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Mixed or average reviews - based on 4 Critics What's this?

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Mixed or average reviews- based on 153 Ratings

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  • Summary: The Spiral Knights have awoken on an alien world. With their equipment stores raided and their starship failing to recover, they must now work together to survive on a journey that will take them to the very core of the world.
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. May 18, 2011
    If you're an action RPG fan, don't make the mistake of ignoring Spiral Knights just because it's an MMO, as it is a sublime example of where you can take the genre.
  2. Feb 18, 2012
    Ultimately, I'd encourage you to give Spiral Knights a go as you'll know before you've expended your first 100 points of mist energy whether you want to keep playing. The question of whether you'll have the strength I lacked to grind your way out of the constrictions of the energy system is another question entirely. If you treat the game as a dip in/dip out sort of affair, then I think it's possible to really enjoy it.
  3. Aug 2, 2011
    When I look at this game it reminds me of the humorous Diablo 3 logo. The one with the sun, rainbow, clouds and unicorns. It's this game! Having in mind that it wasn't designed for hardcore gamers, I can let some of the boredom resulting from the combat system's simplicity slide. But only some. [August 2011, p.70]
  4. Jul 26, 2011
    Spiral Knights is fast, accessible and fun until the spiteful pricing system pops up to punch you in the face.
Score distribution:
  1. Positive: 54 out of 79
  2. Negative: 16 out of 79
  1. Apr 8, 2011
    Actually, I hate MMOs because I've played most of them and they are all the same. I'm SO tired of the same old thing that I've been playing since the 90s. I don't want to play another hack/MUD/UO/Everquest/WoW regurgitation and so when my roommate told me about this game my jaw hit the floor because finally there was something out there that is made for ME.

    I went into it just waiting to be disappointed, just wanting to be let down again after so many games have let me down so I could just toss it aside like the rest. But I found something wonderful in this game that took me back to my childhood when I used to play games for the honest fun of it. I don't know why, but there's just something there. I can't explain it or why I'm seriously playing an MMO again but it really does something right for me. I dunno, maybe it's the music or the art or the old super nintendoey of it all but it really does something well that I've been missing for awhile.
  2. Aug 28, 2011
    this game is great, has a strong resemblance to Zelda, has varieties of weapons and armor and pvp fights option, a great online game ... has very good gameplay and it is easy to learn to play.
    Its graphics are fairly acceptable, but still a great game
  3. Jul 20, 2011
    There are loads of free-to-play MMOs around, but Spiral Knights offers something new. Simple but engaing combat makes the the gameplay of this game very easy to understand, and what's not explained you'll pick up quickly.

    The gameplay reminds me much of a LoZ DS game, if you've played one of those you'll know what I mean. Levels in the clockworks are randomised but they all can have different themes to do it, so it's different every time you go down. Your character doesn't level up, instead your eqipment does, which is a unique way to d it.

    But there's also the energy system. Energy is a resource that's needed for the majority of actions, this can be pretty costly if you want to play a lot, but if you don't buy crystal enegy with real money, you'll run out very fast if you're not careful, and you only get 100 a day, unless you buy it. But if you make it to Tier 2, you can probably make enough money a run to buy more energy in the energy market, and if you manage your energy well though, you might be able to make a profit (unless the price of energy keeps going up) This doesn't, however stop this game from being worth a try.

