• Publisher: Sega
  • Release Date: Aug 12, 2008
Metascore
60

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 4 out of 44
  2. Negative: 5 out of 44
  1. 50
    The most remarkable thing about Space Siege is just how utterly unremarkable it is.
  2. Gas Powered Games' latest release disappoints in its attempt to transfer the Siege Dungeon style to space. This is a video game that does not stand out for good or for bad in any particular aspect. The only elements that save it from mediocrity are the length and some good conceptual decisions. Unfortunately, Space Siege doesn´t have any depth to it, neither does it work as a role game or as an action game; turning quickly into a Hack and Slash shooter, repetitive and outlandish.
  3. It does have that 'just once more go' addictive quality to it, buried somewhere deep beneath its many flaws - a trait that all hack and slash action games seem to have regardless of their quality - but beyond that there's very little here to recommend.
  4. What the developers tried to do is wrap "Dungeon Siege" into a sci-fi package resembling "Mass Effect" and have failed miserably at it. While it certainly lacks the depth and epic atmosphere of "Mass Effect" and similar top releases, it also doesn't live up to the rich content and immersive settings of the "Dungeon Siege" games.
  5. It's not quite worth the effort to chuck Space Siege out the airlock, but its extraneous mass that could be put to better use.
  6. While the visuals don't exactly push the envelope, the audio is one of the better aspects of the game.
  7. The lack of atmosphere, tension, and urgency doesn't help either, especially since the player is supposed to feel like humanity is on its last leg.
  8. Space Siege is a mediocre game, trying to fool the audience with its high price of admission, which is completely unjustified compared to what you actually get in the package.
  9. Give this game a miss, and get your EXP-grinding gums around Dungeon Siege 2.
  10. A wholly unoriginal creation burdened by memories attached to the good ideas it’s imitating, and made worse by the sloppy execution of basic mechanics. [Oct 2008, p.100]
  11. While riddled with design disasters, "Too Human" seems like an action-RPG holy grail by comparison to this startling mess. Better yet, play "Shadowgrounds: Survivor" instead of the both of 'em.
  12. 80
    It's definitely action-packed, especially when playing with friends. It's just a damn-shame that Chris Taylor and his cronies at Gas Powered Games didn't get with the times and mix in a proper action-focused control scheme.
  13. I'd stay away from it unless the very idea of an isometric hack n' slash in space seems too good to be true. [Oct 2008, p.111]
  14. This is a good game for a once through, but lacks any long term re-play value and lacks what made the Dungeon Siege titles so great and full of amazing gameplay. The online side of Space Siege is very well done but like the Single Player it lacks that certain something which makes it a great and worth while game.
  15. 45
    Unfortunately, Gas Powered Games forget all the elements that make the games in this genre so damn fun and addictive. It's really a shame because had they done it right, it would have made the wait for Diablo III that much more bearable. But as it stands, this is without a doubt the worst addition to the Siege series yet.
  16. Space Siege is an outerspace Dungeon Siege clone. In short: there is a spaceship cramped with aliens and your the cleaning guy. With Chris 'Supreme Commander' Taylor behind te wheel Space Siege sounds promising. Unfortunatly Space Siege gives little satisfaction. All the necessary ingredients for a decent RPG are there, but there is no chef to make a nice meal out of it.
  17. Action-packed gameplay, a linear plot, controls that need getting used to, an interesting human/machine-system and a single agonizing mistake: No Lootsystem as we know and love it and Item-Drops as well as Levels per se are non-existent. Space Siege isn’t bad, but compared to forthcoming Space-Games, it’s an appetizer at best. [Issue#15]
  18. Diverting enough, especially for four players, but not outstanding. [Nov 2008, p.83]
  19. It’s perfectly functional, neatly presented, and consistently enjoyable to play, but there’s nothing here to make it particularly memorable or great. [Oct 2008, p.106]
  20. In the end the game just doesn’t work as an action or role-playing game and the result is an unfortunate black mark on the company’s resume.
