I find this game fun, and if you go in with an open mind and play the game as was intended it can be a LOT of fun! I recommend it highly. I gave it 7 due to launch issues, if the game released in it's current state it would have got an 8 perhaps in another 6 months it will be a 9.
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  11. Mar 8, 2013
    5
    Time for me to pile on also. I've lost several hours of gameplay due to server issues. I know it's ultimately my fault for expecting more... but the nostalgia of playing the original made me do it. The DRM is the problem for me.
  12. Mar 5, 2013
    5
    Not saying it's not a good sim game. In fact, it's a pretty damn good SimCity! However, I had to penalize the greed of EA for making it constant connection required, which impact the user experience more negatively than in a positive way. You want to add multiplayer and social interaction? Fine, give player the choice to do so! DO NO FORCE US.
  13. Mar 12, 2013
    7
    *Reviewed after 30 hours of playing* (This game has some wonderful potential, yet see below for game play issues.) If you like city sims, I still think this one is worth checking out. The graphics are beautiful and the game play has a lot of polish and fun factor. We spent an entire weekend lost in the fun of nurturing our towns and taking pride in our metropolises. The DRM issue is*Reviewed after 30 hours of playing* (This game has some wonderful potential, yet see below for game play issues.) If you like city sims, I still think this one is worth checking out. The graphics are beautiful and the game play has a lot of polish and fun factor. We spent an entire weekend lost in the fun of nurturing our towns and taking pride in our metropolises. The DRM issue is offensive, the day 1 server problems were inexcusable, and the handling by EA has been somewhat contemptible. (EA refuses refunds to customers who bought the game directly from them and couldn't play it due to EA's incompetent server scheme!) But, all that said, chances are none of these thing will affect your enjoyment moving forward. The actual game is largely as good as you hoped it would be. The city land size is not huge, but it's sufficient for an interesting city to be built. Being able to follow your citizens around in full 3D really makes you feel invested in the community you're creating. The amount of detail can be a bit mind blowing. Yet there are still several issues you should be aware of: //

    Game Breaking Problems:
    - Water is a finite resource, sometimes shockingly limited, and there is no way to import it from outside the region. The workaround seems to be to have a sewage outflow pipe dump sewage in the ground, and have a water pump with only filtered pump modules running next to it. This is pretty lame.
    - Recycling Centers are bugged, causing them to stop working, and leading to a pile up of recyclable garbage that is followed by massive ground pollution and a crippling health pandemic.
    - Traffic becomes very difficult to mitigate in a city of only 200 thousand residents. There are no highways you can build, only avenues, and every intersection results in more stop and go bottlenecks. If you make a road higher capacity, that is intrinsically connected with allowing higher density buildings there. So better roads actually causes more traffic there, and don't fix the problem for long.
    - Sims on the road don't yield to emergency vehicles. Soon crime, fire, and health problems can't be kept in check because all service vehicles all stuck in traffic with their sirens on. Garbage collection also starts to fail completion due to traffic, and also because garbage collectors seem to only randomly wander looking for trash to collect. Thus adding more garbage trucks to one garbage center becomes less and less helpful, since they tend to clump up near that center and follow each other around, leaving distant areas without any coverage. Adding a second center, even one with no dump of its own, seems to help. The region's Wind speed starts dramatically dying down after a few game years, making wind play like an unrealistically limited resource. Annoyances:
    - The game must be played by connecting to one of the (now many) EA servers. These servers don't coordinate at all. You might start a city on one server, and later find it is too crowded to connect. EA says "just connect to a different one", but then that server won't have your city available, and perhaps your friends are still on the first server. Even worse, the first time you connect to each server, it makes you play through the first time player tutorial all over again. The sim is great about showing you how things are right now. But it's hard to appreciate this in context with practically no historical data available. There no longer seem to be any graphs over time, aside from population, unlike the past SimCity games. I would really like to observe cause and effect by charting things like ground pollution over time alongside health problems over time. Or city income compared to education levels over time, or any of a large number of things.
    - You can't upgrade a road to an avenue without destroying every building on that road. If this is your $150K municipal building, too bad, you'll have to destroy and rebuild it.
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  14. Mar 26, 2013
    6
    I'm not going to bother talking about DRM if you don't like DRM, don't buy it, simple as that. The game is very enjoyable for the first couple of hours, things move at a steady pace, it is challenging finding a perfect balance within all the different functions. Hell I even like the region system, I think necessitating trade between cities within a region is a fantastic idea, I know it'sI'm not going to bother talking about DRM if you don't like DRM, don't buy it, simple as that. The game is very enjoyable for the first couple of hours, things move at a steady pace, it is challenging finding a perfect balance within all the different functions. Hell I even like the region system, I think necessitating trade between cities within a region is a fantastic idea, I know it's not meant to replicate real life but logically one city can't be the jack of all trades, and this reliance on trade adds a layer of realism that I admire. The art style is also very easy on the eyes and I much prefer it to the previous simcity games. However my major gripe; the city size. You max out your city size a LOT quicker than would be expected, and until this issue is addressed I can't give the game more than a 6. If city size was expanded to similar levels from previous entries in the series I could easily give this game an 8, it's a lot of fun, but due to the size limitations you'll find yourself making new city after new city as opposed to nurturing one city you can truly be proud of. Expand
  15. Mar 6, 2013
    7
    One of the worst release of a game I ever seen, by the way the game is good, and I hope it will be better in the future. Hope all the problems be fixed soon!
  16. Apr 23, 2013
    6
    This review contains spoilers, click expand to view. First, a message to the people that claim the game is bad:

    The game developers claimed that they wanted to change or add a lot more of the aspects to the game, as well with fixing the bugs. They decided to release it early.(I believe this is right, correct me if I'm wrong.) What I'm trying to say is that it was released earlier than they expected, so of course you are going to see plenty of flaws with an incomplete game. Technically, it is, and I could see why. It may be over-hyped, but the game has TONS and TONS and TONS of potential. The concept of the game itself is truly amazing, however, it needs some work.

    After 50+ hours of game-play, I really don't see how people hate this game so much. But, I did notice how most negative ratings came from when the game was first released. I could see why, because it was EXTREMELY broken then. Fixed now, but like I said: EA has some work to do about their game.

    All I can say is that this game is better than SimCity 4, because even though SimCity 4 may be mod compatible, and be more complex, it's no more flawed than SimCity 2013 in it's current state. As time does work, SimCity 2013 will slowly start to become more complex and more bug free.

    But at SimCity 2013's current state, I can only give it a neutral rating. Though I still do enjoy playing it however!

    My complaints:
    - Sometimes it will rollback cities, but is uncommon.
    - Needs bigger city limits. (Or in some way be able to make your city limits larger.)
    - No parking garages for cars, as for some buildings the cars go right through the building to enter.
    - No offline mode!
    - Needs bigger regions.
    - Needs to fix syncing issues with cities in the region.
    - Needs more types of specializations.
    - Needs more types of minerals.
    - Game is too simplified.
    - Needs more types of roads (Highways! Interstates!)
    - Should be an option to build outside of your city limits in order to make road systems and rail systems, etc. at the least.
    - Needs a fix for demand issues (Infinite demands in late game for no real explained reason.)
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  17. Apr 16, 2013
    7
    The launch was rocky but once you start playing the game you realise how much you missed building these metropolises, albeit small metropolises. It does feel limited by the removal of god mode and the map size
  18. Mar 5, 2013
    7
    To all the people giving this a 1/2/3 because of the always online DRM this is supposed to be a review of the game, not of a company's (poor) choice in piracy protection. Now i absolutely hate EA for their ridiculous DRM protection, but simcity is a beautiful game, with a good interface and is actually pretty damn challenging. yes EA are stupid with the always online drm. yes theseTo all the people giving this a 1/2/3 because of the always online DRM this is supposed to be a review of the game, not of a company's (poor) choice in piracy protection. Now i absolutely hate EA for their ridiculous DRM protection, but simcity is a beautiful game, with a good interface and is actually pretty damn challenging. yes EA are stupid with the always online drm. yes these probably will be micro transactions (once again, pretty stupid) but the game is decent Expand
  19. Apr 14, 2013
    5
    This was by far the worst thing EA and Maxis could have ever done to the Legendary city simulator. The small, focused cities allow no freedom to build the cities the player wants and instead determines that players need to work hard to maximize their populations. Their achievement system even reinforces this. Their non-working game mechanics allow rather dumb strategies to work in a city,This was by far the worst thing EA and Maxis could have ever done to the Legendary city simulator. The small, focused cities allow no freedom to build the cities the player wants and instead determines that players need to work hard to maximize their populations. Their achievement system even reinforces this. Their non-working game mechanics allow rather dumb strategies to work in a city, where a real city could never function.

    City Simulation should not be based around a social experience. I liked the idea of a neighbouring city being built by another player, but they should have adopted a similar region concept to their previous titles, the fact that they used this is asinine. EA games needs to pull their heads out of the ground and start listening to gamers about always online DRM. Plenty of other companies show healthy profits. Maximizing profits does not earn you my dollar, respect does. It sucks that this company has ruined so many great and legendary gaming franchises. Hopefully Cities XL will pick up on all the problems of SimCity and never repeat them.
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  20. Apr 30, 2013
    7
    General management and planning doesn't change much from older Sim City games. Old timers will be immediately familiar with the various economic and social settings to monitor. Is your population fully employed? Are businesses making enough profit? Can your inhabitants move efficiently within the city? Are they educated? Can the police cope with crime? Le list is pretty long and hours goGeneral management and planning doesn't change much from older Sim City games. Old timers will be immediately familiar with the various economic and social settings to monitor. Is your population fully employed? Are businesses making enough profit? Can your inhabitants move efficiently within the city? Are they educated? Can the police cope with crime? Le list is pretty long and hours go by quickly when taking on the stack of files. The AI is pretty solid despite recurring conflicts between the surface of residential zone (even with the of the map covered in green the game still says it's not enough), unemployment and consumer spending.

    This new Sim City introduces a micro-management system in which each administrative building can be customized with additional elements to boost its efficiency the police station can have more patrol cars, the bus terminal will have to receive more garages, the university can be extended with a business school or an engineer school, etc. This system provides you further leverage to reach prosperity, and keeps you even busier than before.

    But Maxis has more and offer you to choose a specialization to personalize your city. Gambling, Hi-Tech, Tourism, Oil, a nice array of possibilities that add further value. Let's stress that you can choose several of those in the same city feel free to erect the Tokyo Tower next to an exhibition center, while you pump oil not far from there! Those ones are no gimmick the warehouse exports, derricks provide barrels for your oil plant, the stadium welcomes tourists...

    The fourth layer of awesome is that your management actually has an impact on other Sim City players. The game is organized in regions of 4 to 16 cities which are communicating permanently. Goods will come from neighbours if your industry isn't doing enough, students form other cities will come if you have the best university, stations allow tourists to visit. Economic parameters are very detailed there are 3 levels of wealth, 3 levels of quality for merchandises and 3 levels of qualification for workers. If the middle class can't find goods of their liking at home, they'll be shopping elsewhere. If you're few to produce high-quality goods, the rich from everywhere will rush to buy. Positioning yourself within your region is a game in the game.

    Beyond this competitive side, cities can cooperate by sending ambulances, patrol cars or garbage trucks. Player can also sign contracts to provide electricity or water. That's where the whole systems finds its limits. Let's face it, you need every possible asset you have for your city, because there's never enough. Your neighbour isn't always monitoring his power supply, so you can being cut by mistake. To play cooperatively, players need to know each other beforehand.

    I lament that the laderboards and the world market are still to be implemented. The dev. team is still working to stabilize servers. A quick word on that apart from the launch day, I've never had any problem to play.

    The standard size of the city is about one fourth of a small city in Sim City 3000. When I constructed my 2nd city (having drawn a map before), it took me... 3 hours. In Sim City, you must constantly invest to improve the standards of living. But you very quickly reach the point at which you can't have further residential surfaces, which means you cannot your population and your fiscal revenues. And if, like in my first city, you choose the seaside, you're fairly limited... the other issue lies in the expansions you can make to buildings it can necessitate far more surface than you expected at first. If you haven't made room in advance, you have to flatten entire blocks, lose inhabitants and revenues, which makes your budget worsen dramatically. The University fully developed is about the size of 6 residential blocks of high density! You need to make several cities to exhaust the game. I wish I had a big metropolis with everything in it, but sadly it's not an option.

