Jun 23, 2011No story line. Battles are all the same, playing few or many planets. No strategy is needed as the player with the most and biggest ships wins. Diplomacy or culture influence is not needed. For young and mentally less develop player. More a first person shooting than strategy game. Does not even come close to Homeworld, Nexus and other space strategy games.
Apr 2, 2013Hmmm.... I struggled through 50 hours looking for the magic. It never happened. You know, once a game gets to the point where you hover over it, hesitating to start it up, you know all is lost. It certainly intrigued me to explore and look around in the initial games but it got very old, very quickly.
In essence, extend out as fast as you can, identify and secure chokepoints, hold until tech and resources build up, build a blob and win. Couple of losses needed to learn the AI and bingo. Too easy. Too simple and too slow. Not even going to bother with Rebellion.… Expand
Aug 30, 2011A big manual with an interesting background story, some tutorials to be more confident with the "complexity" of the game ... and no story only skirmish missions (online or VS AI). Economical, social and trading dimensions are totally are useless and obfuscated by the endless battles, and the baddest point of all is obviously that trying to put some strategy in combats is nearly impossible : ships are slow (slloooow), maps can be huge, HUD design is not adapted ...in fact every battle looks the same and is solded by this equation : the alliance with the more ships on a battle wins, it's that simple. One the most frustrating point is eventually your capital ship (sort of mother-ships) that are firing thousands of lasers on a small frigate for some minutes to destroy it... in fact developpers should have called them bigerandmoreexpensiveships it would have been more appropriate. Techno trees are interesting but very complex and not easy to understand. So let's say that we are far from a space opera like X3, not even close to a civilisation-like and distant from a space strategy game like Homeworld ... in fact we are really far from a good game for 2010 (maybe in the 2000's for 10 bucks).… Expand
Sep 6, 20132/10 for the effort. I expected a reasonably dynamic RTS game with X3 elements such as colonization, ship designing and huge scale. What I got was a horrible mix of boring X3 and slowest, crappiest RTS ever created all "spiced up" with a complete lack of story ("we are in war with aliens for 25 years now" is not a story, this is just one sentence but that's all the game gives us) and graphics that shocked me, as they looked like a game from late 90s (Homeworld 2 which is a great game is from 2003 and looks much much better!). RTS battles are ruled by "send in more ships to win!" mechanics, and they look like in a turn-based game, ships just sit in one place shooting each other, looking unimpressive even when they finally blow up after many minutes of exchanging fire. The lack of story is paired with unimaginative cookie-cutter ship models and technologies.
The music was pretty decent, but gets repetitive way too quickly.
Overall there is nothing positive I can say about Sins of a Solar Empire franchise.
Waste of money and time.… Expand
May 3, 2012Solo Gameplay is well developed and random created map option make the playability last long. Interactivity with AI since diplomacy expansion make the game very interesting in Solo.
A lot of work on audio make the game very immersive, Music is purely wonderful. If you zoom enough to see the Graphic you will be amazed. That game don't really need so much detail but they did it so we take it.
Some said, their is no strategy in this. But they don't understand the way to play it. You don't even need a bigger army to win. Better fleet mobility can make you win, using mass offensive canon can make you win, build a strategic defensive base near sun can make you win, offering payment other players to attack your enemies can make you win, etc.
You can win by diplomacy, extermination with allied or not, or with culture!
Probably the reference for the space RTS 4X genre.
The only and main negative is the lack of multiplayer community. That why I did not give 10/10.
A third expansion coming soon, Rebellion! Hope multi will revive at his best!… Expand
Dec 31, 2012Not the best Space Civ game but it's up there, the amount of detail put into this game is unbelievable. Some may say that it's a slow paced uninteractive game but when you get to create your own galaxy/galaxy's and mod in your own ships you can have alot of fun, one problem with it is that the controls are a bit wonkey but you get the jist of it. The game is actually in 3D and not entirely flat and you dont have to have the grid on.… Expand