Sonic 3D Blast (Genesis) PC

  • Publisher: Sega
  • Release Date: Jun 1, 2010
Metascore
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No score yet - based on 0 Critics

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User Score
6.3

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Jun 30, 2013
    5
    Sonic 3D Blast is possibly the worst Sonic game to be ever made. It plays nothing like the other Sonic games and was too early for its time toSonic 3D Blast is possibly the worst Sonic game to be ever made. It plays nothing like the other Sonic games and was too early for its time to be pushed into the 3D Realm. The poor controls and views of the game will make you want to quit at any time and the fact that the game is a slower pace may be a turn off for those who enjoyed the usual Sonic games. Beware when playing this game only play it if you are a hardcore diehard fan of the Sonic series who just want to experience a piece of history of the Sonic series. Full Review »
  2. Apr 27, 2017
    5
    This is my review for the PC version, but the MegaDrive one is almost identical to it, so I've just copied and pasted and edited it a little.This is my review for the PC version, but the MegaDrive one is almost identical to it, so I've just copied and pasted and edited it a little.

    I just really find this a not really good game. Not on the lines of Sonic 06, but it's level design is so lacking. Due to the limitations of the Sega MegaDrive/Genesis restricting the features of Sonic 3D Blast to a barren pseudo 3D Iso platformer. It does have very enjoyable music, I'll give it that, but getting past the despicable 3D controls consisting of a D-Pad (I don't think any level design was built in mind with it), and three buttons.

    Now talking about the level design will have you know that Sonic couldn't even go fast so basically the "Sonic" title is only pertaining to the character and not the gameplay.
    There are instead puzzle gimmicks that just do not mix well with the isometric view.

    This was a huge mistake by Sega. If Sega aimed to put this game on the Saturn and I don't mean just slightly updating the visuals and changing the music, I mean literally using the Saturn's superior power to the MegaDrive to render fully 3D models, construct good level design, then this game could've hit the marks (IMO I'm not really criticising here).
    Full Review »