    Sim City is an amazing game, so rich and complex that it seems infinite in theory. But in actual gameplay, it ends up being limited by a clear lack of polish. The dreams of ambitious managers may be crushed by the ridiculous size of the cities.
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  21. Oct 26, 2013
    6
    It's a decent game, but it gets old after only a few cities. Origin is a pain in the behind and isn't even close to being on par with Steam. Unless you want to constantly drop $30 for expansion packs (Think Sims 3 style)... than I wouldn't bother getting this game. Sim City 4 will get you immensly more entertainment value for your hard earned
  22. Mar 6, 2013
    7
    One of my favourite game franchises of all time did not get the reboot that I expected. Let alone the cries about always online (which I don't mind as long as it properly functions), a single day in, I enjoyed the time I put in but couldn't help feeling like it was missing some of it's previous genious that truly made the game playable for hunfreds of hours. The game is truly built on aOne of my favourite game franchises of all time did not get the reboot that I expected. Let alone the cries about always online (which I don't mind as long as it properly functions), a single day in, I enjoyed the time I put in but couldn't help feeling like it was missing some of it's previous genious that truly made the game playable for hunfreds of hours. The game is truly built on a DLC model (which EA has stated) but I feel slightly ripped off at $60. WIth the game being built on the DLC model, probably a $30-$40 price point would be more fair from what I have seen so far, which would make me more likely to look at purchasing DLC down the road. At this point, with $60 in, I expect my game to go a bit further, which we will see in the coming days/weeks. Expand
  23. Mar 12, 2013
    5
    I think a huge part of the problem with making it multiplayer is that they didn't make it multiplayer enough, to be worth all the crap players have to put up with, for it. I mean, they could have made a really unique game, where players have all sorts of tools to customize their cities, earn revenue from other players visiting their cities, all sorts of stuff.. but just some resourceI think a huge part of the problem with making it multiplayer is that they didn't make it multiplayer enough, to be worth all the crap players have to put up with, for it. I mean, they could have made a really unique game, where players have all sorts of tools to customize their cities, earn revenue from other players visiting their cities, all sorts of stuff.. but just some resource trading? That alone is supposed to justify the online requirement? (LINE-BREAK) It still feels like a largely single-player experience, so all these issues its having, including the design sacrifices they had to make, like small city sizes, just feel like a needless crippling of what could have been a decent, modernized, but rather stock formula city builder. (LINE-BREAK) They could have done something uniquely ambitious with the multiplayer, they could have made it optional, or they could have just stuck with the tried and true single-player experience but instead, they didn't do either. It's just another city builder, unique for how they've had to gut it, rather than for anything new they've brought to the genre. Expand
  24. Apr 15, 2013
    6
    I've amended my review to reflect SimCity more accurately now that it can actually be played. So setting aside all the DRM crap and EA's crappy servers and other launch woes the rest of the game is alright. It's good but in all honesty the server's aren't the only thing wrong with this game. Traffic problems run rampant despite several patches to help this and it's almost assured that youI've amended my review to reflect SimCity more accurately now that it can actually be played. So setting aside all the DRM crap and EA's crappy servers and other launch woes the rest of the game is alright. It's good but in all honesty the server's aren't the only thing wrong with this game. Traffic problems run rampant despite several patches to help this and it's almost assured that you will have a 4 mile long bank of traffic waiting to get into or leave your city on the only connecting road you're allowed to the region.

    Despite trying and trying it's just hard to really get that longevity out of the game. I'm not really sold on the multiplayer side of things. I did it once and thought cool, and after a few hours me and the 3 other players I was playing with had filled up most of the city blocks and were starting on a Great Work. Once that was finished then all we could really do was twiddle our thumbs. Traffic problems were horrendous but there was nothing we could do about that, there was only one road in and out of our cities. Sure we could start another region and do it all again but why? there's 8 maps to choose from, the level of variety is obscenely low. I guess I would like the multiplayer and perhaps just SimCity itself more if it actually kept many of the things that made the series so great to begin with. But instead this game forces many sacrifices of things for these new ideas which honestly detract a lot from those ideas. I constantly dream up the things I could do if my city borders were bigger or if I actually could build my own intercity transport routes but instead I'm stuck with what has been decided for me. SimCity has turned itself into a board game rather than being the sandbox city builder we onced loved.
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  25. Mar 22, 2013
    5
    The detail and expandability of buildings are really cool in simcity. But, (in addition to the horrible servers,) I think that in the squares you can build your city in, there's nit enough space to build a big city. For example, in all of the cities i've build so far, there was a point where ididn't have enough space to expand my garbage dump, which results in all the citicens beingThe detail and expandability of buildings are really cool in simcity. But, (in addition to the horrible servers,) I think that in the squares you can build your city in, there's nit enough space to build a big city. For example, in all of the cities i've build so far, there was a point where ididn't have enough space to expand my garbage dump, which results in all the citicens being unhappy and complaining. Expand
  26. Jun 19, 2013
    5
    Before SimCity came out, I was hyped for it. The idea of working with friends (and even strangers) to build a region was something I've wanted to do for a long time. I knew going in that the game would not be quite as detailed as SimCity 4. But at launch, and even a few months later, hardly any of the "online play" features have come to pass.

    You have to sign in to Origin to play, yet
    Before SimCity came out, I was hyped for it. The idea of working with friends (and even strangers) to build a region was something I've wanted to do for a long time. I knew going in that the game would not be quite as detailed as SimCity 4. But at launch, and even a few months later, hardly any of the "online play" features have come to pass.

    You have to sign in to Origin to play, yet the region rankings and other leaderboards hardly seem to work at all. Disappointing. The game itself isn't terrible. The missions are enjoyable and the game maintains its sense of humor and excellent music that have been with the series for its entirety.

    But overall, it's just not what I was hoping for, and I still play SimCity 4 more than I play this.
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  27. Mar 17, 2013
    5
    I can honestly say I am very disappointed with Sim City (2013) as a lifelong fan of the Sim City Franchise. The game is riddled with bugs; you will watch your city burn as fire trucks drive around the same block over and over, and as cars take the most bizarre routes totally jamming your streets; even with a really thorough mass transit network, the city is impossible to get runningI can honestly say I am very disappointed with Sim City (2013) as a lifelong fan of the Sim City Franchise. The game is riddled with bugs; you will watch your city burn as fire trucks drive around the same block over and over, and as cars take the most bizarre routes totally jamming your streets; even with a really thorough mass transit network, the city is impossible to get running smoothly; perhaps this is to be expected of a very dense city, but building a very dense city is your only choice! The maps are very tiny, especially when the game's balance is totally dependent on specializing on some sort of huge space consuming industry. You have to build mines and oil wells, refineries, trade depots, HQs; There's something absolutely bizarre about having and oilfield in the equivalent of downtown New York!. In addition, everything _must_ connect to a road, which now also provides power, water, and sewage; and it's permanently attached to that road. Want to upgrade a road to an avenue? Say bye bye to EVERYTHING on that road, EVEN IF you _instantly_ replace the road. Not only that, but even parks and ponds need road access, since it would be utterly impossible for people to walk to a park behind their house, and since space is at an ultra premium, you will simply ignore parks. Simply put, Sim City looks nice, sounds nice, and has so much promise, but is crippled by a long series of terrible design choices that ultimately reduce Sim City (2013) to a boring mess. Pass on this, avoid the DRM nightmare, and get either Cities XL or even Sim City 4. Expand
  28. Sep 9, 2013
    7
    The new SimCity is a casual, online-only, sandbox game involving lots of micromanagement with little useful data to guide your actions. The pretty miniature cities means you can create good looking desktop wallpapers but that's about all it's really good for once you've figured the game out. This is fine if that's what you're looking for in this game but it's about as far from the originalThe new SimCity is a casual, online-only, sandbox game involving lots of micromanagement with little useful data to guide your actions. The pretty miniature cities means you can create good looking desktop wallpapers but that's about all it's really good for once you've figured the game out. This is fine if that's what you're looking for in this game but it's about as far from the original SimCity formula as you can get. While Maxis should be lauded for being bold and trying something new the design and implementation was so poorly done they may have done irreversible damage to their reputation. Expand
  29. Mar 5, 2013
    7
    The good: Intuitive interface with large and pretty graphics. I really like the snap grid for easily laying out my city. I am a fan of the auto-connection for utilities (but takes away the challenge of planning infrastructure/costs). The finite resources is an interesting idea, and am curious how that will play out in the long run once resources are exhausted. The multi-city region toThe good: Intuitive interface with large and pretty graphics. I really like the snap grid for easily laying out my city. I am a fan of the auto-connection for utilities (but takes away the challenge of planning infrastructure/costs). The finite resources is an interesting idea, and am curious how that will play out in the long run once resources are exhausted. The multi-city region to connect to others is not a new idea, but the way it was executed was clever, and I like that a lot. The multi-player aspect seems like it could be fun, but I will steer away from it until I get used to the game. The bad: I am not a fan of always on DRM's. If you do not like this type of DRM, steer far, far away from this game. I was not happy when I saw this requirement in the agreement, but knew what I was getting into before plunking down $59.99 which by the way, is NOT what this game is worth. I wish the city limits were larger, but I can easily see expensive DLC's being released to compensate for this and other obvious missing features such as subways. In all, I am pretty satisfied with this game. Again, if small city sizes and intrusive DRM's are not your bag, this is NOT a game for you. Expand
  30. Mar 8, 2013
    5
    I've played every Sim City released on PC and this is by far the worst, yet it has the potential to be the best. Besides the server issues happening at the time of this review, 122 hours after North American launch, the game is limited. The size of cities is so much smaller than previous versions, which is weird because with video games I am use to them improving over the course of aI've played every Sim City released on PC and this is by far the worst, yet it has the potential to be the best. Besides the server issues happening at the time of this review, 122 hours after North American launch, the game is limited. The size of cities is so much smaller than previous versions, which is weird because with video games I am use to them improving over the course of a series, not getting worse and removing features. Speaking of removed features, build a road at the edge of your map, nothing happens, in Sim City 4 it prompted if you wanted to connect this to the neighboring city, not allowed here. Heck you can't even connect a subway to anything, cuz they simply don't exist, that's right, the lifeblood of every major city in the world is completely removed for Sim City. Sadly my friends and I believe that this was not included so as to be added as paid DLC at a later date. Similarly the small city size and lack of terraforming, a huge part of previous versions, limits the ability to do anything creative, which is what this series is about, again my friends and I believe these may be changed via paid DLC, which would be a complete disservice to fans and a giant step back for games in general as they get better and improve on previous features of a series, not remove the popular features, like playing a single player without having to be connected to the internet at all times, and change the principals of the series to the point of making the game unplayable, literally. The worst part is that when I have been able to connect to their servers and join a friend's region they start to purchase some of my excess power and then inexplicably my power plant continues to feed my city uninterrupted, yet stops giving him anything, even though I have five times the excess power than he needs, blame this on the servers if you want, but we are playing on the same server at the same time and talking on skype, which brings me to another drawback, how do you not include something other than a basic text chat in a game that requires you to be online. If my friend is having a zombie outbreak and needs police assistance he's not going to stop everything, let the zombies continue to destroy his city, or rather town considering the size limitation, he is going to try to do his best, but if all he had to do was ask us for help using his voice we can send any and all spare resources to assist him, but you can't reasonably expect a $60 online game to include simple communication tools. While they may fix their server issues, EA's what to get back in our "good graces" and still "be friends" is offering me a free Origin game, funny thing is I can't play the one and only Origin game I care to play, so why would I want to use another one of your games? The absolute worst part about this game is how a series that has been played offline for almost 25 years, except for Sim City 2000 Network Edition (a little known spinoff) no requires EA servers, so if I want to play this game in 5, 8, 10 years, as is my case with older Sim City games, I probably won't be able to as EA loves to shut down servers as they release the next game in a series or 2 years in a game's life span, sadly most of those games are still playable in the single player mode, which this simply doesn't offer, at least not without a major patch, that will probably never be released. Which probably accurately describes the venom many people have for EA and Maxis right now, it too will never be released, at least until they change menu system of the game as too many of us are all too familiar with the plane that's stuck in mid-air while we hope to find a working server. I'd love to give this game a 0, but the few moments I have been able to play and not rebuild the last 3 hours of unsaved work the game has been one of the best experiences I've ever had, so for the potential of playing it I'll give it a lowly single solitary one, which is exactly the amount of players it takes to play this game. Expand
  31. Mar 6, 2013
    7
    Okay, yes, there are a of problems with this game. But honestly, the added features are great. The security features (always online DRM) was a horrible addition yes, and the maps are a bit too small, but it really is fun. If you are new to the SimCity series I recommend this one then go onto something like SimCity 4 with a much bigger map and that is slightly harder to play.
  32. Mar 20, 2014
    7
    (After the "Offline Update" was released.) Before I start... I get why everyone hates this game. But dang it I just can't hate it, it looks nice, plays nice, and it just is a good game. The interface is really well made, I like the idea of roads being what controls the density, and I love how the city looks, and it is much faster to create a big city than it is in Simcity 4, and yet it(After the "Offline Update" was released.) Before I start... I get why everyone hates this game. But dang it I just can't hate it, it looks nice, plays nice, and it just is a good game. The interface is really well made, I like the idea of roads being what controls the density, and I love how the city looks, and it is much faster to create a big city than it is in Simcity 4, and yet it made a single mistake, a mistake that ALMOST ruined it for me. The city sizes, or should I say the lack there of. They should not have done this, but the reason why is so that they could force multiplayer on us, but now that the offline update is out, why not make new regions with much bigger cities for singleplayer play only? but even then I still get much enjoyment out of seeing my city grow, only if I could see it grow even more. If I were to compare this to SimCity 4 I would rate it a 6/10, but on its own, it is a pretty good game imo. Expand
  33. Mar 20, 2013
    7
    Its a good game though i feal that the cities ar a bit to small and the fact that you got an allways online drm on it kinda drags it down. THough when it works its a fun game.
  34. Apr 3, 2013
    7
    Althought the first few days were horrible with lots of problems I must say the game is pretty good... I had a lot of fun playing it and I can say that I will play this for a long time to come.. The graphics are great and the fact that you can zoom in and be able to see what your sims do and what they think is amazing.. The only problem is that the maps are a little small which means thatAlthought the first few days were horrible with lots of problems I must say the game is pretty good... I had a lot of fun playing it and I can say that I will play this for a long time to come.. The graphics are great and the fact that you can zoom in and be able to see what your sims do and what they think is amazing.. The only problem is that the maps are a little small which means that in order to do everything you have to expand and build more cities in the region and the always-online DRM... This last one is the biggest mistake of the company and if the company doesn't do something about it then they might have a problem... Expand
  35. Mar 20, 2013
    7
    EDIT:
    This game is amazing and is the best thing since sliced bread when it finally gets working. When it isnt working, its the best loading simulator ever.
  36. Mar 21, 2013
    5
    It's not a bad game, and it really deserves more that 1.7 user score. However it has many flaws. For me SimCity always was the best city simulator. Now, after 10 years since SC4 release, it should redefine its genre. It should be much better than Cities XL for example. Instead, it not only isn't better than Cities XL, in many ways it's worse than SimCity 4! The city size is way too small.It's not a bad game, and it really deserves more that 1.7 user score. However it has many flaws. For me SimCity always was the best city simulator. Now, after 10 years since SC4 release, it should redefine its genre. It should be much better than Cities XL for example. Instead, it not only isn't better than Cities XL, in many ways it's worse than SimCity 4! The city size is way too small. That means that after max 8 hours you need to abandon your city, because there's noting left to do in it except for watching traffic jams. That also means that you won't be able to ever build 50% of the buildings, because they take up so much space! Also the AI is completely broken. This causes huge traffic jams. You need 3x more trams, busses, police cars and garbage trucks, because instead of spreading, they all follow the same route! It's so bad that busses, instead of reducing traffic, are causing it! There's also no terraforming, no highways, not metro. The graphics are quite good, but too childish and sims-ish for me. Music is also good, but not as good as in SC4.