  21. Saving the human race shouldn't be so tedious.
  22. 50
    It lacks depth, offers minimal incentive to continue playing past the first hour or two, and doesn't do anything with its online offerings that could convince you to neglect the countless other games that offer far richer multiplayer experiences. There's no reason to pick this one up unless you're desperate for something in the space milieu.
  23. You're a soldier, fighting aliens and robots - as long as you manage to stay awake. The new game made by Chris Taylor fails because of its pointless story and that's not even the biggest problem of Space Siege. Uninspired levels, boring missions and the same opponents over and over again don't offer enough variety. It still has a certain appeal and would be worth 15 Euros, but definitely not 50 Euros.
  24. It's not perfect but Space Siege is a lot of fun once you get into the game.
  25. The game’s strong characteristics are the simple handling and the humor you can find in dialogues. So Space Siege is a title worth playing it.
  26. Space Siege is genuinely fun for a while, but at some point in the dozen-or-so-hour campaign it became more tedious than entertaining, and I just wished there was more depth in the mechanics to hold my interest.
  27. 64
    The combat looks bright and colorful on the surface and there is no shortage of menacing enemies and massive explosions, but the AI doesn't provide any real tactical challenge, the layout of the levels and missions is remarkably linear, and the range of abilities and weapons is too limited.
  28. Space Siege may be for those more hard core fans that know that not every addition to a series is going to be a slam dunk blast of an adventure.
  29. For the most part it’s an enjoyable if unremarkable shooter, where satisfying gunplay and alien carnage struggle to overcome a shallow plot and quirky controls.
  30. No one can hear you clicking in space… Missed opportunity to create a successful action paced sci-fi. Space Siege is more Dungeon Siege II mod than anything else. There are lots of nice flying and exploding barrels but playability itself is a bit “wearing” and you can beat the whole game in three afternoons of lazy playing. [Sept 2008]
  31. A big disappointment after a promising preview. Far too simplistic and generic to hold anyone's attention for any length of time. [Oct 2008, p.104]
  32. Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58]
  33. Intellectually barren space RPG. [Oct 2008, p.80]
  34. If the developers had really looked hard at what they’d made, they would have found they’d committed that cardinal sin; to make a game that just isn’t fun. [Nov 2008, p.53]
  35. Although the first half of the game falls into a lull of mundane and repetitive baddies, it definitely becomes more interesting, difficult and intense toward the closing acts. But dont' expect brilliant innovation. [Oct 2008, p.58]
  36. Strange mouse controls blows a hole, very monotonous gameplay sinks Space Siege. Come on, Chris Taylor. [Sept 2008]
  37. Neither fish nor fowl, this game fails on both counts, with character development not deep enough for a roleplayer and controls too clumsy for an action gamer. The presentation is at times truly stunning, but the dumbing down went too far. [Oct 2008]
  38. 46
    I'm sure no one deliberately went out to create such a boring experience with depressing backdrops and uninteresting characters, but that's exactly what has happened.
  39. Space Siege has quite some problems. Controls are confusing, story is linear, sceneries are overly repetitive and the choices we make have little to no impact on character development.
  40. While Space Siege is by no means bad, it is a very typical and uninspired video game.
  41. Not in the slightest bit innovative, but a great hack-and-slash nonetheless. [Issue#12, p.64]
  42. Overall, Space Siege is a game with a catalogue of both major and minor flaws, sloppy, derivative or rushed design, which is uncharacteristic of a developer with this pedigree. Whether you judge it as an RPG or as a third-person action game, Space Siege fails to pass muster, yet despite all the flaws, the game is hard to utterly condemn.
  43. Worth trying for people who haven’t played many RPG’s.
  44. This one may prove to be an appealing bargain bin title for a few hours of entertaining destruction, but only Diablo fans will feel truly at home, and they have other choices that they'll probably enjoy more.
User Score
6.2

