Metascore
63

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 4 out of 25
  2. Negative: 4 out of 25
  1. Jun 12, 2014
    79
    Sir, You are Being Hunted gets repetitive fast. I like the graphics and ambiance, but searching needles from hostile haystack is not my cup of tea. [June 2014]
  2. May 1, 2014
    77
    As a stealth game, Sir, You Are Being Hunted is a refreshingly different and unscripted approach with a haunting but still light-hearted atmosphere.
  3. Jun 5, 2014
    75
    Non-linearity is the key feature of Sir, You Are Being Hunted, but your range of clever tricks is limited, even though old buildings are crammed with things. Here, freedom is of a different kind, the one that is rarely seen in other video games – you pay for each of your mistakes.
  4. May 14, 2014
    75
    Sir, You Are Being Hunted is stock-full of superb dark humour that ties the game firmly to the country of its origin.
  5. Jun 29, 2014
    72
    Take heed: this is one tough blighter. [Aug 2014, p.79]
  6. Jul 2, 2014
    70
    With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
  7. Jun 9, 2014
    70
    By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there’s more than enough novel in Sir that you’ll gladly be the rabbit in its lights at least one time through.
  8. May 26, 2014
    70
    A real fresh setting that let's you forget that it's just a game character that's being hunted. A great achievement for a game so unsightly.
  9. May 12, 2014
    70
    Even in the cramped indie survival game genre, there's nothing quite like Sir, You Are Being Hunted.
  10. 70
    It's all terribly tense and perfectly entertaining until you're two thirds through. At that point, unfortunately, a routine kicks in that you hadn't quite expected from this type of procedurally generated sandbox.
  11. May 10, 2014
    65
    Crazy premises and a great atmosphere will keep you involved for a while, but it really lacks in terms of gameplay depths and rhythm. You are being hunted, and the main solution to that is crouching. Not very gentleman-like.
  12. May 16, 2014
    63
    Although dripping with atmosphere and loaded with great gags, Sir, You Are Being Hunted’s survival elements feel unnecessary and its stealth bores.
  13. Jul 25, 2014
    60
    Unique style and return to the roots of stealth games – Big Robot’s game promises a lot. And it delivers at first, but quickly reveals all its cards and becomes tediously repetitive. I was also annoyed by the fact that you can only save in specific points of the island, so death often means losing half an hour of progress. [07/2014, p.66]
  14. 60
    Sneaking through the thickets, luring enemies away with stones and gripping situations are right up the alley of any stealth fan. Sadly, there's not much more you can do in the game.
  15. Jun 5, 2014
    60
    The first impression relies solely on the game's atmosphere. By the time you launch it several times over you'll find out it's far too simple and mechanical to hold you for a longer time.
  16. May 29, 2014
    60
    Sir, You Are Being Hunted needs something more – a change in objective, focus or challenge to sustain engagement beyond the point when snatching teleporter pieces from robots on the coast loses its sense of mystery. As it is, it’s caught in an awkward hinterland of its own.
  17. May 19, 2014
    60
    It has an interesting and attractive premise, but the game never fulfills its whole potential and ends up being too repetitive.
  18. May 12, 2014
    60
    A very British sense of humour and a compelling mix of Metal Gear and DayZ, but the randomised maps and dispiriting endgame does it no favours.
  19. May 12, 2014
    60
    Sir, You Are Being Hunted is a game that requires patience, attention and some trial and error to master its mechanics. It has its flaws and it's not well balanced, but at the end of the day it may provide some nice hours in the English countryside.
  20. May 14, 2014
    58
    Sir, You Are Being Hunted has long long dead times due to the rogue-like structure and to some design problem. It's an interesting game, but not a very good one.
  21. May 2, 2014
    55
    Sir, You Are Being Hunted has a delightful sense of humor, but it’s just not enough to carry the rest of the experience.
  22. May 12, 2014
    49
    While the team deserves praise for the unusual scenario and the equally weird name, the game itself is not as different as it wants to make you believe.
  23. Jun 28, 2014
    40
    Certainly different and endearing, but struggles to keep up with the initial momentum. [Issue#149, p.116]
  24. May 14, 2014
    40
    The essential elements of Sir, You Are Being Hunted--the conflicts between man and machine, between hunter and hunted--aren't getting their due. Here is a game that wants to tell a basic story, but that's left too much space between its opposing forces to make them duel.
  25. May 4, 2014
    40
    Sir You Are Being Hunted has revealed all it has — much of which is tedious or repetitive — after a few hours.
User Score
6.2

Mixed or average reviews- based on 51 Ratings

User score distribution:
  1. Positive: 12 out of 19
  2. Negative: 3 out of 19
  1. Nov 19, 2014
    0
    The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear howThe game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I'd like to step back and review the game, the developers, and the history of both in their entirety.

