Sir, You Are Being Hunted is a game where you're tasked with surviving on an island that is procedurally-generated, dodging robot hunters out to get you and scavenging for food along the way.
Pelit (Finland)Jun 12, 2014Sir, You are Being Hunted gets repetitive fast. I like the graphics and ambiance, but searching needles from hostile haystack is not my cup of tea. [June 2014]
Jun 9, 2014By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there’s more than enough novel in Sir that you’ll gladly be the rabbit in its lights at least one time through.
CD-ActionJul 25, 2014Unique style and return to the roots of stealth games – Big Robot’s game promises a lot. And it delivers at first, but quickly reveals all its cards and becomes tediously repetitive. I was also annoyed by the fact that you can only save in specific points of the island, so death often means losing half an hour of progress. [07/2014, p.66]
May 29, 2014Sir, You Are Being Hunted needs something more – a change in objective, focus or challenge to sustain engagement beyond the point when snatching teleporter pieces from robots on the coast loses its sense of mystery. As it is, it’s caught in an awkward hinterland of its own.
Aug 4, 2014This game was very enjoyable! It belongs in a certain genre that not everyone might enjoy. Anyone buying this game should figure out beforeThis game was very enjoyable! It belongs in a certain genre that not everyone might enjoy. Anyone buying this game should figure out before hand if they will like the game style or not. The best way to play is in a dark room with the headphones turned up on high. It has a very high replay ability with a random world every time the game is started. If you like a tense Erie tactic oriented game, you will love sir you are being hunted.… Expand
Feb 20, 2014Great game :-) I love the English style, the scenery, humor and feeling. The robots are quite good and some tweaking should be allowed to setGreat game :-) I love the English style, the scenery, humor and feeling. The robots are quite good and some tweaking should be allowed to set the difficulty but apart from that it is a really nice game and I am curious what the final release will be like!… Expand
May 26, 2014This review contains spoilers, click expand to view. It's a pure stealth game where you need to find pieces all arround the Islands, and have to dodge some pretty clever AI of the various robots while doing so. Robot-Dogs, Robot-Horsemen, Robot Scarecrows and and and, you can pretty much tell this game is filled with Killing-Machines which are british, adding even more horror.
That means that it would be smart to play a little bit - well - patient. You have to think about even think you do or you'll die in a few seconds. You can't rush in there and go full Rhambo, even if you find a weapon, which you won't find easily at your first try.
The graphics aren't the fanciest, but it still has it's charm and a great atmosphere.
And who doesnt want a british robot to step in your beartrap and then be able to beat him up with an axe?
Probably my GOTY, but this game really isnt aimed for everyone.
If you enjoy patient gaming, and those tense moments when there are 5 robots arround you while you are in a ♥♥♥♥ing bush with only 8 bullets in your revolver, then this game is 100% something for you.
Probably a ten outta ten for me.… Expand
Mar 31, 2018This game is okay. My first 2 hours were amazing, i was terrified the whole time. It was exhilarating. After that, the game lost its charm. IThis game is okay. My first 2 hours were amazing, i was terrified the whole time. It was exhilarating. After that, the game lost its charm. I was getting bored, because it was repetitive. If you want this game, go for it. But, get in when it is on sale.… Expand
Mar 27, 2015I saw this game on steam early access and practically **** myself. The concept is so awesome; you're on an unnamed archipelago being hunted byI saw this game on steam early access and practically **** myself. The concept is so awesome; you're on an unnamed archipelago being hunted by British steampunk robots. You have to hide, find the pieces of a mysterious device that can somehow save you, and of course, survive. The procedurally generated open-world environments are just icing on the cake.
Unfortunately, despite being full of great ideas, the execution is mediocre. The difficulty curve suffers from the open world and heavy randomization, resulting in a game that fluctuates between insultingly easy and unfairly difficult with very few satisfying challenges. Additionally, the repetitive nature of the gameplay makes much of the randomization essentially meaningless, and once you figure out how to use a handful of simple strategies it becomes disappointingly easy. This, combined with an incredibly unsatisfying end, results in a game that feels extremely unpolished.
There is one thing, however, that managed to impress me immensely: the atmosphere. I recommend playing with the music off, to fully appreciate the ambiance. The environments feel organic and believable, and the overall experience manages to be very immersive. Although it may not seem like much of a horror game at first, it can be terrifying at times.
Overall, I'd say it's worth a look despite it's flaws. Don't get your hopes up too high, though.… Expand
May 11, 2014Sir You Are Being Hunted, has a creative story behind it, but is rather cryptic.
