- Summary: Spec Ops: The Line is a provocative third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Spec Ops: The Line unfolds within the destroyed opulence of Dubai.Spec Ops: The Line is a provocative third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game. While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players experience “"The Line," that razor's edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end -- of self and sanity -- when their duty is done and only they remain. [2K Games]… Expand
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Spec Ops: The Line Gameplay Trailer
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PC Master (Greece)Aug 31, 2012Were it not for some technical issues and console-related shortcomings (gamepad controls and no anti-aliasing), Spec Ops: The Line would be one of the best games for 2012. But, things being as they are, it remains merely a diamond in the rough, destined for wicked crazy status within the following years. Definitely superior to the related series of Kane & Lynch, it proves that, with a steady vision and soul, a genre so clichéd like military shooters, can not only surprise us pleasantly, but totally overwhelm us. [August 2012]
Jun 27, 2012A solid third-person shooter that delivers intense action and a compelling setting, but relies too much on established mechanics, rather than delivering something new. The story however really stands out - a grim and challenging reflection on violence is something you won't find in any typical shooter. Fortunately it's also missing that dull patriotism you've come to expect from today's military action games.
LEVEL (Czech Republic)Aug 10, 2012Expectations were greater than game could have achieved. Yet the new Spec Ops game is a good excuse to stay home and play. [Issue#220]
Jul 6, 2012As it is, the story must be commended for tackling the horrors of war and the effect it has on the human mind, and the techniques it deploys to accomplish this. It tries things no other modern military shooter has even come close to, boldly stating that shooters don't always have to be wrapped in mundane and convoluted storytelling, and that's quite the accomplishment considering the oversaturation of the genre.
Nov 7, 2015This review contains spoilers, click expand to view. The Best shooter - EVER!
The real, true story. The best story that has ever been in the same genre, but unfortunately not valued at its true worth by some stupid players and no less stupid journalists - pseudo-experts. Yes in Spec Ops The Line is no pile falling helicopters, explosions, super doggies and other garbage. Yes in The Line is not a good multiplayer, such as in Battlefield, but it is not needed. The main advantage of Spec Ops The Line - strong story, such powerful singleplayer never be in **** like CoD or in the same Battlefield.
In The Line shows the wrong side of the war - a horrible, bloody, сrazy even for trained to kill soldiers. The main character of The Line - Martin Walker, commander of Delta Force is not some fairytale type as Terminator Captain Price that can kill thousands of people, and then smoke a cigar - Walker - a living person who has feelings and understanding what he was doing. His team - First Lieutenant Adams and Sergeant Lugo also lively, believable characters. To tell the whole story does not make sense, in the Spec Ops The Line you must be played, and, if after played in singleplayer and will say that this is nonsense, accept the fact that you just a very stupid man.
Endings of the game. Only 3 out of 4 endings are real. It:
№1: Walker commits suicide.
Walker morally broken after of all of the experiences and can not forgive himself for what he had done.
№3: Walker, entered into a gunfight with a rescue squad and dies.
Walker continues a split personality, and he is not conscious of his actions - for him he's still on the battlefield, surrounded by enemies.
№4: Walker, kills the entire rescue squad and remains in Dubai.
There is a complete brain fog of Walker - for him the battlefield becoming home. He ceases to perceive murder as something special.
Ending №2 ( impossible ): Walker surrendered a rescue group that takes away his home.
In real life, after such stress and sufferings, and obviously brain fog, a return to normal life is impossible. There is a line beyond which people like them no turning back. For Walker, this LINE occurred.
This wonderful game like Spec Ops The Line, could to estimate only people who think and are able and properly analyze. And judging by the sales of the game, such people are very few. The majority of the two-legged members of the genus of human, love to be the heroes in every kind of **** as the CoD. "To save the world" pinching cherished key "Press X To Save Whole World", who can not think, because - nothing to think, and so choosing the games that create an illusion of sense of its grandeur. And when the game shows to the player: "Look dude - what you've done. It's not cool. The conscience does not torment?", The clever person will understand that the war - it's not fun, it blood, death and madness. A foolish man - would deny everything, while farting in anger, accusing the devs that they made "not cool" game. Unfortunately stupid gamers more than smart players and publishers focused on the herd. Therefore Take2 and personally Mr Feder and Zelnick, decided to kill a series of Spec Ops. Very silly gentlemen publishers, in addition to entertainment such as GTA, needs and produce and serious projects.
In conclusion I would like to thank the team of Yager Development for the excellent and smart game. It would be nice, over time, if you company will be able to publish the games themselves and are independent of idiotic publishers. Success! And more games like Spec Ops The Line.… Expand
Oct 3, 2012I am just going to put this out there right up front: Spec Ops: The Line is going to be 2012's most underrated & overlooked game of theI am just going to put this out there right up front: Spec Ops: The Line is going to be 2012's most underrated & overlooked game of the year.
Which is a shame because IMHO it is a must play, that and it is a game that is firmly made for adults.
