Mar 7, 2013One thing that I don't get by this publisher is how low they treat us customers that bought the game with our hard earn money, and slapped our face with middle finger by introducing always online DRM, micro transition ramshackle servers, etc. and those who pirate the game are likely to be having the most fun. I give you red.
Mar 17, 2013SimCity is finally *playable.* I'm not going to bother with the always-on DRM pros/cons/WTF EAs except to say I don't feel like it helps the game at all. (Most of you probably have your own opinions on this, and I'll bet 99% of you agree with me) So, the game itself... it is a more simplified game than SimCitys past. And when I say simplified, I mean really simplified in almost every way. For a newbie to simulation strategy games, then SimCity may be a decent start for you. The mechanics of the game are easy to learn. The sizes of your cities are tiny. Tiny to the point where if you know what you are doing, you will fill that entire space to maximum capacity within about 6 hours of game time. You can potentially have a city half covered in skyscrapers in that amount of time. That's with Llama speed too (the 2nd fastest game pace, and the fastest available as of writing). So, from there, you either keep growing in... or you make a new city. What does making a new city do? Well, it freezes your other city for starters (your city only progresses when YOU are inside of it), and you basically start a brand new city from complete scratch. Cities in the same region are connected in a sense, regions can share almost any asset possible, ranging from workers, to resources, to wealth. What happens in one city can also make impacts on the rest. Cities in the same region are very intertwined with each other. For example, I have a city in the same region as a friend. My friend is specializing in industry, however, I'm specializing in tourism. Sadly, I'm downwind of him, so all that air pollution he produces is making its way into my region, causing widespread illness. Luckily, hes willing to get those factories upgraded, but there is nothing I can do to force him. Are you seeing the pros and cons of this? On the topic of specializations, while we are mentioning it, they are helpful, but they don't feel significant. What I mean by that is, you could go ahead ignoring all city specializations and be fine. Maxis seemed to emphasize these, but they feel like an afterthought to me unless I am specifically looking for a coal mine or something. So, if you are a long time SimCity fan, this game is going to be a mixed bag. I'm sure many of you will enjoy some of the enhancements, but I'm also certain that that same many of you will loathe a lot more of them. My final score is 4/10. SimCity is a game that has a lot going for it, but the complexity has been diminished severely and relying on the SimCity servers is a pain (I guarantee the servers WILL be the thing you will hate most about SimCity). Otherwise, the game itself plays well when the servers are working.… Expand
Mar 8, 2013Ok, I understand having to have an internet connection to play the game. But if the servers are junk or full and you can't even play the damn game that's just stupid! EA dropped the ball on this one! I don't care who but since I can't even enjoy a single player game. Because the servers are unavailable or down or full. This game is going back and I'll save some money and get Cities XL. I don't care who eats the cash but its not going to be me!… Expand
Mar 12, 2013This review contains spoilers, click expand to view. I pre-ordered and deliberately waited a week before reviewing to give EA a chance to bounce back from their self-inflicted launch debaucle. After that, my rating is still "meh". Though I give credit to their server team for standing up so many servers so quickly and a furrow of my brow to whatever management bean-counter prevented them from doing so prior to the launch. As of writing, Origin says I have 121 hours played, but some of that is just watching my my city burn and playing until 5 am (as that's when you can actually get on the servers)
Some of the positives: When they said they'd be tracking every sim, I feared this would turn out more like the Sims, which was only fun when you mercilessly took away the only pool ladders. However, being able to click on any car travelling on the map and see where it's going, whether it has spending money, and follow it is actually pretty neat.
Region play. It was in Sim City 4 to some extent, but it's cool to have all the cities work together to build great works. And with it, Multiplayer is a great idea. Sometimes I like a little teamwork, or to flood my neighbouring city with murderers and arsonists.
Finite resources. Go ahead put all your eggs into the oil mining business and plop some high tax entitlements like education and fire safety for a better society. What's the worst that could happen? Tip: Diversify and plan for renewable income before the well runs dry
Some of the negatives:
DRM always on requirement. When I'm not sabotaging my neighbors, sometimes I like to play with myself and I want to build my Dystopian region without the condescending glares of my neighbors. But even as I write this a week after launch, I cannot log into Sim City to do so. One tip, if you get logged in, stay logged in. While you're playing you'll see "server disconnected" messages happen all the time, but then they'll reconnect and presumably everything will be peachy. If you disconnect, however, it's much harder to get connected and a region loaded.
Difficulty. It's not. Pretty much any city (except one I'm playing now which it about 50% water) can be turned into a cash cow pretty easily. If your planning right, the only thing that throws you a curve is the occasional disaster. I like the idea of the global market, but as near as I can tell, there are hard lines at the minimum prices for buying and selling that pretty much guarantee you can make a ton of profit buying (then refining, smelting, producing) and reselling. I guess it'd be nice if there were bad investments. The only way to screw that up is misjudging your input or output rate, or bottlenecking your supply line.
City Size. You run out of room fast. Because it's so easy to make money, you end up bulging at the borders in no time and your city become.
Region play. The idea of region play is great. The implementation of region play is still a little off. Nothing is more frustrating than overloading a city with sweet nuke plants and the other cities in the region not recognizing that there is power available to buy. Or when collaborating on a great work, some cities will recognize that all of a specific resource (metal, allow, oil) has been provided, while others do not or only see that half has been provided.
Multiple servers. Spreading out the load was a great idea to increase server availability. The downside is that the regions aren't shared between servers. So, if you've spent countless hours building a perfect replica of Trenton, New Jersey and that server is unavailable, EA supports answer is try a different server (where your region does not exist and you get to start all over). The result of this is a bunch of cities in the public regions that don't look like people are playing them. So it ends up as a Multiplayer environment where you're the only one on.
Summary: After 10 years, they fell on their face at the starting line, but were able to get an Ok game out. They've hinted at some changes (bigger cities is the last one I heard), but I suspect a lot of these enhancements will cost you real-world Simoleans.… Expand
Mar 6, 2013The maps are unbelievably small and that scale takes away from any real experience in creativity you could have. I've created about 5 "cities" in the same region, and have had others join my region and fill about 3. I've basically seen every feature in about 6-8 hours. If you don't zone a formulaic grid of high density streets around a central avenue, you won't get anywhere near 100k population. The size of the cities is an absolute joke considering many aspects that provided depth in sc4 have been removed. Yes, I can zoom in and watch my sims, but what part of watching them is considered "gameplay". I guess it's no big deal that I've explored the same space 5 times and plopped almost every item in the first day of playtime. Avoid buying this, it's nowhere near the quality of game you'd expect. It needs a serious patch right now to address the scale. A "major sports arena" or other large park or landmark will take up so much space(a few "blocks"), that you won't want to place many at all, because it will knock out about 5-10%(not exaggerating, maps are that small) of your housing!… Expand
Mar 6, 2013Ah sim city, we meet again. I have lost so many days/weeks/months of my life to your series. From the original all the way to now. I find that I have a childish giddyness inside me as I login to the game. It seems that the serves are full, well I guess I can wait, if I could give Diablo 3 the patience that its launch needed, then I most certainly can give sim city as much patience. I just hope it's not as much of a let down. Front of the queue at last, I whiled away the wait time with my plans for the grand city of "Our Land", and so begin my first steps back in the land of sim city. While playing I must say that I did enjoy the game. It was beautiful and deep (obligatory that's what she said comment!) My city was beginning to take shape, no longer a village but a town! Then I got dropped:-( You see, I live in an area where I can only get a pretty poor internet connection. 3MB, and it isn't the most reliable either. There are the random drop offs and what not. Now, none of this is EA's fault, however when I reconnected I was back in the queue.... again..... and so I waited..... and unfortunately due to a phonecall I missed my window to get back into the game so I was placed into the queue again.
Now I admit, I should have been prepared for the always on, but due to my current experience's with their queue and their DRM I have found myself unable to play the single player game I wanted to play. This has left a bitter taste in my mouth and has seriously got me contemplating a pirated copy: I don't pirate "arrrrrr" as I have a job, so I purchase all my games. But this experience made me feel that pirating could be the way to go. Which is a shame, as there is a shining jewel of a game beneath this stool water that is the always on DRM.… Expand
Mar 7, 2013Not really much good to say about a game that doesn't even work 75% of the time.
I loved the previous instalments of the series so had high hopes for this one, but sadly no cigar. Why the hell did they make this traditional single player game with a on-line requirement, that is not only a authentication server connection but an actual game server connection where the server capacity is clearly not enough to feed the demand, my first ever attempt to play was on the 7th EU launch day, and first try entry got in and the game told me i had timed out and told me to log back in. 2nd try the same server was suddenly full with a 19min queue, even though it shows green and not full in the list.
3rd attempt to play resulted in yet another time out due to the 15minute queue hurray!
When I finally got to play the game it crashed in 20 min or so and back to the god damn queue.
So my first thought on this new Sim City is a big WTF?!? where you smoking Maxis?
Shame that so many critics based there review solely on the EA press version they got to play without the thousands of real players crammed on to the few servers. Would love to see the reviews if 90% of them would spend 30min or more in a queue to play for the review, and then have the game crash on them in 20min 3 hours repeatedly.
I can already hear the lawyers over the pond getting ready to process the class-action lawsuit that this embarrassing excuse of a game will likely produce in true Americana style. Maybe we EU citizen should also put our class-action lawsuit powers in to good use here … Expand
Mar 8, 2013This review is based on the current state of the game (minus connection issues). This game has online only DRM which was justified by making a single player game multiplayer by having regions share resources. However, this feature currently doesn't work and EA has admitted as much. You cannot share workers, resources, or money. City Hall upgrades do not sync with the region and carry over into other towns. As usual for an EA game it is infested with all kinds of other bugs. IE water is supposed to refill when it rains: Not working. Emergency vehicles will sit in long traffic lines even when there's an open road near by. You will also see fire fighters drive around in circles on the roads rather than go to fires. Fire Marshalls Wellness vans will randomly target buildings rather than prioritize high fire/gem prone areas. Not worth buying for a few months until they 1) Fix connection issues and add servers. 2) Patch all the broken features and revamp traffic AI.… Expand
Mar 10, 2013This game was fun at first but the limited city size and laughable multiplayer take the fun away about two days after you start playing. At first I loved it but then after playing about 12 cities it got old really fast. The multiplayer is stupid sure if you're connected to another city via a highway its fun you can send police, fire, trucks, amberlamps and sell or buy services from another city that is connected with a highway. The problem is only about 4 of the 16 cities are connected via highway in a region so whats the point. Sure those cities are connected but what about all the others they don't benefit from anything you do in the other cities. It even says your departments connected to your City hall are supposedly region wide but they aren't so if you start a city that's not connected with a highway you are basically starting from scratch on a tiny patch of land that's often full of hills and valleys and water that you can even build on and there is no terraforming only what your road does to the land when you lay it down except it just terraforms around the road still leaving the land around it completely incapable of supporting structures.Notice how i said nothing of the DRM or Server issues that also plague this game. If you do buy this game make sure you buy it at a place that will take your return cause its not worth staying.… Expand
Mar 8, 2013Welcome to: Simcity Children addition My specs: E6600 Processor, GFX: 660TI, 12 gigs ram, highspeed internet Price: 59$, Very steep considering what you get, more on this later (3 on 10) Installation: I picked up the digital version, it took about 15 minutes to download and about 40 minutes for the first patch. I would have MUCH preffered it on STEAM though, Original is very finicky (6 on 10)
Booting up: The game took a while to start, and after several attempts I was finally able to join a server.
