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Generally unfavorable reviews- based on 4387 Ratings

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  1. Mar 7, 2013
    Their is really no better way to put this, Will Wright enjoyed portions of the game itself, but his lack of actual experience in the franchise or activity "creating" outside of the original has long since past. So typically, when compared to previous entries in the franchise, this title is basically a turd wrapped in incredibly tasty bacon- Great on the outside, but the core mechanics of the game are a massive step back from the established concepts. The tragedy of all of this, is that EA is likely to not take any feedback whatsoever from the reactions on sites like metacritic and will continue to release expansion/ content packs in a vain attempt to tie Simcity to "The Sims. trilogy." Very little good comes from games that are released in this form, DRM, Online Only and I own a lot of software these days. The twist is that titles I've payed good money for that use this methodology are actually titles I don't bother to play anymore hardly at all. Of course software companies do not care, they already have my money and really we should be the consumers to spot this lunacy and stop it on our own. The irony is piracy, with its foreshadowed "end" near according to the six strikes rule, couldn't be a better example of the people that are still getting the better product overall. I own all the Simcity games, I own all of the Sims games up to the second one and its just astonishing to see backlash like this go unheeded once again. You'd think a company like EA would learn from follies like "Spore," but even years after that disastrous release, they still commit to this absurd idea that a good percentage of us don't want to be legitimate customers. Their are more people than ever purchasing software (in the middle of a recession- I may add) and yet these once "industry leaders" offer very little respect to the consumer base they rely on for everything. Piracy isn't the only way to understand why a game is floundering after release and much like Diablo III, the end result will be the same with such ridiculous security standards. Was I excited when Diablo III was announced featuring constant "online activation" at all times just so I could play it? Of course not. It garnered no interest from me regardless of such silly anti-piracy measures. I enjoyed Diablo and its sequel, namely because they were solid games that were received well by most people when they came out. Did I enjoy the Warcraft series? Of course and does that mean that I'm a filthy pirate for not purchasing World of Warcraft or even playing it? I guess what I'm merely suggesting is, if the interest is there- than a sale they would see. These companies pump up their advertising for these games, get Will freakin' Wright to comment on it, and it still ends up being a terribly average game. Meanwhile, Tomb Raider is actually pretty solid, and you can bet that I will be purchasing that game fairly soon. Meanwhile, another city builder game that hardly even builds from its former will never get my attention or my sale. It certainly won't be getting pirated either. Expand
  2. Mar 7, 2013
    Could have been a brilliant game, but right now it's almost completely decimated by unreliable cloud saves, tiny maps, lack of terraforming and tacked-on online features.
  3. Mar 7, 2013
    On day one I was one of the lucky ones who got it and played for several hours straight and loved every second. On that first day I gave this game a score of 9. That joy however was sadly short lived, and I too have been forced to reevaluate the game because the shortcomings at the moment are substantial enough to merit a score that encourages people not to buy, for now. I have not been able to play the game for two nights in a row. I understand the game's need for a persistent internet connection, for global economy and for playing with friends, but the fact that they have not foreseen the level of demand for what is unquestionably one of gaming's best known and best loved franchises is unforgivable. As to the game itself, i dont worry about city size limits because I take a whole region to myself with up to 16 cities and make it invite only and dont invite anyone. This provides for a huge game. There really is very little wrong with the game... when you can play it. Expand
  4. Mar 7, 2013
    While the gameplay itself is fun and enjoyable, the entire experienced is marred by poor infrastructure and support. One of the biggest changes to Simcity in this version is the 'Always On' gameplay, requiring the player to have a constant internet connection and the servers to handle all players. Sadly, at least at launch, the game has been overloaded with eager players who are disappointed by the lack of planning on the part of the developers to anticipate the demand for their product, and the lack of an expedient response in correcting the situation.

    As a player this makes you question the longevity of the game as well. In the past, you could play a Simcity game for years past its prime (indeed many people still play Simcity 4 which is a decade old now!) but what happens when it no longer becomes economically justifiable for EA to operate these new Simcity servers ?

    Furthermore, an 'Always on' type system suggests a game that will have a basis in microtransactions. This sort of thing is inevitable as a way to finance the continued operation of the servers, but clearly at the expense of the player. You have to question how this effects gameplay balance and if balance will be tossed out the window in the name of profit ?

    Only time will tell the fate of this game, but for now when you can get in at least enjoy it for what it is as long as you can.
  5. Mar 7, 2013
    As much as I was hoping and begging and praying for this game to recapture my love of the SimCity franchise, it falls way short. The game has been out for three days now and I've not even been able to play it for an entire hour. The game has been so buggy and the servers so unreliable I'm being kicked from my games minutes into starting them and often times not even being able to start them at all. Now, this may just be my computer, but the loading times for me have been absolutely atrocious. Switching from city to city takes so long that it really makes trying to play this in single player overly frustrating. From what I've been able to see, there are some interesting little things they've put into the game that could make SimCity more fun to play, but at the same time it feels to easy now. Part of why I loved SimCity was the challenge it gave me in creating and designing a living and breathing city. I wish I could of played it more so that I could have a more in-depth feel for this game, but the constant server issues have me so frustrated I do wish I could take the game back and get a refund. All I can really do now is that hope that someday in the future they add in some sort of offline mode (not holding my breath there) and that in the next few days they manage to fix all the issues that keep me and others from even being able to play the thing. Until then, I unfortunately have to give it a 3. There is honestly no excuse in these days for such a terrible release with so little servers to try and cope with the amount of people that want to play. Expand
  6. Mar 7, 2013
    I would give the game a 9/10. However when I pay $60 for a game I expect to play it whenever I want to play it. I understand that servers take time to get up and these overcapacity issues will eventually subside, However It is beyond me that Made the decision to make a single player game drm and not let people preload it to avoid exactly the issues they are currently having. I
  7. Mar 7, 2013
    Lots of fun playing but the server problems are extremely frustrating considering there is no real time interaction with other players. This game should have been single player offline capable, the fact that it is online only is an enormous downside.
  8. omo
    Mar 7, 2013
    I can't believe the ~200 people who gave it positive reviews. You do not pay money for a game you can only play maybe half the time. That cannot be worth a 10. Granted hopefully things will improve over time but anyone thinking of paying money for this game should think twice about how EA will ultimately screw you and your playing experience, jar you awake from the addtive fun-ness that Maxis has always put together. If they were even half as competent as Blizzard, they won't be getting this kind of thrashing. Expand
  9. Mar 8, 2013
    I waited some days with the review, to give Maxis a chance to go over the launch day issues. However, 3 days after launch and I'm still unable to connect to the servers shows a clear fail in the design development or the game.
    Update 4 days after launch: I was able to play today, so up my rating to 3 points. The game appears great, but all the region benefits are switched off to reduce
    load on the servers. However, the region interaction was the main justification of the tiny maps, so right now we have tiny maps and a dysfunctional region (so the worst of both world: all cities must be universal and self-sustained, but don't have the size to achieve this goal) Expand
  10. Mar 7, 2013
    The game itself is actually pretty decent. The simulation runs nicely, the graphics are good, the devs did a great job on the game. The delivery and DRM is killing it though. I think most players feel like they are being teased by EA since in 3 days it has spent more time offline causing issues than actually allowing people to play. I would rate it better but the fact is the Digital Rights Management that EA has forced on us is causing so many issues that they ruined a game that would otherwise be a 7 or 8 Expand
  11. Mar 7, 2013
    There is NO WAY a true reviewer can ignore the always on DRM which requires you to log into EA's servers to play SimCity 2013 when they do their reviews. The overwhelming positive reviews from so called "reviewers" points to a very real issue with they way they are reviewing games. First reviewers should be required to review games they way they are on launch day 1, not a week or later after the game is out or patched 10+ times. Second reviewers can not separate game design from game service which from the reviews so far is obvious they are not. Now I'm not suggesting reviewers vote ONLY with their emotions and frustration but that reviews can not say that a game is 80%+ favorable when if they were honest the normal player can't even PLAY THE GAME AT ALL. The fact that I'm even having to say this in the first place shows how out of touch game reviewers are at this point. Might as well have game developers review their own games with A+ ratings and at least be honest about the deceit. Expand
  12. Mar 7, 2013
    The fact that I cannot play what I paid for because the servers are overwhelmed, is a total fail. And even when I managed to start a city today, the game crashed twice, not saving the progress, so I am not even trying to load anymore. what a shambles.

    However, when I did manage to play for several hours yesterday, it was pretty obvious that the city size is just too small. Even without
    trying to fill the space, 2h down the line and you will have nowhere else to build. So once your city is full, you have to move onto another one and start from anew. In the end, you will just end up with several cities across several servers and that's where it all stops making sense...

    As for the multiplayer, everyone seems to be doing their own thing anyway, no interactions, and because I cannot rely on purchasing water/electricity/other utilities from other players once your city gets too big, I rather build all the utilities myself, so I can be in control.

    Very disappointed with how the trade port and big ships look, was hoping for a proper pier with loads of cranes, similar to the concept art.
  13. Mar 7, 2013
    Ignoring the whole server issues and always online DRM (which I don't mind that much if it wasn't for this terrible launch) the game still completely falls flat for me. Apart from the traffic and population simulators it's a complete downgrade from simcity 4 in almost every way. tiny as cities -no farms -no terraforming -barely no public transport -Day 1 DLC -always online DRM -bugs, bad graphics errywhere

    I don't play simcity to muck around with a tiny village, I play it to create a huge, thriving megalopolis. What a disappointment... I may return to the game once they add all the features sim city 4 had (and more) but no doubt this will be payed DLC.
  14. Mar 7, 2013
    SimCity is an amazing game. There's hours worth of challenges just getting the game installed and operating at a base level, then then later trying to get it to connect. Once you can actually get a region started, you might be able to actually start a city. Once you do start a city, the ACTUAL amazing game starts. And it is really good. Deserving of the name and the franchise. Until you try and save the game that is, which is when you'll notice that there is no manual save option. You have to trust that the game has managed to save your progress. Which is fine except it usually doesn't save anything. Anyway, this game doesn't work, don't buy it right now. Once it does actually work though, it's a great game. Expand
  15. Mar 16, 2013
    I want to like this game, I honestly do. I keep trying to play it, but it always ends the same way: frustration.

