Oct 19, 2013A decir verdad me cuesta creer que Sonic 4:episodio 2 hay tenido menos puntuación que sonic 4: episodio 1 por parte de la critica "Experta"...pero bueno no me quiero distraer. Primero que nada esta critica esta basada en el modo un jugador, no el multijugador online o el cooperativo, ahora... el episodio 2 es un excelente juego, que cumple el objetivo de ser superior al episodio 1 en mi oppinión. MUCHA mas innovación que el primero, excelente banda sonora, excelentes gráficos, muy buena e innovadora jugabilidad, una nueva e interesante historia en la franquicia por así decirlo, Correcta dificultad, ETC. Quizás no le pongo 10 por algunos detalles como por ejemplo la duración, me hubiese gustado que sea mas largo, pero aun así considero que es correcta, o el hecho de que Sonic 4 se divida en dos episodio casi sin razón alguna creo yo, o también que no exista formato físico para el juego, cosa que creo Sonic se merece, pero en fin esos son simple detalles poco objetivos. En conclusión creo que todo Sonic 4 es na digna secuela de los Sonic en 2D, aquellos que hicieron grande a Sonic, y si algún día hacen un Sonic 5, me gustaria que sea igual de bueno que este episodio. Gracias… Expand
Jul 26, 2013Sonic the Hedgehog 4 Episode 2 is a great improvement of the first game with adding a bit more to the storyline and action in the game. A far more variety as well has been added to the overall design along with the fact that there is a nice addition of two returning characters with one character being a focus with a remake of the first episode's levels in its core storyline. The new Team combo system adds a bit more to the overall gameplay that you never experienced in a Sonic game and thanks to the visual design and the ear relaxing music this game is a instant buy for any Platformer and Sonic lover. The game also adds a bit more challenges and replay options that were missing from the first game.… Expand
Jul 21, 2013At first glance Episode II looks pretty identical to Ep I except with the sidekick Tails included. However, there are more differences between the episodes than it first seems. First of I want to mention that because this episode allows not only single player but also for two players to play, all the controls and key bindings are now different to the first episode, and so the PC controls are pretty bad. I would highly recommend to play this game with a gamepad controller that can be connected to the PC.
Now that we’ve got Tails to help us, there have been several new moves added which Sonic and Tails perform together, like getting a chance to fly for a short distance or to produce a power roll that can destroy certain obstacles on the way. At first I wasn’t too fond of these additions as I simply wanted a more old-school gameplay fun, but the more I played the game, the more useful I started to find these new moves. In fact they make Tails a lot more useful than to simply mindlessly follow you around like your tail (sorry for the pun!)
With the stages, they take on a similar format as in the first Episode three acts and then a boss fight. The first one, Sylvania Castle Zone, quite noticeably borrows its inspirations from the Aquatic Ruin Zone (Sonic 2) and Marble Garden Zone (Sonic 3), and basically takes place among ancient ruins that have been overgrown with plant life and with some underwater areas too.
White Park Zone takes place in an amusement park in the snowy mountains with some parts requiring us to run on speedy rollercoaster tracks.
Oil Desert Zone is really stunning looking and as the name implies takes place in a Middle-Eastern-looking area with challenges such as having to traverse the quicksands before you sink into them, sliding on oil streams, managing to get past the sandstorms, and having to traverse on the inside of vertical structures which get quickly filled up with sand.
Sky Fortress Zone is, as you might’ve guessed already, very similar to the Wing Fortress Zone from Sonic 2, where we have to make our way through a giant airborne structure that’s floating in the skies. The first act of this zone has us flying aboard a Tornado airplane (just like in Sky Chase Zone from Sonic 2). I had mixed feelings on this act since there were parts in it where you had to bounce and use homing attack on the aerial enemies, but lock-on feature not always working as intended would sometimes cause you to fall to your death. Acts 2 and 3 were a lot more enjoyable as they were pretty much the classic Wing Fortress Zone but a lot more high speed. They were definitely my favourite acts in this game without a doubt.
Once we’ve cleared the Sky Fortress Zone, we head to the final stage that is the Death Egg mk II. What I liked about it is that it’s been split into two parts, as opposed to bundling everything together like the first episode did.
The special stages have been done in the style of 3D half-pipe sequences, similar to those in Sonic 2, and so in my opinion are a lot more fun than the ones in Episode I. And finally there are also some bonus stages added too where we get to play as Metal Sonic.
Also really worth mentioning the boss fights. Not going to reveal too much due to spoilers, but the boss fights really do shine in this game as each one of them is unique and different to all the others. I’ll admit that I wasn’t too fond of the first boss fight, but most others were great. The ones in White Park Zone and Oil Desert Zone certainly come to mind as highly enjoyable fights, and the Final Boss fight was fantastic as well. It was much better, in my opinion, than the final boss fight in Episode I.
