Mixed or average reviews - based on 75 Critics What's this?

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Generally unfavorable reviews- based on 4336 Ratings

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  • Summary: Control a region that delivers true multi-city scale and play a single city or up to sixteen cities at once each with different specializations. Multiplayer adds a new facet to your game as your decisions will have an effect both your city and your region and creates new ways to play by collaborating or competing to earn achievements. Expand
Score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. Mar 4, 2013
    A fantastic city simulation that meets all expectations. So perfectly balanced it makes it easy to pick up and enjoy, but proves to be very difficult to master. Funny, addictive and with great options for both co-operative and competitive online play - Sim City is a clear candidate for Game of the Year.
  2. Mar 14, 2013
    Controversy and technical issues aside, SimCity is deep, full of details and very accessible. No matter if you like this kind of game or not, we think it deserves a try.
  3. Mar 6, 2013
    If you have a good look at it, you can see as many reasons to like this new SimCity as to hate it. The required connection offers plenty of possibilities but it is a pain in the ass to lonely mayors. The HUD is elegant and subtle but hides some curious flaws. Finition seems perfect, but several bugs will come to spoil your gaming experience. Anyway, SimCity will make you play again and again, and that's quite a good point.
  4. Mar 17, 2013
    There are some lovely aspects to the game, that have been developed from the earlier experiences that so many people knew and loved. There’s a great soundtrack, and the game has a polished look about it that makes you want to love it. But underneath, there is so much that’s broken, that I currently wouldn’t recommend the game - as I experienced it - to anyone not willing to go through the pain for a glimpse of the game they once loved.
  5. You soon realize that control, like your city, isn’t all its built up to be. So much has been smoothed out that it doesn’t always feel like you’re running the show.
  6. Apr 1, 2013
    There's just something disturbing in seeing a game that is part of such a storied and influential franchise sacrifice so much to rush headlong into the social sphere. Perhaps the bugs and shortcomings will be resolved in a few weeks, but until then, SimCity's hidden requirement of additional patience still applies.
  7. Mar 8, 2013
    If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.

See all 75 Critic Reviews

Score distribution:
  1. Mar 5, 2013
    Exciting and addictive rebirth of a classic series. With the detailed bottom-up simulation, every success and failure in your city comes down to a Sim. Expand
  2. Mar 6, 2013
    It really breaks my heart to rate this game so low, because it really is an incredible game with immense depth that provides a much needed breath of fresh air to the genre If you manage to log in.

    That's right, the hotly contested decision of SimCity being an online game (needs to be connected to servers in order to play) ended up being a total disaster as so many people predicted. Forget the problems of not being to download the game on Origin when it launched, the big problem now is that the servers are way overtaxed; so much so that I've been trying on and off every 10 minutes for the past 6 hours to log in with no luck. This fatal flaw is the only reason I have not rated this game at least a 9/10.

    The gameplay is a little different in that your city borders are smaller and you need to specialize your city and work with other cities in the region to run efficiently. Regions range from 2 city regions up to 16, and you can either decide to play it solo by claiming all the cities in a region for yourself or with others by allowing others to join the region and create their own cities. I admit, however, that it is rather difficult managing more that 2 or 3 cities in a region and although possible, this is not how Maxis intended for you to play the game. It's also noteworthy that Maxis has stated that they will increase the city sizes "eventually" as this is one of the more common complaints among play testers and consumers.

    I won't give you a huge breakdown on how the gameplay works check out any professional review site and you'll get that. I will tell you that the game is crazy addictive and incredibly fun. Just wait until Maxis EA Origin work out the server issues (as they have promised to do) before you buy it.
  3. Mar 12, 2013
    This review contains spoilers, click expand to view. The Good: Simcity has very good graphics. The data overlays are beautiful. Construction looks realistic. Nonrenewable resources add a new and interesting flavor to the game. Multiplayer regions with multiple cities online add a new and very fun flavor. There are new disasters which look and play realistically, have unexpected effects on your city. You can now build curving roads and road/road overpasses. Roads now govern your buildings density. There is a good selection of different buildings. The Bad: -Serverside
    Always-Online DRM means that you have to have a stable internet connection; the slightest hiccup in your internet will result in the game crashing and you losing hours of game play. The servers are horrible; most of them are either "busy" or "full", meaning that you can't play at all. They also crash often. Server capacity is abysmal. There is no "offline" option for single player games. All saves must be synced with EA's cloud servers; you cannot have any local saves on your hard drive. -Clientside
    Buildings often look half finished and devoid of color or decoration; it is clear that this was an unfinished product that was rushed out. City sizes are limited to approx. 2km x 2km; slightly smaller then the smallest map size on Simcity 4. Buildings cannot be placed anywhere where they are not adjacent to a road; you can no longer fill in the interior of city blocks with parks/etc. Some graphics appear half finished, i.e. grass showing through a road, dirt overlapping on a road, or jagged/flickering graphics. The game is slow to respond to neighbor deals, such as sending power or sewage to a neighbor. Parks look like they're made with astroturf. Waves/beaches look unrealistic. Zones are aligned on a road and cannot be expanded to show the entire zone; this makes planning for city blocks very difficult. There is no subway, elevated rail, monorail, or highways available to be built. Agriculture/farms have been completely removed from the game. It was not designed to be compatible with player-designed mods. Overall:
    This game had the potential to be something great, to be a truly awesome game. But with the forced DRM limitations EA has imposed on us, as well as the horrifying state of their servers, this game has become yet another destined for the bookshelf. Maxis outdid itself with bringing new ideas, concepts, and operations into the game, but with the client-side limitations such as city sizes and lack of transportation options, not to mention the server-side DRM, the game is effectively crippled. Bluntly, I can not recommend this game to anyone. One can only hope that EA will listed to the community and fix what is wrong.

    Pentium Core i7 4.2 ghz OC
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  4. May 8, 2013
    Its a good and fun game, but people will want it with singleplayer one, on my 16 years of gaming, this is the most crap game because of the forced online, SERIOSLY EA, WHAT ARE YOU THINKING WITH THIS? MAKING THE GAME'S SINGLEPLAYER A DLC?
    Its a singleplayer game but forced online? Hell no.
    Waste of money. the premium edition is even 80 bucks, this is the real waste of money.
  5. Mar 7, 2013
    Appalling treatment of customers by EA. Bought the full version for $100 here in Australia yesterday and have not been able to play for more than an hour due to oversubscribed server/s. Brief glimpse of the game showed some promise in terms of user interface and graphical improvements over SC4 but left me dissappointed with the small city area. It would seem there might be a half decent game in there but the restrictions put in place by EA to drag gamers kicking and screaming into a disfunctional online single player model have seriously marred this release, which will hopefully cement EA's mainstream reputation as a greedy and unscrupulous software company. Expand
  6. Mar 13, 2013
    Again a crappy game from EA, which was elected as worst company in the USA.
    They ended up even above tobacco- and arms manufacturers.
    ruining Fifa and Battlefield 3 with bugs, DRM crap and payable DLC... this is just the next game being wiped out by EA.
    NEVER have I ever given any game a straight zero. But spend so much money on a game you expect it to work. And if it's not working because of a total despicable feature like the obligation to be always online... that's just humiliating and not worth spending 1 buck to it.
  7. Mar 10, 2013
    Yeaaah there is absolutely no way I'm buying any product even associated with EA ever again. Any thank god, because that means I won't have to deal with F***ing Origin ever, the least of all my concerns with this horrible, broken, simplified game with an utter disaster of a launch and DRM scheme. Expand

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