    The server, are reasonably ok now, even though most social features are turned off. Other things, like Cheetah Speed, are still missing, and regions are still shaky in their synchronization (even failing to save your work in rare cases).

    Everything above this paragraph
    will be fixed before long, that is guaranteed.

    The greater problem is the actual game. Not only is the balance of the gameplay mediocre at best; the actual simulations are horrible. Earlier SimCity games *tried* to simulate real cities, with varied success. This game, however, doesn't even try. There are no simulations of real-world behavior or city planning. Instead, the game is completely focused on the automated behavior of "agents" in a completely artificial system.

    At best, your population seems a bit dumb. At worst, your city becomes completely irrational, and requires you to build your city the *opposite* way of real cities.

    The game engine is fantastic, and the potential for great simulations is greater than any game I've seen the last 20 years. In fact, the Glassbox engine is much more interesting and revolutionary than any Crytek, Unreal, or Frostbite engine. Not because of graphics, but because of gameplay.

    Unfortunately, the developers lack any knowledge of the subject matter they intend to simulate. And instead of hiring experts to help them out, they let AI programmers build systems that have nothing to do with real cities. The engine could have done great things, but it is fed with sub-par pathfinding and unrealistic behaviors.

    In the ends, you can have a lot of fun with the new SimCity. As long as you don't expect it to actually simulate cities.
  16. Mar 7, 2013
    Score is 3 out of 10. All online ruins this game completely. You're relying solely on the availability and play-ability of servers. If the servers are busy, you wait, if they're down, you don't play, if they're full you don't play.

    Especially when it's only 6 servers.
  17. Mar 7, 2013
    This review contains spoilers, click expand to view. I've been a big fan of Simcity since the first game that came out back in the 90's. I'm sorry to say but I'm super disappointed on this release. When I played the beta I thought they were doing fine and on the release week everything turned into a train rack. You can't connect to servers, I worked like 4 hours on a city and lost it, I did it again and lost it again, and it kept taking me to the tutorial every time I went back in the game. Of course my cities completely dissapear and this just sucks. I don't know how much of Maxis fault this is, but maybe Origin have something to do with it since when Battlefield 3 came out they had tons of errors and bugs too. They should at least have an offline option to play kind of like on BF3 right since this is telling us that servers will be down eventually since they also need maintenance, they can be hack, or maybe some kind of hardware problem. Well I hope this is a lesson learn for companies. The GAME: The graphics are cool, the game looks fun, and they improve in a lot of things. The things I don't like, unlike the past simcity you could built Highways, overamps, Subways, Farms, pipes, power lines and a million other options. Not to mention you could customize your terrain, have an extra large terrain and so on. NOW, all of those options are GONE!!!!! WTF!!!

    Anyways, I wish I could give them a good scoring since I pre-order the dam game and I had high expectations and you can find it online already cheaper than the pre-order. THEN END!
  18. Mar 8, 2013
    Dear heavens, I really dislike this game, which was particularly hard for me to do, considering how much I like the previous ones. I don't wish to turn into one of those "IT'S NOT AS GOOD AS THE ORIGINAL!" screaming fanboys, but here I have no choice. While I will concede that many of the game's aspects have been streamlined and made more accessible, but they have made it too easy. At no point did I feel like an actual mayor, having to make difficult decisions about whether to fund the police or the hospital, whether to pay for a school or a motor-way, but instead I felt like a child playing in a really advanced sandbox.
    And, of course, the "Always online DRM" is absolutely pathetic and an utterly stupid idea.
    My recommendation, don't bother with this game, buy something else.
  19. Mar 8, 2013
    Couldn't play at midnight as the servers went down, then I had to wait over 20 mins today to get on. Played for 2 hours, then server crashes and I get kicked out of the game. Actual game is brilliant which is why I'm not giving it a 0 (although the city size limit is ridiculous). I just don't understand why a SINGLE PLAYER game has this NEED to be online. I get they are trying to force this multiplayer way of thinking into the game. And I actually think that its a good idea and it opens possibilities to expand the game further from a gameplay perspective. But they should have at least given the option to turn it off. I don't know how it works exactly but maybe they could've had like an authentication process that requires a internet connection and after that it doesn't matter, you can play an offline single player mode with an option to turn on your multiplayer when you feel like it. The always on DRM is retarded and will always be retarded. Until game publishers realise this then consumers are gonna get screwed over time and time again Expand
  20. Mar 8, 2013
    Played for about 3 hours day after launch in the middle of the night. The game was very enjoyable for those 3 hours. Since then, unable to connect, unable to claim a city if I do connect. Should not have always on DRM for this very reason. I've been betrayed by EA and will get a refund, because in gaming, wallets are our only voice. One point for each hour I was able to play in the first 48 hours of ownership. Expand
  21. Mar 8, 2013
    Since I have not been able to play the game, for any sustained period of time, due to the terrible launch....I have based my rating on my observations as follows.

    A... 0 for, price, launch, service, playability, exclusion of certain portions of the game at launch.
    B... 6 for, Gaming experience, (Very limited play time)
    C... 7 for, depth and immersion D... 2 for, Map/Plot size, (I feel
    that the area of the city should be bigger)
    E... 0 for, Options of single player, having to use Origin

    Score 3

    I sincerely hope that the developers fix the playability of the title soon. They should have had a smoother launch and should have been prepared having contingency plans in place. Nevertheless...I hope that attend to the problems at hand and communicate well with their clients from this point.

    I also hope that we are not bombarded with package upon package of DLC.

    Further more.....I am not a fan of Origin....and would like to see titles offered across other platforms. I would have bought this through another medium, even if I had to wait longer or pay a bit more.
  22. Mar 8, 2013
    Due to EA Games unreasonable no refund policy for its digital download of Sim City, someone has created a petition on We the People White House website in which with 100,000 signatures the White House will have to form an official response. Thought everyone would like to know....

    P.S. A lot of potential, just loose the DRM, always on, and increase the city size and I'll be much happier lol.
  23. Mar 8, 2013
    Well this is frustrating, isn't it? That's the best description, I think, Frustration. Not because I'm suprised, or not because I cant get onto an online game on the launch day (or even week), thats to be expected these days. No, I'm frustrated that the game "needs" to be online in the first place. The online "requirement" adds nothing to the game that Option Multiplay wouldn't have done a million time better. It's something no body wanted stopping us playing a game we want to play. And now EA are trying removing Leaderboards and Achieviments and other online featurs that were sold to players as the reason we should love to be online. So now we're online (if your lucky enough to be online) for the sole reason of being online. If EA want me to be always online to play a game I paid £60 for, then they should be always online when I want to play it. Expand
  24. Mar 8, 2013
    Only a couple of more minutes of waiting left! After waiting 18 minutes that is. For the Nth time. And when the wait is finally over, it's fifty-fifty chance of actually being able to enter the game. Every other time I'll just get an error message, and I have to wait for another 18 minutes. Lets cross our fingers for this time.
  25. Mar 8, 2013
    I don't even know how to begin this review, since I've only been able to log 4 hours in this game since launch day (and it's now 4 days past launch). I've been a SimCity fan ever since I played the original on the SNES and PC, so waiting 10 years between the last proper game and this was excruciating to say the least. Imagine my disappointment when they take a single player game and force multiplayer on you, cut the map sizes down to almost nothing, and charge you $80 for a digital copy of the game (yes, you can buy it for $60, but you're missing features that you know will be mandatory later). It's a complete bust, as the game is 100% broken. I expected some connection woes on day 1, but shockingly that's the only day I was able to actually play. Since then I've logged on 3 times in 4 days, only to lose my connection after getting into a region, and I've completely lost 3 cities since they are stored on EA servers and not my PC. I've not been a fan of EA for a long time, but this is the final straw. They've completely lost me as a customer. Sorry Maxis it's been a great ride. Expand
  26. Mar 8, 2013
    The inability to play single player offline is a major drawback. Even without the issues that they have had during launch, a hiccup in my internet connection could likely nullify hours of progress. The prospect of not being able to play this game years down the road because of servers no longer existing is also ominous. There are many games that I still enjoy today that are a decade older or more. Unless there are plans for a patch to allow this game to be played when servers will no longer support it, I don't believe the series fan base will stick around for much more abuse. Expand
  27. Mar 8, 2013
    This game was seriously affected by a really bad choice of making a essentially single-player game into a "online-only" game. You can only play connected to EA servers, even if you want to play alone. I will probably never use any of the online features of the game, so I really hate this. You can't save your game to your hard drive and even in the servers you can't save when you want. If you're thinking about trying something with your city that you may regret, it's better not to do it, because there's no way back. I have already paid for this game and it is very expensive, but when someone out there make a pirated version with no online requirements, I will start using it and forget about the original game.

    If you are thinking about buying this game, my advice is: DON'T!

