Metascore
57

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 2 out of 16
  2. Negative: 1 out of 16

There are no positive critic reviews yet.

User Score
6.9

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 5 out of 10
  2. Negative: 2 out of 10
  1. Jan 27, 2012
    7
    So far I think the game is pretty good, the level design is a wee bit repetitive but thankfully I've been having a lot of fun with the ship to ship combat, controls great even with a mouse. I think the story is fun and very BSG-esq though I wish it were fleshed out a little more and explained for instance why my friendly capital ship is always outmatched. There are a few bugs however, they don't break the game by any means but they are noticeable, mostly collision issues (I've found I can't actually crash my ship and enemy ships can fly into stations and ships with impunity). On the whole however I'd say that SOL: Exodus is worth the 10 bucks. Full Review »
  2. Jan 26, 2012
    6
    Not having much fun with this as of yet. For a game that was made by an indie developer wanting to stress the "fun", I have to say that it's not what I was looking or hoping for. Playing the game doesn't feel like a spiritual successor to any of the previous titles in the genre that I loved... XWing, Tie Fighter, Wing Commander, Freelancer, Star Lancer, et al. It feels more like a spiritual successor to descent in the controls and I haven't quite put my finger on why it's not "fun" yet.

    I think it's two fold, and have been said on forums on steam already... missions that you fail, albeit only a few, and having to restart without a checkpoint option is one... the text box interface for communication, and lack of a **** or third person view is another.

    The thing I do have to say positively is kudos to Seamless, you 6 guys trying to resurrect a dead genre, I applaud you for the effort. You made a great looking product, and controls are simplistic enough to not scare away those that do not want to get into a full fledged simulation.

    I'll write more up later as I get a chance to play more, and I'm hoping I have a Eureka moment that will either immerse me or "click" as to why I'm not feeling the fun factor.
    Full Review »
  3. Feb 4, 2012
    4
    Could not play longer than 15 minutes. Arcade shooter yes, going to hold my attention, no. I think I am done supporting indie developers. No reason to pay a dime for this. Many free online arcade games rival this. The graphics were ok though. Full Review »