Feb 20, 2014Great game :-) I love the English style, the scenery, humor and feeling. The robots are quite good and some tweaking should be allowed to set the difficulty but apart from that it is a really nice game and I am curious what the final release will be like!
Jan 21, 2014This game is currently in alpha stage, and this review is of the game as of the "teapot" update.
So far, a lot of promise is present. The premise is interesting: a faceless, voiceless, nameless protagonist (you can choose the gender and change nothing in doing so) has been warped to group of islands populated by human-hating robots via a device he/she invented and must collect the pieces of the device to reassemble it and return home. The gameplay (crouch, loot, shoot) gets boring at times and is heavily reliant on luck (getting the right loot early on), but it isn't one of those silly permadeath games that are so popular in the indie community, so that's a plus. Also, with the new update, one can choose between starting with a gun and having the players, devs, and even the game itself be condescending, or starting with pockets full of useless garbage (literally, in some cases) with largely the same result.
The enemies are cute, but not scary, as is the intent according to the devs. Some fans claim to be scared by the skinny, wobbling pencilbots with their dollar-store mustaches. I don't understand that. The game is funny at times, but never scary.
The AI is awful, plain and simple. Try standing, getting spotted, then crouching, and watch how quickly the robot forgets that he saw you. Try shooting a robot from behind a fence, then crouch and watch as he tries to find a path to you, then forgets what he was doing halfway through and returns to his original spot. Try hiding in the shadows and watch as the Squire, who can't see you, turns instantly to face you every time he stops moving. The patrols, gunfights, and banter are all random and don't reflect quality programming in the slightest. Good AI should start with the ability to successfully pursue the player, and they don't even have THAT down.
The visuals and audio are decent but leave much to be desired, though this is expected. The assets are "placeholder," and are intended to be improved over time.
The biggest disappointment with the game, though, is the devs' overall negativity and attitude towards community feedback. They claimed to welcome suggestions for tweaks and new content, but since the last update and much of this current update, they haven't welcomed any fan feedback. In fact, they've even mocked some of them ("pew pew, down in flames"). Are these suggestions for absurd concepts, like dual-wielding or Bioshock-like powers? No. They were for buildings that are more detailed than your average cardboard box. Most finished games have this. The devs have steadfastly REFUSED to add this, because they claim it would be too hard. If it was one or two guys with no money, I'd agree. But it's a handful of guys who got a kickstarter, a humble bundle sale and SEVERAL steam sales. Basically, they've already been paid well for a finished game and have already admitted that they won't finish it.
It's also worth noting that it only took ten guys and sporadic funding to make Goldeneye 64, and 8 of those guys had no experience making games. If a small team of guys using late 90's technology can make a game THAT GOOD, this similarly sized group with plenty of funding and modern technology has no excuse other than lack of talent, ambition, and creativity.
The game shows a good bit of thought, but also a lot of laziness/cut corners. Corners that will, apparently, never be smoothed out. I'd wait until it's finished before even thinking about buying this. But since I've already bought it, all I can do is hope they put forth the effort to make it worthwhile. If it isn't too hard, that is.… Expand
Feb 25, 2014This game is boring at the start but when you get weapons it will be a ton of fun. AI is great in this game and the robots make ''funny jokes'' like when they see you they say ''Do you want something?'' and start shooting and laughing. (or something like that) Graphics are bad but it's ok. Also the fact that the robots get smarter and stronger when you collect fragments is really cool.