    And I would like everybody to note that I'm not even talking about the server problems, because I know it can happen and I know when they fix it it will be alright. My problem is with the internet connection requirement. I can't play my game when I want because I don't always have a internet connection (and of course EA won't keep the servers running forever). If the game had an offline mode, I would not even care about the servers. They could even explode.
  28. Mar 8, 2013
    Oh SimCity, how I yearned for you. I needed my city building fix and I had such high hopes for you. It's not your fault SimCity. Maxis sold you, and EA raped you. This game has more problems than Calculus book, and the issues are centered around the Always Online DRM...that and the fact that no content is saved locally. If you can look past the fact you can't log in to play, EA removing game features to smooth out server side issued, the fact that EA as the worst customer service in the world, and the real sticker for a massive city building simulation....the lots are WAY too small. Overlooking all of that, the game, for the 45 minutes I've been able to play, is fun and the graphics are nice. The only reason I gave this game a 3 is because some poor peon at EA has slaved away to make this, for that he or she deserves some recognition. Expand
  29. Mar 8, 2013
    This game looks pretty good, but then there's the always online DRM. This means that when a new sim city is released, EA will start killing off the servers for this sim city, and the game will be dead and unable to play. The maps are also smaller than other sim city games, and even the 1980/1990's sim city was better, and had bigger maps. One more thing is that you can't save the game to your hardrive, it goes straight to EA's cloud. This means that you can't load up a save of one of your games. Say you have a city saved, and then it gets destroyed. You are unable to open it up and load the game, it goes straight to the cloud, where it is impossible to get. 3/10, gorgeous, seems pretty good, but then there's the drm and save/load items. Expand
  30. Mar 8, 2013
    I'm going to be extremely generous in this review by pretending I'm writing from the perspective of six months from now, that all the server issues have been fixed, and that perhaps EA has even modified some of the most egregious limitations of the online DRM. As a longtime SimCity fan who's played every iteration of the game, though, going back to Will Wright's original classic, it truly pains me to say I still cannot recommend this game.

    The city size issue mentioned by many here is actually not new, but it's become so bad that it actually undermines the core premise of the game (that one is simulating a "city"). I can still recall being disappointed at how small SimCity 4's city areas seemed relative to SimCity 3000, but here the typical "city" is, without exaggeration, neighborhood-size. At 2x2 km, a typical city lot is slightly larger than Park Slope in Brooklyn, assuming there is no water or other unbuildable terrain. Truth be told, SimCity never handled scale all that well, but with these dimensions, the very notion of mass transit itself becomes absurd, as a pedestrian could walk across the city in a matter of minutes. It's little wonder that agricultural zoning and subways have disappeared. The cities are simply too small for them.

    This alone is enough to severely limit the appeal of the game to me, but the regional system, too, is poorly implemented. The essence of SimCity was, after all, always the Mayorship, and the Mayor's authority extends only to the borders of his city. Attempting to create regional economies and specializations, where players are forced to constantly deal with neighbors (whether in multiplayer or single-player) ultimately detracts from the experience, IMO. This is not SimCounty or SimState or SimRegionalEconomicPartnership, it's SimCity! The scale and shape of the cities, moreover, makes the "regions" appear quite ridiculous and not at all realistic.

    Zoning, a core element of the game, has been given an overhaul, but not for the better. Previous versions built in infrastructure cost as part of the zoning itself (higher densities cost more to zone), but did not care what size street they fronted. Here, zoning is free, but all depends on the type of fronting street. This makes it impossible to construct anything like Lower Manhattan or downtown Boston. Your options are basically Phoenix, Las Vegas or Houston, on a tiny scale. The streets can be curvy now, yes, but since building lots remain square (was it really that hard to snap lots and buildings to irregular spaces?), this produces a tremendous amount of wasted space.

    The time scale of SimCity was always perplexing, with the early emphasis on dirty industry, later transitioning to electronics and white collar services, suggestive of a starting point during the industrial revolution and moving through the late 20th century (I believe SC 2000 had a possible starting year of 1900 A.D., though contemporary tech was always available, and culminated with futuristic arcologies). The tantalizing possibilities of building a game that captures the sweep of urban history in this manner, a sort of Civilization of city-building, has been left unexplored here. Instead, the player lives in a perpetual now, with only a handful of technological enhancements here and there. About the AI, many uncomplimentary things could be said. Multiple fire trucks respond to a single modest house fire even as a wall of flame sweeps through the industrial district. Residents make contradictory statements about their proximity to shopping. And so on.

    I'm trying to think of a few positive things to say here, and I do like the option of simply adding on to, rather than demolishing and rebuilding, certain buildings. The graphics are attractive enough, if a bit cartoony. Overall, though, it's just not a step up from SC 4, or even from the two before it. Did fans really wait 10 years for this? Perhaps Maxis can, in time, mend some of the flaws. Others are here to stay, reflective of what looks like a long-term shift away from single-player in-depth games to a ones better suited to an era of smart phones and short attention spans. For SimCity, though, one of the ultimate time wasters and friend to micromanagers everywhere, that design imperative may very well be fatal to the venerable franchise.
  31. Mar 9, 2013
    I think GameSpot's review of this game says it best. This is a 5/10 game at best. I'm going to give it a 3. Don't get me wrong, over the next year I'm sure they'll sort out some of the issues, but in it's current state, it never should have been put in sale.

    Once I heard about the always online requirement, I knew this game would be a wreck. Server issues aside, there are serious
    design flaws and limitations around single player play. Even when you give in to the "social" aspect that was created to justify the always online DRM, you find loads of bugs that prevent you from working with others, allow others to wreck your cities, or even cause you to lose your city entirely. The level of frustration and disappointment is unbelievable.

    At the core, SimCity does some things better than ever, but it rarely works long enough for you to tell. In the end, it lacks the size, scale and features of previous versions, and spends most of it's time frustrating you.
  32. Mar 9, 2013
    Alert! This is not another whining review about the always on DRM. I can live with that. When I first heard about the glassbox engine. I was amazed. The last Sim City's the engine was just part of the game. DId not require a seperate name. This time tough we had Sim City running on Glassbox. Seeing the engine getting named seperatly I really had high hopes. In my inmagination I would think this engine would create a whole new dimension of details not ever seen before in Sim City. Could we now follow each civillian individually? Could we see them get in their car, go shop or go to work and get home again? Could we see what their doing at home? I mean in the end of the day this is a humans behaviour simulator right? Unfortunatly none of this is actually the case. To make things worse this actually feels like a limited Sim City... Allot of things have been removed, but not much has been given in return.. Yes its true you can actually click a civilian and see its name and follow it down the street, but once it goes in a building its gone. Talking about going in buildings. Sometimes you see 10 to 12 cars to go inside a single house. They simply just dissapear. And this is not the only strange thing. Many behaviours by your sims is just strange.. One building is complaining by no shoppers, while the second building is telling you business is going fantastic. Theres all kind off odd things like these which makes you feel the game was maybe not finished? So what has been removed? Landscaping, Power lines, Waterlines, Big maps, What did we get in return? Well some online social stuff, which currently doesn't seem to work very well. After numberous login attemps I have not yet been able to succesfully use any of the social functions. For example selling power between city's has not worked for me once yet.. Overall I got the feeling of a very limited game which is in no way an advancement of the previous sim city's. Basically all you can do is build roads and then decide to either allow industry, housing or commercial to be build next to the road. Then on top you build some basic things like watertower, police and fireman but thats about it.. EA I'm very dissapointed. I just paid 60 bucks for this and its simply just not worth it. Sorry to say in its current state even Farmville has more depth then this. Expand
  33. Mar 10, 2013
    The good: Building models look very detailed and nice. The roads are much more realistic and easy to be placed. The upgradable buildings give more control over city services and allow city blocks more customization. Also, the city specialization gives each city its own personality. Teaming up with other players in one region can be interesting.

    The bad: Launch day was a mess. Many
    (actually, most) could not join any server to play the game. Despite the game costing $60 for Limited Edition, EA underfunded their servers and support for the game. This left a sour taste in customers' mouths. Once in the game it is easy to lose connection to the servers and possibly lose work. The whole process of building a city seems far too streamlined. Do this, then do that. Before you know it, your city cannot grow due to map size limitations and a quarter of your allocated map space is filled with city utilities and services along with a large possible amount of ground pollution if you don't have a Department of Utilities in the region. The removal of subways and certain types of rails also limit this game. Another aspect that hurts this game is the need to be constantly connected. Once the map is filled, what do you do? Go start another city and do the same thing over again? That is really the only choice. Aside from the server problems, when this game is no longer supported by its makers, will our copies of SimCity be unplayable and useless? My guess is, "Yes".

    Overall: This game is not worth the price. I'm not sure it ever will be after hearing about micro transactions and a possible in-game store. That will only drive the price up the more it is played. Save yourself the cash and do not purchase this game.
  34. Mar 11, 2013
    Server, DRM and Region issues aside, the GlassBox engine simply isn't very good right and can't keep up with extended game play. Casinos, mass transit, garbage/recycling are broken and the path-finding is appallingly bad. If someone with DLC abandons a city then you can't claim it because you haven't paid the extra $20 to use it. This is brutal because now there's a dead city and nothing you can do to fix it (good luck building a great work or commuting). There's so many other little problems with the inherent game play that it's obvious they shipped it before it was ready. Let me repeat these are core game problems and not just flaky servers.

    Now don't even get me started on the servers, drm and regions...What a mess...
  35. Mar 11, 2013
    I'm going to ignore the server login issues, however once you are in the game you do run out of space quite fast, again not a problem as you increase density. The major issue I have with this game is that you need to cannibalise your city to provide services such as water, power, recycling, etc. Everything takes up more and more space the trading HQ takes upwards to two big city blocks.

    Now this issue wouldn't be an issue if the various cities in the region worked together with any consistent way, i'm always getting messages that x city is no longer sending me water, but I made x city with over 1000 times the water that city needed to supply this one, sending funds or resources seems to take half a day (real time), and each of my various cities in the region saw our Regional Airport at different stages which leads me to believe large amounts of resources were probably going into cyberspace never to be seen again. I have also noted it appears you can only send resources to your closest neighbours not those further distance.

