Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.
Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers.… Expand
Oct 5, 2013Space Hulk is a pretty good adaptation of a great board game. I really liked the game mechanics, so I also enjoyed the single player campaign, even though it was quite short. [Sept 2013]
Sep 1, 2013Full Control has taken a board game and brought it to the PC, staying true to the source material all while breathing considerable life into the actual gameplay experience itself. With a bit more time, and much more content, I’d be recommending this one to any turn-based tactics fan straightaway.
Aug 20, 2013There are certainly rough edges aplenty to be picked at, but also a deep love of the source material; everything from the voice-acting to the detail on gun barrels is steeped in that grim 40K atmosphere. The look and feel of this Space Hulk delights the boy in me, who long ago abandoned Games Workshop but never quite lost faith in the Imperium of Man.
Aug 16, 2013For me, the game is a 10/10. Is it the perfect game? No. Is it better than a host of other games (XCOM seems to be one bandied around a lot for some reason)? No, and yes XCOM is a better game. So why is it a 10 then? Because they set up from the beginning to make as close a 1:1 digital conversion of the board game as possible, and they absolutely succeeded 100%. It is a 10 for me because it is exactly the game I wanted and expected. I love the board game, and I love this version of the board game.
Anyone who expected something different has only themselves to blame. It was clear from the very start that this was a board game conversion. Adding any other video-gamey bells and whistles would have just detracted from the simple, tense, claustrophobic elegance of the board game mechanics. Persistent character development between missions? Weapon load out customisation? Please! How would that even work? Each "level" in the game is designed and balanced to be tackled with the squad configuration they give you at the start. The pre-set squad load out, the spawn points and numbers of genestealers, the positioning of the objectives, they are all finely balanced for a tense barely-made-it experience. Buffing your marines and swapping load outs between missions would completely wreck the entire balance of the game! To compensate for that, the developers would need to develop and build in other systems, changing genestealer behaviour abilities to react to your increasing marine stats. And pretty soon after that, you've no longer got a board-game conversion, which is what this is meant to be.
Seriously, complaining about a lack of RPG elements character progression in this game is the same as complaining that the digital version of Carcassonne isn't more like Civilization!… Expand
Nov 11, 2013The board game was incredible to say the least, and I haven't played it in years. Seeing this on for sale I just had to get it for what I thought would just be purely sentimental value. However, the development team have really done a great job on the whole thing. Sticking true to a majority of the rules from the original and also adding new ones from other versions. They have been quick to fix bugs and glitches, and with the new campaign and another on the way I'm excited to see where this game goes. I understand if you're new to Space Hulk then the fundamentals of this game are hard to grasp and may leave you feeling confused. It's tactics, it's randomness, it's taking risks and it's aliens in abandoned space ships. Been playing since launch and I'm still excited. Made a few friends on the online mod so there's always some games to be played on my weekends or after work. If you want Warhammer 40k with an element of the tabletop or you want a game that you don't feel pressured to play then this is for you.… Expand
Aug 15, 2013The game seems to follow the board game (3rd Edition) to the letter...
For a guy like me, who only played the original Space Hulk (1st Edition), the small rule changes between the 1st and the 3rd are really easy to grasp, making the life of the Terminators a bit easier...
Now add to that a look and feel like Xcom: Enemy unknown (seeing how it cost to go on the clicked spot, Close Camera on a kill, etc...) and add to that the claustrophobic feeling of corridors and you get a game that is quite a blast to play, even if you have the board game...
Plus, they added nice touches, like when you reload you Assault Cannon second ammo clip, you see that it now have a red glow at the end of the barrel, making easy to see just by looking at the AC Terminator if you're using the first or second 10 ammo clip...
Of course, nothing is perfect. I saw a bug in the menu (a display that don't want to go)... Also, it is sometimes difficult to figure how many tiles are between your Terminators and the Genestealers, especially when the corridor is really dark (A button that highlight all the tiles would be useful)...
Nothing future patches couldn't handle, I bet...
Also, I wish I could play the Genestealers versus an AI Terminators...
So, Space Hulk is really the board game, as promised, with cool graphics only a computer can give and without the need to paint the units... … Expand
Aug 31, 2013Space Hulk is an unashamedly direct recreation of the 1989 board game. It is somewhat of an enigma and contradiction; a game that on one hand should have gone further to bring Space Hulk to a new audience, but at the same time has missed opportunities to capture the spirit of the original game.
From the offset it is clear that this is an attempt to recreate the original board game as accurately as possible. From the missions being exact copies of those found in the board game, to the "normal" difficulty being described simply as "Like the board game", no changes have been made to the core underlying rules. There is the option to play in Easy or Hard mode, although being able to individually set custom rules would have been a nice addition.