    It's a nice game with good music and sound effects, and quite nice graphics. Unfortunately it's also quite broken and is twice the money of Cities XL. Also the performance isn't great and there are some graphics options that are clearly broken and cause huge fps drops even on a high end pc.
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  37. Mar 5, 2013
    5
    I'll give it a 5 out of 10. Reading the "professional" reviews is a joke, as they reviewed a product that was still in beta and gave the game exceptionally high reviews, which is suspect. Anyways, online DRM prevents play, citiy plots are two small, and region play isn't all that great. Money, people, and resources don't truly flow through the region based upon need. I can forgive theI'll give it a 5 out of 10. Reading the "professional" reviews is a joke, as they reviewed a product that was still in beta and gave the game exceptionally high reviews, which is suspect. Anyways, online DRM prevents play, citiy plots are two small, and region play isn't all that great. Money, people, and resources don't truly flow through the region based upon need. I can forgive the day 1 server issues, but region play, which is suppossed to make up for the small tiles, leaves a lot to be desired.

    On the plus side, I love the amount of detail regarding resources put into the game, it feels like a true city simulator.
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  38. Apr 28, 2013
    6
    DRM prevented me from giving it a more positive review. The gameplay for Sim City has improved I give EA credit for that. However, there poor launch held back the potential of the game not to mention the always online single player ruin the experience due to problems connecting to the server. The new updates for the game just made it even more stale than before thank a lot EA.
  39. Jun 16, 2013
    5
    This is not Simcity
    The maps are tooooo small
    very limited road options.

    I am not playing the game until they make larger maps and fix the roads it is a joke.
  40. Mar 12, 2013
    5
    I preordered this game when it was announced last year. I am very disappointed. All they need to do was update and add features to Simcity 4. I will say the somethings. I hate you have to be online to play. This is the type of game i would just open to kill time, because you can quit anytime. The cities are small and limited. I have no interest in multiplayer. So the small citiesI preordered this game when it was announced last year. I am very disappointed. All they need to do was update and add features to Simcity 4. I will say the somethings. I hate you have to be online to play. This is the type of game i would just open to kill time, because you can quit anytime. The cities are small and limited. I have no interest in multiplayer. So the small cities are limited. The concept could work, but let us decide how they are connected and merge into each other.

    I miss terrain editor. I will still get enjoyment out of playing this game, but it makes me want to just turn on Simcity 4.
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  41. Aug 24, 2013
    5
    EA is a business that seems to want to destroy its own business. Which other games publisherhas such a perfect ability of smelling out what their customers like and then going and doing the EXACT opposite. What other company is as loathed as EA, in an industry where the customers actually want to love them but can't???? Obsessed with their need for Origins to be successful, obsessed aboutEA is a business that seems to want to destroy its own business. Which other games publisherhas such a perfect ability of smelling out what their customers like and then going and doing the EXACT opposite. What other company is as loathed as EA, in an industry where the customers actually want to love them but can't???? Obsessed with their need for Origins to be successful, obsessed about piracy, which is irrelevant in a world where the number of happy paying customers is booming, obsessed about getting as much blood from a stone as they can with DLC and micro-transactions, EA corporate apparently spends zero time thinking about games, the gamer of the gaming experience. EA seems to be rendered insane by its own greed. It has a genius for destroying games and the fun of gaming. And by all appearances there is no one with any power or control in EA who actually CARES about this either. Look at the millions and millions they blow on advertising! Look at the way gameplay and game fun and game design considerations stagnate or go backwards and get worse! What's wrong with this company? Why are the fools crashing the ships into the rocks NOT getting sacked? The answer can only be that the rot is coming from the very top. It's the EA executives who are making this company a joke. These are obviously men with big egos who never actually play games, and feel an innate contempt for gamers, indeed for games. Gamers should seriously boycott the products of this company, because it's evident from the long string of ruined franchises and studios EA has destroyed in the past 2 years that this company represents a DISEASED corporate culture that will obviously continue so long as the corporate machine is making revenue. Until EA starts taking significant financial losses on their horribly skewed 'games' they have no real reason to change what they are doing. This game is a horrible warning sign of how EA hopes to suck gamers into a DLC-addled, micro-transaction infested, pay-to-play, pay to win, charge by the month toll booth on our lives. They have so much contempt for games and gamers that they even try to chain us to their machine with BAD games. Like we are DUMB enough to allow it. The answer is to say NO. Don't buy their games. Score bomb their games. Don't support these people. EVER. Buy from companies with a better philosphy and with more love for the art and fun that represent gaming at its best. Starve the beast. EA is truly, really, deeply SICK. The shareholders need to replace the entire executive of the business with people who actually, know, love, understand and live for making good games. A company with the financial resources to be an industry leader should be an industry leader. Right now they are wasting and losing billions in potential revenue. They are not only losing-out in terms of game design, creativity and popularity, they are missing BILLIONS in revenue. They are a bad publisher and a BAD business model. Dozens of corporate shills in suits with no understanding of games, gaming or gamers need to be permanently retired, starting with ALL their present executives. A Sim City in 2013 should have been a blow-your mind awesome experience not only in the dimensions of cartoon world creation, but also in hyper-real SERIOUS civic engineering. It could have and should have been not only a toy, but a platform that could be used by architects and engineers to mock up real-world projects. Instead of investing in a state of the art engine however, EA blew its budget on hookers and blow again: AS ALWAYS: giving us a sad reboot of a 1997 experience on the back of a vast, wasted advertising budget. Casuals don't care and will get their kicks elsewhere. The hardcore knowingly laugh. Why do these fools make games for 12 year old, and hope to use DLC and micro transactions to get kids to hit their folks with the credit card? Does no-one with authority in EA have the slightest interest in ACTUALLY MAKING GOOD STATE OF THE ART SOFTWARE? If they stopped trying so hard to work angles with DLC and such and just made plain awesome games they would double their profits in 12 months and start to regain some of the good will they have so steadily squandered in the past three years! SACK the present boss and reset your agenda !

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake o
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  42. Mar 7, 2013
    6
    Ok. No big issues with the game itself, city size is the only big flaw. DRM destroys the experiance. Game is unplayable because of EA's servers 3 days after release. If Multiplayer aspect was optional and singleplayer was guaranteed without Internet requirement game would have been better. Now it's unplayable.
  43. Mar 14, 2013
    7
    First off, I have to get this out of the way; I am not nor have ever been employed by EA or Maxis (or by anyone, for that matter, with even loose ties in the gaming industry). I am just an avid gamer. I hold no grudges against any developers or publishers, although, as in this case, it's pretty evident when one, or both, of them slips up.

    EA undeniably soured the release of an otherwise
    First off, I have to get this out of the way; I am not nor have ever been employed by EA or Maxis (or by anyone, for that matter, with even loose ties in the gaming industry). I am just an avid gamer. I hold no grudges against any developers or publishers, although, as in this case, it's pretty evident when one, or both, of them slips up.

    EA undeniably soured the release of an otherwise sweet game with SimCity, albeit not in the usual way they're accused of. But when we look passed the Always Online DRM, how much of gamers' quibbles with SimCity are actually EA's fault?

    To begin, there have been some redeeming things EA have done (or tried to do) in response to all the anger and frustration aimed at them. On March 18th for instance, "a free PC download game from the EA portfolio" will be available to all active SimCity users. It took less than three days (which by industry standards is blazing fast) to drastically improve server load and performance and increase the total number of servers. How long has Crysis 3 been out? Black Ops 2? Have they even acknowledged the issues with their servers? (For those who don't know what I mean by this, I have been unable to get a consistently lag-free connection with either those games in multiplayer, especially Black Ops 2, and it's certainly not my IP)

    But let's focus on the major complaints from gamers regarding SimCity: small city sizes, forced multiplayer, micro-transactions, inability to save/load on HDD, and Day One DLC. At least one of these isn't even true, and all seem quite clearly to me as design choices made by the developer, Maxis. Let's get two of the easy complaints out of the way; privatizing a game is as simple as checking a box, and I have yet to find ANY micro-transaction opportunity (I don't even see what purpose they'd serve beyond catering to the laziest of players), and even if they were everywhere, they're little more than a purchasable cheat, having no effect on gameplay for those who choose to ignore them. Day One DLC can be controversial, but really? This "DLC" is a tourist attractions package of sorts that offers real-world wonders and buildings such as the Eiffel Tower. Unless you want to recreate Paris, there is absolutely nothing you're missing out on. SimCity was always a creative game where you built cities from your imagination.