And so overall I really enjoyed this entry in the Sonic franchise. Apart from a few minor hiccups, Episode II actually does improve on many aspects from Episode I. The graphics are very colourful, the stages tend to throw a variety of challenges your way, the boss fights really stand out from each other, and the soundtrack is really addictive to listen to. As far as sidescrolling platformers go, in my opinion you won’t find many better than this as it’s a really well-balanced and all-rounded game. So I am not sure why it gets all the negative responses here. I am certainly looking forward to Episode III, and seeing that most stages so far have been heavily inspired by stages from the original trilogy, I am hoping at least one of the stages in Ep III will be inspired by the Starlight Zone from the original Sonic.… Expand
Mar 14, 2013A good game. Excelent soundtracks, Excelent stages, a the game is easy do play.
The game is fun, and more fun with cooperative mode.
One simple problem, don't have a good story, the story is too simple.
I'm comparing my last funny 2D game that i played "sonic & Knucles", but i think if sega do a continuation from this game, like a "sonic 4 ep III" i think the game will be bigger than sonic & Knucles, that is what i belive.
My point is 8 for this game, excelent work sega… Expand
Nov 7, 2012While the game isn't perfect, let's examine it as it is: cheap. I pre-ordered it for $15 and was not disappointed. It was fast paced, and in a similar format to the Sonics that were on Sega Genesis. There's loads of new game play features, as well as some familiar ones. Despite its lackluster controls, this game has given me hours of entertainment, almost reliving the Sega Genesis days. (Although I also have Sonic 2 from Steam for that :P )… Expand
Sep 29, 2012Game is great! Its Run Fine.to me
Bosses are also Great , this time more challenging! *Finaly* no copy and paste
Level design Is also Good. but i prefer Solo, to play,
Music: neh its not old good one., Effects are much nicer than the previous.
Controls: its veryy Much better
My Opinion More Episode!
May 29, 2012Blue Blur is back and he is fast as always-Dima Voronovich Russian amateur reviewer.
Sonic The Hedgehog 4 Episode 2 is a great example how platformers should be done now. The story takes place immediately after EP1 and now Sonic and Tails must stop Dr.Eggman from destroying the world as always. Game plays much better than previous one. The graphics are better, gameplay is re-designed and plays more smoothly. Cool boss battles, great looking background. Very colorful atmosphere. Music as always very beautiful to listen. New addition to this is 2 player coop mode. It can be awesome to play with a friend but because you have little screen to keep up it kinda gets frustrating and hard to see what other player is doing. As always you can collect rings, get into â… Expand
May 27, 2012This review contains spoilers, click expand to view. In the past few years I have reached the point that whenever a new Sonic game shows up on the horizon, I'm immediately convinced that it won't be good, regardless all the promises SEGA makes to get it right this time. Sonic 4 is no exception. Reluctant at first to give ep 2 a try (especially after we all saw what happened with ep 1), I eventually did. Was it worth it? Well, I might have gotten picky over the years, but the answer is closer to the 'No' than the 'Yes'.
Graphically it's definitely better, can't argue about that, but there are some things that made me think. Right at the SEGA chime and the title screen, the first thought that came to my mind was 'another ripoff', rather than 'sweet nostalgia'. SEGA went through all the trouble to use modells for the title screen, but made frames using them to imitate the characters' movement from Sonic 2..In 1992, they did that because that was the best thing they could do, and using sprites there was nothing wrong with that..Today, in the day of 3D and modells, seeing Sonic and Tails pop up like that at low fps, was so out of place, they really should have gone with fluid, smooth movement. And the fact I have to watch that every time I fire up the game since you can't skip it, is a bit annoying.
Gameplay wise, not much new on the table. Better physics, which is of course greatly welcomed, feels a lot closer to the genesis games, although still not quite there. From what I experienced tho, go Super Sonic, and you get the crappy, broken, momentum lacking movement back from episode 1, which makes you don't want to go Super Sonic. Tag actions with Tails are interesting, gives some new experience and possible ideas to the game, but starting these tag actions feel a bit out of place, as they break the flow of the game, and makes me sometimes think that Sonic Team didn't quite think it through, as some parts of the stages that they meant for Sonic to navigate through, can be basically skipped using Tails. Besides the tag actions, absolutely nothing new in this game gameplay wise. Lot of springs and dash panels to launch you through some parts of the stages, making speed not just an option but inevitable, taking away some joy as these stage areas pretty much take control away from you, propelling you forward either if you want to or not. Don't get me wrong, there's nothing wrong with speed in a Sonic game, but forcing it on you is kinda over the limit, as I want to be in charge of the character. The stages themselves are obviously inspired by stages from the classic games, sometimes mixing 2 into 1 like with White Park and Oil Desert. Stages are not bad, but are a bit dull and somewhat boring at least for me, they don't really make me go "Let's play that again!" like they did in the classics.