Im not really going to recap what the game is about but in brief: You are the leader of a 3 man Delta Force team dropped into Dubai to find out what happened to the US 33 Regiment who were sent in to evacuate the city after it was swamped by hellish sandstorms. The game is a third person cover based shooter and you can give orders to your 2 squad mates of various types but you must keep them alive, thought in this when they get incapacitated you can revive them or order the other squadie to revive them. If you need to know more you can probably check other reviews.
Ok right up front, the single player portion of the game should be held up as a prime example of how companies should approach single player. Spend some money, bring in great writers from day 1 and use great voice actors. Then rely on your story as the primary focus and build all your mechanics around the story & setting to compliment it.
It has probably not been since Halflife 2 or possibly halflife 1 that I got so deeply immersed and invested in a games story. I cannot talk about the story too much without spoiling it but needless to say there are at least 3 endings & the game forces you to make complex moral decisions that not only affect the ending but also the ongoing story & dialogue within your squad (A sign of good character writing). I also cannot recall ever feeling genuine remorse for accidentally killing a civilian in a game until now and the kicker there is this game doesn't even punish you in any way for doing so. There are moments in the story where you do an action or pick a course of action, then the game seems yo make you question what you have done and in some cases the game does an excellent job of leading you along a sense of foreboding like **** WTF have I just done" and then revealing perhaps what I can only reveal as the ugliness of war. There have been some moments where my blood has turned to ice or ive had a cold shiver down my spine and some truly gut wrenching moments where I have felt physically ill.
Other publishers truly should look at the single player portion of this game & really consider where they go with future titles.
The Cover based shooter mechanic is solid, its basically the tried and true mechanic thats been around since gears of war with a few tweaks here & there. The Sand: Dubai is in a desert & has been smashed by sandstorms & so Yager have seen fit to use this in the game. This comes in the form of firstly sandstorms that kick up during games where you have to hold one hand over your face which makes firing a 2 handed weapon more innacurate, cuts visibility distance to varying degrees (some storms are worse than others) makes it impossible to hear much and can be generally quite disorienting. Secondly what I call sand traps, there are places acrross the game where you can see sand running out like you might see from an hourglass, shooting these usually unleashes a torrent of sand of various sizes that can entomb or stun enemies and block pathways.
All the game play I found solid and the story is excellent while the firefights are intense but not constant and the scenery is stunning.
Not the most important part of this game & certainly not the focus but its a solid effort limited only by a small community.
- Solid cover based shooter.
- Unforgiving (Realistic ?) weapon damage, 2-3 shots to the body = death. headshots of any sort = death.
- Good map design, theres realy only 1 map that can be a sniper fest and even then it genrally doesnt happen
- Great spawn system. Not sure how this actually works but I have never seen or experienced spawning too near or infront of enemy players.
- Lots of Weapons, Perks, armour etc to unlock and a lot of possible loadouts to experiment with
- 5 classes to play as
- Five Interesting game modes, one of which I have not seen in a shooter before.
- Latency I have found to be good even when playing Americans & Russians.
- Gameplay remind me oh so much of the early days of Counterstrike but WITHOUT the having to sit out the rest of th round after you die since SO:TL lets you respawn.
- Custom games can be setup.
- Peer to Peer only. I usually really hate this but my experience has been not to bad. I hosted some weekend games for Americans & Russians and the US Players thought I was in the US in the end. When I said I was Aussie they said they were surprised the latency is so good. - Games are limited to 4 Vs 4, though I dont know if this is really that bad as the maps, gameplay modes and more tactical gameplay are kinda made complimentary to 4 vs 4.… Expand
Jul 30, 2012Where is the love? I don't want to give a good story away, so I'll talk about what I liked. Graphics are good, but the story as mentioned isWhere is the love? I don't want to give a good story away, so I'll talk about what I liked. Graphics are good, but the story as mentioned is great! It definitely sucked me in and this was definitely a game for me to replay at least the end to get all the endings. I also think this game is a work of art. I also can't remember another game that has told me, 'If you were a better person, you would not be here' or said something like, What is necessary and what is good are the same.… Expand
Dec 9, 2014I definitly recommend this game, if you're into something meaningful and not *just* pure entertainment. In short:
The good stuff - *GreatI definitly recommend this game, if you're into something meaningful and not *just* pure entertainment. In short:
The good stuff -
*Great story, make you face the true horrors of war
*Amazingly done soundtrack
*Finally a shooter with some depth
*Moral choices throughout the game
*This game has a really good chance of invoking many sorts of feeling in you
The bad stuff -
*Gameplay is (a bit) too usual, does get (a little) repetitive
*Minor and not-too-frequent technical buggies (and a loading screen which takes its time)
*By any means, this is no light experience, so if you're looking for pure fun without much around, this might be somewhat heavy for you.
I got really curious about this game after reading other reviews.
When I started playing I thought at first that it's just another regular shooter and didn't get the fuss, but as I advanced I found out I was partly wrong.
In terms of gameplay, this is mostly just a regular shooter, but in terms of story and atmosphere, I've never seen anything like that!
Unlike many other shooters and war-games in general, this game doesn't try to make war look like 'fun' or anything heroic. For the first time (as far as I know) a video game tries to deliver the true meaning of military conflicts, as much as a video game can.