    The inablitiy to save onto a private hard disk is kind of dumb but necessary to the whole idea of a pseudo-MMO city simulator. Your cities breathe and produce and work with (or against) other players and their cities. That can't happen if players can simply load a past save when something doesn't go their way. I personally like this feature and don't mind that my saves are located in a "cloud" instead of a physical disk (although the option for both would certainly be preferable). The lack of a save/load feature, however, is a direct result of the more fundamental design choice regarding online play, one that I find very implausible was forced upon Maxis by EA. Many of the game's design choices in general stem from the questionable decision to make SimCity an "online game," like Diablo III or even Guild Wars, which is decision made by Maxis. And if you insist that EA forced Maxis to make SimCity online only from the reboot's inception, then I find it very hard to believe Maxis couldn't get the as big a game as SimCity published under another company that didn't choose to force online play, if they were against the idea that is.

    The final complaint and also my personal gripe is indeed the city size. They're simply too small. The ability to connect multiple cities, using them in tandem to create a mega city, does help mend this but there should be an option to extend city boundaries, or at least a game mode where the limit is removed. A recent interview with a lead game designer from Maxis states that they intend to increase the size limits "eventually."

    Now, EA has been receiving the blame for this design choice since the beta, when it's quite clear to me Maxis should be receiving the brunt of it. I don't quite understand why anyone would even sneer in EA's direction on this one; am I to assume their unabashed greed somehow accounts for them not allowing Maxis to increase the city limits? I don't see how it earns them a profit; in fact it's done the opposite.

    In the end, EA screwed up big time with the servers, but they've made evident and serious attempts to rectify their mistake (at least I feel that way). Meanwhile, Maxis has gotten out seeming guilt-less, when it seems they're liable for most of the complaints. True, the DRM needs to go, not only from EA but industry-wide (I'm looking at you Blizzard).

    I'm judging the game for what it is in it's current playable state, a solid 7. Given time for updates and player mods, I'm sure this game will be incredible and the city limits will hopefully be expanded sooner rather than later.
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  44. Mar 8, 2013
    5
    -3 for Server downtime fiasco during release. Even if their division isn't big on multiplayer, this is unforgivable. They should have known better. I can forgive DRM and online only, but not if it doesn't work. This is worse than an alpha game in this state.
    -2 for Map Size which is ridiculously small. You can almost 'finish' a 'city' in one play session
    +1 for over fun while you're
    -3 for Server downtime fiasco during release. Even if their division isn't big on multiplayer, this is unforgivable. They should have known better. I can forgive DRM and online only, but not if it doesn't work. This is worse than an alpha game in this state.
    -2 for Map Size which is ridiculously small. You can almost 'finish' a 'city' in one play session
    +1 for over fun while you're still developing your 'town'
    -1 for blurry graphics and poor terrain textures unless you zoom in enough.
    +1 for the fun disasters
    -1 for lack of any terrain adjustment options. A little, limited ones would have gone a long way.
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  45. Mar 7, 2013
    5
    After attempting to connect to Simcity for over an hour today I feel I can comfortably say that the server connection screen is not crash hot. I've seen worse, but I've also seen sexier.
    As for the game I am sure it will be a great deal of fun once I am able to play it.
    But as the old proverb goes, "don't steal from your own rice bowl". Some food for thought in these trying times.
  46. Mar 5, 2013
    5
    My gf bought it, but wasn't at home the whole day so I had the pleasure to try it out so here are my impressions:

    1. Pricing: It looks like a typical EA cash grab. The game isn't feature complete (subways?) so expect a lot of expensive but low value DLCs coming our way. I wouldn't buy it until they release a discounted "Gold" version including most of the upcoming extras. 2.
    My gf bought it, but wasn't at home the whole day so I had the pleasure to try it out so here are my impressions:

    1. Pricing: It looks like a typical EA cash grab. The game isn't feature complete (subways?) so expect a lot of expensive but low value DLCs coming our way. I wouldn't buy it until they release a discounted "Gold" version including most of the upcoming extras. 2. Always-On-DRM: It took ages until I was able to log in. This is just unacceptable and shows the flaws of this kind of DRM. Also keep in mind that EA will shutdown the servers once the game doesn't make enough profit, or when a newer version gets released. 3. Look and Feel: It looks really nice and watching the little sims doing their thing is amazing. It really feels like a living and breathing city.
    4. The building part: The maps are just too small. Takes you around 1-2h to fill up the entire square and then you can either refine the city or move on to another one so don't expect to spend days or even weeks on a single city. If you have several cities in a region then they will work together but it is just not the same.

    Overall some interesting new ideas, a nice look and feel but a lack in its core city-building mechanic.
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  47. Mar 7, 2013
    5
    The game itself is fun. You have a limited space... really limited space compared to previous SimCities, but it's actually pretty challenging. Besides, what city was ever self sufficient? Multicity play is great even with playing with friends, but joining a public server might get you griefed. Such examples as your neighboring city constantly streaming criminals down your path or cuttingThe game itself is fun. You have a limited space... really limited space compared to previous SimCities, but it's actually pretty challenging. Besides, what city was ever self sufficient? Multicity play is great even with playing with friends, but joining a public server might get you griefed. Such examples as your neighboring city constantly streaming criminals down your path or cutting off your bought power. All in all, Maxis' reboot of SimCity is pretty decent.

    Except one thing. Electronic Arts. Their publisher dropped the ball on this game. As usual. The Online DRM has led to problems such as cities not saving, THIRTY MINUTE SERVER QUEUES, and even cities being rolled back. That's enough to dock five points off. We can't even play the game in the meantime. Thanks to EA. Again. I think they just took back the most hated gaming publisher award from Activision.
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  48. Mar 17, 2013
    5
    I rather like the game, but after a few hours of working I have not been able to play anymore, it simply will not start up and I'v tried EVERYTHING by now. Sadly enough I live in a place where PC games can't be refunded so I'm screwed once again. I'm guessing its the draconian DRM locking me out for no reason. I'm giving it a 5 because I feel sorry for the artists working on this game. I'mI rather like the game, but after a few hours of working I have not been able to play anymore, it simply will not start up and I'v tried EVERYTHING by now. Sadly enough I live in a place where PC games can't be refunded so I'm screwed once again. I'm guessing its the draconian DRM locking me out for no reason. I'm giving it a 5 because I feel sorry for the artists working on this game. I'm guessing the coders where playing Plants VS Zombies and everyone seemed to be fine with this as the PR made up wonderful stories of a game that people wanted but won't exists. Expand
  49. Mar 14, 2013
    5
    The game has one major problem: everything works and is broken at the same time. The bugs and gameplay-problems I have seen are unbelievable: from a locked time (5:40 PM) to complete broken traffic and money-systems. A realistic simulation game, failed.
  50. Jun 1, 2013
    7
    The score needs to be reset... This is kinda total I don't like EA but still this game is good people judged it by the starter not the actual game! people are idiots... this game should have a 8-10!
  51. May 3, 2013
    5
    It is shocking to see such a good series become terrible within 2 hours of playing it. Seriously, EA forces you to use internet in this game, despite great internet, it repeatedly says 'NO INTERNET' and then after at least a few seconds it crashes. The only good things were the graphics and the rioting but it still doesn't develop realistic characteristics
  52. Mar 17, 2013
    6
    The DRM problems are as good as gone, and if you look past the DRM it's a mediocre game that's playable but not perfect. There are still alot of annoying bugs. The traffic for example which is pretty bad where cars take the shortest way rather than the best way causing traffic jams. I really miss the save function, larger areas and offline gameplay, and these are the main reason I can'tThe DRM problems are as good as gone, and if you look past the DRM it's a mediocre game that's playable but not perfect. There are still alot of annoying bugs. The traffic for example which is pretty bad where cars take the shortest way rather than the best way causing traffic jams. I really miss the save function, larger areas and offline gameplay, and these are the main reason I can't give the game more than a 6/10. I can get along with "Always online", but being able to save and larger areas are what makes SimCity great. If EA release a patch in the future and fix these issues I will change my score to 9/10. SimCity is simply not SimCity without these functions. I want to be able to build up a city, save it and wreck it with disasters, but EA says you, I will deside what's fun for you. IF YOU READ THIS EA, FIX THE GAME!!!!!! Expand
  53. Mar 23, 2013
    7
    The game was a nightmare to access at launch, but they've since resolved most of the issues by adding more servers and regular updates. There are still some problems that need addressing including contradictory information in game and instances where the server is not syncing with the cities, so you end up having to roll back to a previous state essentially losing all your recent progress.The game was a nightmare to access at launch, but they've since resolved most of the issues by adding more servers and regular updates. There are still some problems that need addressing including contradictory information in game and instances where the server is not syncing with the cities, so you end up having to roll back to a previous state essentially losing all your recent progress. But apart from that its a really good game that is incredibly fun to play. It would be nice to have an offline mode but I have found the multilayer aspect extremely rewarding as I share my region with a couple of my buddies. It's great building different types of cities and either sabotaging your citizens lives or building lots of parks and keeping them happy. Of course its seriously entertaining when you get a zombie outbreak and you can watch them annihilate your population. One real problem with the game play itself is how small the cities are. It's great building multiple cities that work together, but It can be frustrating running out of space especially when nearly all of your buildings are already high density. Its a shame considering how you could make enormous cities in Simcity 4. This is something that should be amended because it really does put a limit on how long you can play the game for. It gets to a point that all you can do is leave your old city and start a new one. Expand
  54. Mar 24, 2013
    6
    Bought the game last week after patch #6 was released, so I wasn't exposed to the bugs people are talking about. Day 1 network issues are always expected with multiplayer games, but actual gameplay issues can't be ignored.

    This game is fun and addicting. It exercises your brain's creativity, problem solving, and critical thinking muscles. Lacks some of Sim City 4's functionality and
    Bought the game last week after patch #6 was released, so I wasn't exposed to the bugs people are talking about. Day 1 network issues are always expected with multiplayer games, but actual gameplay issues can't be ignored.

    This game is fun and addicting. It exercises your brain's creativity, problem solving, and critical thinking muscles. Lacks some of Sim City 4's functionality and content (subways and city ordinances in particular) but trades it for nice graphics and multiplayer gameplay. The multiplayer is amazing, trading resources and services is actually meaningful. Makes the game worth it. The programming for traffic still needs a lot of work but is really only a problem in large, badly planned tourist cities. The current DLCs are worth $2 each, not $30. Lowered score for typical EA DRM/greed and beta status on game release from 8 to 6.
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  55. Nov 19, 2013
    5
    Simcity is the best bad game ever. When you first get into it, the happy go lucky nature of it coupled with its bubbly and user friendly UI and graphics will have you smiling ear to ear. As you start to "complete" your first city or two the flaws really come to surface and they really take away a lot of the fun.

    It's lost the charm of the Simcity series but you can still find a good few
    Simcity is the best bad game ever. When you first get into it, the happy go lucky nature of it coupled with its bubbly and user friendly UI and graphics will have you smiling ear to ear. As you start to "complete" your first city or two the flaws really come to surface and they really take away a lot of the fun.

    It's lost the charm of the Simcity series but you can still find a good few hours of entertainment here. Hopefully the next installation will get rid of the "dumbing down" and back into actual city building like Simcity 4.
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  56. Mar 19, 2013
    7
    Simcity 5 is an intriguing game and has a lot of potential such as specialization and the complex gameplay. It isn't a bad game, it just had a really bad launch and EA is trying to fix their servers (heck they're willing to give out a free title with your purchase of Simcity). It's the steep learning curve makes it really difficult to start out and inability to change the settings andSimcity 5 is an intriguing game and has a lot of potential such as specialization and the complex gameplay. It isn't a bad game, it just had a really bad launch and EA is trying to fix their servers (heck they're willing to give out a free title with your purchase of Simcity). It's the steep learning curve makes it really difficult to start out and inability to change the settings and rules of the map is ridiculous. The tutorials don't help much and the in-game tips barely give me useful information. I couldn't even start my own city by myself because the amount of money is given to you at the beginning is too little (playing at normal) and the fact that I have to specialize on one thing and cooperate with the other city is even harder. Since you have to upgrade your town hall to city hall which needs a lot of residents then add a department of transportation to ship or gain workers and a trade depot to trade resources WITH ONLY $50,000 which I find ridiculous! It forces you to play with others or claim other lands which shouldn't make me do that and the land size is so small that I can barely call this game simCITY... hey I'm not talking about a metropolis here but the amount of space you get is a one block in the map. The more I played this game the lower my score got... and I'm not judging this game on its servers which I never do. It had great potential and I'm pretty sure it must have been awesome on paper! But I think this game falls short and it does not impress me very well. Bummer... I really wanted to immerse myself in this game but i can't unless I build multiple cities by myself or have to constantly rely on other cities. It's not a bad game but it is disappointing to anyone who is a SimCity fan, it just missing a lot things and the basics. Expand
  57. Aug 1, 2013
    5
    After a while since the official game launch, I thought to review the game and I don't really know where to start...

