Mixed or average reviews - based on 14 Critics What's this?

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Mixed or average reviews- based on 34 Ratings

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  • Summary: Space Run is a real-time spaceship construction strategy game. Space Run takes the well-known Tower Defense-style gameplay and twists it, challenging you to manage and protect a spaceship and its cargo against the hazards of deep space.
Score distribution:
  1. Positive: 7 out of 14
  2. Negative: 0 out of 14
  1. Jun 18, 2014
    This is an accessible game but one that is very challenging, yet it's always engaging.
  2. Aug 4, 2014
    An intelligent, fun and very deep sci-fi take on the tower defense genre.
  3. Jun 23, 2014
    An enjoyable twist on the tower defense genre. The downside of tower defense games is that you can often find yourself a disengaged viewer, watching your towers do their work and hoping for the best. That's not the case with Space Run. It has the strategy elements of a tower defense game, but it keeps you constantly active in defending and adapting your ship. And to me, that's a winning combination.
  4. Jul 4, 2014
    An interesting "reverse tower defense", with an original and humorous setting. Too bad for the oppressive grinding.
  5. Aug 24, 2014
    The voice acting is hit or miss, though. Mainly miss. [Oct 2014, p.81]
  6. Jun 30, 2014
    Space Run is a solid entry in a genre that is full of unimaginative titles, and from the get go Space Run supplies an easy to understand, but challenging to beat campaign that will keep people’s minds and fingers active from beginning to end.
  7. Jun 16, 2014
    By paying such homage to the 80s classics which inspired it - even in an age where ‘retro’ interpretations are ala mode - Space Run feels a bit dated.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 10 out of 14
  2. Negative: 1 out of 14
  1. Jun 16, 2014
    Weaw, all I can say is that the voice of Robert Clotworthy, a.k.a. Jim Raynor in SC2 WoL, will sell, it will sell very good. And the game seems to be very good and nice. Expand
  2. Jul 19, 2014
    Space Run is a fair, challenging (if you try to get 5 star ratings) Tower-Defense-style game that requires some micro. It gets seldom hectic if you use the configurable hotkeys.

    With the latest update, level starting sequences, boss cinematics and dialogues can be skipped, starting ship layouts are preserved on level restart and tower rotation (actually only required for one kind of low level tower) got easier. Hexnuts can now be collected automatically. Therefore the developer has now fixed all most often criticized points except building in pause mode (which IMHO is not necessary).

    I played 35 hours to get all 30 achievements. And it was fun!
  3. Jul 24, 2014
    This deserves much more attention - a suprising new take on the whole tower defense idea, and very well executed. The encounters are fun and never too long, upgrading you ship is straightforward but provides quite the mental challenge further on, and in-between missions you can buy improvements for the various turrets, shield generators and engines you can put on your ship.
    Definitely worth a try, and a lot fo the annoying little things mentioned in other reviews have already been fixed.
  4. Jul 11, 2014
    the good:

    - the game is fun, simple and easy - fun
    - easily accessible harder to master ( a very good balance there )
    - fair and
    enjoyable runs - not too long, not too short
    - very good design - considering those modular ships can get pretty chaotic to look at - each equipment has such a unique look that you don t need to actually search for what you want to click on

    the bad:

    - too predictable, which is of course intended - but causes the game to have little re-playability
    - not enough variety - especially the equipment could have been designed better. instead of just boasts and a little passive at the end of each upgrade - a branching tree of weapons that go in very different and permanent directions would have been much nicer.
    - low variety in enemy types
    - for a game asking you for so much micromanagement, i often find it annoying that i cannot actually target a specific enemy or tile with my guns ( err - of if i can, i must have missed the tutorial about it )

    now what i miss the most

    - a survival / endless mode - where enemies are procedually generated and NOT scripted
    - a choice between several shipshapes before each mission
    - more and better upgrades

    so why do i still give it 8/10?

    its fun - even if it has some flaws and i think it would do better with a lot of improvements and changes - at the end of a day - it is fun. and for such a game - that is the most important thing. one of the better TD games for sure - and its concept and novelty adds to the score.
  5. Jul 4, 2014
    6.5 actually. Decent solo TD. Gameplay is fun, strategy is decent: each different employer requires you carry a different type of cargo, these come with negative side effects that will change the way you plan your ship build. Annoyingly, you must place the cargo before you pull out of the dock, which means either playing the level handicapped, or restarting a launch scene you can't skip. The "path" the mobs take is static, so once you've run the level a few times you'll know where to build first. The voice acting is good, but the story is bland, and the jokes are worse. Similar to the SC2 warship map in building in that different towers take up room, require power, will need a shield etc. Expand
  6. Jun 20, 2014
    The game is fun at first.It has some flaws in its design that keeps it from a better rating.For example:In some level you can only get a higher rating through equipment that you unlock later.There is no chance to do a delivery faster without the better engine for example(that you unlock later in the game).Thats not realy rewarding cause you cant beat the clock(the rating depends on you time you need through the level).It depends only on better equipment, not skill.Visuals are ok and the voiceacting is cool.All in all the game is fun. Expand
  7. Jul 2, 2014
    Almost a good game, but there are a few very annoying nuances that keep it from being bun. First off, there is a fair amount of micro-managing your defense, which is great and fun, IF I have the opportunity to pause the game, decide what needs to be done, fiddle with the clumsy controls and then un-pause and watch my tactical cleverness win the day. Instead I expected to micro manage the direction my guns are facing, on the fly, to fend off attacks that come from all directions. Even more annoying is the fact that most guns can only shoot one direction and their field of fire is very limited making it nearly impossible to defend all situations that come at you. I love tower defense and I love strategy and this game gets close to pulling it off, but after a few hours of restarting in frustration because my guns just barely could not hit the baddie, I called it quits. I wish steam had a satisfaction guarantee the way origin did, because I would like to return this game. Expand

See all 14 User Reviews