The game play itself is monotonous. Most of the gameSir You Are Being Hunted, has a creative story behind it, but is rather cryptic.
The game play itself is monotonous. Most of the game involves the player keeping up their "vitality" (hunger) up and searching for parts of the machine that have been scattered about the five islands, all while trying to avoiding detection by the mechanical hunters, who's origins and original purpose are rather vague.
Robots scaring flocks of birds out of their roosts, attracting the hunters from the sounds of gunfire, or the smoke and light of a campfire when the player cooks game adds to the immersion value, but player interactivity in the game could have been better. Such as the player building a base of operations/safe area, or being able to hunt game instead of finding it inside container objects.
Being able to hide inside objects would have been a nice touch too. (after all, if Solid Snake could hide in a cardboard box, why can't the player of this game hide inside a building, post office drop box, phone booth or even in a man hole cover until the danger passes?)
The numerous buildings/homes around the islands are more like large containers, only searchable by accessing the doors and can not be actually entered which would have added to the exploration factor and immersion.
Saving can only be done at "The Circle Stones" or at one of the boats that transport the player between islands, providing more of an annoyance than a challenge.
Overall a "Sir You Are Being Hunted" is worth at most playing through a few times, but replay value is ultimately low on the scale.… Expand
Nov 19, 2014The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear howThe game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I'd like to step back and review the game, the developers, and the history of both in their entirety.
The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There's some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.
Exploring is flawed in that there are far too many "dead zones" with nothing interactive in them.
Looting is flawed in that nearly all loot is gotten from largely non-interactive buildings, as enemies rarely have valuable things to offer when defeated. This is also a flaw of combat, since the lack of valuable items means there is very little reward for winning a gunfight.
Combat is also not exceptionally fun because it doesn't have much gravity. Bleeding can be cured with a single button, health regenerates, and most enemies are weak and easily evaded or defeated.
Music doesn't appear to play a large role in the game. I recall hearing an opening theme, which was interesting, but not memorable.
Graphically, the game has a lot of heart, which I appreciate, but at the same time it's got a very dated, rushed look. Most objects have bland, flat textures and barely react graphically to light. Even the guns looks like they're made of matte plastic, not wood and steel.
The rushed look is present in other elements of the game as well, such as the user interface, which lacks key features like a quick option to discard something (there's no discard button, there's no dragging the item off the inventory screen, there's no icon to drag over, just a context menu opened with M2) or the ability to stack similar items (bullets cannot be stacked once separated, be careful with your rifle ammo).
Animations look sped up and choppy, though this may be on purpose for the robots. There are no reload animations, instead the character lowers his guns offscreen and reload sounds are played.
And finally, the AI is not exceptionally good at tracking you. Even the searchlight, which can see you even when you're perfectly hidden, will forget where you are if you're near a building.
Overall, I'd say it's worth a play if you could pick it up on sale, but it's certainly not worth $20, not for this level of roughness around the edges.
Now, taking into consideration this game had an alpha stage in which quite a bit of money was raised for its complete development, and that there are multiple developers who have had years to fine-tune and polish the game, the overall image becomes considerably less positive. Instead of appearing to be due to time delays or personal problems, the lacking aspects appear to be due to developer inexperience or possibly even laziness.
It has been made clear to me that the developers are a team of ten or so people with decent but not exceptional talent in making games. It has also been made clear that funding was a large concern for them during development. However, a similarly sized team with inconsistent funding and only two experienced game designers was responsible for the creation of GoldenEye 64, which was lauded as one of the greatest first-person shooter games of all time and maintains that status even now. If a team with similar resources and worse technology can make something so memorable, the only thing keeping the developers of SYABH from doing the same is the developers themselves.
It's an unpleasant but well-known fact that game developers who are paid for their work ahead of time can be known to cut corners or even abandon projects at a whim. KickStarter and IndieGogo are rife with such half-finished and abandoned projects. This game, while at the very least playable and somewhat enjoyable, is certainly not finished, and definitely should not have been released from alpha in its current state.
And this doesn't even take into account the fact that many of the lacking features were requested by the community, but outright ignored by the developers during the alpha phase. One of the most requested features was interactive buildings, even something as simple as a 3d door that opened when interacted with. All of these were labeled "too difficult to implement" by the developers and ignored.
I bought this game when it was on sale during its alpha phase and followed the development for quite some time before it became apparent to me that these developers were not going to produce a finished game. It appears instead they've opted to produce the bare minimum according to their own standards and not the community's. I'll say again, this game has heart, but it just doesn't have enough life in it currently for me to recommend it
And unfortunately, it looks like it never will.… Expand