    The game has some design flaws that make it really hard to enjoy once you finally accept the fact that you no longer control a city but need to take care of a bunch of them in order to reach the upper levels of development or cooperate with friends or random people.
    After a while since the official game launch, I thought to review the game and I don't really know where to start...

    The game has some design flaws that make it really hard to enjoy once you finally accept the fact that you no longer control a city but need to take care of a bunch of them in order to reach the upper levels of development or cooperate with friends or random people. Still, the difficulty level is so low (with limited options in terms of finance or policies that were present in past SImCity games), that people looking for a challenge should steer away from this product as the problems you may get come from faulty game mechanics, not the level of proficiency needed to design and maintain a city. There are still major problems with connectivity after so many months and it's more than just a nuisance when you can't even play singleplayer because servers are full... Plus, you can loose a city you built! Regions just disappear from the servers or they are there but you won't be able to access them getting an error message frustrating at best.

    Given the franchise history, the developer of the game and the publisher, this should have been at least a 8/10 game. At the moment, after a countless number of patches focused on resolving issues with people being able to play at all, not addressing real issues like malfunctioning game design (horrible transportation aspect for instance and constant problems with that no matter what you try to do with it), this game is a 5/10 for me and that's only because I still hope that major problems will be resolved and that this game will be playable.

    If you're new to the genre, go play something else. Veterans you have been warned.
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  58. Mar 7, 2013
    6
    This is a good game but don't buy it in its current state. If and when i can connect I have enjoyed it. Problems I have encountered include non functioning menus, inability to connect, inability to use normal functions such as PLAY. Bugs such as a recycling plant that does not function and an inability to see the area map or start a new town. the list of problems is numerous and untilThis is a good game but don't buy it in its current state. If and when i can connect I have enjoyed it. Problems I have encountered include non functioning menus, inability to connect, inability to use normal functions such as PLAY. Bugs such as a recycling plant that does not function and an inability to see the area map or start a new town. the list of problems is numerous and until its fixed don't buy it. Once it is fixed i would give it a solid 8.5 Cheers. Expand
  59. Mar 8, 2013
    7
    Got this game, can't play it, and EA is stripping features as we speak to try and make their always on DRM work. EA really shouldn't have released a game people have waited ten years for like this. I've grown annoyed with EA the past year or so; this may very well be the last game I ever purchase from them.
  60. Sep 4, 2014
    5
    It's a very beautiful game, but the simulation is lacking depth and the size of cities is just to small. I can only recommend it to people who want to play it as casual game.
  61. Mar 5, 2013
    5
    Ignoring the DRM the game is at this point still not worth buying. While for the most part this is a good upgrade of the sim city series the one thing that really hampers it is the map size.
    While in theory the addition of curved roads that allow you more freedom in how you design your city should be awesome the reality is that because the maps are so tiny any creativity will be severely
    Ignoring the DRM the game is at this point still not worth buying. While for the most part this is a good upgrade of the sim city series the one thing that really hampers it is the map size.
    While in theory the addition of curved roads that allow you more freedom in how you design your city should be awesome the reality is that because the maps are so tiny any creativity will be severely punished since it's not as dense as a grid type city. The game is also kind of bad at fitting in buildings to the area available which also punishes being creative as you will get tons of unused space either because you got too much space between roads or too little.
    After playing the game for even an hour you will start feeling very cramped and you will basically be left with the option to build inwards, that is tearing down and reconstructing existing plots. For me a bare minimum before I would concider actually giving money for this game would be four times the size but I would really prefer nine or more.
    Of course seeing as this is EA they will milk their customers for everything they got. Expect to see building themes, larger map sizes and everything else that this game should have had at release for sale soon.
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  62. Mar 5, 2013
    5
    Though I did play the BETA for 1hr, I liked what I was able to create, the game itself was very pleasing to the eyes and the features/functions were nice... BUT the reason I gave it a lower score of 5 is because I cannot play the game I bought. This is like D3 all over again and I was hoping that a large company like EA would see the folly that Blizzard had, I was wrong.

    So I will only
    Though I did play the BETA for 1hr, I liked what I was able to create, the game itself was very pleasing to the eyes and the features/functions were nice... BUT the reason I gave it a lower score of 5 is because I cannot play the game I bought. This is like D3 all over again and I was hoping that a large company like EA would see the folly that Blizzard had, I was wrong.

    So I will only five this a 5 review and nothing more. I think I may have regrets.
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  63. Mar 5, 2013
    5
    I'll start off by saying its a good game, however the longevity has been completely spoiled by the map size and insistence on 'Multiplayer'. Maxis and EA have forgotten some of the key aspects of what made the SimCity franchise so great such as the aspect of individual immersion. When I play SimCity I don't want to talk or interact with anyone, the door to my room is closed and unlessI'll start off by saying its a good game, however the longevity has been completely spoiled by the map size and insistence on 'Multiplayer'. Maxis and EA have forgotten some of the key aspects of what made the SimCity franchise so great such as the aspect of individual immersion. When I play SimCity I don't want to talk or interact with anyone, the door to my room is closed and unless something important comes up all I want to do is make my city look totally awesome. The people who play SimCity tend to range from kids to people not too far off my grandfathers age and quite honestly I don't think these two demographics particularly want or need to interact with each other. Out of all the games that exist that EA could have chosen to force an 'Always On DRM' I don't think you could have picked a worse game than SimCity. Focusing further on the demographic for a SimCity game, it would appear that EA and Maxis now just assume everybody owns a highspeed internet connection and a relatively powerful desktop computer. One of the dev's I believe had been quotes as saying they wanted to make a game that 'Could run on your dads pc'. Well unless your dad likes to keep up to date with new processors, graphics cards and RAM I think this game will struggle with your every day family PC. As for having an internet connection, I'm sure the developers of a game called 'SimCity' must have come across a thing called a 'Village' or even a 'Small Town' because believe it or not some people who live in such places struggle to have an internet connection that will perform over 24 hours, let alone at a high speed. Moving on to gameplay however, yes, it is an entertaining game. Starting a new city is fun and you can easily get hooked for a few hours trying to manage your city and keep it both proftiable and expansive whilst maintaining your sim's happiness. Being able to choose different paths for your city is fun, going down the root of a Casino town, University town or Industrial town is a lot of fun and the process of achieving your goals is relatively smooth and cathartic. Then after two hours or so, you've filled the map and you have to start all over again on a new plot. How am I expected to grow any emotional attachment to my cities If I can't spend hours upon hours building it up and overcoming obstacles to gain a real sense of achievement? How can I build a city to look unique and have areas such as poor districts for my labour workers, rich districts for my city slickers and the suburbs along long winding roads for the middle classes if I am forced to create a generic high density city grid structure across the entire area? That is not how cities look like! EA may decide to fix these problems with DLC, however quite honestly if I were to buy any DLC from EA it would feel like supplying semtex to the IRA. Everyone knows that EA are quite shameless in their ability to charge people money for DLC that could have quite easily already been in the game, or to charge people money for the right to cheat. Or to charge people money for items within the game, which destroys any form of difficulty curve.

    This puts many people in a worrying position. As someone who likes many of the games and franchises under EA, for example FIFA, Mass Effect, Dead Space etc. If I refused to buy any game release by EA on moral grounds then I would be missing out on quite a lot. However, everytime I purchase an EA game, their disgusting money grabbing antics continue to ruin the market. What I can say though is don't buy SimCity, unless you have the money to burn and don't mind playing something you will get bored of in just a few weeks.
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  64. Mar 7, 2013
    7
    If you bought the game already please head my advice! In origin use the Call Me help option, when an agent calls you, simply ask for a refund. I managed to get a refund very simply even though they say they won't give you one for digital downloads form origin. They didn't ask questions, don't vent, don't complain, just simply state that you would like a refund. I only gave this a 7 soIf you bought the game already please head my advice! In origin use the Call Me help option, when an agent calls you, simply ask for a refund. I managed to get a refund very simply even though they say they won't give you one for digital downloads form origin. They didn't ask questions, don't vent, don't complain, just simply state that you would like a refund. I only gave this a 7 so that the icon would turn green and more people would notice my message. Expand
  65. Apr 17, 2013
    5
    I loved Simcity 4 and i was expecting all in 4 more with better graphics in new SC.That's not what i get at all.First of all forget getting the huge sizes in 4, and forget that you are actually building a city.This is Sim Town but i can live with this for now.All those patches server issues, wtf? Is this an MMO or a Simulation game?Ok i get it you want to make sure nobody plays it as aI loved Simcity 4 and i was expecting all in 4 more with better graphics in new SC.That's not what i get at all.First of all forget getting the huge sizes in 4, and forget that you are actually building a city.This is Sim Town but i can live with this for now.All those patches server issues, wtf? Is this an MMO or a Simulation game?Ok i get it you want to make sure nobody plays it as a non-original copy.You want your money.But why in the hell i cannot select whatever server i want and continue my fckn game?I open a space with my friends than that server becomes non-playable.Great lets start again...Secondly, game is clearly not finished at all.It is still a beta game.I don't know how cities this game "forced" me to destroy just because it cannot merge my actions to servers.When that happens game just tells you to remove the city or go back and when you say go back it goes too back.The server is pointless cause it cannot save your game, it is just a DRM! I've stopped playing SC cause i am sick of loosing all my data and this game completely destroyed my ambition for a Simcity game.Yes it has graphs and music etc. but it is not finished, still a beta game.Finally i don't know why you can't get an item when your friends send you at the same time.It tooks for ages and you forgot that you send/get anything. Expand
  66. Mar 5, 2013
    7
    Ok so lets begin by me saying that I find this game extremely fun. The problem with it is not the game itself, but EA being a total dickbag.

    EA is very stupid. DRM on this game hurts the players so much more than pirating. When I first hear people talking about this game and the DRM problems. When I heard that the DRM was stupid, I thought back to Steam where I buy most of my games. On
    Ok so lets begin by me saying that I find this game extremely fun. The problem with it is not the game itself, but EA being a total dickbag.

    EA is very stupid. DRM on this game hurts the players so much more than pirating. When I first hear people talking about this game and the DRM problems. When I heard that the DRM was stupid, I thought back to Steam where I buy most of my games. On Steam you need to be logged in... and that is no problem because the servers are plentiful. This is why I was somewhat blind-sided by SimCity. I did not have to wait the first time playing. And the experience was great. But after about 2 hours, the server began to clog up. Now I understand some hiccups on launch day but it is sad when you cannot play because the server shuts down on you and kicks you off. Now to be honest. DRM only hurts the people who buy the game. I could probably go on ISOhunt or Piratebay right now and find a copy of the game that is working fine, but I like supporting the game devs.. MESSAGE TO ALL GAME CORPORATIONS!!!! DRM DOES NOT SOLVE ANYTHING!!!

    Now to sum up the game itself. I only played about 2 and a half hours, but what I did play was pretty great. I love the way cities can now have more organic themes with the new options like curvy roads and such. The game is fairly easy to grasp from the beginning and the controls are smooth. The only problem I had with the game itself is the maps feel a little small, meaning that your cities will become hard to control with so little space.

    My scoring: 10
    -0.5 for the small maps
    -0.5 for removing subways
    -2 for the DRM that ruined the experience
    =7/10

    Final notes- This game could have been an 8 or 9 but the DRM caused the servers to crash... disallowing me to play the game.

    also, you guys should stop giving this game a 0 for DRM... honestly that is ridiculous. I know DRM is bad and some may not be able to play the game but in my opinion, you should wait a day and play the game instead of giving it a zero. It is not the game that is terrible, it is EA and Origin that are ruining it.
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  67. Mar 5, 2013
    5
    The game is great. It's fun, it's addictive, there's a lot of stuff to do.

    However, DRM warrants a -5 to the score.