(1 on 10)
Adding friends: At the time of this writing this feature does not properly work, many many errors and adding a friend is very painful to do. You can forget about playing with a friend at this point. we tried for about 2 hours, many reboots and even more errors. We gave up and decided to play "solo" until they fix it
(1 on 10)
Creating your game: My first issue was getting to the game world, there were constant errors and I had to do multiple restarts just to get to the region view of my game world. (1 on 10)
Map: Maps are VERY small, you cant modify the terrain in any meaningful way. (4 on 10)
Graphics: They work, they arent mind blowing but arent ugly either. (8 on 10)
Gameplay: Difficulty: VERY EASY on my first play through of about 2 hours (after skipping the tutorial) I was able to get 7,000$ per hour with no real effort or specialization. A nice little town with schools, fire halls, police stations, everything my citizens needed, taxes 10%. So I sat there thinking "Well now what??" (3 on 10)
Layout: The UI is very intuitive, everything is well layed out, the layers sub section needs work as there's many icons and it's difficult to see which is which. (7 on 10) Building: I really like the new road system, very intuitive and works great, I like the way zoning snaps to the road and builds appropriately however I would also like a more advanced zoning option, one where you can customize exactly what size of zone you want, I like how government buildings are all modable however there is not NEARLY enough base building options for the 59$ price point. I know they plan on adding a whole bunch of DLC in the way of buildings and maps but for this price you get just the very basic buildings. Sad to see because its very obviously a money grab. (5 on 10)
Always online: I HATE this feature, I personally don't have an issue with it but my dad would love to play and he simply can't because he lives in the boons and has no reliable internet access. Please include an offline mode! (1 on 10)
Conclusion: Positives: The game looks decent, the overlays are nice, dynamic roads, sim immersion, traffic simulation, modable buildings.
Negatives: Difficulty is very easy, Very few base building options, always online, impossible multiplayer with friends, small maps, gameplay is too simple (no power lines or pipes at all), no complex tax system, all graphs are gone.
If I was to rename this game I would call it: SimCity Children Addition
My Rating: 3.6… Expand
Mar 13, 2013I'm not here to rage about DRM. Yeah it sucks, but what can you do? At this point, the servers are a little unreliable but I have played 106 hours and haven't had any major issues in about 3 days now. Most of these reviews bash the DRM and always online blah blah blah, but it's not just that. The AI is beyond horrible. You start getting up to 80k population (which is tiny) and things go from bad to worse quickly. Sims stack up and fill the streets needlessly, buses from other regions all flood into the city back to back at the same time, your freight trucks (the backbone of profit) get stuck in this traffic and your city begins to burn to the ground. The traffic and AI is not just challenging, as I first thought it was, it's just broken. It completely ruins your sense of success in building a thriving city. Sure, you can get around it with exploits and bugs like only zoning residential with some parks, or dirt access roads for trade express lanes, but it just sucks that you can't just build a big badass city and have things work right the way they should. The game is fun for a while, or if you aren't really hardcore about it, but I can't recommend it to any of my friends that have previously played the franchise. It's bad news, pick it up in the bargain bin in 6 months. Maybe they will have fixed a couple things by then.… Expand
Mar 6, 2013when you buy a game you probably expect to be able to play it. EA's servers are constantly down so playing this game when you want to is not something you can expect. You'll be playing when EA wants you to and a few years down the road when they stop paying for servers, you won't be able to play at all. This happens to MMOs when they cease to be profitable. This should never happen to a single-player game like SimCity.… Expand
Mar 5, 2013Here we go again. Another game that is simply worse than its predecessor.
1) You must always have an active internet connection
2) You must use EA's origin service
3) Terraforming is officially out
4) Maximum sized maps are only the size of a SimCity 4 medium map, and to put the icen on the cake, you can no longer build outside your city area (the region is off limits!), so in other words you are limited to building a small city/town (no more sprawling metropolises like Sim City 4).
5) You cannot control regional mass transit anymore, and are restricted by pre-defined road connections.
6) Modding is out, at least for the time being. Personally I don't see how Maxis can include mod support in an MMO game anyway, because mods would upset the game balance, and game balance is usually essential in an MMO game DLC's would make an attractive profit earning alternative to communty mods
7) If you get some troll set up a city next to your city, and he decides to create lots of pollution or crime, your city will ofcourse pay the consequences
8) The game is very expensive, and i'm sure there will be many more DLCs to come to "fix" the game, and ofcourse earn EA an extra bit of profit from us consumers.
9) Your saved game will be located on an EA server. If EA decide to shut down the servers due to lack of profit, say goodbye to your cities! EA have a history of doing this with other games, and Maxis have blatantly ignored all questions regarding this matter.
10) No direct control of zoning, this is now controlled by the type of road used
11) No more farms or agricultural zones
Simply put, don't bother with this game, pick SimCity 4 up instead, you'll be better of that way.… Expand
Mar 7, 2013I dont like but i could even overlook all the issues with DRM, even accept that the game could be "constantly" paid by microtransactions, and the lack of real single, offline playing. But for me, what really kills this game from the beginning is the lack of a real map size. The current city plot size is just a joke. And its not only about simulation restrictions; EA/Maxis choose the poorest idea to keep performance at bay, by limiting physical size. Even if i wish to build a city with a lot of aesthetics, like avenues, curved roads, bridges, and so, i could not, because the space is so small. I cant even have farmland. That certainly wouldn't press performance, a lot of space with farms, but thay choose the size way, and i fear the reason was purely to charge for bigger plots. They could perfectly managed the "performance issues" with sims limit on city, blocking immigration, or even restrict the city to a certain number of buildings, but they choose to limit the size of the map, what is really dull. Plus, there is zero terraform options, so the game is essentially a simulator, constricted by what EA wishes, and we basically administrate some kind of pet cities that are limited by a magical barrier. Tunnels? Bridges? Anyone? No, basically the maps are just simple squares. Hell, if at least i could have some realistic tiny plots of land, shaped by some "natural limits" it wouldn't feel so empty. I have other minor complaints, like low graphic quality, and over cartunesque style, but i could even cope with that. But the city limitation is a real deal breaker for me.
If you see people with reviews at 10 or 9, telling you "its fun and this is all that matters" are the same people that probably will find Farmville or any facebook game "fun and addictive". It will hit high for casual gamers. Anyone who really played some serious sim like previous sims will not have the same kind of opinion.… Expand
Mar 5, 2013Between city size, no save/load functions, necessity to be always-online, I'm not sure I would buy this game at full price as it exists right now. The gameplay is enjoyable and the visuals are nice, but it feels incredibly limiting. This game has a lot of promise but sadly the product as delivered just feels clumsy. Hopefully EA takes criticism to heart and actually attempts to learn from missteps instead of just handwaving all concerns.… Expand
Mar 31, 2013Origin and EA's DRM scheme is horrible. That aside, the game itself doesn't deliver on its promise. Total city size is *very* small. Traffic is badly bugged (police patrols, buses, and garbage trucks all move in a giant cluster rather than dispersed throughout your city). Simulation depth just isn't there after you build a high school, elementary schools no longer needed; after you build a university no other type of school required, period. Transportation options limited: no highway over/under-passes and no subways. And because it's multi-player mayors in neighboring towns can grief the entire region by building a high-crime, high-pollution town and there is nothing you can do about it. Watch as your budget dives into the red because you are forced to build tons of police services to manage the criminals coming in from the other town. If you want to build huge cities go with CitiesXL or SimCity 4. If you like depth of simulation go with Tropico 4. This product just doesn't deliver on either level, imho.… Expand
Mar 6, 2013I had to sign up to reply to some of these positive reviews. Someone said they recommend buying a $60 game first and than to get the 10 year old game. Why not start with the better 10 year old game since you can play it when where you want. Sim City 4 you can save your own game you can build an actual city. Sim City 4 is not a little square confined by white dotted lines. Sim City (5) has fun gameplay until you fill up the map in a couple hours. This by far is the most jarring thing to me. 10 years later and the maps get smaller and confined by dotted lines. I hope they fix this without charging more money for DLC that should be standard in a AAA release. DLC is fine if its not removed from the original game to sell later… Expand
Mar 6, 2013Sim City is beautiful and the interface is perfect (really good job on it guys). But what happened to the real Sim City This game is really frustrating for 2 major points and 1 other reason:
- The size of map is ridiculous (we can fill a map in 2 hours max). No possibilities of creation for a gigantic city.
- The game is easy. Even if I add a lot of taxes to my population, it's still easy to keep your city safe.
The last point concerns your DRM it's fully on-line and this is annoying. If Origin doesn't work, you can't play. Why did you do the same mistake as Diablo 3 ?
My fear concerns the future: if Maxims adds a lot of paid DRM for special building bigger maps, that would be the glory of shame. I hope I am wrong but for now, as a Sim City fan, I am disappointed.… Expand
Mar 6, 2013This game is plagued with problems. First, the obvious: The server overload proves correct all the folks who have been screaming about the always needing to be connected to the servers. I wasn't worried about DRM and no local saves originally, assuming people were just being anti-EA alarmists and that the game would work fine for me, but I was wrong. While it's broken, I can't even play a single player game which is all I want to do in Simcity anyway. That's stupid. I've also had the game crash a dozen times and lost progress. Also, EA is simply telling folks to use a different server if one is busy. A)They're all busy. B)The city you've put hours into doesn't transfer from one server to another, so you have to start all over if you use a different server. I also thought people were overstating how tiny the maps are, but again I was wrong. The map size is severely limiting. I've managed to make large cities, but they all just feel cramped and generic as you have to use every inch of space to get an even decent population. Do you really need skyscrapers to reach 60K citizens? What if I want to build my real-life home city? I can't. Also, I understand the idea of specialization and not needing to build a large amount of industrial or residential in every city, but I find myself constantly having to bulldoze hospitals and police stations (which I had to pay money for) just to make room to put new roads that allow greater density. (also, why can't I simply pave over a dirt road with a high density road? They're the same size). Lack of subways, lack of farms, lack of map size, lack of customization all feel like an eventual cash grab. There's going to be so much DLC for this game it should be free to play. Even the day one DLC is $10 just to make a few of your buildings look German and give you one special landmark. Save yourself some money and buy the eventual "game of the year" edition which will include more. By then the servers should be fixed... if they haven't shut them off by then rendering the game unplayable. I'm really disappointed overall. I've played Simcity from the beginning. While I think the game engine is incredibly impressive, the graphics and music are good and there are moments of brilliance when the game works well, the whole thing is brought down by attempts to maximize money gouging at every possible turn. It just seems like a good game ruined by a cynical cash-grab. Feel free to wreck new games EA, but why destroy a beloved game that's been sitting on the shelves untouched for ten years?… Expand
Mar 7, 2013From what I got to play after about an hour of trying to get it running. By Following a number of different solutions posted online it looked.good and played well that was until it lost it's connection to the server and that was it. Might come back in a month or two but this yet another example of a complete lack of care for the community. Online DRM doesn't stop piracy it's just makes your company look stupid and annoys the people that actually want to pay and play.… Expand
Mar 7, 2013The game itself is actually fantastic, and the small map size does not bother me at all. It gives the city a nice intimate feeling that adds a lot of emotional depth to the game. I imagine the smaller city size was an absolutely deliberate (and wise) design decision, and not due to tech constraints. That said, the anti piracy always online aspect treats the user like a criminal after they bought the game fair and square. This is not something any customer should stand for, especially with such a high price tag. This game simply cannot be recommended until this is fixed, as it is often completely unplayable due to server problems. The game is great, but I'll agree with the majority here and say EA probably ruined it.… Expand
Mar 7, 2013I'll start by saying that it is a fun game except for the 20 or so problems that I have PERSONALLY experienced. We'll start with server troubles: My friend and I were trying to play with each other. P1: I couldn't get on any server on my continent so I had to switch, and when she switched she couldn't find me. P2: We went to a different server which forced us to do the tutorial again, but on this server the tutorial was broken and wouldn't progress at all. P3: On this server and on others the 'find friends' UI element was just missing entirely. After about an hour and a half, we finally found eachother on a european server and started playing together. There is more but I want to get to the in game stuff too.