    The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There's some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.

    Exploring is flawed in that there are far too many "dead zones" with nothing interactive in them.

    Looting is flawed in that nearly all loot is gotten from largely non-interactive buildings, as enemies rarely have valuable things to offer when defeated. This is also a flaw of combat, since the lack of valuable items means there is very little reward for winning a gunfight.

    Combat is also not exceptionally fun because it doesn't have much gravity. Bleeding can be cured with a single button, health regenerates, and most enemies are weak and easily evaded or defeated.

    Music doesn't appear to play a large role in the game. I recall hearing an opening theme, which was interesting, but not memorable.

    Graphically, the game has a lot of heart, which I appreciate, but at the same time it's got a very dated, rushed look. Most objects have bland, flat textures and barely react graphically to light. Even the guns looks like they're made of matte plastic, not wood and steel.

    The rushed look is present in other elements of the game as well, such as the user interface, which lacks key features like a quick option to discard something (there's no discard button, there's no dragging the item off the inventory screen, there's no icon to drag over, just a context menu opened with M2) or the ability to stack similar items (bullets cannot be stacked once separated, be careful with your rifle ammo).

    Animations look sped up and choppy, though this may be on purpose for the robots. There are no reload animations, instead the character lowers his guns offscreen and reload sounds are played.

    And finally, the AI is not exceptionally good at tracking you. Even the searchlight, which can see you even when you're perfectly hidden, will forget where you are if you're near a building.

    Overall, I'd say it's worth a play if you could pick it up on sale, but it's certainly not worth $20, not for this level of roughness around the edges.

    Now, taking into consideration this game had an alpha stage in which quite a bit of money was raised for its complete development, and that there are multiple developers who have had years to fine-tune and polish the game, the overall image becomes considerably less positive. Instead of appearing to be due to time delays or personal problems, the lacking aspects appear to be due to developer inexperience or possibly even laziness.

    It has been made clear to me that the developers are a team of ten or so people with decent but not exceptional talent in making games. It has also been made clear that funding was a large concern for them during development. However, a similarly sized team with inconsistent funding and only two experienced game designers was responsible for the creation of GoldenEye 64, which was lauded as one of the greatest first-person shooter games of all time and maintains that status even now. If a team with similar resources and worse technology can make something so memorable, the only thing keeping the developers of SYABH from doing the same is the developers themselves.

    It's an unpleasant but well-known fact that game developers who are paid for their work ahead of time can be known to cut corners or even abandon projects at a whim. KickStarter and IndieGogo are rife with such half-finished and abandoned projects. This game, while at the very least playable and somewhat enjoyable, is certainly not finished, and definitely should not have been released from alpha in its current state.

    And this doesn't even take into account the fact that many of the lacking features were requested by the community, but outright ignored by the developers during the alpha phase. One of the most requested features was interactive buildings, even something as simple as a 3d door that opened when interacted with. All of these were labeled "too difficult to implement" by the developers and ignored.

    I bought this game when it was on sale during its alpha phase and followed the development for quite some time before it became apparent to me that these developers were not going to produce a finished game. It appears instead they've opted to produce the bare minimum according to their own standards and not the community's. I'll say again, this game has heart, but it just doesn't have enough life in it currently for me to recommend it

    And unfortunately, it looks like it never will.
    Full Review »
  2. Dec 22, 2013
    4
    Idea of this game is not so bad, but the way they made it is horrible. Most of the time it´s just waste of time and it´s pretty much boring.Idea of this game is not so bad, but the way they made it is horrible. Most of the time it´s just waste of time and it´s pretty much boring. Combat is terrible and items are pretty much sh*t. Sometimes it gets funny, but that´s rare. Full Review »
  3. Feb 19, 2014
    5
    Boring. It involves a lot of running around collecting stones and managing your backpack. The idea and climate is good but otherwise it'sBoring. It involves a lot of running around collecting stones and managing your backpack. The idea and climate is good but otherwise it's tedious.
    The graphics are irrelevant really.
    Full Review »