Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
I got this game a while ago on Steam and it looked really awesome. The game actually plays pretty well and it runs smoothly. The reason I'm giving it such a low score is that the developer, FlashCube, said that they were adding more levels and new content and then just vanished. The site's not even there anymore. So the game is great aside from the fact that there aren't very many levels and I'm pretty sure someone hacked the leaderboards. All that being said, it's still a pretty good game.… Expand
4Spectraball is an alright little platformer. Every single chapter in the game have its own feel and look and there are some cool platforming sections in there even though it for the most part isnt anything out of the ordinary. The platforming is simply but i works well enough and there is also a map-editor which is a pretty cool feature. The gameplay would probably start to get repetitive after a while though if the game wasnt so very short. I completed the game in around two hours and i took my time with the levels. Another shortcoming of the game is its checkpoint system that often forces you to replay unnecessary sections which can be quite annoying. This game is simply an alright short little platforming that neither really impresses or pisses off the player. Pick it up for a cheap price if you need to waste an hour or two.… Expand
3Maybe the problem is with the godawful Unity engine, I don't know. Although the levels and the music are nice, the overly lifelike physics go rampant in this game.
I'll just describe what's wrong with this game: Checkpoint. Push a box to a ledge, jump on it, then go on to a very challenging section of the level. Ok let's do this: Pushing the box with a rolling ball is not easy, you'll probably push it to a wrong location, but it's okay, it can be stil managed. Then, when you try to jumb beside a wall, or an object, (The box in this case) the ball just does not jump high enough, because it sticks to the object due to friction. So you need to tap the backwards key a bit to get away from the wall, then try to jump again. If you made on top of the box, try to get enough momentum to jump up to the ledge, which you probably wont, so you have to do this again. Then if you are done, you get to a challenging part which is even harder.
If you are making a physics based puzzle platformer, you gotta make sure that the game has solid controls and well outlined levels that don't let the physics engine enough freedom to make the game frustrating.… Expand
3Is not Marble blast who wants.
Torn apart be a copy of marble and be different, we have here huge and very long level, which is not bad.
The physic is good and 3D doesn't burn eyes.
But two significant points are the check point system and the acceleration .
Check point location are very strange, sometimes extremely far from each other, sometimes force you to do again useless action (just one jump), and, the most horrible, have to be on a specific place to activate it, not an area. And of course there is nothing to show where is the check point... Because there is many way to finish a race, you don't always find them even if you pass like 2 cm from it...
And go for the most horrible point: acceleration. This is 0% or 100%. you cannot go slowly by pushing gently the stick... Even if you do that, it will be 100% acceleration... With that kind of gameplay, this is shame to forgot that.
Because of that, this game is really frustrating, not even fun a second.… Expand