Feb 6, 2013Unless they want something more soothing and relaxing, Sine More will be mostly cherished by hardcore gamers that will lose their sleep trying to reach the top of the leader-boards. [January 2013]
Mixed or average reviews- based on 63 Ratings
Dec 12, 2012Absolutely top of the class. I'm not a dedicated Shmup player, but as a true lover of games like Zero Gunner, Ikaruga etc. this game picks up where those leave off. . .It innovates, it challenges and has awesome replayability. Hands down the prettiest Shmup I've ever played. The music is great, the controls are tight (I played it with a 360 controller) . . .and the first shooter in memory to include a story, and a good one at that!… Full Review »
Nov 21, 2012Having read the reviews for Sine mora on the xbox 360, i was very much looking forwards to this game 1 of a dying breed . And to cut it short i was disappointed ,graphically its probably the best shooter made to date but as a game its lacking . If only these visuals was married to any CAVE shooter that would be magic . Im a massive shmup fan of 40 years of age so ive played all the classics and this game doesnt get close . If your desperate for a shmup then go for it but if your expecting a classic im sorry .… Full Review »
Nov 12, 2012Sine Mora is a horizontal side-scrolling shooter in the vein of classics like Gradius and R-type - something we need a lot more of on PC these days (they're fun, have nostalgia factor for a lot of fans and don't require massive budgets and development teams). So I was delighted to see the vids for Sine More on the Steam website and knew early that I was at least gonna give it a try.
Cut to today - three days after buying it and playing it a lot - and I'm not disappointed. On my i7-920 with a GTX 580, this game looks amazing and plays butter-smooth. Just make sure you're playing with a control pad, though. Like a lot of games these days, this one seems tailor-made for playing with an Xbox controller.
As I said, the game looks amazing, but it's not something that ought to tax most reasonable rigs. The main reason it looks so good is the colour palette and the slightly cutesy and whimsical designs. The art really is excellent, though I felt the front-end/menu system felt like it belonged in a different game entirely. The stark white background and falling black feathers felt like something better suited to a slightly gloomy JRPG.
Sound is good throughout, though none of the music will grab you. The SFX are spot on and help you get into the shooting action. The language spoken by the characters really threw me, however. The voice-over made it very difficult to read the story (presented in pages of static text between levels). I'm not against voice-overs in languages other than English or Japanese, but trying to read a fair amount of English text while someone speaks over it in what I'm guessing is perhaps Hungarian, was strangely difficult.
That brings me to what I think is the games biggest downfall - the story.
Those pages of static text are there to cover loading times, but I really with they weren't. The story is so grim and depressing that it really has no place in a colourful shooter like this. I was pretty surprised, and not in a good way at all, to read in-game about one of the characters being raped. The rape victim happens to be a great pilot and is subsequently coerced against her will into service by another character - an embittered father who has lost both of his legs. Geez.
That rape sets the writer up for a horrible use of the pun 'wormed his way into' shortly afterwards.
It doesn't stop there, though. Later in the story, we read about an entire underclass of people being physically disabled by their enslavers. They have all their senses permanently crippled so they can hardly even interact with the world around them anymore.
This is all far too heavy and grim for a cute shooter with chubby airplane designs. It's a ridiculous mismatch and, for me, really brings the game down. This otherwise fun and furious shooter just didn't need this double-shot of depression at all. I no longer read the static text - I'm not interested in whatever disturbing atrocities the Hungarian writer wants to force on gamers' imaginations next. I'm here for the shoot-em-up action only, thanks.
And in that, fortunately, Sine Mora really does deliver. Boss battles can be intense, but the game is forgiving enough that you rarely die outright from a single mistake. Instead of an energy bar or lives, you have a clock which you must add time to by shooting enemies. And the power-up system, though pretty bare-bones, works well enough to make upgrading your main guns a big part of the fun.
It's worth mentioning a little feature that stood out from other shooters, too: if you press a certain button, you can rapidly speed up in-game cut-scenes, meaning to can get back to the shooting action all the sooner. This made me think, however, that the great thing about the old classics was how little they relied on extraneous bells and whistles. R-type and Gradius didn't need static pages of story-telling or swooping, cinematic fly-bys where the player is not in control. Things were a bit better when, between levels, we only got a few seconds to breathe and shake off our thumbs before hitting the Bydo Empire again.
All in all, though, if you like old-school side-scrolling shooters with up-to-date graphics, you'll love Sine Mora.
Just bypass the misguided story elements if you can.… Full Review »