Metascore
75

Generally favorable reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 6 out of 15
  2. Negative: 0 out of 15
  1. Strangely enough, beneath all of the executive screaming and the terrible main interface beats the heart of a brilliant game.
  2. It boasts some very intelligent design concepts and the game was definitely well tested before it hit the stores. SC has an excellent replay value and anyone that likes theme park games should go out and buy it. It's well worth it.
  3. 85
    If you're hoping for the detail-oriented world of "Roller Coaster Tycoon's" paint customizing schemes, park customer feedback, and realistic physics, you're not going to get it. But what you lose in realism you'll gain in charm and fun.
  4. Beautiful graphics and great 3D perspectives make this game quite appealing to the eye. The emphasis on managing can get old too quickly.
  5. I think it's fair to say that if you sit down and decide to play this game you will undoubtedly have a lot of fun.
  6. A frenetic, eye-pleasing simulation of theme-park building. [Apr 2001, p.80]
  7. Ridiculously long load times. Even with added structure, gameplay eventually goes stale.
  8. If you're new to the PC Rollercoaster world, then SimCoaster is probably the easiest and most finely tuned game in the "genre".
  9. A significant improvement over "SimTheme Park," but yet with its schizophrenic emphasis on financial management and zany fun it still presents a less coherent and integrated experience than "RollerCoaster Tycoon." ... Nonetheless, I really do enjoy SimCoaster a lot.
  10. It's a fun diversion and an enjoyable game in its own right, but ultimately the emphasis on objectives and challenges grows a bit annoying.
  11. Instead of letting you create a park and watch your guests enjoy it, the game makes you spend most of your time fretting about things like having to give a two-dollar raise to a guy in an animal suit.
  12. When the night comes to a close and the vomit is all cleaned up, SimCoaster is simply not fun enough. The emphasis on micro-management and objective oriented gameplay really takes away from the overall enjoyment of designing and running an amusement park.
  13. I'd say this is better than "Sim Theme Park," and worth getting, but if you've already got "Sim Theme Park," you'll probably wonder where the fresh meat is.
  14. I enjoy playing SimCoaster, but after fighting its poor video performance and choppy sound for several hours, the game became more frustrating than fun. Underneath all the bugs there is a great game here, but Bullfrog sent it out to the stores way too early.
  15. The final problem, though, is the game's absurdly easy nature. It takes no time at all to expand your park to crazy dimensions, and most of the challenges are quickly dispensed with.

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