    Until ALL of Simcity's server issues are resolved I cannot recommend this game, it is broken and the long game just doesn't seem to be there, i've played three cities with a region population of 300k and a total bank balance of $55M (through electronics trading) and i've run out of things to do, I have no space, I need to keep my utilities in each city as outsourcing isn't an option, so i'm stuck just watching my balance go up, and my interest go down.
  36. Mar 12, 2013
    O jogo perde a conexão com bastante frequência, server lotados o tempo todo, não tem nenhum server na America do sul. Deveria ter a opção de jogar off-line sem ter uma conexão constante com a internet isso pra mim o pior. Acho que a manutenção e o custo de edifícios e serviços são um pouco exagerados para uma nova cidade.
  37. Mar 12, 2013
    As many others have stated, this could have been a great game. The developer (Maxis) and publisher (EA) had probably from the beginning planned for always-online DRM. That is, in order to play the game by yourself you must have a constant secure connection to EA's server. This puts you at the mercy of EA's hardware & IT team, something that is beyond your control.---------------------------------------------------

    Released on March 5th, it is now late afternoon March 12th and there are still major server issues. I am currently on West Coast 4 and am getting long que times trying to join, and it isn't even peak hours on the west coast. I can only assume the load will increase as most people get off work and arrive home in the next hour or two.--------------------------------------------------------

    SimCity has traditionally been a single player game many people like to play around in for hundreds of real time hours. Since SimCity is "always multiplayer", in order to play by ones self you must create a region and set it to "Private" mode where only you or invited friends can join. The whole idea of that is counter-intuitive in the fullest. Instead of a traditional "Single Player" and "Multiplayer" button on the main menu that has worked for decades, Maxis forces you to click "Play" and enter the multiplayer screen. Someone not that initiated into how games work will find it frustrating to start a singleplayer game even though the "single player" is technically classified as private multiplayer.----------------------------------------

    Maxis & EA are in full damage control public relations mode, all cheery smiles and apologies. Sadly, a large portion of the previously angry customer-base was easily bought with the offer of a free game. Instead of bombarding EA & Maxis with thousands of angry letters & emails demanding the removal of Online DRM and "Always multiplayer" nature of SimCity, they instead were bought off for around $60 and are now towing the line. They seem to think that companies releasing unfinished or highly flawed/untested products is A-ok, as long as they "pinky swear" to fix the game which the timeframe is never admitted. It could be 1 month or even two months before a game is fixed, but there will still be that large group of customers with unyielding blind faith, always ready to defend the happy, cheery gaming company that just recieved 60+ dollars from them for a buggy, non-working product.----------------------------- If you are wondering why game developers and publishers are getting away with extremely sloppy business practices, you need only look at the modern gamer. The customers are the problem because they do not vote with their wallets and protest in writing.--------------------------When you buy a new car, it usually comes with some kind of warranty. If your transmission for example blows seconds after your off the lot, they will replace it for free immediately. Conversely, you expect the car to be 100% working properly and built correctly when you buy it, and every car manufacturer does everything possible to make sure that happens long before you fork over the cash. The same MUST be true for all products or services. Mistakes do happen, but things of the magnitude of SimCity do not just happen accidentally. Someone somewhere made the decision that lower costs were more worth it than a working game. There will likely be bugs on all release of games, but we have the right to demand that their game work properly. In SimCity's case, it does not even work at all.-------------- Don't believe the public relations spin and the attempt to buy your sympathy and loyalty back. If you have any principles at all, for god sakes please make your integrity one of them. Show EA/Maxis that no, you cannot be simply be bought for $60. Demand they remove Online DRM, demand a deserved true Single Player, among various other small things.------ I rated this a 3 out of 10, only because in the extremely short time I have played the actual game, it is well done. Probably the biggest sadness of all is that underneath these unacceptable business practices, a good development team has produced a pretty awesome game.
  38. Mar 13, 2013
    I bought this game as the servers began to stabilize, hoping to have a good experience now that the game is supposed to be playable. Boy was that a mistake.

    This game is very broken right now. None of the advisers work right, telling you to zone the wrong things and build the wrong things. None of the indicators work right. I have filled my city with fire departments and hospitals, with
    max coverage over every inch of the city. I'm still being yelled at by my Sims for not having enough fire/medical coverage. I have three police stations and I'm being yelled at about crime levels. I have two grade schools, a high school, a community college, a university, and a library... yep, I'm being yelled at for not having any education. I have plenty of citizens and plenty of jobs, but the citizens complain about unemployment and the businesses complain about no workers. The search function to find a region to play in does not work. This game is horribly horribly broken and I am going to seek a refund immediately. Please do not waste your money! Expand
  39. Mar 13, 2013
    So yeah, launch was terrible, regardless of what some of these reviews are saying it was, in fact, worse than Diablo 3. Disregarding that however, the game, for what it is, isn't that bad. Unfortunately it also doesn't live up to not only the previous Sim City games (though I realize that this is a "relaunch" and not a sequel), but there are a lot of things that were told to us prior to the release that this just does not deliver.

    I have spent a lot of time in this game, I made a city with over 400,000 people in it, I filled up the map with an oil drilling city, I filled up the map with a city of almost nothing but high-density, high-wealth commercial and residential with landmarks making tons of tourist money, I made a mining city making tons of money selling alloy. Making them was great. It's too bad I can't play those last 2 now. Both of them are lost somewhere in that big, origin cloud in the sky. The only reason I'm on metacritic right now is because I just can't bring myself to make another city, pouring 10-15 hours into something that when I load it the next day it's going to tell me that it can't process correctly and then it completely disappears such that I can't even see the road connecting it when I'm in my city next door. I'l start with my list of gripes. 1) They said that people's lives were going to be simuated; they'd have names, jobs, homes. Well, that's true. They wake up in a home in the morning, you follow them to work. But keep watching. That night they go to the closest empty house, the next day someone with a different name leaves that house and goes to the closest empty job which is not the same as it was yesterday. Their "simulation" isn't simulating anything. 2) While this is a relaunch, it's missing key components from previous games. Most visibly, terraforming. There's a city in one region where you can't build anything but a 1x8 strip of road and maybe 10 houses and the rest is a giant mesa that's too steep for a road to go up. 3) The obvious part from earlier about my cities keep going missing. 4) You will run out of water. Your entire region WILL run out of water. There is nothing you can do about it. 5) I can't save my game on my PC. Now always-online doesn't bother me as long as servers are up (I haven't had a big problem with that), but I've been playing SimCity for 18 years and sometimes you just have to back up 30 minutes and start again. Plus I always enjoyed filling up a map with a giant city and then setting off all the disasters at once before I went to bed at night. When I got up, I'd reload the game and be right back where I was before the disaster. Here, you don't get that, what happens, happens. At least in WoW, which incidentally is also always online and doesn't save locally, there is nothing I can do short of deleting my toon that will completely destroy my gameplay (and I can even undo character deletion if I open a ticket). No local save Great chance of failure. 6) The city is too small. I don't care what anyone thinks, the city is too small. On every other Sim City game I always chose the largest city, why in the world would I ever want just a kinda big city or itty bitty city? I wouldn't. 7) Everything HAS to be next to a road. You can't build a residential square and put a park in the middle of it (unless you just plop a piece of road next to it as well), and you can't upgrade from a 4 lane to a divided 4 lane or move your road over 1 space (to keep in line with the rest of the city) without destroying every building along it. There's too much stuff for me to continue without saying what I like about it.

    So, what I like about it 1) I like that the roads are the pipes and the power lines. It simplifies things, but doesn't over-simplify. 2) I like how (when working) if you've built a university or fully upgraded your town hall in one city in the region, the benefits spread to the rest of the region. 3) Though I have to care about how happy everyone is, I'm glad I don't have to REALLY care about how happy they are like in SC4. 4) As I'm going over things in my head now, I realize what I like about it is the fact that it's SimCity. There's not anything in particular about this specific game that I can point out that is special and working that I like. Just building a city and watching it grow and change is the only reason I've made 4 full map cities (well, that and I keep having to start over since they keep disappearing). I could probably at this moment reinstall SC3k and not be nearly as disappointed.
  40. Mar 14, 2013
    Dont get me wrong at its core it could be a beautiful game but there is so MUCH holding it back. The always online is a kick to the knees but the killer for me is City size, 0.5km x 0.5km is just so so small and then the traffic AI is just moronic, no left turns, avoids avenues for dirt roads if there closer, ambulances dont have right of ways buses have no routes and cause jams 7 firetrucks for 1 small house fire while a skyscraper burns down i could go on.

    Glassbox needs a lot of work

    RCI needs fixing its too lenient and unrealistic while at the same time we are seeing 100% residential cities working with no commercial or industrial.

    Graphical its beautiful but size constraints are holding it back.

    its a good game at its core but EA have decided to bring this game out of development too soon.