The first major problem that arises in Space Hulk is the speed at which your Terminators move. They lumber very slowly from square to square and turn corners with the finesse of a dump truck. Granted, they may move like this “realistically” due to their bulky armour and the cramped rigid confines of the Space Hulk, but in gameplay terms the inability to skip or speed-up movement is unforgivable. In the beginning you put up with it, but as the game progresses and you play larger and longer maps, it becomes increasingly frustrating.
The second thing that struck me is just how much you can abuse having Terminators on Overwatch. Overwatch allows your Terminators to attack any enemy in line of sight during the Genestealers turn. If you have two Terminators on Overwatch covering the same corridor, and you save some Action Points in reserve to counter your weapon jamming, there is practically no chance of Genestealers getting anywhere near your squad. Most missions can be broken down into finding a choke point and using this tactic, and it seems to be actively encouraged, if not the only available tactic to the Space Marine player.
And while this is one mechanic that can be argued is abusable in the board game too, there is another that is related only to the digital game; the Undo button. Moving your Terminators can be quite a clumsy ordeal, so the Undo button is essential in this situation, and at times a game saver when you mess up accidentally. But unbelievably you can Undo your attacks on the enemy until you get the dice roll you require to kill them! While most gamers would avoid doing this, it's still something overlooked by the developers and demonstrates the overall unpolished nature of the game.
The graphics are basic, uninspiring and at times very unclear; you often need to bring up the strategic map to keep track of your squad, and I often mistook a doorway for an open archway or vice-versa. While sub-par graphics can usually be forgiven in a turn based strategy game, Space Hulk suffers from quite severe slowdown when there are a lot of models on screen and surprisingly long load times, which doesn't make sense given the lacklustre graphics. The "armour cam" is a nice touch, that manages to capture the claustrophobic conditions of the Space Hulk and injects a dose of "Aliens" into proceedings, but has no gameplay benefit, including being of no help when trying to estimate line of sight, which can be troublesome. Animation is awful at times, to the point where I wish they had actually recreated the game fully, even down to unanimated miniatures and tokens.
The sound is extremely repetitive, particularly when your Terminators plough through dozens of Genestealers while on Overwatch. There is no music in-game music, other than atmospherics. The only positive here is the fantastic mission briefing and sparse in-game voice over.
As you become more efficient at finding Overwatch choke points, you will find more and more that your biggest nemesis won't be the Genestealer's tactics, but rather yourself! Forgetting to Overwatch, forgetting to use a Terminator or left over Action Points will become your biggest downfall. A simple way of checking if you have used all your points and keeping track of Terminators yet to move before you press End Turn would have been very welcomed.
If you are looking for a truly faithful copy of the board game in digital form, you won't be disappointed. It suffers from poor graphics and audio, a painfully slow pace, and riddled with bugs and oversights. In all honesty, Space Hulk in any of it's forms is not a terribly deep strategy game. The board game is enjoyable for reasons beyond the gameplay mechanics that have been digitised so accurately, and unfortunately this digital recreation can't capture the feeling of sitting down with a friend, some beer, and a handful of dice!… Expand
Aug 17, 2013Hmmm... I really like some parts of this game, but there are so many things dragging it down.
It does not run smoothly in any sense, which there is no reason for. The graphics are ok, but not impressive, and the game is simple enough for any PC to handle. It shouldnt feel this clunky!
The games does not give you the feeling of being a terminator marine. The units move so slowly, and are so unwieldy, that you feel like you are a 2 tons Elephant trying to stack eggs while rollerskating. Everything kills you with one hit, so why do you need the armour? I know this is a port of the board game, but the way the marines move should reflect that they are fine tuned killing machines. Not oversized cans of Soup staggering down a hallway.
I actually like the gameplay, it's tactical and fun, but I can't take playing more the 10-20 minutes at a time, I just get too frustrated with the pace of the game. Your own units and the enemy move so slow, that everytime you push a button, time stops and years go by while you wait for one of your units to move 3 spaces.
The AI needs to be improved aswell, the games is supposed to be really hard, but the AI keeps running directly at your guns even though there are alternative routes, that would make you spend valuable movement points on covering several flanks at once. But mostly the AI just picks the one closest to you and throws everything at you in an attempt to overwhelm you. If your unlucky the AI will succede, but a Little more cunning would spice up the gameplay.
I also agree that eventhough the original board game didn't have RPG elements like character progression and loadout custimization, this game would benifit greatly from some of those elements.
The core gameplay is fun, but there is alot that could be done to give an extra edge.… Expand