Aug 16, 2013Solforge is an excellent online tcg. The game is very fast paced and easy to pick up like checkers but has the depth of chess. You always have to weigh the what benefits you this turn and now vs later.
The people complaining about pay to win just arent very good in general and need something to blame besides their own poor deck building and strategy. So far using the starter cards and maybe 10 packs (most of them won from daily rewards which allow you to get about 20 cards a day) I am 28-2 online avainst real players. Again you get free packs every 22 hours so over time even while spending no money you can get a solid collection.
While it is true there are some cards just plain better than others usually there is a trade off. For example a poor level 1 card may be an amazing level 3 card or vice versa.
The game is very fast paced and is lacking in alot of features right now such as 2 v 2 a campaign etc but for an early release free to play card game it is very addictive easy to learn fun to play and has many layers of strategy.
Give this game a try get some friends on board and check out the steam community for fun matches.
As a side note customer service has been absolutely amazing.
Sorry for any typos writing this from droid.… Expand
Aug 14, 2013This game had much potential, but like the majority of card games created, it is HEAVILY Pay-to-Play. There are hundreds of dreadful cards that your enemies can use against you, which you can only pray to jeebus will be countered by your own, default-deck cards. You'll need to spend at least half your monthly wage to get anywhere in this game.
For example, each player can use two cards each turn, while some cards have additional effects that can be used during the player's turn without affecting their card usage. While this may seem normal, the game relies around using these effects to try and out-cash-whore the other player by using as many of these Pay-to-Play cards as possible. Examples of such card effects are:
"Stop a card from being destroyed" Making it invincible so long as you have that card
"Destroy enemy card that this card moves on to" Near-invincible card that insta-kills every other card, no matter how strong they may be.
A definite 0 from me, purely because of the state that the game is in, and I know for certain that it will not be changed in any foreseeable future.… Expand
Aug 19, 2013Love the game so far. Daily rewards for logging in and winning a few games. Lots of depth and replayability. Worth downloading. Can't wait for them to get out of beta and have some more in-depth features like ranking and limited play. Probably the best tablet-based CCG there is.
Aug 20, 2013I had a really great fun while playing this, it´s very addictive. I have been playing only for 4 days now, but I really do not think, that this game is pay to win. If you complete the daily missions you get plenty of cards to play with. Easy to learn game with great art.
Aug 24, 2013Game is buggy as crap, horrid servers, horrid bugs, and complete randomness in gameplay. Also a very very pay to win game, buy lots of cards win win win. Very little deck strat if you want to feel good about yourself and have money to spend and time to waste (because for the love of god their servers SUCK and constantly tell me that I am offline check my internet connection even though I for sure am fine on that end) then get this game otherwise wait for HEX or something else to come out… Expand
Aug 16, 2013If you are a fan of the brilliance in MTG and the deep strategy that spawns countless hours of playing with friends, then keep looking. This game is to that what "Mary had a little lamb" is to an orchestra playing Beethoven's 5th. In short, it uses childish simplicity in place of strategy. Having played it for hours in an attempt to give it a chance, I've found you can reliably predict the outcome of any single game (barring stupid mistakes) within a minute or two.
The reason for this is simple there's no ingenuity or real complexity. Mechanics they clout, such as "card leveling" are actually done in such a way as to ruin the long run of a game. Even if that weren't there, it's exclusively a game of creatures advantage and/or pay-to-play advantage cards. The dynamic they tried to build simply does not work, and I'm shocked this game has anything to do with the people behind the good TCGs.
So, if you want to spent a lot of money to get the "good" cards, and if you find strategy and thinking more than a single turn in advance to be scary, then get this game.
If you want depth, amazing table turning moves of ingenuity with a card you've held onto for just that type of moment, then move on. There's nothing to see here. This game manages to make even winning boring, and that's saying something!… Expand
Aug 17, 2013I find this game to be a very interesting and fun spin on trading card games. I played Magic and even some of the wow card game but find this one to be very fast paced and just plain fun. Losing isn't as big a deal when the average game takes about 5-10 minutes as compared to some of my ridiculously long MTG battles.
Aug 19, 2013Solforge is still in early beta, and is an extremely well designed game with tons of potential. It is having some connectivity issues right now, and still has a lot of important features that won't be implemented for a few more months, but even without those features the game is incredibly fun and addictive. I can't wait for draft and trading to come out in a couple of months.