In game troubles: P4: Crashes, occasional crashes, or cities that load forever until you reset the game. P5: Cities that you claim once, but if you go to region view and try to get back the 'wrong' way tries to make you claim them again. P6: Absolutely terrible concurrency. I gifted 50k simoleons to a neighbor but it didn't show up for 2 hours (but immediately came out of my account). P7: Confusing or broken sharing of power, water, etc. I have a city producing an extra 200MW of power and another starts buying power, but it says it is buying 13MW of available 40MW, and still has a deficit of another 20MW. Why not just get more power??? P8: Firetrucks and buses that are REALLY stupid: If there are multiple fires, all buses go to one fire and let every other place burn. Almost all buses go to one stop, then the next bus stop, etc. I had a line of about 15 buses once. P9: Cities failing to 'process' meaning you can choose to destroy and restart or let the server try to 'process' it to possibly fix it for... at least 12 hours, maybe more, maybe forever? P10: Firetrucks sometimes don't even leave the fire station when there are fires. No explanation... P11: Recyclying centers that just stop recycling. There is recyclable material, storage space to do it, but it just doesn't do any work. P12: I have a surplus of water, but multiple buildings have no water??? P13: Again, concurrency between cities: Some cities that have just appeared don't even show up on the region view, for maybe an hour or more. I want to play with my friends in real time, not waiting for updates like this.
Anyway, I could go on, but I'm on lunch break so I should wrap this up, but it seems like it COULD be a fun game. I haven't had any trouble with my own network, which I was actually expecting, I only have mild reservations against always-on DRM. But this thing is broken. Avoid it for at least a month I would say.
The problem is I really want to enjoy it, and I do have fun between the times that I get really frustrated that this thing is released in this terrible state.… Expand
Mar 7, 2013I was able to play for a few hours yesterday, and what I can say is that the visual aspect of the game and the interface are very well done. It's simple and efficient, you don't need much explainations to know what's going on thanks to the very well designed UI. As for the graphical design itself, the buildings and vehicles look very toyish, I personnaly didn't mind but that didn't feel real.
In terms of gameplay, well it's really like the other sim cities. I don't understand the "reboot" of SimCity since not much has changed in terms of gameplay, except it became much, much more simple. Indeed, while you may have some negative cash income for a few minutes when you're building stuff, you'll get back on your feet in no time thanks to loans and no-cost RCI zones. Pop houses, raise taxes, people keep coming anyway. Wonderful. This makes the game very sandbox-style, but not for long. Indeed, cities size are very small and you won't spend more than 5 hours to fill completely a city, and another 5-10 hours to upgrade it to its full extent.
The worst part, though, is how the game is designed to be played: you'll need a permanent connection to internet if you want to play. Yes, SimCity intends to behave like a MMO... for a solo experience (well, you can play with other people too, but you'll still build your own city in the end regardless of what's being built in your neighboors cities). And what a shame this is. As of today, the game is not playable because of servers issues since several hours.
This raises the question of what will happen, in five years (or less), when EA decides to close the servers. After 10 years of sc4, I sometimes find myself reinstalling the game and play it a little. Obviously this won't be doable with SimCity if the servers are shut down, the game just won't be accessible.
Add all of those troubles to the fact that you could already buy DLC before the game was launched, and you got the gist of it.… Expand
Mar 7, 2013Ignoring the DRM/online only requirement/servers are crap issue for a minute I still have mixed feelings. The lack of a save/load feature is painful because you can't experiment with your city layout once you put down your roads, if you made them slightly too widely or narrowly spaced, you can't plop the buildings you want. And since the addons to the different upgradable buildings (a nice feature in itself) can only be placed in certain locations, you may need to bulldoze and rebuild the base building a few times to find the right location but you can't just reload a save to do so. The map size is also way too small. Sure you can specialize and design multiple cities in a region, but I play SimCity because I like creating and designing massive urban sprawl it's too simple to do it in bite sized chunks. And then the region map looks strange with tightly packed squares of development separated by empty wide open spaces. If they want to leave regions intact, so be it, but make them directly adjacent to each other so the empty space is gone its an eyesore otherwise. Now to go back to the server issue pure incompetence. They should have known by the amount of the preorders what the expected server volume needs to be. Once the game rolls out in other countries, the volume is only going to go up, and they haven't even solved the problem for existing customer. Not only is this a PR disaster by itself but EA's overall marketing strategy of micropurchasing depends on satisfied customers. Customers aren't going to be willing to be nickeled and dimed for add-ons if they feel cheated by the initial product. Irritated fanbois with short attention spans are one thing. SimCity has a lot of long term fans who are now well into adulthood and have been playing the series for decades (such as myself) cynical marketing and poor technical execution. This game is taxing everyone's patience and customers deserve much better. ***One final comment from someone who knows PR: thanking customers for their patience when they are actually not patient, and have valid and justifiable reasons for their frustration is the opposite of soothing it causes more frustration by making the speaker sound condescending and arrogant. Just apologize and tell us what you're doing to fix the problems stop thanking us for our waning 'patience'.… Expand
Mar 7, 2013In line with predictions from the general gaming community, the launch of the new SimCity reboot has been shaky, at best. For the couple of hours I managed to play, thus far, the game seemed fun. The visuals were gorgeous, especially some of the architecture of the shops and residences. The ability to specialize in trading or tourism etc. is an interesting feature which gives a city much needed income, especially due to the small map sizes. The biggest issue with the game is the online only DRM that the community complained about before release, predicting the failure of servers on launch (and into the future). All these predictions have come true. On launch day I managed a couple hours of play. Since then, the servers have been down or so full that I cannot connect. After years of MMO launches, it's mind boggling that a company would not over-prepare for the launch of a game that requires their servers to operate. As a consumer, it's insulting to pay money for a product only to be told that we cannot use it. As of right now, I'd like a refund. Unfortunately, EA support also has queues of multiple hours due to the inadequacy of their preparation for this release. The game may be worth its price in a couple weeks, once these teething issues are sorted out. For now, avoid it. Do not waste your time or money on this product.… Expand
Mar 7, 2013The best summation of the anticipated SimCity is this: It has potential but its problems far outweigh its majesty.
The SimCity franchise has taken some of its former elements and brought them into a more modernized environment. I was ecstatic to see that the cities influencing the demands of its surrounding neighbors stuck around. Unlike the previous installments the player is given the opportunity to build roads that turn and work around the terrain as opposed to being pre-selected arraignments. While the terraform option had been removed the new layouts make it so that the challenge of working with the terrain offered is a more balanced challenge. Other benefits include not having to re-zone, and power lines, the staple that could make the ideal city a pile of garbage because there was not enough space to place power lines have been eliminated. While this simplifies construction it is one simplification that most would see as beneficial as opposed to detrimental.
Unfortunately these few positives are the cushion for the detrimental amount of bugs, glitches, and server errors that come along with the game as is. As an individual I am adamant in stating that I am not a fan of 'Origin'. To me I feel that it is the equivalent of Zune to Steam. So learning that I needed to install Origin to play this game was a disappointment but one that I could handle. As with any game that requires the use of proxy installer (Rockstar Social Club) it is a means to ensure that the product can not easily be hacked and illegally downloaded. This leads to problems in that it forces the consumer to have an active internet connection at all times in order to play. The reason I consider this a problem is that it forces the consumer to agree to two conditions. The first being that the game is designed and strongly encourages multi-player to get the full benefit of the game. The second is that if, for any reason, there is a problem with the developer's servers, the game can not be played. The game has been released for two days and this solitary problem is what has led to this title to lose virtually all credibility and anticipation that it built up prior to its release. At certain points one could find themselves stuck on the loader loading screen waiting while it searches for updates. Other times it freezes while it tries to authenticate with the server. Occasionally a message will pop up saying that the server is unavailable and to choose another one. Unfortunately that message will sometimes appear when all servers are down yet the availability says that they are all open. If/when one can get past the loader itself and access the game then a new nightmare begins when the consumer tries to create or join a game. Even though the game loaded and they are in the game the server may be down in which case you can neither create nor join a game. Because all of this is running through Origin half the time the status that Origin and the game itself conflicts with each other. Want to switch to another server since the current one is not working? That requires shutting down the game and going back to the loader where it begins again. Even when playing a region if the server disconnects any progress made from then on out is lost unless a connection is re-established. The last major problem is that, when trying to locate any information regarding server downtime or attempt to find any resolution there is difficulty as to where to go. I have attempted to go to EA to find that a message explaining the current issue is not there. I have gone to the official facebook page to find thousands of people demanding a refund. Twitter seems to give the updates but they are so sparse and vague that the only thing the player can hope for is that the problem will be resolved before the day is over. EA says that they are doing everything possible to allow people to play the game but since its debut SimCity has gone from a long anticipated follow up to a long running franchise to one of the biggest failures and a testament to the fact that when companies are more interested in making sure that they can control the rights of their property that bad things typically follow in its wake. EA can make promises but unless they can manage to fix their connectivity issues and address their dwindling fan base promptly and constantly I fear that this game will be one where, for one that promotes a healthy online community, there will not be one when the game is finally ready for a proper release.… Expand
Mar 17, 2013Now after a while, I've played a lot and sadly, the re-occuring bugs, graphical errors, the overall limits of the gameplay has made this game a lot less fun than I initially found it to be. The game gets boring fast. Sadly. I feel I either should have waited until the game had been reviewed and game tested a bit more thoroughly, so I could make a decision of whether to buy or not to buy, because at this point it's money out the window. I had such high hopes for this game. I even thought that if I tried it myself, see for myself, it couldn't be that bad? Unfortunately it was. I don't think this game can be fixed through patches and what not you need an entirely NEW game. EA/Maxis you f*cked up!… Expand
Mar 21, 2013DRM is a reality of the future of social games. Maxis attempted to make this game social and in the end ruined it because of that. This is not a complaint, its a fact. This is a game that is still in beta as far as I'm concerned, yet it was released, possibly by executive order. Someone near the top needs to be fired.
