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Mixed or average reviews- based on 12 Ratings

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  • Summary: In Spacebase DF-9, players help humanity and alien allies recolonize the Milky Way following the collapse of galactic society. In an open-ended gameplay environment, players construct and maintain a self-sustaining deep space habitat, deal with environmental and alien threats, and watch and influence the lives of a diverse crew as they live, work, and attempt to stave off space madness. Expand
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Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Oct 21, 2013
    Great game for only being in Alpha. Genuinely fun. All these minor little details just make me shiver with excitement. For example the way you select an area and it just generates wherever you select, no predetermined spots. Or the airlocks lights that slowly go from red to green or green to red, signifying someone is entering or leaving the station and oxygen is being refilled/depleted according to what is happening. Even the suits are different! Really all it needs is a bit more content since it's a bare bones right now, not filled out.
    Oh and before I end, love the Spaceface and how they aren't all human.
  2. Feb 12, 2014
    The game needs work (it's in Early Release Alpha stage) but the parts that do work are VERY fun. I tend to play about 5-10 hours every update, and as it drops new updates the game gets better.

    Basically it's like Dwarf Fortress in space but with actual graphics/animations. You build a Spacebase, defend it, improve it, and read your little sims life stories until parasites or killbots or raiders kill everyone on board... then you start over and do it again!

    I recommend it, (and I recommend it highly during one of the sales they run.) It's a lot of fun and looking to get funner.
  3. Oct 27, 2013
    The game shows great potential. Now it's all up to Double Fine to deliver some more content, and give us a delicious micromanagement experience. I can't wait to see what's next. Expand
  4. Oct 22, 2013
    The game itself appears to be a delicious mixture of Sims and Starcraft, but without the relationships or muliplayer RTS elements. Essentially, you're in space, building a space station from the ground up so that you can survive (only have 8 minutes to get something up and running before your guys lose oxygen). Once the initial threat of losing oxygen passes, you can worry about productivity, and giving your guys a better state of living.
    Since the the game is in alpha as of writing this, the things you can build are entirely cosmetic, aside from a few things like the oxygen recycler, and the refinery, which both serve the purpose of life support and productivity. Aside from those two things though, the only other things there are to experience in the game is:
    • Finding derelict stations to salvage or commandeer
    • Finding derelict stations with enemies to kill
    • Leveling up your guys to do certain tasks better
    • An endless amount of passersby that try to add themselves to your team, when you may not want any more population (note: this continues even after everyone dies, so there literally is no way to lose yet)
    The only problem is that as of Alpha 1b (10/22/2013) there is no goal to pursue, no conflict to encounter (except for the occasional raider or alien in a derelict space station), it's just a cosmetic space station builder. That in it of itself is actually pretty fun, which is why I gave it a 7, but until I see some more content for the $25 I paid for it's going to have to stay there. I look forward to updating this review with a better score once the game hits beta.