I think the criticism that it is "pay 2 win" are a little unfair. The legendary cards really aren't on a different power level than the rest, and I think people just like to make excuses when they lose. Especially since they are probably brand new players downloading the game for the first time playing vs people that have been in the alpha for months, backed the game from kickstarter, so have a little head start on their collections. Then they lose to the person who has months more experience, knows the game very well, and just happens to have better cards also, but then they just blame it on the better cards... Nah. The game is well balanced and once you have enough cards under your belt (daily reward logins), you can make some pretty awesome and competitive decks.… Expand
Aug 19, 2013This game has promise, alas as of now it burrowed deeply because of the Pay-to-play model, which stems from the reward system.
You see, the player should be rewarded for playing, and not for some random login here and there, or some mystical battles with bots. No.
Existing successful free-to-play models on the market (e.g. LoL, World of tanks) allows paying players to progress faster, but it does not give them any decisive advantage at all. Yes, there are [rune pages] or [slots for GW], but these 'preferences' are so insignificant that they should not be taken into account.
Is it really THAT hard to implement that simple system? Pay 15$ a month, get +50% silver from 50-coins battle? Oh, and also get consistently growing playerbase as a nice bonus.
No, no! It is much easier to ask a little sum of 19.99$ for a single legendary booster. Just buy it, perhaps you'll get that pretty little treefolk-guy, that (does not) fit so nicely into your Alloyin-Nekrium deck. Pathetic!
++ Promising battle system
++ Big potential to growth
+ Fast, intensive combat
+ Sufficient variety of cards for beta
---------(and a hundred more) Worthless Pay2win model.
-- Chaotic distribution of daily bonuses.
So it was a nice kickstarted try, but you need a little more than just a straight "head against the wall"- economic model.
P.s. The people who saying that complaints are based on excuse for losing... Well, I suggest them to expand their gaming experience. You see, pay2win model complaint is not about winning at all, as you may think, its about fair play (fair basis) for all players in the first place. Do you seriously think that a bad player, given 100500 legendaries, would win every match? I feel sorry for you...… Expand
Aug 20, 2013Pros: It's free (at least right now) to play at a basic level. Additionally, you get daily login rewards.
Cons: It has NO depth to it. I am utterly convinced people who give this a 10 are literally in the employ of the makers of the game, or just don't enjoy strategy. I can count on one hand the number of times I've lost in 4 days of playing the game, and I still find no satisfaction in it.
The complaints you see here are valid, and I don't really need to reiterate it. All i can say is this it's got no depth, and strategy is so simple you have to choose to play several games at once to make yourself think. You lose all cards in your hand every turn, and the only strategy is keeping your lanes filled with creatures. Do that and you WILL win, unless another poor mechanic interferes (like card leveling it is quite hit or miss).
If you like Magic the Gathering, then this is a comparison you might understand. This is MUCH closer to playing plants vs zombies than it is Magic the gathering. So, heck, if you like that game a lot, maybe you will like this.
And in all fairness, some people like brainless games, and by all means, have fun. I'm placing this here as a warning for those who like strategy and want to play a game where they have to think ahead. This just isn't that game. If that doesn't matter, then honestly you might have a good time. Good luck!… Expand
Aug 25, 2013Been playing in the community tournaments on the forums and having lots of fun. The game has tons of depth and strategy. It's not quite as polished or have a super pretty client, but it's still just a functionally wonderful game at its heart. I've been playing it like 5 hours a day for the past week.
Aug 25, 2013For those who think this is a "thinker's" game, I have news for you it's not even remotely a thinker's game.
I've played about 25 hours of it. And I've even had fun, but never because I feel like I've stretched my mental muscles and planned a strategy. But it is more fun than Solitaire, and there seems to be an extraordinary number of dumb people out there (look at the 10-score-givers) who either think they are being brilliant when they aren't, or who have paid a lot of money to play.
It's fun if you like simple games, and it is very, very easy to win even against "hard" computer mode. The only time you won't win is if you are card leveling hosed, or playing someone who has a heavy rares and legendaries (read "pay to win").
I still play it but it needs a negative score for the number of bugs and the extremely low intellect required in a strategy game. That's a shame, really.… Expand
Aug 27, 2013Been coming here for years, and never felt the need to review a game. But after reading some of these ridiculous "0" star reviews, I've got to defend solforge.