To the people complaining about DRM itself, they (you) are ignorant. For a social game (even if it has single player) DRM promotes the social aspect of the game. That is why it is being required. DRM is not the problem. The problem was that the SimCity's implementation of DRM is horrible.
On to the actual game, the cities are too small, and things like "airports" have become a part of the "region". This alone kills the game for me. Creativity in this game is lower than ever before. Its not fun once you have played it through once to a dense city. I will admit that first run though was really fun, but not deserving of a good score at the cost of $60. This game is worth $10 even if it took 50 million dollars to develop.… Expand
Mar 11, 2013This game starts off looing full of potential but after a few hours its very similar style repetitive game play. Online features look fantastic but I wasn't looking for those features in this game. SimCity for me was always a single player game to be enjoyed once you have a few hours spare in the evening. Its very MMO orientated. Offline play please maxis, hope so very much that the upcoming C&C from EA will be better at launch!… Expand
Mar 14, 2013SimCity is a fine arcade game to play for a little bit I played 15 hours... but that seems a little short for a $60 game! There isn't much to do in this game other than get frustrated at protesters, not having enough money without pissing off your people and making your people leave and having too much to deal with with how little money that you can accumulate for most of the game. I've never played it, but personally Tropico 3 or 4 looks better since it appears to have more political depth, but that's just me.… Expand
Mar 16, 2013Against my better judgement, I finally caved in and purchased SimCity. I was quickly faced with server limitations, and had to settle for a server outside of my continent. After many hours of game play, I can clearly see a true gem in this SimCity entry, but it is very difficult to get past all of the bugs, lag and progress loss that commonly occurs do to this ludicrous always online DRM forced on paying customers.
The City sizes are also disappointing, but the sheer depth of the simulation nearly makes up for it. It would be very much appreciated if larger lots were added to the game's regions, even if they were to come with a higher system requirements warning.
I have had plenty of fun with the game so far, and I have to say the multiplayer feature can be very entertaining, but it should by no means be forced on us. SimCity was always a very single player centric game, and I think that still holds true for the vast majority of fans. If EA/Maxis patches the game to include a TRULY single player mode for those who don't wish to be bothered by the always online requirement, and all the annoyance it can bring, I would gladly give this game a much higher rating and recommend it to friends. Until then, I simply cannot...… Expand
Mar 16, 2013This is my first Metacritic review. I'm giving the game a 4. I feel that's an honest score, and it will still raise the user score. The launch was terrible. Completely terrible. The DRM and the map size are two serious issues for anyone considering this game. The game is buggy and feels unfinished. It was a lot of fun for a few hours, but I have little desire to return to it now. It seems more like a tech demo that they decided to get ready for public release. I expect a lot of DLC and future store items to buy. I guess spending $60 on the base game isn't quite enough. Luckily, I got a $20 credit with my pre-order, but I still wish I had just not purchased the game and saved the $40 for something better. Anyways, a warning to anyone thinking about purchasing the game: It's kind of fun, but it has a ton of issues. Maybe wait until it's in the bargain bin or wait for an expansion or future patch to iron out the kinks.… Expand
Mar 17, 2013Get rid of "origin" PLEASE!!!!!!!!
Good game, but terrible install process. Long registration and massive file updates make playing the game the same day you bought it, damn near impossible. Confusing registration prompts you to download the game rather then use the actual CD I bought for $60? Why do we even need it then... Microsoft is slipping. You guys need to look at Blizzard (starcraft, warcraft etc...) install and registration process and take notes.
When buying the game at Game Stop, the guy behind the counter said, "Before you buy this I must tell you that a lot of customers are trying to return this game because they are having problems installing the product. We do not accept returns on PC games" I took the risk)
FIX THE INSTALL AND LOAD TIMES. PUT MORE DATA ON THE ACTUAL DISK and stop trying to always "sell" me something of acquire my email for marketing (typical Microsoft sh**t)
Get rid of "origin" PLEASE!!!!!!!!… Expand
Mar 19, 2013I had high hopes for Simscity.. not only was there such a huge build up for it, but they made it look awesome. HOWEVER... I was hugely disappointed. Not only is it online based (annoyingly), but the server crashes all the time, the cities are tiny AND the game crashes.
Okay the online issue. They should have made this optional. A lot of my time is spent on travelling, which has no internet... so how am I supposed to keep track off my cities.
Notice I said cities.. not only do you have to use internet, you have to put up with tiny cities which run out of spaced ridiculously fast and constantly give you bad reviews as you cant satisfy your cities need for expansion, you have to control numerous cities, or rent them to strangers.
The only good factor about this is that you can share resources,
it has relatively good graphics; compared with the older simscity; but I much prefer simcity the older ones for the simple fact I can make them as large as I want, without having to worry about running out of space so quickly.
DO NOT BUY!… Expand
Mar 25, 2013Not taking into accounts the server issues at launch SimCity has a number of gameplay issues. Fans of the prior series might discover the entire base upon which the simulation is created suffers from design issues. Entire cities can be created without the need of anything but residential areas and the most basic of needs covered. While most of us wouldn't find enjoyment in merely planting residences and let time go, this shows a game broken in the very core. The fact the simulation design allows people to move in, be happy and improve their houses in cities with no jobs and no shopping ripples throughout the game experience. The areas of which you can build your cities is pre-made and compared to earlier SimCitys the area is very limited in size. This is a part of the multiplayer aspect Maxis invisioned. The option for a multiplayer in a SimCity game is in this reader's eyes a great evolution, if not for a few things: The multiplayer part is not really an 'option'. To get the maximum efficiency from your city, it needs to co-operate with other cities. Sure enough you can build multiple cities yourself, but as each is paused when you leave it, there'll never be a feel of a real flow between the cities. Another issue is the interaction between the cities is unimaginary, limited in such ways you can't even decide how much, if or at which price you want to sell the goods you got in excess. It happens at a preset price as soon as someone clicks "buy" in regional view. This is if it even works through the seemingly limitless amounts of bugs with inter-city relations. Perhaps the worst part about the multiplayer 'option' is the way it was used as an excuse of forcing you to be constantly logged in to their game servers. Not only does this force you to be connected to the internet constantly, which most of us are anyways, but it forces us to rely on servers being available. 'A small server crash is not an issue, go do something else' you might say, and yes, I can do that now, but what happens in a number of year's time when SimCity isn't worth keeping around any more? If servers then get shut down, we're left with a product we can't even use any more. When through with all these issues and bugs you're left with a beautyful game and at times a good amount of humor. Who here wouldn't love to shop at "Lead Paint and Baby Oil" for instance? There seems to be a little Maxis soul left in there in the details, but overall the game feels rushed, the old fans forgotten and most of all give you the sense of being 'victim' to a quick moneygrab based on old feelings toward the brand. For experienced and long term SimCity players, the issues in the basic design will most likely come as a huge problem, same would most likely go for the restricted space offered. Personally I wouldn't advice anyone to buy the game till it's on sale at half off, the quality of the game is simply closer to a $30 game, if even that. The most frustrating thing is that I'm not only giving SimCity a low score, I am giving the future of the brand the same low score. Based on a broken design, a bugged game, visions that might've been good but where the execution failed and a raped brand, which only redeeming qualities are the humor and the beautyful graphics I'll give it a 4. Pozz...… Expand
Mar 29, 2013Don't bother purchasing this game. It's been over 3 weeks, and core features of the game (filters for joining multiplayer, cheetah speed, global trading) are either disabled or not working properly. As a supposed "multiplayer" game, there is very little, if any opportunity to play with others outside your own friends list. Beyond the launch problems (which were immensely frustrating), the game feels too simple to have any longevity. Small city spaces fill up quick, and populations stop growing either because of the small space, or the broken traffic. The only redeeming quality of the game is that it looks beautiful. But again, a game that looks nice and plays like dirt, is not a game you should play.… Expand
Apr 21, 2013Written April 21, 2013. 50 days since launch. This game could have been really good. I wouldn't call it great though. EA and Maxis made the classic corporate mistake of thinking they know what people actually want better than the people do. They ran completely in the wrong direction with this version. Benefits: · Fully 3D rendered buildings · Add-ons for buildings allow for limited d customization
· Curved road system looks great
· Multiplayer option
· Clean layout of OSD
· Game runs smoothly 95% of the time
· "Sandbox Mode" cheat mode built in
· Always online ruins single player:
No local saves
No ability to undo mistakes
No ability to rollback cities after using disasters
Limit of 10 regions per server. Not allowed to transfer cities to other servers
No ability to access cities on one server from another server
· Building have generic names on buildings (markets named "Food", banks named "Bank")
Doesn't apply to DLC ad content (Nissan Leaf charging station)
· Few landmarks included even in limited edition (no doubt saved for DLC)
· Glassbox engine not nearly as complex as led to believe:
Poor traffic handling
Sims go to random jobs, then go to random homes
· Bugs. Lots of them. Too many to list.
· Tiny Cities. My small interstate city is 9 times larger than the plots allowed in game, and our tallest
building is the local courthouse. Skyscrapers in a city 1.2 miles square? Really?
· One road connection to the rest of the region. One highway exit, connecting hundreds of thousands of
people to areas outside of their little city. I've seen traffic backups longer than my city is wide.
Commuters stuck for simulated days.
· Intercity trade and great works projects suffer extreme lag. Even when all the cities in a region are on
one player's account.
I could play SimCity 4 for days, and not get bored. I start falling asleep after 2-3 hours with this one. Instead of sticking with a formula that worked, Maxis and EA decided that limiting our creativity was the right way to go. Curved roads are practically useless on a map that small. Changes to your city are permanent, unless you physically unplug your modem. Many small bugs persist, despite updates.
I would compare this game to a new car. A brand new car whose engine stutters, radio works intermittently, occasionally won't start, GPS attempts to run you in circles, and is boring to drive. And when you take it back to the dealer, they deny that they sold you a lemon, and try to sell you upgrades.… Expand
May 12, 2013According to origin I have now logged 100 hours of sim city gameplay time. My guess is about 75 hours of these are real gameplay times, due to the server issues upon launch. These have been fixed and I am not taking these into account scoring the game.
Even though I consider building the city to be solid fun, there are too many bugs and design problems in this game for it to deserve a sufficient grade.
