- Publisher: Codemasters
- Release Date: Jun 30, 2004
Summary:
Soldiers is a third-person tactical action game that plays out like a blockbuster war movie. 30+ missions, More than 100 vehicles, 25+ weapons. Pitching the player headlong into the war-torn battlegrounds of Europe. Direct control for targeted shots to take out a tank track or execute a headshot for the quick kill. Real ballistic physics and truly destructible environments. Group control a team of elite special forces soldiers. Advanced AI - the enemy will attack in formation; retreat if necessary; look for cover; ambush you, etc. Over 100 different human animations in the game providing realism and detail! [Codemasters]
| Rating: | T |
|---|---|
| Developer: | Best Way |
| Genre(s): | Real-Time Strategy |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood, Violence |
| Offline Modes: | Cooperative |
| Connectivity: | Local Area Network, Online |
| Online Modes: | Cooperative |
| Copy Protection: | Starforce Protection |
| Cast | Credit |
|---|---|
| Dmitry Morozov | Project Leader/Lead Game Designer |
| Dmitry Morozov | Project Leader/Lead Game Designer |
| Vladimir Tsvetnoy | Lead Artist/2D Design |
| Vladislav Dotsenko | Lead Programmer |
| Maxim Kamensky | Programming |
| Andrey Roska | Programming |
| Vladimir Sukhorukov | Programming |
| Vitaly Andreev | Programming |
| Alexander Golub | Programming |
| Victor Paterilo | 3D & 2D Design |
| Victor Paterilo | 3D & 2D Design |
| Dmitry Danko | 3D & 2D Design/Animation |
| Dmitry Danko | 3D & 2D Design/Animation |
| Sergey Kutsenko | 3D Design/Dmitry Morozov |
| Igor Diulin | 3D & 2D Design |
| Igor Diulin | 3D & 2D Design |
| Alexander Shevchenko | 3D Design |
| Andrey Ubrashaev | 2D Design |
| Elena Shevchenko | 2D Design |
| Andrey Holoholov | Level Design |
| Alexander Tyschik | Level Design |
| Evgeny Jurov | Animation |
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