Space Pirates and Zombies Image

Mixed or average reviews - based on 12 Critics What's this?

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Generally favorable reviews- based on 136 Ratings

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  • Summary: Space Pirates and Zombies takes place far enough in the future that Earth has become a toxic backwater planet, so potentially not that far in the future. The galaxy has been colonized by humans, and the only means to travel to new star systems is through highly restricted and well defended warp gates. It is well known that systems closer to the galactic core become richer and richer as well as more scientifically advanced. This has led to theories of a secret system with a cache of treasure or knowledge at the galactic core feeding this growth. As a pirate, you must assemble a fleet and discover what treasure awaits you there. [Minmax Games] Expand
Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 0 out of 12
  1. Sep 1, 2011
    But suffice to say Space Pirates and Zombies isn't just a grand open-world space action RPG in the tradition of Star Control. It's also a rare expression of zombies that belongs alongside Dead Rising and Atom Zombie Smasher.
  2. Aug 16, 2011
    I'll probably be able to get to the end-game a little quicker this time now that I know how to play, but suffice it to say that if you can get into its brand of action and strategy, SPAZ is easily worth the $15 that MinMax Games are charging.
  3. Sep 4, 2011
    A great indie plenty of depth, choices and fun: one of the best mix of genres in a long time.
  4. Aug 26, 2011
    It takes a while for Space Pirates And Zombies to really play its hand, but that's the trouble with something so wilfully creative - it takes time to peel away the layers. But if you make the effort, it's worth the effort.
  5. Oct 3, 2011
    Admirable, but maybe not lovable. Requires stubborn determination on the part of the player. Then it's rewarding. [Nov 2011, p.50]
  6. 70
    Pirates and zombies. Two popular themes for both filmmakers and game developers make together a strikingly entertaining space shooter. Only if devs had worked harder on A.I. and difficulty balancing. [Issue#208]
  7. Aug 19, 2011
    A valiant first effort from MinMax, and worth at least a try. Especially considering that, like many indie devs, they're adding more content post release.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 42 out of 60
  2. Negative: 3 out of 60
  1. Aug 16, 2011
    One of the best games I've played in the last 3-5 years and for certain a game that sits somewhere in the best twenty games I've played. And honestly, a game that shares one of twenty seats with timeless classics and extremely fine games such as Star Control, Master of Orion, X-COM, Terra Nova and Battlezone (1998) definitely deserves all these/those praises! Expand
  2. Dec 29, 2011
    Great indie game (in fact its more than a great indie game and I feel it gives many big name hits a sound thrashing), I have recommended this to several friends and another family member is also enjoying it as well, both of us are on chapter 4 and the dynamic of the game has changed quite a lot (I wont spoil how the balance of power/gameplay has changed), plus I have most of the games ships unlocked and there is plenty of variety in how I can build my fleet (I am running a huge drone control ship and my wingmen are in mixed laser/torpedo ships of their relevant tiers which works well so far). On the front screen of the game are details of upcoming new features and you get the feeling that the devs care about their game (there's even a winter mod available in the game at the moment). Well worth the money - the way the good indie games are piling up on steam at the moment I may give up buying full-price games altogether... Expand
  3. Jan 30, 2012
    This game was such a surprise for me. At release I immediately wrote the game off simply because it had "zombies" in the title. I am quite honestly just tired of the lazy way that zombies are getting pumped out in games these days. During one of the steam sales I decided to watch the trailer and it turned me around. I played it and fell in love. As a kid I grew up playing classic space shooters like Life Force, Gradius, Darius, R-Type and all the big 16 bit era games. While there have been lots of great games in the genre since then none of them seemed to take the next logical step, depth. S.P.A.Z. does just that. Adding a level of depth to the genre that I have never seen. Now there have been some games that added some of the management systems and rpg like elements. They just tend to be centered around those elements and ignore the flight and battle elements. Now of course there is room for improvement but it does so many things well. The battles are fun, intense and usually pretty challenging. The management elements have depth and require thought and skill but aren't as daunting as you would expect. Un-lockable hull types with the ability to customize those hulls, weapons, shields and more. A very pretty game graphically, especially for an indie game with a 2 man development team. I've spent time just watching the A.I. battles that play in the background on the main menu screen. Now the ship controls can feel a little odd at first but once you get used to them they make sense. In short, if you have any interest in space battles and fun sci fi stories you have to own this game. I love it and have even bought copies for my friends. Good luck and I hope you enjoy it as much as I do. Expand
  4. Dec 3, 2012
    Gameplay is vaguely similar to Asteroids - you point your ship with your mouse, and control thrust with the keyboard. There's even rocks to shoot, to free up 'rez', which serves as the primary resource in this game.

    That resource can be used to purchase upgrades for your ship, or build a whole new ship for yourself, or build a small fleet of ships to accompany you in your travels.

    There are several factions to work for or against... Plenty of missions to undertake - again, in search of rez. Plenty of ships to blow up, technology to acquire, star systems to explore...

    The galaxy itself is as large as you'd like it to be. Randomly-generated. Very expansive.

    The storyline is actually halfway-decent. It does more than enough to provide an excuse to shoot battle your way across the galaxy.

    The gameplay is downright addictive. Simple twitch-shooter mechanics coupled with RPG-esque upgrades and treasure-hunting. Some simple fleet mechanics. Some resource management. Lots of explosions and some humorous commentary along the way.

    I've sunk absolutely ridiculous amounts of time into this game - and I can't see myself stopping any time soon.
  5. Oct 26, 2013
    For a uncomplicated repetitive game its extremely addictive, maybe thats where simple beauty lies in this game. The atmosphere to the game is great, the graphics look really colorful, the combat is frantic and fun and the universe you explore is massive. Plus you get to unlock tons of cool stuff to have a laugh with. Expand
  6. Dec 9, 2012
    The premise is interesting and the combat is generally fun (not to mention it's one of the few games where I've read the dialog). It's slightly let down by it's own size - there's a lot of grinding to get the more powerful ship hulls and weapons.

    Also the second half of the game could (I think) have been more strategic - or have been dropped entirely. Nevertheless the difficulty is fair: attacking something many levels above one is going to end badly and attacking something levels below won't net you anything worthwhile and as one always knows the level of the system one's entering...

    All-in-all a solid effort that could have had just a little more polish.
  7. AWG
    Jul 28, 2013
    Oh, look! A game set in space where you to read tons of witty text to learn how to build ships! And it got "Zombie" in the title! Not boring or ripetitive at all! SO indie and original! Expand

See all 60 User Reviews