    Maybe in the future EA will learn. DRM Bad.
  68. Mar 5, 2013
    5
    Alright gang, let's get the obligatory complaining out of the way:

    1. Always online DRM 2. Only 2 US servers (5 total) 3. 0 customer service response or presence (255+ minute wait time to speak to an online rep, suddenly removed phone and email support access) The combination of these things has resulted in a horrible release for EA. Can I say I'm surprised: no, not really.
    Alright gang, let's get the obligatory complaining out of the way:

    1. Always online DRM
    2. Only 2 US servers (5 total)
    3. 0 customer service response or presence (255+ minute wait time to speak to an online rep, suddenly removed phone and email support access)

    The combination of these things has resulted in a horrible release for EA. Can I say I'm surprised: no, not really. We, as consumers have allowed this behavior, and even excuse it with: It's release day, just wait... Every game has these problems at start... No one can expect the server load... and various other excuse that gets tossed up on a forum complaining about the game. The fact is NOT every game has this problem, because not every game requires online access, not every game requires you to link up with a limited server farm, and not every game is released with almost zero customer service... sigh, now that's out of the way, my review of what (little) I've gotten to play:

    The visuals of the game are wonderful. The city grows very organically, and is pleasing to watch. The detail used to express and track the individual Sims in your city as they go about their daily lives is a great feat and adds so much to the depth of simulation. Musical effects are fitting for the scene and don't draw attention to themselves, while adding just enough ambiance to fill out the effect.

    For those that have played previous SimCity games before, you will find some issues though. First and foremost to me is the limited size you have to build your city in. Due to the "specialization" that you are "encouraged" to use for each city, you are limited to what appears to be about 2 square kilometers for each city. These are not very large spaces, especially compared to some of the huge blocks of space you could use in SimCity 4. Secondly, you will find that things have been streamlined. This is not always a bad thing. Everything runs through streets (power, water, sewage), so you can layout utilities and transport all in one go, however this also feels like "training wheels" to experienced SimCity players. The snap-to guides are handy, but lack any sense of sizing for future development. How big of a zone do I need to have a sky scraper in a few years? I don't know, I guess I'll just put these roads wherever.

    Region interconnectivity is an interesting, but less than stellar additon. The ability to work with friends and assist them to start off by providing Goods or Services is nice, but really rather meaningless if you aren't specializing your city.

    Graphic glitches do exist, but aren't game-breaking (many times my buildings simply dissapear or roads become transparent). The biggest issues are server issues. Any time I have attempted to play I have had to sit and wait for atleast 30 minutes before being able to join a server (yes, I'm sitting for the fifth time today as I write this). This wouldn't be too bad expect for frequent crashes and glitches on cities becoming no responsive that require restarting the game, and sitting the server que... again.

    Another frustraion comes from the division of the servers themselves. The most common response we (people seeking support from EA) have gotten is: "Just join a server that isn't full". That's all fine and good, except the city I just spent three hours on only exists on one server. When you go to a new server, you have to restart with the tutorial (something that you can't skip and is bugged out on some servers), and start all over. Also, you only have access to 10 regions at any one time. You can delete a region to free up space, but this is bugged and currently not releasing the save slot on some servers. The ability to have a private region is nice for those of us that really don't want someone creating a bunch of pollution in our areas, but makes the always online DRM rather oppressive.

    All told, the few hours of play time I have gotten have been enjoyable. It's nice to have a pretty SimCity to poke around with, and I look forward to experimenting with the city specialization and regional superprojects, however, I have spent as much time waiting for tech support and sitting in server lines as I have played in the last 24 hours since release, and that is unacceptable to me.

    Is this a great sequel to SimCity 4... sadly, no. Is it a good game, yes I'd say it is. It is fun, a great time sink, and something that has been lacking in recent games, but as always Buyer Beware when it comes to EA and any other distributors that restricts your access to the game you purchased. My other major concern is future content being distributed as purchased DLC, server instability, or the fact that at any time EA could decide to shut down the SimCity servers and your $60 game is suddenly gone.

    Use your personal scales to decide if you want to play SimCity badly enough to support such bad business practices. If you do, the game itself isn't bad.
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  69. Mar 6, 2013
    6
    This game has many good parts to it, as well as some frustrating parts. I was amount the group of people who couldn't actually download the game until hours after it was released. So that put me in a bad mood at the start. Then there is the whole cloud and always online issue, being online didn't seem too much of a problem for me, but not know when it saves is annoying. A number of timesThis game has many good parts to it, as well as some frustrating parts. I was amount the group of people who couldn't actually download the game until hours after it was released. So that put me in a bad mood at the start. Then there is the whole cloud and always online issue, being online didn't seem too much of a problem for me, but not know when it saves is annoying. A number of times it has crashed, and taken me to the desktop, so I log back in and the city has gone. But the good things are the sims, amazing seeing every person and every car, and you can follow them all the way to work. It like they are actual people, and traffic is real because too many cars. Public transport does seem very used by sims, put in busses and the car more than half.
    They have put more focus onto having to get the buildings to upgrade, which give more of a challenge. And upgrading buildings is great, and means you spend less time waiting to save up to buy something. Bad things: 1. the map size feels so small, and there is not enough space to match the demands. For me sim city was always about rapid expansion.
    2. When you play with other people, there are loads of plots of land someone has claimed and then not built anything in. And other cities are really important in this version, you have to share sims and resources. And people don't really work together, they just make a tiny city the same as everyone else on the map. Plus everyone wants to get the nice flat area's first, leaving just the cliffs or island levels.
    3. There feels like there is so much missing content. One way streets, highways, subways, etc.
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  70. Mar 6, 2013
    5
    Overall, its not that great. Main points: The bad:
    - The DRM is lame, yes. Its not a deal breaker. After server availability issues a couple hours after launch, I haven't had any problems connecting and playing.
    - The city size is laughable. 2 square kilometers per "city", with the number of "cities" determined by the region you pick to play in. Basically, they designed the game to
    Overall, its not that great. Main points: The bad:
    - The DRM is lame, yes. Its not a deal breaker. After server availability issues a couple hours after launch, I haven't had any problems connecting and playing.
    - The city size is laughable. 2 square kilometers per "city", with the number of "cities" determined by the region you pick to play in. Basically, they designed the game to force you to specialize each "city" for a role to support another "city" in your region. No option to just make/play in one large area anymore. Oh, and you may as well section off a huge portion of your already tiny play area to expand your town hall...
    - Loading/switching between the tiny cities on the region view seems to take forever. If you're going to force me to micro-manage resource/utility sharing between "cities", you could at least make it run smoothly. The good:
    - Nice graphics.
    - The changes made to streamline building are nice. I realize there are people out there that like to build every last water pipe and power line, but I thought including all of that built-in to the roads was a good idea. The city specializations are interesting and fun to tinker with.
    - Allowing friends and/or other random people build in your region has potential.

    Overall its pretty "meh". Its more "SimTown" inside of a "SimRegion" than it is "SimCity".
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  71. Mar 6, 2013
    5
    I like the small maps, the game play mechanic is amazing. Each city is an interesting puzzle and there is no solution as the global market prices for stuff are ever changing. IT's cool having to rebuild who sections of your city. I wish I had 10% more space, I just quiet solve the puzzle, but it's fun. The dam servers however, are crap. I would wait for about a month until they tripleI like the small maps, the game play mechanic is amazing. Each city is an interesting puzzle and there is no solution as the global market prices for stuff are ever changing. IT's cool having to rebuild who sections of your city. I wish I had 10% more space, I just quiet solve the puzzle, but it's fun. The dam servers however, are crap. I would wait for about a month until they triple their server capacity. It also sucks that regions don't transfer between servers. Expand
  72. Mar 6, 2013
    6
    After a couple of days with the new SimCity game, my feelings are most certainly mixed. On the one hand, SimCity is an incredibly deep and engrossing simulation you could lose hours in. On the other hand the game is a flawed with bugs and backed by unreliable serves to maintain the "always online" requirement. There are also unnecessary limitations that appear to set the stage for DLCAfter a couple of days with the new SimCity game, my feelings are most certainly mixed. On the one hand, SimCity is an incredibly deep and engrossing simulation you could lose hours in. On the other hand the game is a flawed with bugs and backed by unreliable serves to maintain the "always online" requirement. There are also unnecessary limitations that appear to set the stage for DLC to be purchased in the in-game store down the road. Lets look at game play first, for the most part the game's engine is stable, I experienced no crashes due to the software itself. SimCity is a much more colorful and vibrant than it's predecessors, resembling the SIMs more than anything else. The depth and detail of the game engine is incredible when you consider everything that goes on in a city at once, all being tracked by the software. You can even select an individual SIM and follow them all around the town as they go from school, to work etc. Building your city has never been easier with a multiple road types including curved roads. And your buildings can be customized in new ways by adding modular additions to hospitals, city hall, and many others. I did however notice some hiccups in the game engine that need to be addressed by the developers; mainly erratic and strange behavior by certain SIMs on the roadways. Delivery trucks and buses would sometimes randomly stall out or just simply drive around aimlessly. Usually a restart would correct this problem, but these errors slowed my city's development to a craw. I also ran into irritating problems placing roads; the game prohibiting me from placing a road where I know it should be able to go. The New SimCity also uses much smaller map sizes for each city. I didn't mind this as much as some people, because once you fill out one map you can move on to the next-door map in the region. Since the cities in the region can share resources, jobs, etc I decided to dedicate each map as a "segment' of a larger city. Now my whole region is one giant city, with one map being the residential area, one map being industrial, and so on. The developers stated the smaller map size was due to limitations of people's computers to run the game with bigger maps. I call BS on that one, checking resources, my 3-year-old PC can run this game on max settings, utilizing less that 70% of the system resources to do it. I expect to see EA cramming DLC large maps down our throats at a later date. Most of my issues with the SimCity are a result of the "Always-online" DRM built into the game. This is not about, whether DRM is "right" or not, or even fair. The issue is the DRM was done very poorly and negatively affects the game-play to a point where it actually hinders the player's ability to enjoy the game they paid 60 bucks for. I was disconnected 5 times form EA's overwhelmed servers, two of those 5 times I had to wait longer than 20 minutes to log back in. Considering I was playing a SINGLE PLAYER game, and I'd paid 60 bucks for it, I didn't expect to have to wait in line to play the game. That's like being told by Ford that you can only drive your new car when/where THEY want you to. If the roads are open, they should be free, and I should be able to drive where I want. The reality is Game companies will continue to do this only if the consumer continues to open their wallets. That being said it's tough to punish SimCity for it's publisher's shady tactics, the game is very fun. But DRM IS PART OF THE GAME, it IS a FEATURE. If a game had a terrible installation program that didn't work on many computers, reviewers would most certainly account this into their review score. DRM must also be considered in the review scores of this game because it is part of the game, just like every other feature whether it be a building or a menu. The bottom line is if you love SimCity, you'll love this game, DRM or not. The DRM does limit the game (and that's the real reason they made smaller maps) and it does make the game downright unplayable at times. This is because when you buy SimCity, you're not just buying the game software, but your buying bandwidth and space on EA's servers, and quite frankly EA hasn't been up to the task so far. Expand
  73. Mar 6, 2013
    5
    This game is simpler than ever! Great UI and much easier to get off the ground running than previous versions. The always online aspect of this game is horrible at this point. For the digital copy I had to download, install which only took around an hour. Then the headache came and the game had to download more; four hours later the game was finally ready to play. When I say ready to playThis game is simpler than ever! Great UI and much easier to get off the ground running than previous versions. The always online aspect of this game is horrible at this point. For the digital copy I had to download, install which only took around an hour. Then the headache came and the game had to download more; four hours later the game was finally ready to play. When I say ready to play I mean ready to open, not actually play. Game has crashed several times on me already, the tutorial doesn't run, and now the servers are down so I can't even play a private game. EA needs a shakeup and maybe we can get one game to have proper server support at launch. Expand
  74. Mar 6, 2013
    5
    I have played, or at least tried to play this game. The tiny amount of time I could get on without crashing was fun and a real sim game with only the city size being any sort of major game play complaint. However I looking at the scores started wondering whether all of the people who gave it a 10 had well, even played the games, especially with many containing simple factual errors. SO II have played, or at least tried to play this game. The tiny amount of time I could get on without crashing was fun and a real sim game with only the city size being any sort of major game play complaint. However I looking at the scores started wondering whether all of the people who gave it a 10 had well, even played the games, especially with many containing simple factual errors. SO I have quickly done some excel work and I think when you take a look at this low user score, as low as it is, it should be lower. Of The current positive scores only 30% wrote a review as compared to the 58% of the negative ratings being reviews. Interesting isn't it that there were son many anonymous positives. Now if we look at the current 60 positive reviews, of the people giving these ratings the average of ratings given by each individual reviewer was 1.75, compared to the positives where the average number of rating per rater was (among the most recent 100) Was 4.33. Now why do you think this could be, I took a closer look and Of these 60 negative reviews 44 of them, 73%, of the raters had given exactly one review and one rating that is only for this one game. And of the remaining 16 people 9 of them had given only 2 reviews and 2 ratings. Leaving only 7 of the 60 raters with more than 2 rating and 2 reviews. People always say that the company will tell employees to rate their games highly or get people to do that for them, this is a little over the top. I just thought that if you are planning on buying this game, you should realize that only 12% of the reviews and probably a lower percent of the ratings were given by any sort of actual thoughtful human. This disgusts me. Expand
  75. Mar 24, 2013
    5
    At first, I gave it a 1 because it was unplayable. Then, I gave it an 8 once they gave me an extra free game and I was able to play for a day. Now, i can't play a single city for more than a day or two because of the recycling bug. This game is basically in the alpha or early beta stage of development. I doubt they will ever actually improve it enough to be an actual release worthyAt first, I gave it a 1 because it was unplayable. Then, I gave it an 8 once they gave me an extra free game and I was able to play for a day. Now, i can't play a single city for more than a day or two because of the recycling bug. This game is basically in the alpha or early beta stage of development. I doubt they will ever actually improve it enough to be an actual release worthy game. EA really really botched this game. It's botched so badly, it's impressive. Expand
  76. Mar 6, 2013
    5
    The game is great... if you can ever get to play. Mandatory server access is really stupid for those who want to play alone and really just screws this game over.
  77. Mar 6, 2013
    7
    The game itself is actually pretty great. The server issues, while frustrating, aren't too bothersome if you have more patience than a two year old child. I'm sure everything will be smoothed out within a week or two. The unable to save for a lot of users (including myself) is the most annoying 'error' I've encountered so far. If you're thinking of buying the game, maybe give it a fewThe game itself is actually pretty great. The server issues, while frustrating, aren't too bothersome if you have more patience than a two year old child. I'm sure everything will be smoothed out within a week or two. The unable to save for a lot of users (including myself) is the most annoying 'error' I've encountered so far. If you're thinking of buying the game, maybe give it a few weeks until EA/Origin and fix connection/server problems. Expand
  78. Mar 6, 2013
    6
    It really breaks my heart to rate this game so low, because it really is an incredible game with immense depth that provides a much needed breath of fresh air to the genre If you manage to log in.

