- Publisher: Eidos Interactive
- Release Date: Sep 10, 2002
- Critic Score
- Most active
- Publication
- Most clicked
-
80With only the occasional shark attack and violent thunderstorm disrupting the tranquillity of island life, the game doesn't have the same pace or urgency as, say, "Theme Hospital" or "Theme Park," but the task of setting-up and running grand holiday resorts is challenging enough to keep you engrossed for many an hour.
-
79Good, reliable fun that favors atmosphere over innovation. [Dec 2002, p.92]
-
78After you've figured out how to play the game through reading the manual and digging through the game to find the right tab or menu to push to get you what you want, you'll find yourself playing a cute and fun game.
-
The only downsides are some cheap-looking graphics, and clunky interface work. But Beach Life is a cool alternative for us pasty-kneed Brits who couldnt make it to the Balearics this summer.
-
Not only does it add some realism to the genre but actually has some good economic development in it for those of you business types. Oh yeah and dont forget the scantily clad vacationers.
-
76Entertaining, but little innovation to write home about.
-
A fun little simulation title that gets naughty every once in a while. [Nov 2002, p.148]
-
Ultimately, the scenarios are going to be a little too short to keep anyone interested for as long a time as "Rollercoaster Tycoon" or "The Sims" has been on the charts.
-
70A novice looking for an easy way to enter the world of virtual business-building would probably enjoy this game, but hardcore tycoons will find it a short-term diversion at best.
-
70A buzzing, colorful and ultimately fun strategy game that lacks the bells and whistles to really turn it into something special.
-
If you're looking for a seven-day party where every second thing that comes out of your friend's mouth is barf then maybe this ain't your game.
-
64A straightforward game that is every bit as forgettable as what you did on your real spring break, after the beer began to flow.
-
At its best, the game uses its themes of college-age debauchery to frame believable challenges of land development, business management, and crowd control. At other times, however, attempts at hedonistic humor leak into the methods and means of gameplay itself, with frustrating results.
-
Anyone who's made it through puberty will likely be embarrassed by the game's lame toilet humor. [Jan 2003, p.127]
prev
next
Page:
- 1
User score distribution:
-
Positive: 3 out of 4
-
Mixed: 1 out of 4
-
Negative: 0 out of 4
-
S.S.10Some naughty action, but an all out fun game.
-
TomB.8
-
GuessWho6Talk about squandered potential. The annoying aspects of this game over power its interesting and compelling nature.