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Generally favorable reviews- based on 475 Ratings

User score distribution:
  1. Negative: 19 out of 475

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  1. Oct 12, 2011
    What could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barely even is games about it, but at least it's still more than fresh place to make a game about. Call of Pripyat is the third Stalker game in the series, which I had never played before. The story isin't really anything amazing. You are have to find out why helicopters have crashed to Tsernobyl, which is now filled with people hoping to become rich by finding rare artifacts. You don't need to have played previous games. You can roam around freely the exciting areas of the game, though you are limited to go only few places during the start of the game. The atmosphere of the game is outstanding. It looks like you're in a abandonded area filled with radiation, and feels like it. Unfortunely stalkers talk with '' Yo bro wuzz up?! '' style, which breaks the atmosphere a little. NPC don't also some times attack mutants, which are trying to attack you. The game has simulation feel too. You need to eat food or you will starve to death. You need to heal yourself from wounds, though it only needs use button and nothing else to fix the wounds. If not counting the easiest difficulty, you will die really easily, forcing you to think when you should fight or not. The graphics of the game isin't that good now days, but even my crappy computer was able to run it fine with some settings set to maximum. The gameplay is great, the sound design is almost as good, the game takes increadible amount of time to complete (33 hours, I had spent time doing some side quests too) and I found myself playing it a lot of time even after it, what I usually don't do. I recommend it from the bottom of my heart, if you don't want to play arcade shooters. Expand
  2. Feb 4, 2011
    About a year ago I bought a game called S.T.A.L.K.E.R. Call of Pripyat. I knew that it was a great game (since I played CS and SoC) but to be this good I didn't think it would be. Sure it's got some drawbacks (Atmosphere is not as good as it's predecessors, no factions) but these are only minor, and everything else (Weapons, graphics, audio, characters,...) is just perfect. But, if that is not enough for You than you can just download some of the mods for the game and make your game beyond perfectness. Have no doubts, this is a perfect game. (your first words will be: "Holy Sh??") Expand
  3. Sep 6, 2011
    The first S.T.A.L.K.E.R game, Shadow of Chernobyl, is a ten in my books. Call of Pripyet is a solid addition to the series after the flaky Clear Sky came out. What gives Call of Pripyet the legs to stand along side the original is the improved gameplay and continually surprising atmosphere. My only gripe with this installment is the story does not hit as hard as the original (keeping in mind that you get the proper ending with the C-Conciousness business). Pripyet also feels short as if there were parts missing or some side quests taken out. I loved Call of Pripyet and felt back at home in the zone, but in all honesty this game could have been an expansion instead of a stand alone addition to the series. I have very high hopes for the next installment because Call of Pripyet seems to be going down the right track. Expand
  4. Apr 16, 2013
    I don't just give this game a 10 because i like to give zeroes and tens in general. I give it a ten because i am playing it for the past several months, and that's including the fact that i have started all over six times.
    Any game that keeps me playing it for over a hundred hours is definitely a ten for me. Even Fallout 3 didn't keep me in for so long So, why is that?
    atmosphere! I played hundreds of games, and no game can claim a better, and more realistic atmosphere than the STALKER Series. When you play it you ARE the Stalker, you ARE in Chernobyl, and you ARE surviving. Simple as that.
    I use SGM Sigerous Mod for Call of Pripyat and simply cannot stop playing.
  5. Dec 30, 2011
    I've had a special relationship with the S.T.A.L.K.E.R. titles from the beginning. They all have technical short-comings and have the obvious effects of an insufficient budget: the game isn't polished enough and loses pace as you get closer to the end. But, at the same time, they offer a unique experience that no other game I know of can deliver: survival in a hostile world. Sure, lots of games put you in hostile, stressing worlds, but they always look out for you. STALKER doesn't, causing you to really submerge into its world. You can roam away from safety in a rainy night and and accidentally walk into powerful mutants without the visibility to fight them if you want. You have to learn not to. You have to pack your own weapons and supplies every time you leave your safehouse, because the world is not guaranteed to provide. And all of this happens in a open world. Wait until the moment you find yourself tagging along a random sandbox-style patrol, because you're out of ammo and you can hear the mutants running in the bushes near you. This is survival. Collapse
  6. Oct 9, 2010
    The first game, "Shadow of Chernobyl", was truly amazing. It brought something new and different to this kind of genre. Even though the second game, "Clear Sky", can be considered a step backwards to the series, it never got boring to play and actually it was better than the previous game in some areas. But "Call of Pripyat" is beyond perfection. OK, maybe 'perfection' isn't the right word, but it's definitely the best S.T.A.L.K.E.R. game to date. Every single aspect of the game was revised and improved. Now there is no reason why I (or you) shouldn't play this game for weeks and love it. Expand
  7. Feb 5, 2011
    AMAZING game, I will not waste time saying the things other reviews have already said so I'll just start off saying: the caches are cooler, you can upgrade/repair equipment, amazing open world, and I am once again proud of GSC for not giving in to the "release DLC everywhere for all of our games" craze other developers seem to have jumped on. Only thing that could have possible improved this game, would be a lot more sidequests in pripyat (which in my opinion has the best atmosphere in any area of all the stalker games so far) Expand
  8. May 18, 2012
    What a great game. This title takes the very best from the previous games and adds just enough new stuff to make it feel fresh and new. Although not as horror-based as Shadow of Chernobyl the atmosphere is still as appealing as ever when you're out in the open, alone in pitch black darkness with only the strange howling and noises accompanying you as you hunt the areas for treasure. Being a big fan of gameplay over everything else I can't really think of anything wrong with this game, at least not enough to ruin the experience. There were a couple of times where I got stuck in a mission where I had to do something completely unrelated in order to solve it and maybe the main story is a bit short but that will not in any way take away the fact that this game is good. if you liked SOC you are going to love Call of Pripyat Expand
  9. Apr 13, 2011
    Highly recommend it to RPG fans, and even shooter fans, if i can use three words to describe Stalker, they would be: Atmospheric, addicting, and scary. The action is great, but what really captivates me is the atmosphere of the zone, and the various enemies you encounter. What i mostly love is the AI of the mutants and enemies, more unpredictable, more challenging than most other RPG games and shooters, though fire fights can be few and far between, that's really what keeps them interesting IMO. Although I wish the game world had more underground to it, and I wish more of the buildings were explorable. Also wish the game had a bit more interactivity to it, ending was, eh...but still good game. Expand
  10. May 10, 2011
    A modern masterpiece. This game will go down beside Ocarina of Time as a must on every gamers top 5 games of all time list. The atmosphere is second to none. You don't play STALKER, you experience STALKER. The graphics and enviroments are impecible. The shooting is gritty, realistic, and unforgiving. Guns and ammo have weight, restriciting what you can carry. Guns actually have recoil, giving them a powerful feel. Quests are varied. The game is long. One instance you will be part of a sneaky expedition to kill some rival army members. The next, you are exploring a cave and hiding from mutants. Next, you might be just strolling through the streets of Pripyat, not knowing what's coming. It is an unique experience and a pinnacle of gaming. Expand
  11. Mar 17, 2011
    The third episode is far the best one ! I loved it, progression is very good, upgradable weapons, you can now sleep in many places, you have to manage the food, going to the zone in the night is very dangerous. The new labs are very creppy ! And the monster are still dangerous. There is no more faction war, but you can choose to help the duty or the liberty at some time.
  12. May 15, 2011
    Best S.T.A.L.K.E.R. game for now and one of the best RPG's. Buggs, if there any exist, are really hard to find ( i didn't find even one ). With good piece of hardware, this game is mead for eyes and ears. Best buy for its price and absolute must-have.
  13. Nov 15, 2011
    Compared to Shadow of Chernobyl, this actually feels like a real breathing world, with intelligent A.I. This game makes SoC look like an uninspired mess, with uninspired quests.