You get to feel the impact on the people and how devastating it can be, for both the civillians and the soldiers themselves.
If you're looking for simple 'fun' with shooting and killing, this game isn't necessarily good for you, as it explores the darker sides of war and has quite a few moment which could make you feel sadness, anger, and such things.. But not fun.
Unfortunately the gameplay doesn't bring anything new and innovative to the genre, and I even found it boring at times. You get to play with one main character which can, at times, command other two soldiers, so there's a little tactical thinking through it all, but mostly it's just a regular shooter.
The story completely compensates for it, though, and throughout the game you'll have to make a few difficult moral choices.
At first I was a little disappointed when I found out they have no actual effect on the story, but I realized that they're there for the psychological impact, and that's what the game is based on.
So, in short, gameplay is mehh and it does get a little repetitive - but for the sake of story it's worth it
But that's not all of course.
The soundtrack is absolutely amazing, as it's masterfully integrated into the game.
The original soundtack for the game is mostly made up of rockish-style tracks - which is very refreshing for the genre and for video game music in general, and also some licensed soundtrack (couple of tracks from different artists such as Jimi Hendrix and Bjork) which greatly contributes to the game and as I said, the music is involved in the game amazingly.
If you're of the type who pays attention to the music in the background, you're going to enjoy this one!
The graphics didn't get much praise generally, but I liked them. There were vast environments in the game and they were all designed beautifully in my opinion, some looked darker and some were colorful and alive (graphically), and I really enjoyed just wandering around and exploring (at least when you're not being shot at)
Technically the game was almost perfect, it worked without many issues. Happened to me twice in the game that after switching guns I couldn't pick up my former gun.. which was really annoying, and also there were sudden moments where the textures quality got really ugly for some reasons, and after dying or reloading it got fine.
Also, the loading screens were an annoying issue, as it took the game about 10 seconds to reload a checkpoint, which isn't that bad but on tough parts when I died over and over again it got on my nerves.
That's it though, and eventually, these things are fully forgiven, as this game gave me a strong and interesting experience, and left a very good impression on me.
Seems to me like the devs really worked with their heart and soul on this one, and I hope they'd work on more things like that.… Expand
Jul 8, 2015When I look back at my experience with Spec ops: The Line it's feels like looking back at times I had with a very close friend. That may seemWhen I look back at my experience with Spec ops: The Line it's feels like looking back at times I had with a very close friend. That may seem quite silly to you but just bare with me. The thing that set's Spec ops apart from other games is it's story, it's so immersive that I actually finished the game in one go.
But let's talk about the bad's first so I can sing it's praise at the end. The main thing the game get's criticised for is it's gameplay and it's number of cutscenes. The gameplay can feel it bit clumsy and rough around the edges. It's definetly not your polished third person gears of war experience that we've all come to expect from these type of games.
Then second the cutscenes, some people would argue the their are just to much of them, I'm not one of them. I feel like their just their to guide us through the story and never ones felt annoyed by them, but that's opinion I guess.
Now the things I did like. First the graphics are okay, but together with some very well designed physics effects you never ones doubt that your in a desert. Then the experience, you do feel like you're fighting a war, and throughout the game you will grow to resent yourself as much or even more then your enemies. Combat is fun but with some occasionally enemies just rushing your position or running straight through the open, but non of that could drag me out of the fantastic experience I had with the game.
And then thing the ties it all together the story. the story is more compelling and immersive then any other that I've encountered before. It drags you through the game just unable to stop playing until you reach it's climax that will **** with your mind in multiple ways.
So the main question, should you buy this game? Absolutely!!! Unless your one of those guys who only crave multiplayer and graphics then their is nothing for you here. But if you're like me, on who demands but story, atmosphere and gameplay, this is the game that will come closer then any other in recent years.
For me this game gets a 8 out of 10, it has it's problems and flaws but non of them where able to stop me from enjoying myself with the game.
But then again who am I? Go out and form an opinion of yourself :)… Expand
Jun 28, 2012Weak mechanics. I've played this in parallel to Future soldier. Man this game is broken .. AI sucks, level design is awful.
The feeling isWeak mechanics. I've played this in parallel to Future soldier. Man this game is broken .. AI sucks, level design is awful.
The feeling is ok, ending redeems itself somewhat. But the lack of options throughout the game really disconnects you from the main char. So I don't think it will be very memorable. it probably needed half a year of work to be a 8.5. That's where game design limits it.… Expand
Sep 10, 2017One of the worst shooters I've played in recent memory. Uninspired designed by committee military shooter with few redeeming features. LevelOne of the worst shooters I've played in recent memory. Uninspired designed by committee military shooter with few redeeming features. Level design is boring. Weapons are not fun to use. The Dubai setting is used for shock value more than anything else. I've been to Dubai multiple times, whoever made the game designed it based on second gossip. And the twist, if you can call it that, was telegraphed miles away.
Even at 5 hours all I could think while playing it was when the game will end so I can see what the fuss is all about.… Expand