Spore PC

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84

Generally favorable reviews - based on 75 Critics What's this?

User Score
5.3

Mixed or average reviews- based on 1736 Ratings

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  • Summary: From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe justFrom the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. [Electronic Arts] Collapse
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Score distribution:
  1. Positive: 62 out of 75
  2. Negative: 0 out of 75
  1. 100
    Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".
  2. Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains. [October 2008, p.64]
  3. Using various gadgets the concept is handled impressively; Sci-Fi fanatics will lap up the way in which Wright and Maxis have captured the concept of colonizing planets and expanding your empire across the galaxy.
  4. Even after years of hype and seemingly impossible promises, Spore is astounding in scope and execution. The creation tools are amazing, the interface is brilliant, and the game’s ability to harness player creativity is unparalleled. The mechanics of the individual phases can make the moment-to-moment interaction with the game feel shallow, but the experience as a whole is thought-provoking and – most importantly – genuinely entertaining.
  5. Will Wright has raised the bar and any game that comes out now that wants to be remembered will need to consider the lessons taught by Spore.
  6. LEVEL (Czech Republic)
    80
    Stunning, gigantic game with endless possibilities. Most powerful editors ever seen in any game. Spore is outstanding in technical terms, swift and nimble in the beginning. The only flaws on its perfect face are too simple civilization phase and bit tedious space exploration. [Sept 2008]
  7. 50
    Rather than match the freedom in the gameplay, however, Spore forces players to use their creations in a series of levels that are derivative and dull.

See all 75 Critic Reviews

Score distribution:
  1. EmilyE
    Jan 1, 2010
    10
    Spore is one of my favorite games.The story was fun,from cell to space.I absolutely love spore.It was a GREAT idea!Good job,EA!
  2. Sadron
    Sep 30, 2008
    9
    The game was designed for a casual open-minded audience, I.E., not you hardcore foaming mouth thickies. 9/10, some flaws, but a wondrous The game was designed for a casual open-minded audience, I.E., not you hardcore foaming mouth thickies. 9/10, some flaws, but a wondrous package all together. Expand
  3. IanI.
    Sep 7, 2008
    8
    It's good. For a game developer like EA that is really saying something. The game is incredibly large with more thought to content and It's good. For a game developer like EA that is really saying something. The game is incredibly large with more thought to content and detail than any game in memory. This of course means that re-playability is exceedingly high in spore. Unlike many EA games there is no question that EA really put some time into this one (4 years in the making) however the game is still flawed in many ways, but I will get to that in a moment. First of all, the game has a sense of wonder (aswell as heaps of personal style) that follows it in every stage of your creatures development making it easy to forget your playing a game and resulting in an amazingly engrossing experiance. The major flaws in this game are ones very familiar to EA, Repetition, and lack of gameplay depth. There are 5 stages in the game, each of which can be boiled down to 1 activity, then rinse and repeat (kill three of this monster, kill five of this monster, destroy the purple tribe, destroy the green tribe) and so it can become tiresome with time. The major flaw however is that the biggist draw of the game (creating your creature) is something that doesn't cary over from stage to stage. Once you finish your creature in stage 2 and have him fully customized with max atack, or massive amounts of health which you earn by unlocking and using body parts you eventualy get to the next stage to find out you can never change your creature again, which is tolerable I suppose as you are probably pretty ok with your creature at this point...until you realize all of the body parts you put on your creature so that he could say...be more charming (an actual skill which allows you to make friends with other creatures) are now compleatly without purpose and so you realize that the characters looks and personality are set back to null and you are essentialy on an even playing field with every other creature you come across. I simply question the logic behind such focus on building a creature around its atributes in order to achieve a goal that then suddenly drops away, all I would propose would be that say...your combined level of green skills (the nice ones) should increase your tribes/civilizations ability in trade/treatys while the red skills increase your abillitys in war. Perhaps I'm ranting here but never fear, because I'm sure EA will have plenty of time to correct any mistakes its made in the dozens of expansions that are sure to come in the next couple of years (just as they did with The Sims). Expand
  4. JimW.
    Sep 9, 2008
    4
    This is not very deep as far as a game goes. It may be fun for pre-teens and maybe even teens but any adult gamer will lose interest fast. I This is not very deep as far as a game goes. It may be fun for pre-teens and maybe even teens but any adult gamer will lose interest fast. I also disliked the DRM which prevents more than 3 installs...ever. I am tired of paying customers being treated like criminals. Expand
  5. Mar 6, 2013
    2
    TL;DR You're playing the remains of Will Wrights hopes and dreams.

    Oh what a disappointment...i'll just keep this short, Spore fell short
    TL;DR You're playing the remains of Will Wrights hopes and dreams.

    Oh what a disappointment...i'll just keep this short, Spore fell short of the hype and Will Wright has a tombstone somewhere right next to Squidward's, i'm sure. The problems are the dumbed down editor, relatively short pre-Space modes, and just the fact that every stage except for the Space stage feels like a minigame, not seperate parts within the game itself. It introduced some new concepts, of course, but it simply did not make the game as interesting or as fun as it was imagined. The fact that EA then later charged for DLC packs was like spitting on Will's grave as EA just walked on by. Overall, it was a game with a lot of promise that simply fell very short and ended up being a "play a bunch of minigames before the final mode which is just as repetitive" type game with a very simple creature designer tacked on.
    Expand
  6. KS
    Jan 5, 2009
    1
    1) Simplified beyond belief. 2) Overhyped to the extent of extreme disappointment. 3) Digital Rights Management and EA Customer support has 1) Simplified beyond belief. 2) Overhyped to the extent of extreme disappointment. 3) Digital Rights Management and EA Customer support has prevented me from using this game's online content (Access to other people's creatures) despite my legal version. It's very bad form to release a game like this and treat customers so poorly. I wish I could still return this one. Expand
  7. PaulT.
    Sep 5, 2008
    0
    SecuROM DRM uses unlawful practices to hide on your computer system and limit the game to 3 activations. Product labeling fails to make this SecuROM DRM uses unlawful practices to hide on your computer system and limit the game to 3 activations. Product labeling fails to make this clear. Consumers are being cheated. Expand

See all 662 User Reviews

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