Yes, the game had some connectivity issues on release. That's what a beta is for. Those have been mostly fixed.
All CCGs are "pay2win" to a certain extent. None are 100% free to play. Solforge is MOSTLY free to play and is more free to play than Magic or even Hearthstone. It's daily reward system is incredibly generous for giving away free packs.
It is also an incredibly deep game. It is one of the easiest CCGs for newcomers to learn, but the game has a substantial amount of depth. I have no idea what the people who are giving it 0 stars and saying it is all luck and no depth are thinking or if they just "don't get it". Some people really like to blame losing on bad luck and everything else as opposed to learning and tweaking their deck to make it better.
Solforge is the best purely digital CCG I've ever seen. It's the only one that is as great on the iPad as it is on the PC.… Expand
Dec 15, 2013I've been playing Solforge for awhile now and love it. I'm also playing the Hex alpha and Hearthstone beta but I find Solforge to be the most fun to play by far. The game is relatively easy to pick up and learn but difficult to master. It is a TCG at its core, so you'll need to collect free daily rewards for awhile to build a good deck unless you want to invest a bit of cash. You do start with a fair amount of cards though for free so it's easy to pick up and start playing/learning the game immediately. It's unfortunate to see a number of negative reviews on here. I agree that the game does not have the same depth of strategy as MTG (of which I've played for 20 years) but it is a very fun alternative. I find that there is room for both games in my library. I would highly recommend giving it a try for free.… Expand
Aug 30, 2013Bad implementation of the F2P model. You start the game with only 3 decks available to you (you get ~15 cards from ea and you are pretty much forced to play one of them until you open a good amount of booster packs, which will take you a couple of weeks. They could just let you pick like 10-15 cards from a large card pool and hand out the rest to you randomly, but instead they match you against players with complete custom decks. The game just isn't fun to play if you keep getting stomped by better decks and can't do anything about it (at least for free).
Someone might argue with the above paragraph, saying that every deck can win if played correctly, using the right strategy... WRONG! Deck strength means a lot in this game. There are cards that are utter sh.. and lots of them are included in the starter sets. Also, the player who gets first to level 4 usually has a huge advantage, since he can pretty much always play two level 3 cards straight away and get a big advantage on the board. Usually this is enough to win him the game, unless the enemy deck is better. Well, that's fun and clearly involves a lot of strategy...
It might be a fun game to play when you have every card available to you and there might be some decks that may produce great games when matched against each other but most of the time, there's not much room for skill to be involved.… Expand
Oct 13, 2013Reviews of zero may be missing the "Beta" status. Current game is still ruff on presentation, but the core game mechanics are in place.
The Developers have recently implemented a matchmaking system that has resulted in more balanced matches. I was tempted to quite before matchmaking because it is very apparent that some players have spent a few pennies on there decks. You can earn a random number of free card packs each day so this advantage will wear off over time until new card packs are released. I have not found a way to trade cards yet.
The current card pool is pretty small. There are 4 factions with about 50 cards each. You can only use 2 factions and 3 copies of a card in your set limit 30 card deck. Each faction has a theme and are fairly balanced. Some faction combos work better then others. Alloyin Tempys is a hard deck to run without multiple rare cards. My preferred combo is Alloyin Uterra currently.
The level up mechanics on the cards are the key to victory. Ensuring you have cards that will be viable in more then one level and the ability to anticipate your opponents cards is important. The game feels a bit like YuGiOh, but with out facedown card stalling. There are no trap cards as of yet but magic cards are strong.
Now is a great time to give the game a try.… Expand
Nov 28, 2013Great game, the gameplay as well as the deck building has depth. Depending which cards to play and level up is often what decides a game. Playing a strong level one creature and gaining early game dominance or playing a weak early game for awesome late game level three cards are both strategies that can have game-changing impact. And for those saying that it is pay to win, it is simply not true. Daily rewards can be obtained just by spending ten minutes a day against AI computers, and the rewards can contain silver, single cards, or packs. I am a free player and I've already gotten several legendary cards just from daily rewards. Overall this is a great game and I highly recommend a try. I give this review a nine for great gameplay strategies, and great daily rewards that help free players like me. With the only downside is that the campaign mode is still under construction.… Expand
Dec 12, 2013This game is a lot of fun. It is quite easy to pick up but requires more strategy than you would think. It's nice that the game is completely free. Competitive play requires some investment of money but daily reward to casual players are quite generous.