    That's right, the hotly contested decision of SimCity being an online game (needs to be connected to servers in order to play) ended up being a total disaster as so many people predicted.
    It really breaks my heart to rate this game so low, because it really is an incredible game with immense depth that provides a much needed breath of fresh air to the genre If you manage to log in.

    That's right, the hotly contested decision of SimCity being an online game (needs to be connected to servers in order to play) ended up being a total disaster as so many people predicted. Forget the problems of not being to download the game on Origin when it launched, the big problem now is that the servers are way overtaxed; so much so that I've been trying on and off every 10 minutes for the past 6 hours to log in with no luck. This fatal flaw is the only reason I have not rated this game at least a 9/10.

    The gameplay is a little different in that your city borders are smaller and you need to specialize your city and work with other cities in the region to run efficiently. Regions range from 2 city regions up to 16, and you can either decide to play it solo by claiming all the cities in a region for yourself or with others by allowing others to join the region and create their own cities. I admit, however, that it is rather difficult managing more that 2 or 3 cities in a region and although possible, this is not how Maxis intended for you to play the game. It's also noteworthy that Maxis has stated that they will increase the city sizes "eventually" as this is one of the more common complaints among play testers and consumers.

    I won't give you a huge breakdown on how the gameplay works check out any professional review site and you'll get that. I will tell you that the game is crazy addictive and incredibly fun. Just wait until Maxis EA Origin work out the server issues (as they have promised to do) before you buy it.
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  79. Mar 15, 2013
    6
    People go on and on about the online-only, but that is only a temporary issue. The biggest problem with Simcity that's been discovered since its launch is that the AI the game uses for the citizens is absolutely abysmal. Citizens don't really live anywhere or have jobs. They just appear out of houses each day and roam around looking for jobs. If they cant find any, the housing losesPeople go on and on about the online-only, but that is only a temporary issue. The biggest problem with Simcity that's been discovered since its launch is that the AI the game uses for the citizens is absolutely abysmal. Citizens don't really live anywhere or have jobs. They just appear out of houses each day and roam around looking for jobs. If they cant find any, the housing loses happiness. It doesn't matter if all your jobs are connected via roads. The citizens will simply march to the nearest jobs and keep going door to door. What this means is that your important mining industry on the other side of town will keep closing due to worker shortages, while some citizens will still complain they couldn't find a job. The only way for a player to fix this is by meticulous trial and error or by making the city have only one winding snake-like avenue with a good distribution of zones so that it's impossible for citizens to not find the local shopping and industry every day. Somehow the game is still pretty fun for a city-builder, but I hope they fix the idiotic AI. Expand
  80. Mar 7, 2013
    5
    I cannot fathom the reasons for the online-only gameplay forced upon players of this game. After playing for 4 hours; (server issues aside), my city has disappeared. All of it. The server ate it, despite having started a private region in which only I was playing. This is, and should be a single player game; as its predecessors have always been. The game itself is actually very good, onceI cannot fathom the reasons for the online-only gameplay forced upon players of this game. After playing for 4 hours; (server issues aside), my city has disappeared. All of it. The server ate it, despite having started a private region in which only I was playing. This is, and should be a single player game; as its predecessors have always been. The game itself is actually very good, once you are able to log in of course. It's a very enjoyable simulation that could live up to its expectations. The new grid-less approach to organizing your city is simply amazing, as are the new features that the game has to offer. The only significant irk I have despite the ridiculous online connectivity requirement is that they should have named it Simtown, as you cannot actually create a city; the size constraints are simply too strict. Why can't I choose to build cities 4 or even 16 times the size of the football field that is provided?

    In short: It's a very good game; that has been destroyed by online connectivity requirements. Admittedly, the situation regarding the overflowing servers should be rectified, but as it stands it is unplayable. A game costing as much as this shouldn't suffer from these kind of launch issues; not after the debacle that was Diablo 3's launch.
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  81. Mar 7, 2013
    7
    The Sim itself is amazing.
    I am not a fan of the DRM, though I understand where they are coming from.

    My major dislike is the size of the "towns" I used to love building big sprawling metropolises. I can understand that why the size is small due to the level at which they are simming.
  82. Mar 7, 2013
    5
    Well, here it is. Although, I'm not that upset that I cannot play the game at the moment (and likely for a few more days).

    What ticks me off the most is what has ticked me off since I found out about it: the transformation of this http://www.wuphonsreach.org/Games/SimCity4/Negishi/Negishi-East.jpg into this http://i.imgur.com/Q74s5.jpg But I'll get to that. Graphically, the
    Well, here it is. Although, I'm not that upset that I cannot play the game at the moment (and likely for a few more days).

    What ticks me off the most is what has ticked me off since I found out about it: the transformation of this http://www.wuphonsreach.org/Games/SimCity4/Negishi/Negishi-East.jpg

    into this
    http://i.imgur.com/Q74s5.jpg

    But I'll get to that.

    Graphically, the game is beautiful. While I prefer a more realistic look, the visuals of this SimCity are definitely a turn to a more simplistic and toy box-like world. The effects and movements of all the tiny pieces on the ground are ultimately satisfying and fun to look at.

    In terms of sound, apart from being a siren simulator, the game is not much of an improvement over SimCity 4, but that is fine.

    Now I hear a lot of people saying that this SimCity is much harder than the older ones. This, ladies and gentlemen, is a false flag. I've been able to make nearly 100k population cities in under an hour while maintaining over a 10k profit (that's including simoleons from specializations) to the point where I have nearly millions...and not really all that much to spend it on. In previous SimCity titles, your job never really felt complete. Now, you eventually build yourself up to the point where continuing is pointless and you are forced to move on to another small square. But this is where my biggest complaint lies.

    Ultimately, this SimCity is a simplified version of previous titles. There are no mass complicated regions and each square is its own independent city, although sims will commute to other cities to shop, work, etc. I also feel like I am having cooperation forced down my throat. I understand that they had a multiplayer vision for this game, but I think that vision is in no way true to that of SimCity. Not that SimCity cannot be multiplayer and even cooperative, but I think it should never have been dumbed down to the point of baby's first sim game while not even focusing on what made SimCity so captivating: that it was hard, expansive, and that it offered you huge options. Did you like thermoforming? Well, too bad, because that's gone...or did you like creating your own mass transit highways? Well...yeah, that's gone.

    Personally, I enjoyed being not a mayor of one square, but being a bunch of mayors and even God of the entire region. I could build entire regions by hand using terraforming tools and then start building small, huge, and everything in between cities.

    In terms of the always online feature, I have no qualms. I lived through the Diablo III launch and have come to expect this I suppose. But it is unfortunate that such a launch was, once again, handled so poorly. Not only that, but while Blizzard has probably the best forum service and PR I have seen, EA and Maxis have next to no PR and a poor forum system. Apart of what kept people on DIII is that Blizzard took a proactive stance in communicating to its buyers and still continues to work with players in order to deliver a better product, even after nearly almost a whole year. Ultimately, I believe SimCity has fallen victim to a type of mixing the complicated structure of SimCity with the simple and easy-to-access world of the Sims; to appearing hostile to long-time fans of SimCity; to over simplification; and to a poor launch, which it seems has solidified the opinions of many.

    Will Maxis and EA work together with fans to deliver the best SimCity they can, or will they fall short due to their poor PR or unwillingness to give fans what they want?
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  83. Mar 7, 2013
    6
    I found that Simcity is a good game that was held back by a poor business model and its online features. It feels as if there is a physical wall blocking the game from the customer, which many people are complaining about. There is a severe problem with the DRM, its very restrictive. Personally, I have never had a problem with Always online drm, but one that keeps the player from playingI found that Simcity is a good game that was held back by a poor business model and its online features. It feels as if there is a physical wall blocking the game from the customer, which many people are complaining about. There is a severe problem with the DRM, its very restrictive. Personally, I have never had a problem with Always online drm, but one that keeps the player from playing what they payed for is very much a problem. Its like paying 20$ for a movie and food and not being able to eat your food or watch the movie. What people need to know is that its not a bad game at all. The developer has nothing to do with the main problems. Its EA's poorly layed out buisiness model that is the problem, and thats why I give this game a 6.5, its game mechanics are fine besides some bugs here and there. the real problem is the restrictive and near completely broken servers/DRM. Expand
  84. Mar 9, 2013
    6
    I'm updating my review to reflect some of the patches that Maxis has put into place. The game is really good, but still has some annoying features:
    1. When you lose connectivity with the servers, the game still allows you to play, but timers and quest objectives break.
    2. I had a server crash, and when it came back, all of the gameplay for the day was missing (about 3 hours worth) 3.
    I'm updating my review to reflect some of the patches that Maxis has put into place. The game is really good, but still has some annoying features:
    1. When you lose connectivity with the servers, the game still allows you to play, but timers and quest objectives break.
    2. I had a server crash, and when it came back, all of the gameplay for the day was missing (about 3 hours worth)
    3. Filters are still turned off, which means its really hard to find an existing game with an unclaimed city.
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  85. Mar 9, 2013
    7
    The new SimCity is another victim of the Cloud. Online-only is probably the worst decision Maxis could have made. SimCity is for stormy days when you have no internet connection and you make yourself a hot chocolate and create a fantasy city. Now it's dependent and social. Although in this edition they have taken out the most annoying aspects of the last game (SimCity 4 Deluxe for PC IThe new SimCity is another victim of the Cloud. Online-only is probably the worst decision Maxis could have made. SimCity is for stormy days when you have no internet connection and you make yourself a hot chocolate and create a fantasy city. Now it's dependent and social. Although in this edition they have taken out the most annoying aspects of the last game (SimCity 4 Deluxe for PC I mean, not tablet or handheld games) such as having to draw water pipes, they left out some of the best aspects. One of the greatest joys when playing SimCity used to be making the terrain yourself before you started your city. Now you can't even control the terrain, so there literally IS going to be a PERFECT city that somebody in Korea designs. I'm not cool with that, it takes all the imagination out of it. They also left out the ability to drive around doing missions, move in your own Sims, and (I am saying it again) control the size of your city. I am giving the game a 7 because I am trying to take a step back from my years of experience with the previous games and what they have given me, and just looking at SimCity from an objective angle. It's fun, pretty, and conducive to teamwork, and the possibilities for creating unique and interesting cities are enormous. Expand
  86. Mar 8, 2013
    6
    SimCity is a GREAT game. When it's working! EA hasn't learned over the fail-Diablo III release problems, and me, I wasn't able to play for a ONE day after downloading the game, cause of the servers overloading. EA seems to be working on this problems, and now we can play this game, but several features are off. SimCity, and similar games were always about single-player experience, so weSimCity is a GREAT game. When it's working! EA hasn't learned over the fail-Diablo III release problems, and me, I wasn't able to play for a ONE day after downloading the game, cause of the servers overloading. EA seems to be working on this problems, and now we can play this game, but several features are off. SimCity, and similar games were always about single-player experience, so we should have the possibility to play OFFLINE, but the games' DRM-system requires connection to EA servers at all times Disconnect for 1 second possibility of losing several hours of gameplay.