  41. Mar 15, 2013
    Disregarding all of the bugs on release, this game still has problems. There are only really 4 hours of gameplay, and cities don't connect properly throughout the region. I found the longest it took (even in the most prime city locations) to cap out my city, to the point where I could no longer build anything (because of space) and every building was upgraded to a skyscraper, with max tech, was four hours. Within four hours I was generating millions of dollars every 20 minutes or so, and the only thing I could do is start over. Which may be fine for some people, but keep in mind that when you start over, you can either pick from one of the 3 cities connected to yours, or start over completely in a city that is not connected, but within the same zone. Here is the catch. Those three cities that are connected, will all be in terrible locations. They will either be riddled with mountains, minimizing your space. Or divided completely by Water, using up your space. The cities are just too small to really get in-depth, and sink hours into this game. That wouldn't be such a big problem if every city in the region connected, but they don't. And since this game focuses on multiplayer so much, the cities that are connected to you will likely be taken up by your friends. Thus this game gets a 3. It's fun, for four hours, then it sucks. Don't bother. This is nothing like Simcity 4, it is at least 4 steps in the wrong direction. Everything is oversimplified to the point where the bulk of your time is spent sitting, waiting for money to come in, and occasionally demolishing an abandoned building. Expand
  42. Mar 15, 2013
    I read news about it, but I decided to take the bait and see what the game is all about because I am (now was) a simcity fan. I bought it a week after it came out so I didn't have much server issues. Presentation may be pretty(cities they show you in youtube looks great, which made me buy the game) but once you get down into playing it, you realize so many things broken or missing. Things that are broken (such as simple pathfinding) was commented by EA that they will fix it soon. Other things that are broken (such as multiplayer), is broken and will be for a very long time until they fix the servers and fix the way cities interact within regions. Things that are missing, EA will probably sell them for bucks (subway, zoo, etc etc). In summary, they didn't deliver what they promised to, and while it is fine that they wanted to build from ground up, it doesn't mean you take contents out of your previous simcity. This game is a utter disaster. Expand
  43. AoR
    Mar 21, 2013
    I'm in a good mood (and I love the SimCity series) so I start with the Pro's.

    + Dataviews: The presentation of issues and shortages is excelent and even better (because more accurate) than in Sim City 4.
    + Modular extensibility of civic buildings: Other than in Sim City 4 police stations, schools and other similar buildings don't have a sphere of influence. If your school doesn't have
    enough space for al the pupils you simply build a new extension and improve the capacity of this school. Awesome!

    It's right, these two points are the single positive aspects of the new Sim City. My fan-heart is bleeding when I think about the possibilities of a real Sim City 5, based on SC4 with an advanced region part.

    - Small Maps: Okay, the maps are not small they're tiny absurd puny!
    - Curvy roads: This should be a Pro, but according to the point above, it's a absolut senseless feature.
    - Bugs: The "new" Glassbox-Engine, which simulate the whole behavior of the sims/residents, commercial interactions and so on, is so buggy atm that I'm not able to numerate half of the varios bugs and errors. The traffic bug is only the tip of the iceberg.
    - Multiplayer: Had anyone ever thought "Hey it would be cool to play together with a friend of me now." during playing Sim City 4? I never, but multiplayer sounds funny in the first presentations. But Sim City has no "real" multiplayer: Everything you could do with other players together, you're able to do it solo. There is absolut no real reason for the existence of the multiplayer modus in the actual design.
    - Always-On: I'm not a fan of DRM but I understand the reasons to make some games always-on. To example Diablo 3 to prefent dupes and to secure the auction house. But in Sim City there is no gameplay reason to be always online. And the so-called social features: This is only a game! If I want to contact my friends I grap my phone or start my IM. I don't need these functionality in a single-player game!
  44. Mar 21, 2013
    In short, better you know about how a real city is developed, higher the chance that you'd be disappointed. From the first SimCity to SimCity 4, each new title give you improved simulation on city development, at the same time embrace you more on creativity and value judgment. However, this SimCity is a much simplified game than the previous: Agriculture is gone, density control is gone, policy/legislation is gone... While one would expect that the new game gives more options in city building, it just doesn't. For example, you may think of using subway system or even cycle tracks to solve traffic jam, like in many real world cities during the last ten years. None of these are allowed, you can either upgrade your roads or build more roads. The basic system is population oriented, you need to boost the city and regional population to unlock higher tier infrastructure, which is nonsense (Before you have enough population to upgrade your city hall, you are not even allowed to do waste recycling in your city, ridiculous) The "city specialty" feel so mining focused, that you wonder whether it is sponsored by real world mining companies. You can build a oil well in an urban area and it is cleaner than one would imagine. The game may be fun for those who just want to see buildings pop up and vehicles running around the city; but if you are those "thinkers" type that look for a planning challenge and build a dream city your way, I am sure that you will be disappointed. I would give the game a 5 (that some may find it fun), but it have "sim" in the title, which the game does not offer. Expand
  45. Mar 21, 2013
    Seems like quite a fun game. However, after a night of play, the game informed me that my city was 'not processing properly' booted me back to the main menu and rolled my city back to the last good save, removing hours of work. The game will now not save any progress. If you are going to force cloud saving in the name of piracy prevention (let's not kid ourselves, what other possible reason could they have for this inconvenience) AT LEAST MAKE IT WORK PROPERLY. Expand
  46. Mar 22, 2013
    When drm and server problems fade, the real weakness of the game shines through. Region lag is a continuing issue, and individual plots are way too small to accommodate any reasonably sized city. The AI is a joke, with traffic patterns driving you crazy. It'll take them a year or so to release the game they promised; if they don't give it to you for free, don't bother.
  47. Mar 23, 2013
    Too many bugs that frustrate you to make this game enjoyable. I have buildings that regularly close reporting they are without power even with 100MW of excess generation.
    Traffic chaos, car get stuck for days at junctions.
    Lack of workers seems to be a common issue above 200k population causing power stations, oil pumps and fire stations to close. Doesn't matter how many schools you
    have, even they sometimes close due to lack of workers Expand
  48. Mar 23, 2013
    -5 points for botching the launch. I couldn't play it for a week. That's just pathetic. It deserves an 8. I would give it a 10 [-5] but it feels like half the game is missing of which im sure will show up in 6 months for another 80 dollars and called an expansion pack.... which no-one will buy. good job EA. Also the clear attempt at micro-transactions is a giant FU to customers who dropped huge amounts of money on this thing. Expand
  49. Mar 24, 2013
    I have enjoyed several of the previous SimCity games (original SimCity, 2K& 3K). I downloaded the game this weekend, hoping the server startup issues had passed. I spent 24 hours with it this weekend, so I have a pretty good feel for it. I will list the major problems I feel are still there at this time.

    (1) The first thing that hit me was the horrible user interface to select a
    server. Selecting a server (East 1, etc., is not based on any actual information). Once in the game menu, it is very difficult to find a game. (2) The second and most major issue I have is that I couldn't get a multiplayer game to work. I am not sure if they disconnected the multiplayer functionality, but I was not able to find any active games to join, despite trying for quite a while. (Sorry, I don't have friends who were up for a weekend of SimCity, and I certainly wouldn't recommend that anyone else purchase the game.) (3) So, I just played solo and built multiple cities, switching back and forth which is my next issue with the game, also not a significant. The regional interactions are not very smooth, which I would say is my next issue with the game. This is necessary b/c the maps are to small to have a complete city in one. I think having smaller, specialized cities could be fun, (e.g. one city has as powerplant, the next city has sewer/water, mining, oil, etc.) except the interactions are messy and quite frankly don't seem to work. i.e. I have one city with ample sewage treatement for 4 cities and it doesn't work for the neighboring 2 cities. I was unclear if any of the statistics or trade options are accurate or beneficial. (4) A MAJOR problem: the in-game crashes. In 24 hrs of play I had about a 15 lock ups, error messages, and even a couple "blue screens." Most of these issues resulted in loss of my progress. I have a pretty nice desktop, and I have not had issues with any other games.

    (5) There are a lot of little bugs and annoyences within the game. It is hard to figure out how to plot things out, as just a fraction of a box can cause you to redo expensive building. The budget doesn't account for the trade income, for some reason, making it very unpredictable to budget. Some of the improvements that are costly (e.g. trade buildings) seem to not help at all.

    I would say the graphics are the best of any SimCity game and are pretty impressive. If nothing else, the engine has promise to create a good game in the future. None of the previous SimCities were perfect, but this one has way too many bugs. YOU MAY HEAR PEOPLE SUGGESTING THE PROBLEMES WILL BE PATCHED, BUT I DOUBT IT. If there was a good solution for the server issues I think they would have found it by now. As far as the user interface and in-game issues, it seems like most of the issues would take tons of man hours troubleshooting and rewriting the code. I would not recommend buying it unless you really want to see for yourself. I would at least wait until the price drops to less than $30.
  50. Mar 25, 2013
    Can't say the online-only bothers me. The $60 is a bit much for a self distributed game with no brick and mortar middleman. The worst is this is Sim-Region, not Sim-City. I miss the large open city spaces where you can make one nice city. The forcing of small cities working in a region (single player or online) is so distracting from the SimCity ancestry. The game simply is not that much fun to play as there is such a progression required, resources run thin if you just play one region, and the online time commitment is too much. I wish Maxis would supplement the single player experience, call the online only what it is (DRM), and lower the price to something in line with the experience. Expand
  51. X0R
    Mar 27, 2013
    Lots of negative reviews here, so I won't go through this with a new microscope. Overall, it's been a very disappointing experience so far. Previous Simcity versions were great for the times they were developed in IMHO I really thought they were going to release something very special and amazing for 2013. Outside of the lame reasons to use server DRM instead of something similar but more functional. The frequent downtime and overall bugginess is awful. I read that one of the developers said something to the effect that this has MMO components. Where? For example, I created an instance but you can't find it when browsing player cities. After a day or two, the game is now boring to me. Expand
  52. Apr 6, 2013
    I'm not even going to say anything about the servers, because everyone already knows about those pieces of crap. The gameplay was fun for a while, but the game does seem to get boring after a while. You try to build a new city, but you end up with an extremely high deficit. The game is full of bugs. The people of your city ask for something, you plop it down, and they still ask for it. When on sandbox mode and you disable things like fires, crime, sewage, etc. some if it doesn't go away. And even if it does, when you restart the game, SOME of your restrictions you toggled are gone. For instance, say you toggled everything off, you quit the game, and the next day you came back on. Some things will stay toggled off and others would be on. Very very frustrating. There are many other bugs, but I don't want to spend this whole thing talking about them. I am rating this a 3 because the gameplay IS fun for a bit, but it does get boring, there are many glitches, and the servers, of course. Expand
  53. Apr 7, 2013
    The bad; Always on DRM It is bad, as gaming goes, you should always be allowed to choose online or offline, it is a form of entertainement you choose, not forced. Regions They are far to small, some of the specialised buildings are so big, it takes a large portion of your map and people end up with only square city's, not very sim like to me. Traffic Doesn't work with the agents system, jams, buses, street-carts, cars, police, fire-trucks even people who walk walk as if they all hold hands, it looks incredible ugly, buggy and completely unrealistic.