    Unless you're the kind a gamer that likes to play for hours and hours on end, you'll probably like it, since after an hour or so you'll hit your daily limit of energy. You could always buy more energy with real money, but you'll shortly regret doing so as soon as you realize they've managed to make spending real money part of the game.
  4. Jan 5, 2012
    The game is a classic free to play. Starts with a single player tutorial and then sends you to a city with all the other people playing online. The game itself consists of three tiers, each unlocked by crafting better gear to your knight. If you decide to buy energy with real money, you'll be getting better gear and unlocking tiers much faster, but it's still completely possible to unlock all tiers in reasonable amount of time by not using money. A part of the game reminds me of Team Fortress 2. It features crafting and trading which add to the variety of the game. You can craft gear that is strong against certain types of enemies to make beating certain boss stages easier. The game constantly keeps updating adding more content to play if you've already beaten everything. An example of this are Shadow Lairs which contain harder versions of the bosses and mysterious shadow enemies. Overall, the game is very rewarding and fun if you put time to learn and play it. Expand
  5. Nov 16, 2012
    Quite fun to play, casual, simple action-arcade fighting game. MMO element makes it better, but fights are quite limited in players participating - its either a team of 4 vs AI-controlled monsters, or a group of players fighting each other. Both are lots of fun, both will get boring over time.
    As long as you play casually, 1-2 hours a day, you'll never have a problem with energy. And without that problem the game's quite fun to play.
    However, if you're a hardcore gamer, be ready to pay up: $6/month lifts the main 1-2 hour limitation of the game and allows you to play as much as you like (elevator pass for $6/month). If you're also impatient, a few hundred dollars will get you best gear you could ever hope to get, all in one sift move of your credit card. Quite sad, actually, as it kills the entire point of playing the game - you don't need to play for months to get best stuff, just pay up and its all open to you almost immediately.
  6. May 17, 2011
    Spiral Knights is a very deceptive game. It is free to play, if your happy with ~20 minutes a day in the same 8 recycled stages. At first it seems like a very casual, accessible game that is a great value. Unfortunately, if you want to advance, literally beyond the first 20 minutes of gameplay, you will have to spend money. Every single item in the game costs crowns, which is the ingame "gold" and energy, which is real world money from your credit card. You get 100 energy for free, and it regenerates slowly back up to 100 in what is called "mist" which is just jargon for "free energy". Each dungeon delve takes 10 energy, and if you run out of your mist you either have to wait, sell off a MASSIVE amount of crowns (an amount that is unlikely to be gathered by adventuring with your mist reserves early on) or spend real world money to buy energy. Now is where the trap starts - once you get past the initial "tier 1" areas, you are locked form advancing further without upgrading to "2 star" equipment. It costs a small number of crowns and >50< energy to craft a single 2 star item(as well as a purchased recipe and materials that drop down in the dungeons), and you need a full outfit (4 items at least) to get to the "tier 2" stages. This gets progressively more intense, to access tier 3 you need 4 star items which cost 2500 crowns and 200 energy - more than is possible to have on your person without spending MASSIVE amounts of time grinding dungeons and hoping you do well, or spend real world money. This is all well and good, and even with a small investment you can get alot of play time (as of writing, 4.95$ USD will get you 1600 energy points) but you better be careful, because if you end up not liking your gear you will have to just live with it or spend more money to replace it, as all gear binds to you once you equip.

    It should also be noted that when you die in the game, it costs an uncapped, increasing amount to resurrect. First death is 5 energy, and it doubles each time, and there is seemingly no cap. This can get really, really expensive and you have to learn to control your natural instinct to click the "revive now!" button when you die. And die you will. This game plays like a hybrid of zelda/gauntlet/diablo and its really, really hard. Each weapon class has a different moveset, and some are better suited to certain types of enemies. Woe be to you who brings a striker to a wolver fight. Again, you are going to have to pay in order to have a robust array of gear once you get into the midlevel game. Enemies can be rather unbalanced, sometimes you will get hit for 10% of your life gauge, and in the next room face an enemy that hits for 75% of it. Enemies have a dodge move that allows them to slide around you, and there is no counter to this other than learn when they do it and be able to move or block and hope your block strength holds out. The gameplay is pretty rewarding once you learn the different enemy types patterns. The problem is there are not alot of enemy types, and eveything is just a palette swap from the low level enemies. The stages also, are supposedly randomly generated but in truth there are about 10 "layouts" that get randomly shuffled around and populated with creatures. It gets old very fast, and only someone who really gets their jolly's off on this type of "stab stab block" gameplay will want to stick around and spend the real money that it requires to advance in the game. The player run economy is pretty interesting, only to see how an items value will change over time as new items become popular. SEGA and Three Rings promise lots and lots of new content and this could provide for a very compelling experience at some point in the future, but as of right now there is not alot of depth or gameplay to be had. Luckily the entire system has a robust built in "demo" just from the fact that its a "F2P" game so you should know by the first day or two whether its worth it for you to spend actual money on the game.
  7. May 23, 2011
    This game was on course to become bigger than World of Warcraft...Then the developers decided to get greedy and tripled the real world cost of in game items. That mistake will cost them. Severely. Expand

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