An example; and keep in mind we are now at patch "3.0" and yet I still keep running into game-breaking bugs. After spending 5 hours designing your town to the best of your abilities and judging it is the appropriate time to educate your sims it is extremely frustrating to see your students being picked up by schoolbuses from neighbouring towns, never to be returned again.
Another example; after giving up on educating your town and switching to tourism industry it is extremely frustrating to have 10.000 tourists enter your town by train, only to have them all leaving by taxi. Even though sim cities traffic issues have been mitigated somewhat, this still leads to a city breaking traffic jam.
I could name several more examples I have personally encountered, but instead I would like to refer any interested buyers to the official simcity forums and its bug list; http://forum.ea.com/eaforum/posts/list/9469448.page Notice that the ratio of game breaking bugs to merely inconvenient bugs is about 1/3.
My judgment could be summarized as;
The gameplay has a lot of potential. However the amount of bugs and several suboptimal design choices have culminated in a product unworthy of anyones investment at this time. The game feels somewhat "unfinished" to me. A feeling backed by the amount of patches issued in the past two month.… Expand
May 26, 2013I tried to like this game. I really did. I spent a whole 32 pounds on this and I thought it'd be rude to not play it, so I gave it a go. What I got? A large laggy sack of disappointment. The Game itself has to connect to the Internet or you can't play, so I can barely play it. When you do start, you get an overly long laggy tutorial that has some useless features. And if you play multiplayer, thieves and other can arrive from other players city and mess up yours. Things cost too much coins in game, so you can barely upgrade roads or build well needed things. And Sandbox mode isn't even Sandbox, you have limited money and not everything is unlocked. And the lag... oh I hate it. I am not one to care about graphic, but I had to turn off shading, shadows clouds etc to make it not lag. And then it looked like an Elementary School Drawing. Give this a miss. But the only good thing is that if your city sucks, natural disasters occur. So hey, you don't fell bad.… Expand
Nov 24, 2013Sadly, i was disapointed by SimCity. I expected alot, and i was let down. You are forced to be online all the time, and then the servers are not working. What a great start. Anyway i forgave Maxis and after they fixed their servers i gave it another try... It is just so messy and buggy. It really seems unfinished to me.
Missing support and not listend to the beta Testers SCREAMING: "BIGGER MAPS!!" those are the things that make me tell you:
Dont waste your money on this one, Seriously.… Expand
Mar 22, 2013When drm and server problems fade, the real weakness of the game shines through. Region lag is a continuing issue, and individual plots are way too small to accommodate any reasonably sized city. The AI is a joke, with traffic patterns driving you crazy. It'll take them a year or so to release the game they promised; if they don't give it to you for free, don't bother.
Mar 5, 2013The game is great.
The servers are however constantly down, rendering the game completely unplayable. Until that issue is rectified, then this is the best I can do. Had they actually taken the time to properly speculate on how much server space they would actually need, this game would be getting an 8 from me right now.
Mar 5, 2013critic review is just bullsh*t. DO NOT SPEND 60$ on this. The city is just TOO DAMN SMALL. Server always busy. Feel exaclty like the diablo syndrom. ANd the game just tell you what to do. you do it and that sit. We need more police car!! do it. done. We need more classroom!! do it. done. over and over again.
Apr 9, 2013MAP SIZE WTF!!!???
The "always online" feature is painfull, but not as painfull as the map sizes. Gameplay is now extremely limited. What happened to sprawling cities where you build and manage big areas and you get to chose exactly where in this big area housing, industry, skyscrapers etc. goes?? Now you are confined to a bunch of small towns and freedom to design your dream city is out the window!… Expand
Mar 5, 2013It's Diablo 3 all over again, but this is worse, because SimCity always was a single player game and now it doesn't even have an option to play it offline. Also, the cities are extremely small, there is no terraforming, can't load a previous save (no experimentation), there is useless and unrealistic empty space between cities and lack of transportation options (no subways!). I hate you EA for ruining one of my favorite franchises.… Expand
Mar 7, 2013Their is really no better way to put this, Will Wright enjoyed portions of the game itself, but his lack of actual experience in the franchise or activity "creating" outside of the original has long since past. So typically, when compared to previous entries in the franchise, this title is basically a turd wrapped in incredibly tasty bacon- Great on the outside, but the core mechanics of the game are a massive step back from the established concepts. The tragedy of all of this, is that EA is likely to not take any feedback whatsoever from the reactions on sites like metacritic and will continue to release expansion/ content packs in a vain attempt to tie Simcity to "The Sims. trilogy." Very little good comes from games that are released in this form, DRM, Online Only and I own a lot of software these days. The twist is that titles I've payed good money for that use this methodology are actually titles I don't bother to play anymore hardly at all. Of course software companies do not care, they already have my money and really we should be the consumers to spot this lunacy and stop it on our own. The irony is piracy, with its foreshadowed "end" near according to the six strikes rule, couldn't be a better example of the people that are still getting the better product overall. I own all the Simcity games, I own all of the Sims games up to the second one and its just astonishing to see backlash like this go unheeded once again. You'd think a company like EA would learn from follies like "Spore," but even years after that disastrous release, they still commit to this absurd idea that a good percentage of us don't want to be legitimate customers. Their are more people than ever purchasing software (in the middle of a recession- I may add) and yet these once "industry leaders" offer very little respect to the consumer base they rely on for everything. Piracy isn't the only way to understand why a game is floundering after release and much like Diablo III, the end result will be the same with such ridiculous security standards. Was I excited when Diablo III was announced featuring constant "online activation" at all times just so I could play it? Of course not. It garnered no interest from me regardless of such silly anti-piracy measures. I enjoyed Diablo and its sequel, namely because they were solid games that were received well by most people when they came out. Did I enjoy the Warcraft series? Of course and does that mean that I'm a filthy pirate for not purchasing World of Warcraft or even playing it? I guess what I'm merely suggesting is, if the interest is there- than a sale they would see. These companies pump up their advertising for these games, get Will freakin' Wright to comment on it, and it still ends up being a terribly average game. Meanwhile, Tomb Raider is actually pretty solid, and you can bet that I will be purchasing that game fairly soon. Meanwhile, another city builder game that hardly even builds from its former will never get my attention or my sale. It certainly won't be getting pirated either.… Expand
Mar 7, 2013SimCity is an amazing game. There's hours worth of challenges just getting the game installed and operating at a base level, then then later trying to get it to connect. Once you can actually get a region started, you might be able to actually start a city. Once you do start a city, the ACTUAL amazing game starts. And it is really good. Deserving of the name and the franchise. Until you try and save the game that is, which is when you'll notice that there is no manual save option. You have to trust that the game has managed to save your progress. Which is fine except it usually doesn't save anything. Anyway, this game doesn't work, don't buy it right now. Once it does actually work though, it's a great game.… Expand
May 7, 2013Almost 2 months after release and the game is still very broken. The first 10 or so hours is some of the most fun i've had, however after that the bugs show up and the rest of the time is spent fighting against the game mechanics or bugs (often almost impossible to tell the difference). Traffic is by far the worst and shows that basing the sims (people) off the same AI that runs the sewage was a horrible mistake.
Maybe with a few more MAJOR updates this game could pass as something more that a Farmville wanabe on Facebook... Great potential but very very poorly executed.… Expand
Mar 8, 2013Well this is frustrating, isn't it? That's the best description, I think, Frustration. Not because I'm suprised, or not because I cant get onto an online game on the launch day (or even week), thats to be expected these days. No, I'm frustrated that the game "needs" to be online in the first place. The online "requirement" adds nothing to the game that Option Multiplay wouldn't have done a million time better. It's something no body wanted stopping us playing a game we want to play. And now EA are trying removing Leaderboards and Achieviments and other online featurs that were sold to players as the reason we should love to be online. So now we're online (if your lucky enough to be online) for the sole reason of being online. If EA want me to be always online to play a game I paid £60 for, then they should be always online when I want to play it. http://i1230.photobucket.com/albums/ee481/Bobbydyland/Simcity_zps7799c437.png… Expand
Mar 13, 2013I bought this game as the servers began to stabilize, hoping to have a good experience now that the game is supposed to be playable. Boy was that a mistake.
This game is very broken right now. None of the advisers work right, telling you to zone the wrong things and build the wrong things. None of the indicators work right. I have filled my city with fire departments and hospitals, with max coverage over every inch of the city. I'm still being yelled at by my Sims for not having enough fire/medical coverage. I have three police stations and I'm being yelled at about crime levels. I have two grade schools, a high school, a community college, a university, and a library... yep, I'm being yelled at for not having any education. I have plenty of citizens and plenty of jobs, but the citizens complain about unemployment and the businesses complain about no workers. The search function to find a region to play in does not work. This game is horribly horribly broken and I am going to seek a refund immediately. Please do not waste your money!… Expand
Mar 21, 2013Seems like quite a fun game. However, after a night of play, the game informed me that my city was 'not processing properly' booted me back to the main menu and rolled my city back to the last good save, removing hours of work. The game will now not save any progress. If you are going to force cloud saving in the name of piracy prevention (let's not kid ourselves, what other possible reason could they have for this inconvenience) AT LEAST MAKE IT WORK PROPERLY.… Expand
Mar 7, 2013The game itself is actually pretty decent. The simulation runs nicely, the graphics are good, the devs did a great job on the game. The delivery and DRM is killing it though. I think most players feel like they are being teased by EA since in 3 days it has spent more time offline causing issues than actually allowing people to play. I would rate it better but the fact is the Digital Rights Management that EA has forced on us is causing so many issues that they ruined a game that would otherwise be a 7 or 8… Expand
Mar 6, 2013If the game had an Offline Option after logging in like SC2 had then it wouldn't be that bad of a game. The basic problem this model has is that in the long term you only provision for 20% of your users being online at any one point in time. However, during launch that's not exactly the case. You can easily have 80% or more logging in all at the same time. Without an offline mode to release the stress of everyone logging in you end up with people taking the day off to play and being justifiably upset that they can't even start-up the game. The tutorial could have and should have been an offline option. It would have made it so that people could have a taste of the game without hammering the servers all at once. This model also requires the servers to be up-to-date. If you were able to get on last night and then later this morning you may have found yourself faced with a forced tutorial button that you weren't last night. This is clearly due to the servers being on a different version of the software. The is the most likely cause of game corruptions this morning. A 60$ franchise title is not the time or place to test out new strategies. You should know this will work long before you launch. Instead we're faced with inexperienced admins who didn't know to keep the servers up to date for launch or to turn them Off if they were on the wrong version. This is stuff you only learn with experience, and Sim City was not the time or place to get that experience. This tells me that they're using an Ad-Hoc methodology, and we should expect more hiccups as long as they insist on an instant roll-out of updates and not have the server go though some burn time to make sure it works first. For Single Player the maps are a bit small. You can work around it a bit, and I can see how this encourages Multi-Player. However, I'm the type of person who plays MMOs Single Player so I personally get very little benefit from this model. The game play from prior versions is vastly improved. If you're willing to wait a Month for server load to die down you probably should wait. You'll be able to get a far superior experience if you do.… Expand
Mar 5, 2013Another example of EA failing royally. Always online, chances you can't reach server, forced social facebook crap, small regions to built cities in, there are simply too many limitations to enjoy the game. Another case of EA trying to build a "product" for the dumb masses and facebook generation, instead of building on the strengths of Sim City 4.