The daily rewards also mean that strategic deck building continually evolves as new cards are gained. For a game still in open beta, they have achieved a fun game with a very vibrant community.… Expand
Dec 15, 2013SolForge has a unique gameplay mechanic in its leveling system, a surprisingly deep strategy for its simple rules, and a very generous daily reward system. The game is still in development, so a lot of the key features such as trading and campaign mode are not yet available, but the devs have been doing their best to keep everything moving along.
The prices on their products are a bit on the high end, but I've had very little trouble building a top-tier competitive deck without paying anything at all, just understanding appropriate deckbuilding and playing strategy. Yes, there are difficult-to-acquire cards that are very good, but there are also a ton of very good (and often underrated) common cards.
If you're looking for a polished game with lots of fancy graphics, you should probably go somewhere else for right now, but SolForge has the best mechanics and strategy of any of the new DCGs out there right now.… Expand
Oct 5, 2013Quite entertaining for the first... week. It is a pay to win game, folks claiming that strategy and depth is involved can not be more wrong and delusional. Sure there's free rewards (3 a day) that allow you to get basic decks and very, very rarely rare/legendary cards. If you do not plan on spending quite some money on this game (speaking hundreds), be prepared to be destroyed no matter how you plan your moves right. You can get excited playing your first cards thinking you've won the game, and just instantly succumb to the unmatched heavy cards someone else paid for. It is fun to try for a short time, but depth is lacking. No chat option, no friend list, very bare overall. And if two opponents are facing one another with that good money they spent, it is only a matter of seconds before one destroys the other with overly powered cards. Games barely last 5 minutes, if you like fast paced card games this may be your temporary niche. Now free to play games need to make money, and I have spent quite a few on them but hundreds over a non polished, broken tactical game, no thank you. If I were a rich boy wanting to feel power over a virtual game, I would rate this one better.… Expand
Dec 15, 2013First thing to remember about SolForge is that it's in early beta and that new features are being added ASAP. Second is that it's a TCG (trading is being implemented soon). Last thing to remember is that you get a bunch of free cards every day just for playing.
I've played nearly every DCG that's currently out (not the Hex alpha since I didn't Kickstart it) including Hearthstone and SolForge is the only one that's managed to keep my attention. Gameplay is simple to learn draw five cards a turn and play two of them, and the two you play level up, the rest are discarded. Every four turns you reshuffle your discard pile into your deck and draw your cards again (regardless if a creature you played is still on the field or not).The pace of the game starts off nice and easy but the later it gets the more it accelerates.
A few people have claimed that it's luck-based, and to some extent that's true, but it's less than other games like M:tG and HS. By seeing five new cards a turn you can usually accurately predict what you're going to draw based on how you built your deck and how you've played it up until then.
Tournaments and Drafting should also be implemented very soon along with a card of the day/week feature as I believe that SBE has already submitted the patch to Apple (it's currently cross-platform with iPad and PC, soon to be iPhone and Android as well). Each account should earn enough tournament tickets to enter a free draft once a week, which will really help new players cherry pick how they want to build their collection and provide a way for players who want to play games that don't take collections in to account to play again and again.
Along with that, you should get quite a few cards a week and silver to buy packs pretty quickly I've got several F2P accounts and each one after only a week or two had a focused deck that was pretty good and I was able to beat most people with (not counting top players with highly tuned decks, but that's to be expected).
My recommendation is that you try SolForge and stay with it for about two weeks before you make a decision. At that point you should have gotten to draft a couple times (at least) and built your collection and learned your way around the game. Make sure to stop by the official forums and Steam group chat as well plenty of people are willing to help you with deck building, play and your questions.… Expand
Dec 15, 2013Solforge is the best TCG out there. It is still in beta phase so other reviewers need to chill out. Easy to learn, rich and tactical gameplay. Learning to build an effective deck with synergy that plays to the skills of your cards to win the game is the most enjoyable part. Download it on your ipad and try it out!
Sep 15, 2013FailForge is an interesting idea, at least for an hour or two, but once you actually know how to play you realize that there's very little depth. Some cards are plain better than others (nothing wrong with that), but the "play 2 cards per turn" system means that the winner is going to be the guy who plays better cards.
There's almost no strategy it's a laughably easy game.