    Region relations Having tried multiply times to build 1 residential, 1 commercial and 1 industry region, it doesn't work one bit, people don't migrate enough to keep any of the three regions working.

    The good;
    Graphics It looks good and feels good.
    Music The music is nice and relaxing

    Overall score and suggestion 3, and don't buy it for a long long time. I started playing this game at patch 1.7, I can fully understand everyone everyone giving this a 0 before that patch. The game is broken to its core, and is far from a Simulated City as the name suggests on the box, no, this game is destroyed by EA and Maxis and once more another franchise is ruined.
  54. Apr 9, 2013
    Game has been released for over 1 month. STILL unable to maintain a stable connection to the low pop servers. STILL full of bugs, basic things like garbage dumps never producing trucks etc. Would probably rate as 7+ if the game was finished and could be played offline.
  55. Apr 9, 2013
    MAP SIZE WTF!!!???

    The "always online" feature is painfull, but not as painfull as the map sizes. Gameplay is now extremely limited. What happened to sprawling cities where you build and manage big areas and you get to chose exactly where in this big area housing, industry, skyscrapers etc. goes?? Now you are confined to a bunch of small towns and freedom to design your dream city is
    out the window! Expand
  56. Apr 18, 2013
    If you were upset by the launch of Diablo 3 then Simcity 2013's launch will be familiar territory. A gaming company (named the worst Company in America again) failed to live up to the demand of their customers, which is pretty much the #1 thing a company should concern itself with. In repeated interviews they were asked by the press if they would be ready for the sheer demand on their servers that an always online title would make and they constantly answered they would be. They of course failed and failed in epic fashion. Whereas Diablo 3 gave you "Error 37" and simply did not let you connect, on launch Simcity teased you by claiming that servers were full and giving you a timer. When said timer ran out it would again fail to connect and again start another timer, usually with an even longer wait. Once the launch issues were corrected it became apparent that the always online function was more of a handicap than it first appeared. You could no longer load a city whenever you wanted, you had to rely on the auto save function to recover your city should the unthinkable happen (such as getting disconnected from the server) and on top of that the cities were not shared across servers and many people had to server hop in the opening weeks of the game just to get connected so their hard work was made moot when the server they were using became full and they had to choose another. Top this off with what amounts to EA's Policy of Customer gouging and you have the makings of an utter failure. It is apparent that EA intends to make users pay for additional content piece meal, bit by bit as they see fit to release it, Things that should be free like cosmetic changes to building styles or vehicles are in the works as paid DLC. There will be no community modding as the game has an always online DRM (even though EA will claim it is not for DRM purposes, they will quickly ban anyone who attempts to circumvent it). The worst offense however is the games lack of completeness. It ran through a Beta build, but it still felt rushed. Numerous problems plague players such as traffic not behaving in a proper fashion, buildings not operating with the intended functions, and AI controlled services such as fire and police, acting erratically in response to situations they are supposed to deal with. Putting this all aside the game is a great revisit to the franchise, but its innovations are its shortcomings as well. The smaller city sizes coupled with the "regional" play handicaps most players. Anyone wishing to play a solo region must now manage multiple cities to ensure that they get all the services and functions required for just one city to work and the region view and city changing view are ridiculously complicated, requiring you to jump back to your own city every time before you can look at someone else's city, You can't just view one neighbor's city and then from that city jump to another neighbor, you have to go back to your own city and then jump to the other neighbor. The game just feels halfhearted and rushed. Expand
  57. Apr 20, 2013
    My Review is based on 275+hours of game play.
    First, the Graphics, are pretty, but even they have issues. Flickering fade out, loss of texture, terrain issues abound.

    The game was hyped on the regional concept and multi player, however, more of that is broken than not.
    Regions will take overly long to synch, sometimes requiring a full shut down to do so. That doesn't mean all of the
    cities will show the same. Second the bugs within the trade system can seriously impact game play (double and triple billing of imports, lost exports) Great works, are problematic, and lack any real impact to the region. In the 16 city "regions" you are still only connected to 4 other cities at max, meaning your really not Massive and not multiplayer due to the synch issues.

    The roll back issue, fade to black issue and failing to process issues, are MASSIVE game breakers and those alone, should stop anyone from considering this since in most cases, its a lost city, and time.

    The agent pathing is so problematic with multiple areas of the game that it would be better suited to to remove it entirely from the game. Combine poor agent pathing, with important systems like water, power, mass transit and you have a game crippling DESIGN element.

    Over all, other than the graphics, the game is shallow, has issues with its base design that effect the game itself adversely to a point that one must question the thinking in using it at all. Never mind the still present server issues of rollback, loss of processing and the new fade to black.
  58. Apr 29, 2013
    I love SimCity but I am less than pleased with this game. I bought this game the day it came out and I was immediately confronted with piles of problems getting the game to work. They gave me a free game to make up for their incompetence but that doesn't make me stop wishing they hadn't dropped the ball. The graphics are polished and they look great! The sims are very unintelligent and there are mountains of bugs. They have been working hard to fix the bugs so I have to give them a little credit there. This game could have been so fantastic but someone got greedy and released it waaaaaay too soon. IMO this game should not have been released for another year to two years. There could be much more content and interaction between players is limited. The intelligence of the sims could be brought to at least a kindergarten level and the playable area for a city could stand to be a little bigger.

    I hope Maxis can pull it out of the hat with an expansion but they are really slow on fixes and updates so I can't see it happening.
  59. May 7, 2013
    Server problems were fixed and I was able to get on to play finally.......Once in after you've played a bit you notice that game mechanics are not great and they've cut corners. The game in terms of overall gameplay has not been thought out well enough. SimcCity had been a single player game, this time around they made the mistake of putting more emphasis on the Multiplayer aspect. This leads to very small city sizes, you're expected to work with other cities. Of course where you don't want to and want to have the old big city style game play...well you're out of luck. I feel as though because of this always on DRM they've tailored the game around it. Since it has been essentially proven that the servers are not doing any computation...its becoming very clear that the small city sizes and working with others came after it was decided that there was going to be always on drm. This is an epic failure in my opinion and in my opinion just ruins this would be great game. Expand
  60. May 7, 2013
    great idea horrible game. still played it for 100 hours.
    The game is way to expensive, requires players to be online for nothing, is so full of bugs and problems that playing gets very frustrating quickly. To the gameplay: cities are to small, regions don't act as regions because in big regions only 4 cities can be connected, a $10.000 an hour fire station will not keep fires in control
    after you reach 150k sims in your city and many, and so on and on.
    Problem is the game gets addictive really quickly. You want to do good and that makes you keep trying. If EA could've just released a good thought out and well developed game... *shake my head*
  61. May 7, 2013
    Almost 2 months after release and the game is still very broken. The first 10 or so hours is some of the most fun i've had, however after that the bugs show up and the rest of the time is spent fighting against the game mechanics or bugs (often almost impossible to tell the difference). Traffic is by far the worst and shows that basing the sims (people) off the same AI that runs the sewage was a horrible mistake.

    Maybe with a few more MAJOR updates this game could pass as something more that a Farmville wanabe on Facebook... Great potential but very very poorly executed.
  62. May 11, 2013
    I wondered I wondered why all of you hated this game! This was until it crashed every time I did anything. Since I have a great computer I looked up this just to see that more than 600 people have complained about this on various websites. Now I can't play it and I wasted 60 dollars. Other than that this game is decent.
  63. May 14, 2013
    Foreword: this review does NOT take into account DRM, server problems or comparison with older titles of the series.

    For me, city simulators have always been about building immense megalopolis that fulfill my dreams AND are realistic, sometimes recreating real-life cities.
    This is completely impossible in this SimCity, because of the ridiculously small map size, the pre-made regions
    with fixed city placement (with empty landscape in between) and fixed intercity transport network, and the lack of realistic skyscrapers and such (you can't have realistically sized skyscrapers otherwise they would pretty much look oversized on the tiny map).
    I reckon that most players are not interested in creating realistic cities but they just want to have fun with the simulation. Well this game is really bad in that respect too.
    The agent-based simulation? Great idea, but all in all what I see (and interact with) in the game are the *effects* of the simulation, and it really doesn't matter if it's the single citizens who are simulated, or just the overall city data. Moreover, as everyone knows, the agent-based simulation has been really poorly implemented and it's still full of bugs after 2 months and many patches.
    Even if they completely fixed all the bugs and the sims' idiotic behaviour, the tiny map size would still hamper the depth of the simulation: you can have the most advanced transport pathfinding and traffic simulation in the world, but what does it matter if the longest road in your city is not even 1 mile long?
    The game still shows great promise but unless they *at least* fix all the bugs and add way larger map sizes, it will remain no more than a (very expensive) facebook game.