Mixed or average reviews- based on 84 Ratings

User score distribution:
  1. Positive: 10 out of 29
  2. Negative: 13 out of 29
  1. May 14, 2011
    10
    To be fair, 90% of these reviews I've read, don't give an honest opinion on the game. At least half of them seem to be outright trolling theTo be fair, 90% of these reviews I've read, don't give an honest opinion on the game. At least half of them seem to be outright trolling the game without real reason. They say the graphics are bad, they say the controls are bad, they say the gameplay is bad. They don't really give a true, honest reason behind half of it. it's like they played the game for 20 minutes and said "Yeah, this sucks." Well, let me be one of the first to say, no, this game does not suck. The graphics are pretty decent for the time, remember kiddies, this game was released a few years ago. I mean, with the carnage, the ragdoll effects. The graphics aren't that bad, I think the negative reviewers simply got this game in hopes of playing a Mass Effect-style Action RPG. Which this is not. This is essentially a straight out, third-person action RPG, much like the old point and click games, such as Diablo. And it's made by a company who has been successful in the past with the Dungeon Siege Series, though, those games themselves are pretty under-rated and generally obscure these days. Now, onto plot, and gameplay. As I said, the gameplay is pretty simple point and click, and is an aquired taste by nostalgic gamers, such as myself. The skills and such, are numerous and hard to juggle, but once you have a decent strategy in mind, and most of them unlocked, it gets simpler to control. My only qualm is the control of your side-kick, a robot, named HR-V, which can honestly be compared to the control of pets on the popular MMORPGs, though using the F-keys is a bit annoying.

    Otherwise, the combat, and the gameplay are pretty good. And I can only hope that Gas Powered Games use what they learned here, in future games, and better themselves.

    The graphics, as I stated prior, are pretty decent for the time. Bloody. Gorey. With the Ragdoll effect for items, and most dead bodies that aren't the human corpses lying around in the backdrop. The backgrounds and such could use some work, but they fit the theme. I mean, if you're surviving on a ship, you don't want to see catacombs, or whatnot. Though the lack of blinky lights, and such leave a somewhat wanting feeling, but again, the game takes place 7.5 weeks after the main enemy attacks, so the ship wouldn't be rusted, or falling apart, either.

    As for the storyline, it's a general run of the mill type thing you see in most sci-fi movies that take place on a ship, though for reviewing sake, I won't spoil anything. Though, if you're like me, you will find it at least amusing at the most, even if it's not groundbreaking, or filled with so many thrilling twists. It's a good story, nonetheless. A nice take on the general theme, in my opinion.

    As for combat, and such? Like I said, it's point and click. The skills are numerous, and hard to juggle, but it's easy to get the handle on for casual gamers.

    In closing, this game isn't horrible. It's not amazing, but it's not horrible either. It's on par with what they were trying to do, and actually quite enjoyable if you play it for longer then twenty minutes. The cybernetic implants were an interesting way to go in terms of a 'moral' slider, and the quick way you can swap between a gun and a laser-sword is always fun when you get surrounded by a horde of evil space-crabs. And the music and voice acting are actually quite good, for a game that's so under-rated. All I can say, is don't judge it by appearance, give it a try and really explore the features before shrugging it off. And you might be surprised.
    Full Review »
  2. PaddyM
    May 18, 2009
    7
    I picked this up for under £8 and I was pretty enamoured with it, I think people voting 0 are morons, and people voting less than 5 I picked this up for under £8 and I was pretty enamoured with it, I think people voting 0 are morons, and people voting less than 5 didn't udnerstand the game at all, in comparison: big rigs over the road racing is a 0...though this is a core issue with rating things by numbers, everyone ahs their own arbitary number system. What's good: later on the game becomes challenging, it is actually quite pretty and the physics are ludicrous yet enjoyable A fair variety of weapons and "talents" The story is better than some people give it credit for, it's classic cheese. Robot best friend :D What's bad: That camera gets repetative Some "talent paths" are awful, kind of limiting your options The endings are mish-mash and don't really represent that well the choices you took Despite it's flaws this is enjoyable old school hack and slash, but in space, and with guns. Also: I had no real problems with the controls, maybe everyone else who's complainign is just shit at the game. Full Review »
  3. Dibdabs
    Mar 28, 2009
    2
    Awful. Worst camera view in the history of computer gaming - you're basically unable to look up, ans see a bit of floor in front of you! Awful. Worst camera view in the history of computer gaming - you're basically unable to look up, ans see a bit of floor in front of you! Utterly linear gameplay. No replay value whatsoever. Lame weapon and armour system. Good for insomnia. Full Review »