Mixed or average reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 1 out of 5
  2. Negative: 2 out of 5
  1. May 29, 2013
    It brings real innovation to a genre that’s seen little significant deviation from 1989’s Populous.
  2. Aug 1, 2013
    A game of grand ideas, then, if not grand strategy. There is a core here that deserves further exploration. [Aug 2013, p.83]
  3. Jul 16, 2013
    The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game (although some patches have rolled out insufficiently tested), but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.
  4. Aug 28, 2013
    You cannot deny this game it's complex and innovative. It's also ill-structured, twisted and hopelessly boring.
  5. Aug 6, 2013
    Skyward Collapse is a game with simple mechanics, good interface and is visually pleasing, it's just not a lot of fun to play.
User Score

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. May 27, 2013
    The game features a "you vs you vs world" scenario: build and manage two empires that attempt to destroy each other at every turn while dealing with such things as floods, bandits, etc. To win, you must achieve a pre-determined score that requires your two empire to destroy each of their bases while you build new ones for them.

    The game concept is interesting enough, but does get quite tedious at time. Strategy here is not in-depth and you can quite easily climb the difficulty ladder without really focusing on planning and effeciency.

    Only two races are present for you to choose from, and both are required. This leads you feeling underpowered in terms of choice and flexibility. It will always ever be "you vs you vs world", and never "you vs you vs you vs you vs world" or something to that extent.

    The game was worth buying for just under $5, however, logging more than 10 hours will probably be impossible for me.
    Full Review »
  2. May 24, 2013
    - Lots of depth in trying to balance the two sides while fighting off Woes (think natural disasters in Sim City), bandits, and
    - The way the two sides are intentionally unbalanced is brilliant and adds a lot of strategy in planning your towns, miracles and moves.
    - I actually found myself attached to Blue due to their early underdog status and for the entirety of the game I coddled them while destroying Red while still playing as Red. It was a strange but awesome feeling.
    - Great music by Pablo
    - Lots of difficulty options and many variables
    - Low Price
    - Great tutorial for an Arcen game

    - It will never be as good as AI War (making 9 the highest score I give these days)
    Full Review »
  3. Oct 22, 2013
    I want to like this game: it's got depth, it's got strategy, it forces yourself to pit your mind vs yourself. However, I just can not get into it. I start the game up, play for 20 minutes, and then get bored. Maybe I'm just not that interesting an opponent? There really isn't as much depth here as I would have liked. Also, the game font is smaller than my eyes can easily read. All said, it just doesn't have what it takes to keep me focused long enough to enjoy this game. I get the impression if I played a little longer I'd really enjoy it. I just can't force myself to play that long. Full Review »