    And there is one last thing to consider. I have my simcity4 cities on a usb key. If I wanted I could reinstall the game and play with the cities I made 10 years ago. While I highly doubt simcity5 servers will still be online 10 years from now...
  64. Jun 23, 2013
    Wow. Im stating to realize just how delusional the critics are. I honestly doubt they played simcity 4. The maps are disgustingly small.The traffic is ridiculous, but i guess when you cram 300 000 people in 2 fuking squared kilometers, thats what you get. Extremely inadequate public transit systems (trams cause more traffic then they relieve) and busses never reach their destination, they just get stuck in traffic. 3 out of 10. I regret buying this game. If EA thinks they can just nickle and dime us to death with stupid expansions that they removed from their origional appalling mistake of a video game, they are trully mistaken. Expand
  65. Jul 21, 2013
    The graphics are great, the new building systems are pretty cool and the connections between the different cities actually works.
    A big issue is the game is too reliant on having an internet connection as maps are stored externally.
    My major problem with this game is that the size of the cities are too small, you get so far in then find you have to destroy parts of the city to build new
    things meaning finding a balance is more of a struggle than a challenge and takes the fun out of it.
    If they make the city maps larger I will happily rate this 6/7 out of 10 as this will make the gameplay so much more fun.
  66. Nov 7, 2013
    Este es el gran fracaso de EA, es una lástima que una saga tan fantástica se haya visto destrozada y vapuleada por un juego tan mal hecho, no es solo el DRM lo que es indignante de por si cosa por la que merecería escribirse todo un libro de críticas pero no voy a entrar en eso es el juego en sí mismo el que ha fallado estrepitosamente.

    se anuncio como la apoteosis de la simulación y
    la definitiva reencarnación del genero con la conjunción de todo lo positivo de los anteriores y ha sido un nefasto fracaso, merece la pena pararse a enumerar los fallos más dolorosos:

    1º lo que de primera hora debería de haber sido una aliciente la "socialización" e interactuación con el resto de los jugadores de tu mismo territorio e incluso del mundo se torno a una dependencia extraña que impide un desarrollo optimo de tu ciudad (más que nada por la poca gente que juega de forma estable a este juego).

    2º los mapas de juego real, es decir donde tú puedes construir y jugar en definitiva son demasiado pequeños, cosa que se ha hecho así presupongo para poder conseguir el primer punto

    3º a pesar del primer punto y a causa del segundo es irracionalmente fácil hacer que tu ciudad crezca e imposible hacer que la ciudad sea estable, cosa que a título personal me acaba provocando dolor de cabeza y no diversión

    4º los servidores dan literalmente pena, vergüenza ajena

    hay más razones por las cuales no merece la pena ni mencionar este juego, no hay más que ver la puntuación de los usuarios.
  67. Nov 18, 2013
    Probably one of the worst game launches ever, but even if you survived this disaster the game is just not a good Sim City. The Cities are too small and they don't really let you create your own city. They want you to build them like they want. EAs DLC politic makes it even worse. If you want a good Sim City don't buy this, buy Sim City 4 probably the best Sim City.
  68. Nov 27, 2013
    I really wanted to like this game. And the first couple of hours are nice. Its not broken because the game is playable. Its just bugged.

    Always online DRM is really bad.
    Servers are really bad: either its full or saves dissappear.
    Cities are too small.
    Still buggy after all this time.
  69. Dec 1, 2013
    smh. So how does EA screw this up? The "always on" doesn't bother me much, its just that I can't even play the game without feeling frustrated. Traffic patters all screw up, cities being square and small. I don't understand why there is a city, and then next to it there's nothing just plains, no suburban, no rural towns, just trees and a road. Resource sharing is awful.
  70. Dec 8, 2013
    I bought the disk version from GameStop without knowing that it was a downloadable always online only game. Had I known that, I would have never bought the game. But, alas, I have spent the money. I like the other SimCity games so I said "I'll give it a try". Bad mistake. The traditionally 1 player game is now based on multiplayer gameplay. Thanks for ruining everything that I love EA.
  71. Dec 14, 2013
    Why I rated this game a 3: The best part of this game is the graphics and audio; however, the biggest part of any game: gameplay is seriously lacking, and EA as usual has not listened to the consumer. Pros: Beautiful graphics and great audio Cons: Small map sizes, severe traffic control problems, enormous structures, residential is not dense enough for map size. Unfortunately the map size in relation to the structure sizes makes it incredibly difficult to fit in enough residential space in addition to city specialization structures and standard infrastructure i.e. water pumps, city hall, power plants, trash disposal, mining operations, electronics factories, casinos, and universities. If they wanted to make them so big, then they should have given us bigger maps.

    The other glaring issues is that trade is near impossible once your city becomes large enough. There is literally one entry into the city. This results in a major bottleneck for traffic and causes major backups. This problem will result in lost or inconsistent input of revenue causing cash flow problems. I believe that this results mostly from the fact that all city transit options flow on the roads and there is no subway to speak of to help offset some of the travelers. I extensively used subways in SimCity 3000 Unlimited and rarely had real traffic control problems.

    Don't waste your money on this disappointment like I did.
  72. Dec 30, 2013
    Suits in charge have runed another franchise, why do people that probably hate videogames think they know better than us? Easy, they may think they are superior to us and they dont respect us at all... Suits also seem rushed in t making a new videogame crash, I don't know, maybe they want to kill videogames alltogheter in the firstplace so their normal perfectly fine hoobies return once again to supremacy?? Whatveter, the future for this inustry is grim if we keep enabling this retards. Expand
  73. Jan 9, 2014
    This game really is a turd. I bought it a week after release. Stopped after realizing the simulation was broken. Waited for 10+ patches. Updated around Xmas. Played enough to get 4 cities in a region and start building the Solar Farm. Freight, trade, resources going to storage lots (trade depot) , storage lots (ports), shared resources from neighbors; FLAT OUT BROKEN. I have two coal mines, coal in lots, yet somehow my smelters and coal power plants never have coal. Same instance with every resource going to any destination. Alloy to Great work, ore to smelter, plastic to processor factory...

    Thought the issue may lie with transit. However.... Traffic is not causing this issue. Sold all resources, closed depots/lots/ports re-opened, re-worked all streets and transit to eliminate all red/yellow areas on streets and somehow the resources/freight take 3 three days to move. REALLY? Ok, I'm laughing now because it's absurd.

    My first PC game was SimCity 2000. I was in 5th grade or something. I'm 28 now and have loved each installment since. What used to be a wonderful city simulation has gone very wrong. (Insert EA blame here).

    No, but really....EA..... Maxis and Dice were phenomenal before you became their publisher... I wish they hadn't sold out. Gaming companies that are successful today, listen to their community. EA has not been doing that. For anyone thinking about buying Simcity 2013. Please do not, until you read a review in 5 years that says that came is actually functioning correctly. If that ever happens.

    3 for graphics, sound, and the developers effort. - 7 for gameplay, DRM, lies, ruining franchises, inflated prices, bad patching, DLC, and BF4 bugs.
  74. Jan 13, 2014
    I was soooooo excited to play this game with all the famous people playing it and all, but when I bought it and it crashed on me and it deleted it and tried to redown load it and it sad it wouldn't because some on else bought it. sooooooo angry and no refund for $69.99.
  75. Feb 1, 2014
    There are many great features in this game: beautiful graphics, multiplayer (kinda), and that's pretty much it. The many faults I found in this game are: 3x the price for a third the content, almost completely unbalanced and impossible to fulfill late game requirements, and very limited options compared to the vast amount of buildings present in previous simcity games. I have simcity creator on the Wii and it has more content... Expand
  76. Apr 5, 2014
    This game was, is, and always will be fundamentally broken. The city sizes are WAY WAY WAY too small. You fill the map in literally one hour of playing. It's a single-player game that requires you to play online on some horribly buggy and slow servers.
  77. Mar 5, 2013
    The gameplay elements are what is expected of a SimCity game, however innovation outside bus stops and the moods of the citizens (along with other The Sims features) do not exist. It's sad to realize that many people are okay with having extremely small plots of land (2x2 km), far smaller than any previous SimCity game, the reason why it's tolerated? Fanboyism? The ridiculous notion that the game should be played by connecting 5 plots to each other on one area (going to a different plot will pause all the others, that doesn't seem very "connected"). I don't care for excuses like "Oh, but it will cause graphical bugs", am I supposed to give them sympathy for incompetence?

    Outside the game. I hope everyone enjoys a game which has always been a single player game, now turned in to an always-online internet required with multi player features... such as having friends in the same region work on their own cities, wow thanks for adding that, it wasn't excuse to justify recent EA policies against piracy which only hurts actual customers and delays a cracked version by a few days? Maybe less? Well, I bought this for only $40 on a sale, refunding it already and uninstalled Origin. You've ruined the SimCity series and you've corrupted Maxis, just like every other previous game developing company. Go bankrupt already, EA.
  78. Mar 5, 2013
    Unable to play due to server at capacity. In a single-player game. This is ridiculous. Simplified gameplay that does not provide as deep an experience as any of the previous SimCity games. While I'm sure that the server errors will be ironed out over time, the simplified gameplay will not.
  79. Mar 5, 2013
    Always online DRM, smaller, non-connected cities due to engine limitations, DAY 0 DOWNLOADABLE CONTENT, poor customer service and delivery of product (waited almost an hour to connect to my single player game), and a swath of simplifications in the gameplay that ruins it for a SC veteran like myself.

    Don't bother to get this game. Save some money and buy Sim City 4, or Sim City 2000.
    You can play them OFFLINE as well. Expand
  80. Mar 5, 2013
    Always-online DRM, which depends on unreliable EA servers; overly simplified gameplay (to the point where underground was removed completely); city size is small; zoning is faulty and reduced (no farms and such)
  81. Jan 20, 2014
    "SimCity" was a huge disapointment, especially because of the hype that lead up to it. Today I undoubtedly regret I did not return it and get the money back. The launch weeks were terribly frustrating, since the servers were crowded and unstable. The game itself consists of an uncountable number of bugs, where some are gamebreaking. The game mechanics are overall lazily constructed, and nearly everything in the game lacks depth (many of the numbers and statistics used are even plain wrong). The game also makes use of DRM (Digital Rights Management), which I personally think is a farce. Instead of buying this travesty, I recommend "SimCity 4" to those who likes the genre. Avoid "SimCity" at all costs. Expand
  82. Mar 5, 2013
    This is not Sim City. With the tiny land size it should have been called 'Sim-Town'. You are set in a region, where you either have to personally manage several 'towns' and specialize them towards a regional goal. If you choose to play with other people, you better hope they are on board with the common goal or they can basically contribute nothing. On top of the obvious goal of monetizing the game with micro transactions over it's lifetime, the 'always on' internet requirement... this feels more like an iPad game than a PC game. Shame on the review sites for lowering there expectations of PC games to that of mobile gaming standards. Expand
  83. Mar 5, 2013
    All i have to say is THERE IS NO SAVE SYSTEM Wtf No even in Single player mode!
    ITS AN MMO with Private island and a cheat mode...

