- Summary: Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.
Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
Jul 21, 2014*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Sky Nations has released. Also note that I have over 15 hours on the game and I played it when it wasn't on Steam; when it had its own launcher.
Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await! Sky Nations is available on Steam and is being developed and published by Damaged, which as far as I know, is a one-man developing team.
I am going to start off by talking about the graphics because they are part of the reason why the game works so well. Yes; it's another voxel game. But that doesn't stop it from being creative on what it aims to be. There are new textures and new blocks such as laser blocks, engines, and a lot more. The textures feel fresh and not just thrown in there to be there. This allows players to have a sort of relaxed feeling as they are riding on their self-made space ships, looking at the "scenery".
An awesome part to the game is how easily players can get going on their space ship. It also provides for a fun experience with easily being able to get minerals, add defense to your ship, and join other factions. There are plenty of parts to craft for your ship, allowing for some neat customization options.
I do have a few gripes with the game at its current state. One, I dislike the system of being able to steal from other people's ships. The reason I dislike this is because, as I was a new player once, newbies will play the game for a few hours, get a nice ship, probably not be invited into a nice faction, and then log off. The next day their ship will be looted and then they would have to start from square one; which I have to say is very frustrating. Although it does add a little survival aspect to it, it's definitely disappointing. Another gripe I have is with the server connection. When you want to have ship battles with other people and/or fight them 1v1 the battle will be all over the place because of the connection lag, which drops the intensity of the game to almost laughable. Lastly, this game is not very original. You can easily get some mods for Minecraft that either have the same amount of content or more than, which is disappointing.
Although it is overall a great game, bringing some new textures and a neat voxel space system to the table, it lacks on a few key features.
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