Spore PC

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Metascore
84

Generally favorable reviews - based on 75 Critics What's this?

User Score
5.2

Mixed or average reviews- based on 1678 Ratings

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  • Summary: From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe justFrom the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. [Electronic Arts] Expand
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Score distribution:
  1. Positive: 62 out of 75
  2. Negative: 0 out of 75
  1. 100
    Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".
  2. Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains. [October 2008, p.64]
  3. Using various gadgets the concept is handled impressively; Sci-Fi fanatics will lap up the way in which Wright and Maxis have captured the concept of colonizing planets and expanding your empire across the galaxy.
  4. Even after years of hype and seemingly impossible promises, Spore is astounding in scope and execution. The creation tools are amazing, the interface is brilliant, and the game’s ability to harness player creativity is unparalleled. The mechanics of the individual phases can make the moment-to-moment interaction with the game feel shallow, but the experience as a whole is thought-provoking and – most importantly – genuinely entertaining.
  5. Will Wright has raised the bar and any game that comes out now that wants to be remembered will need to consider the lessons taught by Spore.
  6. LEVEL (Czech Republic)
    80
    Stunning, gigantic game with endless possibilities. Most powerful editors ever seen in any game. Spore is outstanding in technical terms, swift and nimble in the beginning. The only flaws on its perfect face are too simple civilization phase and bit tedious space exploration. [Sept 2008]
  7. 50
    Rather than match the freedom in the gameplay, however, Spore forces players to use their creations in a series of levels that are derivative and dull.

See all 75 Critic Reviews

Score distribution:
  1. EmilyE
    Jan 1, 2010
    10
    Spore is one of my favorite games.The story was fun,from cell to space.I absolutely love spore.It was a GREAT idea!Good job,EA!
  2. JavierD.
    Sep 28, 2008
    9
    I refuse to include the DRM in this equation because it has no impact on the actual gameplay experience whatsoever. That said, I like thisI refuse to include the DRM in this equation because it has no impact on the actual gameplay experience whatsoever. That said, I like this game because of the sheer amount of possibilities the creators offer, as well as the gameplay which is able to hold its head above the water enough for me. Te Cell stage should incorporate player-generated content, the Creature stage needs an aquatic substage in it for transition, the Tribal stage needs more resource variation, the Civ. stage needs harder AI and more vehicle choices, and the Space Stage needs more multitasking. But all in all, a very good game indeed. Expand
  3. LiamG.
    Sep 6, 2008
    8
    The game peaks in the middle with the tribal and civilisation definitely taking the best parts of the game, in my opinion. Space age is The game peaks in the middle with the tribal and civilisation definitely taking the best parts of the game, in my opinion. Space age is repetitive and a touch boring, but all around it is a great game, and if only they'd made the first 4 stages an extra hour longer each, they game would have a lot more meat to it. Expand
  4. AnonymousMC
    Sep 8, 2008
    4
    The "game" segments between editing your creature work as a good pacing device and little else. The Cell stage gives you little creatureThe "game" segments between editing your creature work as a good pacing device and little else. The Cell stage gives you little creature options, but lets you play and define what you want. The actual gameplay of the cell stage is superior to any of the other stages as interaction is quick, dynamic, and throws new things at you before you can get bored. The Creature stage is where you really define what your creature looks like and does, but unfortunately it has the worst gameplay. The world feels very empty sterile and your only interaction is attack or socialize, and both options result in the same gameplay mechanics and outcomes. The interactions are dreadfully simplistic. It's basically WoW without other players, stores, or exploration. Now comes the civilization stage and all that fine tuning of your creature now makes little difference. Finally there is more to do than just atack/socalize as resource gathering for once comes as a relief. This is probably the part of the game with the deepest gameplay as what you equip different units with affects how they perform. The next stage puts you on the planetary scale and your fighting your own creations. Oddly this stage is much simpler than the tribal stage as unit choices don't seem to mean a damn thing anymore. Simplified resource gathering streamlines your right into the overly simplistic tactical gameplay. You have one type of unit for land, and one type for water. Since there is no more variety or meaningful differences the gameplay degrades into simply sending a swarm of units to attack and little else. Don't tell me religious units perform different than military, a beam of religion seems to blow stuff up all the same. The Civilization stage does however constantly bombard you with the building/vehicle editors which gives you a chance to exercise your creativity, however the choices you make make no difference outside of visuals. Expand
  5. SteveM.
    Oct 18, 2008
    2
    The creature creator is the only interesting part of this game. The gameplay itself is incredibly bland, unbelievably easy and there is The creature creator is the only interesting part of this game. The gameplay itself is incredibly bland, unbelievably easy and there is absolutely no replay value whatsoever. Expand
  6. CB
    Oct 23, 2008
    1
    Massively overrated. Absent the massive hysteria before the launch, this game would be a 5 or 6 out of 10. But the massive media propaganda Massively overrated. Absent the massive hysteria before the launch, this game would be a 5 or 6 out of 10. But the massive media propaganda for this (give me a break, Robin Williams advertising Spore??) makes this a bomb. The multi-stage nature of the game forces each stage to be very simplistic, but gains continuity and the feeling that you have created your creature from a single cell to a galactic civilization. The problem is that the creature design, as graphically impressive as it is, HAS NOT IMPACT ON GAMEPLAY. Or rather, it has a very simplistic impact (do you want to add a +2 attack beak or a +2 health claw?). This doesn't come even close in complexity to the simplest Civilization-like games. The actual graphical design of your creature is a waste of time and the novelty quickly wears off. The simplest change that could have made this game much more interesting is to have the physical structure of your creature (not simply the mere enumeration of features) meaningfully impact its effectiveness - since that is were most of the time is spent by the user and since that is what makes the game really unique. Expand
  7. PaulT.
    Sep 5, 2008
    0
    SecuROM DRM uses unlawful practices to hide on your computer system and limit the game to 3 activations. Product labeling fails to make this SecuROM DRM uses unlawful practices to hide on your computer system and limit the game to 3 activations. Product labeling fails to make this clear. Consumers are being cheated. Expand

See all 654 User Reviews

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