    60 euros for that just LOL
  84. Mar 5, 2013
    -No option to be 100% offline with single player mode -Always-on connection to Origin -Limitations to players in fake single player mode -The presence of empty spaces not editable (useless empty spaces) with automatic road connections -Absence of farms -Road connections placed in a fixed and pre-determined location on the map -Airport City (the city is only one International Airport, occupying the entire mao 2x2km)
    -Automatic road connections
    -Player doesn't have complete control over the zoning by population density (almost automatic zoning)
    -Dead space between all the buildings
    -Size of the maps is 2km by 2km (small maps)
    -Not being able to control the regional transport
    -Modding restrictions

  85. Mar 5, 2013
    Please ignore the EA shills and fan-girls who are trying to boost the score. There are some great ideas here, especially with the way the simulation works and includes surrounding regions in multiplayer. I just can't experience them for myself because EA didn't bother to provide enough server power to support the launch. Instead, I paid $60 for a mini-game where I sit in a queue for a half-hour at a time, only to restart that line when the server still isn't available. I could care less about it being DRM. I want to play the game I paid for, and I can't. Expand
  86. Mar 5, 2013
    Yes, this game is a lot of fun. Yes, it's more user friendly than the old versions of SimCity, but what does that matter whenever their servers that you HAVE to use are down? You can't play if that's the case and, surprise surprise, that's the case this morning on the -first- day of launch. Hopefully this deplorable score will wake up EA to finally get their act together.
  87. Mar 5, 2013
    I wish this game was released as a standalone game, I was looking forward to playing both Battlefield 3 and Sim City 5. The requirements are unreasonable for me, being always online, the servers having enough capacity for me to play when and where I want. What happens when there is lag? When the number of cities you can have gets limited artificially? When they shut down the servers?

    Maybe they should focus on making good games, instead of trying to figure out what is the best way to make money from day one with DLC.

    I'm never installing origin or a game that uses it.
  88. Mar 5, 2013
    this is a shame. simcity is a good game. however, greed has got to EA. the game is expensive to buy, must be used online, and in reality is nothing more that an online store for you to buy more and more DLC over the years. give this a miss i could forgive it if the games were free.
  89. Mar 5, 2013
    I enjoy playing, but the drm, server problems, and city size persuade me to just play SC4. I didnt think that it would be this bad but its so very annoying that I cant make sprawling large cities. Digital Rights Management is a joke, and servers, while fixable, are so very flawed. The actual gameplay is very enioyable but I just cant say this is something worth buying.
  90. Mar 14, 2013
    Update 3/14: Login issues seem to be fixed, but there are still major problems with this game. We all know about the forced online and small map size, but I haven't seen too many people mention the bugs. Remember how the beta was capped at 1 hour? There are TONS of issues, and most of them only become apparent after a few hours of play. I suspect the beta was less about finding and squashing bugs, and more about publicity. I've had every single sim become homeless for no apparent reason, hundreds of thousands of simoleans disappear from my treasury, buses and trade centers refuse to work despite there being no traffic, and power to cities going out upon logging, taking several in-game days before it decides to turn on again. The list goes on. Now, the SimCity franchise is no stranger to bugs, but these are literally game-ending because there is no save ability. There are questionable gameplay mechanics too, such as the inter-connectivity of cities, where a single 'bad' player can ruin a game, or the crippling simplicity of the transit, job and housing system. The latter has only become apparent in the last few days, and it indicates everything Maxis/EA told us about sophisticated AI and massive amounts of route calculations was a lie. Google it and see for yourself. SimCity is not a 'sim' in any sense of the word, and I can't recommend it to anyone. Expand
  91. Mar 5, 2013
    I've been waiting all day to play this game, however so far ive spent more time waiting to get into the game, and finally when i got into the game, every public region was locked. I managed to build a very small city until the game crashed forcing me to go through all this again. Do not waste your money on this. This always online thing is a terrible idea and does not make sense for a game that could easily be offline. Expand
  92. Mar 5, 2013
    Ea, f*** everything, you know the REAL reason about cities are small? Its simple... They will CHARGE YOU in microtransactions for terrain expand, if you want a bigger terrain, you will have to buy it, per section. Why this game doesn't support mods? Because they will launch a bunch of DLCs for you tune up your experience. Also i cant forget the god damn DMR, and for the fun sake, this is a pain in our asses! And about the stupid queue to connect in server and finally start play the game? I bought this and COULD NOT PLAY due the server difficulties.

  93. Mar 5, 2013
    The online DRM I can get past. Kinda pissed I won't be able to play anymore once ea decides its no longer worth their time, but overall not that big of a deal. The big problem though is the fact that I can't play for longer than 10 minutes before it crashes. In addition, it took me an hour before I could get it to work since it redirected me to a non-working tutorial over and over again until I reset the mini-tutorial option by chance. After that it randomly let me get back to my city. All of this was after having to try about 15 times to create a city and getting an error message telling me to try again.

    The tiny map size is annoying, and if I ever get to play for any length of time, I'll be able to accurately evaluate that.
  94. Mar 5, 2013
    A wonderful game that is ruined by it's implementation. SimCity is a beautiful and unique game to play. You'll find yourself indulged for hours. However, the infrastructure that backs this game is susceptible to high-volumes.
    Digitally the game is setup to play online always. The problem is that, server availability, stability and performance now affect every aspect of the game. So far my
    experience has gone from good to extremely unhappy. This is a very poor implementation of game, and I feel this release is ruined and not worth playing at all. Expand
  95. Mar 5, 2013
    A great game marred by EA's always-online requirement and cloud saves.
    1) Autosaving of cities are unclear you do not know when your creations are saved. Crashing to desktop is almost a death sentence as your cities literally disappear or got rolled back to empty wilderness when you log back on. 2) Unable to join servers and therefore unable to play a product you payed for unacceptable
    especially when no ETA on fixes are given. 3) If you idle in the join game selection lobby for abit (less than 1hr), after a while you cannot join/load.create any game you get a failed loading message. It's as if they disconnected you from their servers without telling you. Other minor bugs are present but do not impact the game too much. Except traffic pathing AI perhaps.

    Conclusion: Even if you can tolerate the online DRM, the potential loss of your friends' creations upon disconnect/crash is enough to make you give up after 2-3 fresh retries. Don't buy this game until they work out this major problem (on saving cities and crash/disconnect recovery)
  96. Mar 5, 2013
    Although the game itself is amazing it really doesn't mean anything when you can't play it. Between the massive problems EA had getting the game to even release to the issues where you wait 20 min in a queue just to have it reset or allow you to join for an endless loading screen. Although you expect issues with a day 1 release those bugs usually still let you play the game, such as endless audio loops or menus disappearing which I have had happen in Simcity. People would be willing to deal with always online DRM if it actually let us play the game we paid $60. I hope that EA offers some sort of credit or in game items for all of the mess. If not I'll just go buy the physical copy if I buy it at all. Expand
  97. Mar 5, 2013
    PROS: Fresh look for a good classic, resources or speciality services, shared goals within game, on line play.

    CONS: DRM tech (for such a "unpopular" game, based on EA's preparedness level), SC Veterans will miss a single player mode, EA's support structure was not scaled appropriately for this games data/connection requirements and/or the demand thereof.

    Im not sure what type of
    this latest title the Critics got a taste of, but I assure you, it wasn't the one that consumers beta tested or paid for. Finally, with all that can go wrong(and has) with games that have gone this route, I'm not even sure if you can call this a game at this stage.....maybe software or program as a game is fundamentally redundant if it cannot be played and just merely stared at, in awestruck disappointment. Expand
  98. Mar 6, 2013
    It's incredible how the greed for money can ruin user experience. And those EA guys trying to convince us that DRM implemented in the game is totally alright. Seriously EA i stop buying your games you don't deserve it. YOu deserve to die as a company that kills nice IPs and gamedev companies. That DRM that doesn't allow you to play SP is just a last drop.
  99. Mar 6, 2013
    This review is based on my personal experience with the game. I pre-ordered the limited edition of the Sim City, however I wasn't able to actually start downloading the game until 8:00 the next morning. Seems to defeat the purpose of pre-ordering. After the game was installed, I was able to play for about 2 hours before I got a message saying the the SimCity servers were down, attempting to reconnect. I don't care about the DRM, but when it effects my gameplay experience, it is unacceptable. The 2 hours of game time I had were fun, but the game comes with so much baggage that it completely sucks the fun out of it. I know that when I am able to play again I'm going to constantly have "SimCity servers are down, attempting to reconnect" in the back of my mind, and wondering how long I'll be able to play. For a company as large as EA this is just ridiculous. They have raised the price of their games, forced you to download Origin in order to play, and then shown complete disregard for their customers. It is a fun game to play but I honestly cannot recommend purchasing it until EA straightens out its problems. Expand
  100. Mar 6, 2013
    DRM, small map size, forced "social" gaming. I want to like this game so very badly, but those 3 things alone are almost enough for me to not want to pick up where I left off on my city.....ohhhh WAIT, no, I cant pick up because the servers wont let me right now. Thats right...

Mixed or average reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. 65
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
  2. May 9, 2013
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
  3. May 9, 2013
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]