Played at a friends house and this game is definitely worse than Sim City 4 and tries to be a Societies advanced. So if you are a player with low standards and happen to be a member of the facebook generation you might enjoy this mediocre game, if you are a gamer with standards, you stay clear and tell EA with your wallet that they should finally handle games as games and not as products with limitations, because they think the players have not enough intellect to grasp a more complex gameplay. This mindset of the big publishers sickens me.
Next gameseries down the drain, just like Dead Space 3. EA has lost their touch, and the developers have to suffer.… Expand
Mar 8, 2013I'm not going to go into the details because it's already been said by everyone else. I won't simply give it a "0" either because it's a great game if you ever get to play it, but the frustrations with server issues destroy the experience. If I do successfully login, I'm too ticked off to enjoy it because I'm just waiting until I get kicked out again. Folks say that you should review a game based on the gameplay itself, but the gameplay hinges on being able to connect to a server. EA said it was part of the experience. The start menu is part of the experience for most video games. If you were stuck at the start menu forever, then the game would get poor reviews because it's broken. People are stuck at what is essentially the start menu for SimCity, so, in its current sate, it is broken.
I can see this turning into a case study for future game design students and developers on how not to run your business. The fall of EA (hopefully) would only validate the entire thing. Do yourself a favor and save your money unless they magically make an offline version or update for it. I had originally written a positive review, but I felt compelled to come back and replace it with this one because I couldn't stand the feeling of betrayal anymore. I really want to like the game, but I'm tired of looking like an idiot trying to defend it despite everything that has happened. Fix it or finish committing professional suicide already EA because I'm done with you.… Expand
Apr 9, 2013Game has been released for over 1 month. STILL unable to maintain a stable connection to the low pop servers. STILL full of bugs, basic things like garbage dumps never producing trucks etc. Would probably rate as 7+ if the game was finished and could be played offline.
Mar 16, 2013I want to like this game, I honestly do. I keep trying to play it, but it always ends the same way: frustration.
The server, are reasonably ok now, even though most social features are turned off. Other things, like Cheetah Speed, are still missing, and regions are still shaky in their synchronization (even failing to save your work in rare cases).
Everything above this paragraph will be fixed before long, that is guaranteed.
The greater problem is the actual game. Not only is the balance of the gameplay mediocre at best; the actual simulations are horrible. Earlier SimCity games *tried* to simulate real cities, with varied success. This game, however, doesn't even try. There are no simulations of real-world behavior or city planning. Instead, the game is completely focused on the automated behavior of "agents" in a completely artificial system.
At best, your population seems a bit dumb. At worst, your city becomes completely irrational, and requires you to build your city the *opposite* way of real cities.
The game engine is fantastic, and the potential for great simulations is greater than any game I've seen the last 20 years. In fact, the Glassbox engine is much more interesting and revolutionary than any Crytek, Unreal, or Frostbite engine. Not because of graphics, but because of gameplay.
Unfortunately, the developers lack any knowledge of the subject matter they intend to simulate. And instead of hiring experts to help them out, they let AI programmers build systems that have nothing to do with real cities. The engine could have done great things, but it is fed with sub-par pathfinding and unrealistic behaviors.
In the ends, you can have a lot of fun with the new SimCity. As long as you don't expect it to actually simulate cities.… Expand
Mar 27, 2013Lots of negative reviews here, so I won't go through this with a new microscope. Overall, it's been a very disappointing experience so far. Previous Simcity versions were great for the times they were developed in IMHO I really thought they were going to release something very special and amazing for 2013. Outside of the lame reasons to use server DRM instead of something similar but more functional. The frequent downtime and overall bugginess is awful. I read that one of the developers said something to the effect that this has MMO components. Where? For example, I created an instance but you can't find it when browsing player cities. After a day or two, the game is now boring to me.… Expand
Mar 15, 2013I read news about it, but I decided to take the bait and see what the game is all about because I am (now was) a simcity fan. I bought it a week after it came out so I didn't have much server issues. Presentation may be pretty(cities they show you in youtube looks great, which made me buy the game) but once you get down into playing it, you realize so many things broken or missing. Things that are broken (such as simple pathfinding) was commented by EA that they will fix it soon. Other things that are broken (such as multiplayer), is broken and will be for a very long time until they fix the servers and fix the way cities interact within regions. Things that are missing, EA will probably sell them for bucks (subway, zoo, etc etc). In summary, they didn't deliver what they promised to, and while it is fine that they wanted to build from ground up, it doesn't mean you take contents out of your previous simcity. This game is a utter disaster.… Expand
Mar 5, 2013I suggest that people ignore those ridiculously positive scores from critics as they are likely biased. When then game first launched I was able to play for a few hours and I was addicted. For the most part the game was fun and interesting, except there are some bugs like poor vehicle paths and unnecessary traffic congestion that can't be resolved without a patch from EA.. The major problem is that this game requires a constant connection to EA servers. Tonight I got home from work to play and I could not connect to the game in my region. Granted- all internet based games seem to have high traffic on launch. But this type of game shouldn't even require an online connection to play sandbox modes. Since I am not able to play in the the North American region, I decided to try the European regions. When I connected and started playing I was forced to play the tutorial (you cannot skip it) which was somehow bugged because the game puts me into the tutorial region but none of the menu's or actions are available. So not only can I NOT play the game offline in a sandbox style mode, but even when I connect, I am forced to play a tutorial scenario that is bugged to where I can't progress past and cannot be skipped. I truly enjoyed playing this game last night but these Online-DRMs NEED TO GO! Also there needs to be a way to skip the tutorial.. EA has published games long enough to know better than this. So far I am disappointed.… Expand
Mar 8, 2013Dear heavens, I really dislike this game, which was particularly hard for me to do, considering how much I like the previous ones. I don't wish to turn into one of those "IT'S NOT AS GOOD AS THE ORIGINAL!" screaming fanboys, but here I have no choice. While I will concede that many of the game's aspects have been streamlined and made more accessible, but they have made it too easy. At no point did I feel like an actual mayor, having to make difficult decisions about whether to fund the police or the hospital, whether to pay for a school or a motor-way, but instead I felt like a child playing in a really advanced sandbox.
And, of course, the "Always online DRM" is absolutely pathetic and an utterly stupid idea.
My recommendation, don't bother with this game, buy something else.… Expand
Mar 23, 2013Too many bugs that frustrate you to make this game enjoyable. I have buildings that regularly close reporting they are without power even with 100MW of excess generation.
Traffic chaos, car get stuck for days at junctions.
Lack of workers seems to be a common issue above 200k population causing power stations, oil pumps and fire stations to close. Doesn't matter how many schools you have, even they sometimes close due to lack of workers … Expand
Mar 21, 2013I'm in a good mood (and I love the SimCity series) so I start with the Pro's.
+ Dataviews: The presentation of issues and shortages is excelent and even better (because more accurate) than in Sim City 4.
+ Modular extensibility of civic buildings: Other than in Sim City 4 police stations, schools and other similar buildings don't have a sphere of influence. If your school doesn't have enough space for al the pupils you simply build a new extension and improve the capacity of this school. Awesome!
It's right, these two points are the single positive aspects of the new Sim City. My fan-heart is bleeding when I think about the possibilities of a real Sim City 5, based on SC4 with an advanced region part.
- Small Maps: Okay, the maps are not small they're tiny absurd puny!
- Curvy roads: This should be a Pro, but according to the point above, it's a absolut senseless feature.
- Bugs: The "new" Glassbox-Engine, which simulate the whole behavior of the sims/residents, commercial interactions and so on, is so buggy atm that I'm not able to numerate half of the varios bugs and errors. The traffic bug is only the tip of the iceberg.
- Multiplayer: Had anyone ever thought "Hey it would be cool to play together with a friend of me now." during playing Sim City 4? I never, but multiplayer sounds funny in the first presentations. But Sim City has no "real" multiplayer: Everything you could do with other players together, you're able to do it solo. There is absolut no real reason for the existence of the multiplayer modus in the actual design.
- Always-On: I'm not a fan of DRM but I understand the reasons to make some games always-on. To example Diablo 3 to prefent dupes and to secure the auction house. But in Sim City there is no gameplay reason to be always online. And the so-called social features: This is only a game! If I want to contact my friends I grap my phone or start my IM. I don't need these functionality in a single-player game!… Expand
Mar 12, 2013As many others have stated, this could have been a great game. The developer (Maxis) and publisher (EA) had probably from the beginning planned for always-online DRM. That is, in order to play the game by yourself you must have a constant secure connection to EA's server. This puts you at the mercy of EA's hardware & IT team, something that is beyond your control.---------------------------------------------------
Released on March 5th, it is now late afternoon March 12th and there are still major server issues. I am currently on West Coast 4 and am getting long que times trying to join, and it isn't even peak hours on the west coast. I can only assume the load will increase as most people get off work and arrive home in the next hour or two.--------------------------------------------------------
SimCity has traditionally been a single player game many people like to play around in for hundreds of real time hours. Since SimCity is "always multiplayer", in order to play by ones self you must create a region and set it to "Private" mode where only you or invited friends can join. The whole idea of that is counter-intuitive in the fullest. Instead of a traditional "Single Player" and "Multiplayer" button on the main menu that has worked for decades, Maxis forces you to click "Play" and enter the multiplayer screen. Someone not that initiated into how games work will find it frustrating to start a singleplayer game even though the "single player" is technically classified as private multiplayer.----------------------------------------
Maxis & EA are in full damage control public relations mode, all cheery smiles and apologies. Sadly, a large portion of the previously angry customer-base was easily bought with the offer of a free game. Instead of bombarding EA & Maxis with thousands of angry letters & emails demanding the removal of Online DRM and "Always multiplayer" nature of SimCity, they instead were bought off for around $60 and are now towing the line. They seem to think that companies releasing unfinished or highly flawed/untested products is A-ok, as long as they "pinky swear" to fix the game which the timeframe is never admitted. It could be 1 month or even two months before a game is fixed, but there will still be that large group of customers with unyielding blind faith, always ready to defend the happy, cheery gaming company that just recieved 60+ dollars from them for a buggy, non-working product.----------------------------- If you are wondering why game developers and publishers are getting away with extremely sloppy business practices, you need only look at the modern gamer. The customers are the problem because they do not vote with their wallets and protest in writing.--------------------------When you buy a new car, it usually comes with some kind of warranty. If your transmission for example blows seconds after your off the lot, they will replace it for free immediately. Conversely, you expect the car to be 100% working properly and built correctly when you buy it, and every car manufacturer does everything possible to make sure that happens long before you fork over the cash. The same MUST be true for all products or services. Mistakes do happen, but things of the magnitude of SimCity do not just happen accidentally. Someone somewhere made the decision that lower costs were more worth it than a working game. There will likely be bugs on all release of games, but we have the right to demand that their game work properly. In SimCity's case, it does not even work at all.-------------- Don't believe the public relations spin and the attempt to buy your sympathy and loyalty back. If you have any principles at all, for god sakes please make your integrity one of them. Show EA/Maxis that no, you cannot be simply be bought for $60. Demand they remove Online DRM, demand a deserved true Single Player, among various other small things.------ I rated this a 3 out of 10, only because in the extremely short time I have played the actual game, it is well done. Probably the biggest sadness of all is that underneath these unacceptable business practices, a good development team has produced a pretty awesome game.… Expand
Mar 14, 2013I am assessing this game based on my 25 hours of experience. This game is fun up to a point but the mid to late game mechanics are horrendously broken. Traffic is a hideous monster to control and if you do by some miracle manage to organised it the game is incredibly easy. The only challenge is traffic management. It feels more and more like a glorified Facebook game without the social game requirements. Region trading is horrendously broken, commuters commute but when they do the traffic is so horrendous because you only have one entrance to your city. EVEN WITH mass transit maxed out including trains and boats, it's just ridiculous. The online requirements suck too, I've lost a 9 hour city due to the servers. Also the region play is rubbish due to the servers, I was playing a region with my girlfriend (hot seat style) and I waited TEN MINUTES for the servers to update our own singleplayer region so I could send power to my girlfriends city. This is just dumb, it isn't fun. tldr: it starts out very fun but after you get over the "creativity" aspect of creating a city it becomes very boring and very broken. Might be good in a few months when it's patched although many features are not as advertised (such as "full simulation" which is a flat out lie). The DRM just makes everything worse.… Expand
Mar 5, 2013I love the actual game for the most part, but the fact that this is a game that should have been single player and now I just can't plain play I have to give this at best a 3. Maxis did a wonderful job and I have no doubt that EA forced this BS always online drm from the start and the multiplayer aspect. Always online has been, and continues to be a terrible idea.