    Game also suffers from claustrophobic maps. After one-two hour session, you can finish creating one city, without space to create new places to live on your City. You have to create another city to do other things.

    Nevertheless, the Glassbox simulation engine is doing it's best to simulate real city life, and it does it PERFECTLY. When you solve one problem(f.e. Sewage), you must be aware that this could cause another problems, needed to be solved quickly. Personally, I like SimCity, the score is low, because of the fail start, and possible problems in future (servers could be off in ~5-6 years). Gameplay does perfectly the thing called "just one more hour".
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  87. Mar 8, 2013
    7
    First two days of release I spent 3 hours each night failing to login the appropriate servers for my region (NA East 1 and 2). Last night and this morning, I was pleasantly surprised with stable access and unhindered playability. Although certain details of the game have been removed, overall, the sandbox-like atmosphere of past generations is still there. Aside from an initial shock toFirst two days of release I spent 3 hours each night failing to login the appropriate servers for my region (NA East 1 and 2). Last night and this morning, I was pleasantly surprised with stable access and unhindered playability. Although certain details of the game have been removed, overall, the sandbox-like atmosphere of past generations is still there. Aside from an initial shock to just how unstable the Simcity/EA always on DRM can be, I will most likely continue to play this game. I knocked off 2 points for requiring an always on DRM for single player sandboxes, which clearly can and have ruined playability. There is nothing worse than an unintentional rollback of a city hosted on EA servers because of a crash from server side. The fear of a rollback to my work is in my head every second I play this game, but I will admit it wanes as the stability persists from this point forward. Finally, one other point was taken because the map sizes are too small. I would like to see a larger map size and single player always on DRM removed. Since the developers/staff have been working so hard to stabilize servers and bring additional server capacity online, I logically think that future patches will only strengthen this game and fix the concerns I have stated with map size and single player always on DRM. Expand
  88. Mar 8, 2013
    6
    Well despite the glaring server issues, bugs and inability to play offline. This game is actually a lot of fun. I was able to play for several hours last night, however, on one of the European servers. There are some game crippling bugs I will admit. It's a shame that Maxis is under the thumb of EA I honestly believe that, if they were under the banner of any other producer they wouldWell despite the glaring server issues, bugs and inability to play offline. This game is actually a lot of fun. I was able to play for several hours last night, however, on one of the European servers. There are some game crippling bugs I will admit. It's a shame that Maxis is under the thumb of EA I honestly believe that, if they were under the banner of any other producer they would have waited, ran proper beta testing and released the game when it was ready, instead I think big brother EA was pushing them to release a product to meet their budget. It's a shame really, because once your able to play the game it's really a lot of fun! Expand
  89. Mar 9, 2013
    6
    I will skip the drm part. The game is a limited version of sim city 4, cities are small, gameplay is limited. The cooperation and social part is interesting, but soon this new aspect gets boring and what you have is a very limited game. It is not that bad, but afterall games like Tropico 4 and all dlc's feel way more fun and cost 9 dollars not 60.
  90. Mar 8, 2013
    5
    I haven't purchased the game (yet), but I've honestly gotten more entertainment from watching EA getting scorched than I have had in a long time. So I give the game a 5.
  91. Mar 9, 2013
    5
    The Good: A lot of fun. Great strategy playability amongst the regions.
    The Bad: Small city sizes all gameplay online with your game(s) saved in the cloud...
  92. Mar 9, 2013
    5
    When I eventually did get to play in single player mode after 2 days it looks great and has some interesting stuff but within 2 hours I had run out of space. I paid £60+ for this and when I've finished this review I'm going to boot up Cities XL
  93. Mar 9, 2013
    7
    Although the issues logging in are from gone, the game overall is brilliant. Such a shame, if it weren't for poor management SimCity would have scored alot higher.
  94. Mar 10, 2013
    7
    look i see why people are giving it negative reviews but what is the point in playing the game. The point is so that you can see what it is like yeah it may have its flaws but all in all its a good deep simulated city and that is what we wanted at the launch of any pc game the servers will always be at maximum capacity but if you think about it we asked for the game to be launched earlylook i see why people are giving it negative reviews but what is the point in playing the game. The point is so that you can see what it is like yeah it may have its flaws but all in all its a good deep simulated city and that is what we wanted at the launch of any pc game the servers will always be at maximum capacity but if you think about it we asked for the game to be launched early so we brought all of the glitches on ourselves the one thing i do have to say is that the game always skips a frame Expand
  95. Apr 4, 2013
    6
    I were too kind to Simcity in the first place.. Theres still Huge Problems, Like Online RDM.. Seriously? The servers aren't atleast full anymore.. but also.. the Cities feel too "American" i mean of course most of the players are mostly american.. But, i mean.. School buses? Seriously?? But well, Forget that.. But what about the London, French and the german Expansion? Well.. They are someI were too kind to Simcity in the first place.. Theres still Huge Problems, Like Online RDM.. Seriously? The servers aren't atleast full anymore.. but also.. the Cities feel too "American" i mean of course most of the players are mostly american.. But, i mean.. School buses? Seriously?? But well, Forget that.. But what about the London, French and the german Expansion? Well.. They are some waste of money.. i didn't see anything change in the city! It feels like i wasted 100 NOK (norwegian Crowns) for the Packs! Why they do that?

    Well i haven't given up the hope yet, hopefully they might do something to fix alot of the stuff' they have alleredy fixed the servers.. But theres still a chunk of Problems they have to fix:

    1. More realistic Traffic.. i mean.. They only take the shortest way.. Seriously?
    2. Less Limit for the city to Grow.. I mean.. I can't even make wonders in the Normal Mode.. AT ALL..
    3. Why is there only hotels in Casinos? They shud had made Hotels outside of that.. I mean Only Hotels in Casinos? What were they thinking??
    4. I know theres some bugs with people going into wrong houses.. But i don't really mind about that..
    5. Horrible to search for a game with an Empety place.. I mean.. You can't SEARCH?? YOU CAN'T?? They should had fixed that..

    Now, i will try to update this review if theres stuff they fix.. But the game won't probaly go up in ratings so much.. Cos of the fact that the game had a horrible release.. but they have got people more Happier now.. cos before there were 1.6 in user score.. now there is 1.9.. Now that isen't so horrible..
    And there were alot of things that were good at the game.. I mean the game is actuly fun in the beginning.. The Citizens make a nice view.. And you can see them talking.. theres some humor in it too.. But still The Building limit is the WORST monster.. I mean.. With that, you will just rage to the end.. Please Remove some of the limits atleast..
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  96. Mar 14, 2013
    7
    I definitely overall agree that the online-only DRM management for this game is superbly silly. But I really feel for the developers and engineers behind this project that made it come alive. I bet you they have been pouring their soul into this project for years BUT the head producers and directors and managers all made this absurd blueprint on trying to put a fight on piracy when inI definitely overall agree that the online-only DRM management for this game is superbly silly. But I really feel for the developers and engineers behind this project that made it come alive. I bet you they have been pouring their soul into this project for years BUT the head producers and directors and managers all made this absurd blueprint on trying to put a fight on piracy when in fact, I bet you there's less than a 8-13% population out there that REALLY know how to install a cracked game. If I was creating a great game and only 8-13% of them are hacking it because they figured out how to, by all means I would not mind. It's the head of EA that took in the developers of Maxis and corporate-ized them into a DLC and DRM machine. I support the game because of the engineers and the engine.. but I DO NOT respect the politics on how this game was born and how its maintained for audiences. Expand
  97. Mar 18, 2013
    5
    The servers generally seem to work when logging in but even now I still experience issues where the game will freeze and I'm told that the server needs to "roll back" my game to an earlier point in time. A few other points: You aren't technically forced to interact with others. You can set your region to private and then create multiple cities within the region, which seems to be the wayThe servers generally seem to work when logging in but even now I still experience issues where the game will freeze and I'm told that the server needs to "roll back" my game to an earlier point in time. A few other points: You aren't technically forced to interact with others. You can set your region to private and then create multiple cities within the region, which seems to be the way to go. Iodiotic AI ensures that your city will apparently always have traffic problems and that tourists may or might not go to your tourist attractions. Problems with the AI seem to multiply when multiple large cities are in the same region. This game should still be in beta. Nevertheless it still looks great and is a lot of fun, when it works. I've played it a lott so I couldn't in good faith give it too low of a score. If it worked more smoothly it would deserve an 8. If plot sizes were bigger then it would be a 9. If you didn't always have to be online, in addition, it would be a 10. Expand
  98. Mar 15, 2013
    7
    This review contains spoilers, click expand to view. The best new thing in Sim City is: you can help your friends with means. And also the new buildings makes the game more beautiful than the other "Sim Cities".
    The worst thing in it is: you really needs to connect to the server to play, and now there are many "network disconnects".
    Expand
  99. Mar 15, 2013
    7
    Crazy reviews on here, so many 0's... Common, chill out!

    I was discussing this with my housemate last night and I think that this game is done so well that it is getting negative reviews! Let me explain... It has a brilliant UI, everything is simple to understand and it is so accurate that we almost want it to do everything! Cities in real life are so complex and this game really is
    Crazy reviews on here, so many 0's... Common, chill out!

    I was discussing this with my housemate last night and I think that this game is done so well that it is getting negative reviews! Let me explain...

    It has a brilliant UI, everything is simple to understand and it is so accurate that we almost want it to do everything! Cities in real life are so complex and this game really is pretty accurate, its amazing to watch. Because there are no subways, terraforming etc we get angry, why are they not there?! But so much is there!

    Anyway DRM, people chill out who cares honestly, I waited 4 days after release to play and it all works fine except Leaderboards. I will mark down 1 point for DRM. Also because I can't play it offline on the move, I don't want to but I could see some people would want to. Seeing people give this game 0 because of DRM is idiotic.

    I mark down another point for the map sizes, this is my main gripe about the game. I want to 'design' my city but I feel like you can't. You can at first but demand makes you need to create packed in dense cities that all end up looking the same. You have the tools to be able to, like different class ranges but the city is far too small to do that. Plus specialist cities? No, I want option of all in one like LA, which has everything.

    3rd mark down is for little things missing like subway, little bugs, I don't like the big works idea, I just want a full airport 'in' my city, no bridges when you want them etc...

    Can or will all this stuff be fixed with a patch? I think it could be, but will it? Probably not. If the sims is anything to go by, there will be many expansions to this game.

    7/10
    Expand
  100. Mar 15, 2013
    7
    The user scores are pretty ridiculous here. I mean yes the launch was all kinds of messed up, even still it can be hard to actually play the game...but aside from that I believe it's a decent game...until you run out space to build. The city size is a crippling limitation. Don't feed into the BS that it's because of the inter connectivity of the different cities in a region....that couldThe user scores are pretty ridiculous here. I mean yes the launch was all kinds of messed up, even still it can be hard to actually play the game...but aside from that I believe it's a decent game...until you run out space to build. The city size is a crippling limitation. Don't feed into the BS that it's because of the inter connectivity of the different cities in a region....that could easily be scaled up. The largest maps contain 4 regions of 4 city lots. One city should take up not just those lots, but the entire area...the entire map even if the player chooses. I will give it a 7 because aside from those aspects, the game is nice. Cities XL '13 has better graphics...I will probably go back to playing that. Expand
Metascore
64

Mixed or average reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. PC Master (Greece)
    Jun 5, 2013
    65
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
  2. Games Master UK
    May 9, 2013
    68
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
  3. Hyper Magazine
    May 9, 2013
    40
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]