Boss Battles are at least new, not rehashes as in ep 1 (excluding one), but the unskipable intro for them is somewhat annoying. Had there been epic boss theme songs in the game, I would say the bosses are pretty enjoyable, but the music made me want to end the bosses as soon as possible. Special Stages are Sonic 2 half pipe copies, no sense sugar coating it, with some additional ideas thrown in, all with a somewhat annoying tune in the background. Nostalgia or rip-off, depends on the person..
Music wise, has to be the worst game in a long time. Sonic Team really wanted to go old school again with imitating the genesis sound with some modern flavour, but I have some problem with that, and here's what: in 1992, when they made the songs for Sonic 2, their goal was to make the most badass tunes the Genesis could provide, and they succeeded with that hugely. 20 years later, when they literally could make any music for the game (pop, rock, metal, whatever), their goal is to imitate the sound a 20 year old hardware produced, even using some of the original kick and other effects. To me, that doesn't really make sense, and they used some of the most ear-piercing synths I can imagine, that sound inferior even to the Genesis. Jun Senoue, composer for the music, made some of his worst tunes to date in my opinion, them being generic, short, and sometimes just annoying. The worst part is that it's not like he never did similar music, as I recall he made songs for the Genesis version of Sonic 3D Blast, which had some wonderful and catchy tunes. So whatever happened (I would assume lack of ideas after so many games), the music in this game just takes away even the little joy it could provide.
Replay value is very low, since there are not much of alternate routes and exploring to do and the stages themselves don't really bring you back to this game. Collecting the red rings is pretty much pointless, since they don't do much. In overal, it falls into the 'play once then move on' category for me.… Expand
May 19, 2012This game was not perfect, but It is still great sonic fun. People are too critical, sonic is a very hard game to make you have to make very long stages since sonic moves through them so quickly and still keep them enjoyable. The physics just don't bother me, If you play a sonic game how it's meant to be by racing through the levels quickly you won't have time to notice imperfections in physics. I agree the magic of the original sonic games still isn't here but It's a damn good effort and I will always welcome more games like this over 3d sonic adventures. Please give me more 2d sonic games and more chances to earn chaos emeralds!… Expand
May 18, 2012This game is great and improves greatly on Episode 1. Better graphics, better physics, and multiplayer which can be very addicting. Only real flaw in this game is the pointless collecting of red rings. At least in Sonic Generations we were awarded something like abilities or music. In this its just for an achievement. But this doesn't affect my over all view of the game since it isn't that big of a deal. The multiplayer as I said is really fun. The addition of the partner system makes going through the levels with a friend a different experience than playing solo. Granted this only proves true if you play with someone who knows how to play, but I am not gonna put the game down because of a bad teammate. In my opinion this is a game any sonic fan should buy.… Expand
May 15, 2012It's certainly an improvement over the atrocious Episode 1, that's for sure. It's actually playable. But besides the jump physics and uncurling, as well as new graphics and a pretty cool tails coop gimmick, nothing has changed. Music still sucks, the level design is average, and overall it's just an average platformer. That's not to say I didn't have fun, though.
May 15, 2012Although there was made improvements (Such as graphics and plot), Sonic 4 Episode Two shamefully brings more of the same disappointment brought by his antecessor. Not only with physics this time. About physics, they were fixed in some points, but later it was revealed that there are scripted speed occurring on the game, again getting to ruin your fun. Tails was another broken promise by SEGA, they didn't bring him back: they brought Tails as a game gimmick, the worst treatment a character on the Sonic series could ever receive. This is summed up with the horrendous music, the same style was brought back from Episode One. So, it turns out that the game has turned to a sad example of DIMPS' abilities and SEGA's incompetence.… Expand
May 15, 2012One thing that can be said about Sonic 4 Episode 2, is that it is a definite step in the right direction. Episode 2 tends to stray further from the formula of rehashing (while still lightly grasping it) with some new, original moves and new, creative stages. The games has an improved physics engine, along with a much better graphics engine and musical improvement. The only complaints would be some boss fights, as they can drag on a bit, but are still very fun; along with some songs in the soundtrack, sounds pretty bad. The music itself isn't terrible, but there are some nasty tracks and some amazing tracks that balance it out. I would recommend this game to Sonic Fans, Platformer enthusiasts and retro gamers. This is a solid addition for your library and you might have some minor disappointments.… Expand