Mar 5, 2013Played this game for 6 hours. DO NOT BUY IT. I got disconnected from the server 3 times...you cannot save your own game! So there is no more let me test and reload if it doesn't work. I started over at least 10 times while getting used to some of the features. The city size is just unacceptable. Its not a city AT ALL...More like a village. You will fill it up in an hour. I'm already bored with the game. I won't even get into the always on drm...its a terrible move IMO...but in addition to that the game is not worth the money. I gave it a 3 because some of the new features are neat and useful but its they aren't enough to save the experience. Buy tomb raider instead.… Expand
Mar 5, 2013All the 10 positive reviewers are complete morons. Spouting rubbish to try and defend this game. My favourite so far was, "There's a reason why it's sitting at 91% from the critics right now" Jaylenko Do I need to point you in the direction of; MASS EFFECT 3, DIABLO 3, COD:MW2&3, COD:BOPS1&2 ETC ETC to make you realise just how stupid that kind of statement is? These are all prime examples of games that were complete and utter blunders, had next to no innovation in just about any aspect of their game and yet reviewers gave them all extremely favourable reviews. It would almost lead someone to believe that EA/Activision are blackmailing Reviewers, or Buying them out, telling them they won't give them games pre-release or bribing them so they get a good review. Honestly if anyone ACTUALLY believes any kind of Big Gaming review websites these days, they're a complete moron. Now onto these same people trying to defend Always Online DRM, you can't defend it, PERIOD. It's a cheap and dirty practice that holds no place in the gaming world. What happens when you grab your Laptop and go somewhere that doesn't have internet access? What happens to the people with bad connections? What happens to your game when the servers crash? What happens when they do maintenance and you can't play for hours? What happens when the Cloud Saves glitch and you have to roll back your town (Which btw has already happened to people)? Honestly the problems with always online DRM is endless and serves no place in Gaming. Have a Singleplayer version of the game which can be accessed without Origin or can be accessed from a "Origin Offline Mode (Where you don't need to log in Like you can do in Steam)" and then have a Multiplayer version, then people get to choose which they prefer and you can do make changes to the different versions of the game without effecting the other. It's a disgusting practice by EA (And Blizzard for that matter with D3) and if you are enabling this kind of crap by buying these companies games then you are part of the Cancer that is slowly destroying gaming. I suppose I should talk about the game, well it doesn't come out till the 7th in Australia and I wasn't going to buy it anyway, I've boycotted all EA Products. But there's streams going on and Videos all over the net showcasing the gameplay (In great detail mind you since Press had the game for a solid week or so pre-release and made tons and tons of cities). And they all agree it's good, but not great. I only gave the game a 2 because morons are giving this 10 to try and counter-balance the 0's, and whilst I think the 0's are taking things a little to far, low scores have to be given to balance. Frankly with none of this always online rubbish, bigger build plots and less focus on Multiplayer, I'd say this game could definitely be a Solid 7-8/10. In it's current state, but without Always Online DRM probably a 5/10 is an honest Score. But sadly with the Always online BS in place, I think the 3-4/10 mark is spot on where this game deserves to be.… Expand
Mar 8, 2013I waited some days with the review, to give Maxis a chance to go over the launch day issues. However, 3 days after launch and I'm still unable to connect to the servers shows a clear fail in the design development or the game.
Update 4 days after launch: I was able to play today, so up my rating to 3 points. The game appears great, but all the region benefits are switched off to reduce load on the servers. However, the region interaction was the main justification of the tiny maps, so right now we have tiny maps and a dysfunctional region (so the worst of both world: all cities must be universal and self-sustained, but don't have the size to achieve this goal)… Expand
Mar 5, 2013BEWARE: Forced online DRM, will you be playing this 10 years down the track like previous Sim Cities? No, you wont. And they want this, so you buy the next one. Servers go down? Well screw you, EA already has your money. DLC available from release, server side save-games. I repeat, FORCED ONLINE DRM Also, server queues at launch. Thanks for destroying video gaming and my most treasured franchise.
Mar 5, 2013Server reached maximum capacity and so I was placed in a queue and was not allowed to play a SINGLE PLAYER GAME because it forces me to constantly be online. So despite my flawless internet connection, EA's incompetence has forced me to postpone playing a game I'd like to play on my own anyway. I have played the beta and the city size limits are awful. But it isn't all bad, I do enjoy the new features, such as removal of the piping networks and the add-ons for buildings. But it's awful comopated to SC4… Expand
Mar 6, 2013Just to clarify a few things: I know there's DRM, and I'm not supporting the concept in anyway, but I think it's wrong to smear the game itself because of EA's bad strategy. If you look away from the DRM and it's consequences, there's actually only one big problem left. The small city sizes. It's worth pointing out that EA has said, that they will expand the cities along the way. I know that might not be good enough for some, but at least they're not ignoring the complaints completely. I'm not a SimCity veteran, but just a casual gamer that enjoyed SimCity 4 (and the new SimCity). I have a stable internet connection, but of course it still irritates me, that I don't know if the servers will be closed at some point, and the game kind of "expires". It would be frustrating if a chair you bought suddenly vanished too. I could imagine that they would make it possible to play offline, if they would close the servers in some years. But remember, it's mainly the companys fault. I don't know much about this industry, but I don't think EA and Maxis is the same. Maxis has created this, and they probably didn't influence the decision about DRM at all. It's EA that should get a bad review, not SimCity.… Expand
Mar 5, 2013City size is painfully bad. If you enjoyed creating metropolis sized cities then you will be very disappointed. To give you a rough idea, the size of a city in SimCity is 2 km x 2 km; 4 km^2. That is about the size of a city block. If you traveled at 50 km/h (around about 30 mph) you would get from one side of the city to the other in about 2 minutes 24 seconds (even if your journey was doubled because of traffic, that is still only 5 minutes). The "city" size really is that bad.… Expand
Mar 5, 2013I cannot emphasis how maddeningly bad this game is, and how boring it is.
Yes, EA's "online only" requirement is incredibly annoying, but I also have Battlefield 3, so I'm used to it. I'm not even going to comment on this aspect of the game any further, as it's been discussed here ad infinitum.
What is at issue is the actual game itself. It's bad. It's boring. It's restrictive. It's maddening. You are only allowed to build your "village" within a very small, confined space, a square, with a dotted line around it. That's it. That's it! That, in and of itself, is enough to ruin the game for me. After an hour, you've built a small village, and you're... done. You are done. You can tweak what you have, bulldoze some stuff, and... yeah. You're done. Now why did EA/Maxis do this? I can only speculate they are either really stupid, or really greedy. I expect in a few months they will start rolling out new content that you will have to pay for, e.g. $14.99 for "medium" sized maps (which will still be too small). The game really is a joke. The graphics are nice, but so are the graphics in Cities XL. I also wouldn't say they are that revolutionary. You might have seen the same product in 2009.… Expand
Mar 5, 2013The management part itself is good. BUT. Online only so actually hard to access to the servers. Very small maps. IA pretty strange sometimes. I can already smell the near DRM. It's easy. Just take the features of simcity4 you don't have in the fifth. (-_-) Your city is a part of a group of other cities else she can't be... You are far away from the good old games we played where you built your own city self sufficient by your own.
Perhaps you will like this "ALL MULTI ONLY ONLINE LOL" we get now, but not me.… Expand
Mar 6, 2013Glaze over the fact that the servers are crap, when you can actually play the game you'll find yourself searching through a bunch of regions (most of them either filled or private), if you miraculously do get to claim a city and start building, you'll find that in about 30 minutes you'll be out of space and forced to increase density. The "cozy" "city" you'll be building in will quickly turn into a parking lot no matter what configuration you put the roads in, or how many modes of mass transport you put in. Now if you can get over all of these gripes you will still be left asking why your garbage trucks look like they entered into the indy 500 and are circling the same block ad infinitum until their shift is over and they return to the dump, leaving one block kinda cleaned up and the rest of your city burning from uncollected garbage. Which brings us to the next point, Emergency services...the guys with the bright flashing lights and the loud (and in the game they might as well be the only sound in the game next to the sound of rc racers...I mean cars) sirens, they sit in traffic on a 6 lane avenue just like any car. There is no precedence for other cars to get out of the way or lights to change in their favor...they just sit there...so while your entire city burns because of garbage, your EMS/Fire will just be sitting in the station or in traffic jamming away to whatever is on the radio because they're going no where. Now if you can manage to get through all of this you are left with one last hurdle to making a stable game; Finances. You have essentially no room to build a proper industrial park or residential neighborhood, so you have to compromise., you add a dash of residential with a smattering of commercial and boom your RCI starts to beg for industrial and you think sweet! we're gunna get people jobs and they'll have lots of money and everything will be perfect! WRONG! you'll chase industrial demand until your city is completely covered, and if by some miracle you get it sort of under control they (industry) will start to scream and shut down due to lack of workers because your sims with all their new found wealth will start to expand and they'll magically disappear from your city until their building has been renovated, but by that time the factory will be shut down or on fire and they'll have no where to work, they'll go broke, and then they will turn into vagrants who will in turn cause crime and cause even more of your city to burn. Also city and education buildings cost so much they eat away all profit so the only way to gain enough capital to build anything is to twiddle your thumbs and hope everything stays sane or take out bonds which in the long run just screw you over Sooooo all in all the game gets a 3 from me, its easy to get sucked in and play for hours and hours but at the end of the session I'm left angry and bitter. I've built 7 cities and not a single one has been a fun relaxing experience. I am a long time fan of the series and I have played countless hours on this game's predecessors, sadly I must say that this game does not live up to the hype or even the legacy of the series.… Expand
Mar 7, 2013While the gameplay itself is fun and enjoyable, the entire experienced is marred by poor infrastructure and support. One of the biggest changes to Simcity in this version is the 'Always On' gameplay, requiring the player to have a constant internet connection and the servers to handle all players. Sadly, at least at launch, the game has been overloaded with eager players who are disappointed by the lack of planning on the part of the developers to anticipate the demand for their product, and the lack of an expedient response in correcting the situation.
As a player this makes you question the longevity of the game as well. In the past, you could play a Simcity game for years past its prime (indeed many people still play Simcity 4 which is a decade old now!) but what happens when it no longer becomes economically justifiable for EA to operate these new Simcity servers ?
Furthermore, an 'Always on' type system suggests a game that will have a basis in microtransactions. This sort of thing is inevitable as a way to finance the continued operation of the servers, but clearly at the expense of the player. You have to question how this effects gameplay balance and if balance will be tossed out the window in the name of profit ?
Only time will tell the fate of this game, but for now when you can get in at least enjoy it for what it is as long as you can.… Expand
Mar 7, 2013On day one I was one of the lucky ones who got it and played for several hours straight and loved every second. On that first day I gave this game a score of 9. That joy however was sadly short lived, and I too have been forced to reevaluate the game because the shortcomings at the moment are substantial enough to merit a score that encourages people not to buy, for now. I have not been able to play the game for two nights in a row. I understand the game's need for a persistent internet connection, for global economy and for playing with friends, but the fact that they have not foreseen the level of demand for what is unquestionably one of gaming's best known and best loved franchises is unforgivable. As to the game itself, i dont worry about city size limits because I take a whole region to myself with up to 16 cities and make it invite only and dont invite anyone. This provides for a huge game. There really is very little wrong with the game... when you can play it.… Expand
Mar 6, 2013Just signed up here especially to give a comment on this epic and ridicules game. Im not giving a comment on the DMR always online mode, its a wrong choice to make EA, but they have made this choice, nothing to do about it anymore. Played the beta and beta 2, immediately gave some valuable gameplay feedback.
As an urban planner for me personally the map size DOES matter, the tiny size does not compete with a realistic or sensible way of how a city works. Creativity is bounded due to this 2 by 2km square area. As well as the empty space between buildings, there is no feature that is able to completely fillup the empty space between the buildings. In the urban world this could be a key element to provide inhabitants more useable space, Simcity terms: “happiness”.
Please EA, improve...… Expand
Mar 6, 2013My gaming rig is top notch the problem with crashes is at the server. This is a poor choice if you dont' have perfect Internet all the time. The detail is awesome as are the missions, but the overall limitations are annoying. If I could, I'd return this game!
Mar 6, 2013This game has been such a disappointment considering what it could have been. While the game play itself is decent the lack of city space (Only 2km square) and the obvious nickel dime that EA is planning by not having basic city options, such as subways, and already including $20 of additional buildings in an $80 purchase makes this game not worth it until you find it on a discount rack.
Oh and did I mention its DRM requires always online internet connections. This little gem of and idea just won't go away even though gamers have strongly voiced their disdain against it. I guess EA liked being named 2012's worst American company that they wanted to be in the running for it again in 2013. Until EA completely sells Maxis to a competent software company that listens to gamers avoid any and all EA or Maxis games including this POS!… Expand
Mar 6, 2013I don't understand why a lot of the backlash is a surprise to anyone, least of all Maxis and EA. Every one of these issues were raised ad nauseum in the months leading up to the release and neither Maxis nor EA refused to acknowledge that they were problems. Instead, it was all about justification and explaining that they were 'heading in a different direction'. What company in their right mind tries to tell the consumer what they want? The problem is, I doubt EA will learn any lessons from this because they're surfing the wave of popularity that already surrounds SimCity. They didn't earn it for themselves. What a bunch of pricks.
Sure, the graphics are updated and 3D and the civic buildings can be modified and it's nice to watch sims running around doing their 'thang', but this is a SIMULATION, which demands realism and high levels of control, especially because this is the sixth incarnation and by this stage Maxis should freakin' know what works and what doesn't. What do we get? No subways. No terraforming. No highways. No control outside of the assigned squares. PITIFUL square sizes (what's the point of making curvy roads when you're discouraged from using them because there's no space). No ability to use height restrictions. Determining density from the type of road is just plain bizarre and awkward. And, I might add, not what's done in the real world.
The thing I truly hate about this is that even if I try to be as creative as possible and build up my population, it's just gonna look pathetic because it'll be a bunch of small square skyscrapers with nothing but grass in between.
Hey Maxis and EA here's a newsflash for you. I want to decide where my highways go, and what parts of my region are green, and how big my cities are, and where I want high density to go, and if my city has a subway system or not. I want it all to be my choice, not YOURS.
And I haven't even mentioned the DRM or DLC, which no doubt will attempt to correct some of the glaring problems... for a modest fee, of course.
I want a refund.… Expand
Mar 10, 2013The good: Building models look very detailed and nice. The roads are much more realistic and easy to be placed. The upgradable buildings give more control over city services and allow city blocks more customization. Also, the city specialization gives each city its own personality. Teaming up with other players in one region can be interesting.
The bad: Launch day was a mess. Many (actually, most) could not join any server to play the game. Despite the game costing $60 for Limited Edition, EA underfunded their servers and support for the game. This left a sour taste in customers' mouths. Once in the game it is easy to lose connection to the servers and possibly lose work. The whole process of building a city seems far too streamlined. Do this, then do that. Before you know it, your city cannot grow due to map size limitations and a quarter of your allocated map space is filled with city utilities and services along with a large possible amount of ground pollution if you don't have a Department of Utilities in the region. The removal of subways and certain types of rails also limit this game. Another aspect that hurts this game is the need to be constantly connected. Once the map is filled, what do you do? Go start another city and do the same thing over again? That is really the only choice. Aside from the server problems, when this game is no longer supported by its makers, will our copies of SimCity be unplayable and useless? My guess is, "Yes".
Overall: This game is not worth the price. I'm not sure it ever will be after hearing about micro transactions and a possible in-game store. That will only drive the price up the more it is played. Save yourself the cash and do not purchase this game.… Expand
Mar 6, 2013The game itself is awesome...if you can even play it. The server load time, however, is unacceptable. Most of the time, it gets stuck on the "Checking for Updates" screen with a status of 0%. I've also encountered numerous times where it gets stuck in a server queue for 30 minutes at a time. When I buy a game, I want to play it...not make it an all day event just waiting for the stupid game to load.… Expand
Mar 6, 2013When I pre-ordered I thought the game only required an authentication through the Internet to play. Nope, it appears you must use their servers and the game is not available to play if the servers are unavailable or have issues. Such is the case currently. This is primarily a single player game and forcing people to rely on server resources this way is absurd. Positives
Nice graphics compared to prior editions
Many customizable buildings
New multi-player elements
Even the highest density roads seem to be far too limited for anything above medium density
Ground water is required and does not renew in any meaningful way. (City dries up and dies)
Fires all the dang time
World trade market does not appear to function properly. I was selling metals and alloy constantly for hours and then it would hit in very brief spurts and then nothing at all. My city should have been renamed to Detroit. I was losing money and people were leaving by the busload when the market dried up to practically nothing selling.
Some buildings take up far too much space for the effect they have
Being forced to have Internet access to play
Not being able to play the game offline even after authenticating… Expand
Mar 6, 2013Ive seen some bad launches before but this launch takes the cake. The DRM is woeful not matter how much spin they put on it. Simcity is not a multiplayer game no matter what they say. "Always online" will ruin Maxis. The game is basic and looks pretty, when it works. Thats about it. Geez even the tutorial dosen`t work.
Mar 6, 2013What is there to say about this game that hasn't been said? Nothing.
The constant internet connection requirements Or DRM is going to be the downfall of this game plain and simple. I'm an older gamer and of all my friends I'm the only one that plays non-sports video games...So this whole online social interaction with games isn't something I'm interested in. I play SOLO! Which means I shouldn't need to connect to the internet or try and log into full servers.
The servers have been busy since launch! They even added another 4 servers (2 more for the U.S 2 more for Europe) but they all remain busy. To access these busy servers they place you in a queue which checks for availability every 20 mins! Who wants to wait 20 mins in queue to play a game in 2013? To make matters worse city saves don't transfer across all the different servers. So if you developed an entire "region" on the EAST USA 1 server it's restricted to that server. So having to jump onto another server means you have to start all over again. During gameplay if the server goes down, which has happened 8 times in 12H of game time played, then your progress isn't saved and you again have to start over. The maps are way to small. Weird glitches take place. Factories/casinos/schools all magically stop working causing massive crashes in population. I think they included the fluctuating population feature b/c of the small map size. Curved roads are useless. They waste space which is very crucial in this version. If you're willing to pay for a game that you will have limited access too, will constantly have to restart due to developer incompetence, get frustrated by illogical glitches then buy the game. I would recommend not buying this game. Spend 5$ on a Kairosoft game (Game dev story/mega mall story) you'll get more enjoyment and better performance from that game.… Expand
Mar 7, 2013As much as I was hoping and begging and praying for this game to recapture my love of the SimCity franchise, it falls way short. The game has been out for three days now and I've not even been able to play it for an entire hour. The game has been so buggy and the servers so unreliable I'm being kicked from my games minutes into starting them and often times not even being able to start them at all. Now, this may just be my computer, but the loading times for me have been absolutely atrocious. Switching from city to city takes so long that it really makes trying to play this in single player overly frustrating. From what I've been able to see, there are some interesting little things they've put into the game that could make SimCity more fun to play, but at the same time it feels to easy now. Part of why I loved SimCity was the challenge it gave me in creating and designing a living and breathing city. I wish I could of played it more so that I could have a more in-depth feel for this game, but the constant server issues have me so frustrated I do wish I could take the game back and get a refund. All I can really do now is that hope that someday in the future they add in some sort of offline mode (not holding my breath there) and that in the next few days they manage to fix all the issues that keep me and others from even being able to play the thing. Until then, I unfortunately have to give it a 3. There is honestly no excuse in these days for such a terrible release with so little servers to try and cope with the amount of people that want to play.… Expand
Mar 7, 2013I would give the game a 9/10. However when I pay $60 for a game I expect to play it whenever I want to play it. I understand that servers take time to get up and these overcapacity issues will eventually subside, However It is beyond me that Made the decision to make a single player game drm and not let people preload it to avoid exactly the issues they are currently having. I
Jun 5, 2013Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]