    The ambience is way better, the quests are way better, the AI is way better. No more annoying loading zones and fences that limit your movement in the area. I definitively recommend this for anyone who is willing
    to be completely imerged into the game, unlike Shadow of Chernobyl, which I didn't like at all. Expand
  14. Jul 3, 2011
    Remember the original STALKER? It was a little buggy, made you walk long distances and often murdered you unexpectedly. Remember the terror of getting irradiated and running into your first invisible creature?
    Call of Pripyat brings all of that back and improves on it, everything is tighter, smoother and less buggy - that is not to say, without it flaws, but now with flaws you can forgive.
    Don't expect amazing graphics, you aren't playing Crysis 1 (or 2), secondly you should expect the occasional bug and glitch - sometimes you may get snippets of dialogue that should have been translated from the original Russian. But if you can forgive the game these minor faults you will have a great time.

    What's been improved since the first game? Factions, firearms, missions, everything is back and it's all better. Your guns still deteriorate so you have to keep them repaired if you don't want unexpected jams, however you can now upgrade your weapons with enough cash and parts, but each gun and armour has an upgrade tree which depending on the mods chosen lock off other parts of the tree. You might spec for reliability in a weapon so you have to repair it less, but to do so you might trade off some accuracy or recoil, or maybe ammo/clip size. You are still affected by your carrying capacity but some armour mods allow you to up that, it all comes together perfectly. The atmosphere is still tense and moody, and get ready to run for cover when a pulse even happens, enemies are still deadly (especially the human foes) and the game has a good difficulty curve. If you go into this game looking for another triple A title like FEAR or Crysis, you will be disappointed this game doesn't have the spit and polish that either game has. But what it does have is a robust upgrade tree, RPG elements, excellent atmosphere, a compelling storyline and a fascinating open world with a myriad of ways to tackle problems. It's not flawless, but it makes up for that by being challenging and fun.
  15. Jul 15, 2011
    Call of Pripyat's oozing with atmosphere, the bullet physics are some of the best in any FPS out there (the nuances in bullet trajectories is really apparent once you start customizing your firearms), and the dialogue is entertaining and completely believable while still being informative. Also, it's fun to explore the myriad mysteries the expansive and nicely detailed Zone has to offer. When your roll all that up, you get one of the most immersive and exhilarating gaming experiences out there.

    P.S. Folk shouldn't compare this game to others like CoD and Crysis, 'cause it's got its own unique thing going.
  16. Aug 2, 2011
    Over the years I have played through all the STALKER games. This one is by far the best. The best atmospheric PC experience one can have. GSC has built on the other two games and created an experience, not just a game. One can say that a little passion; will go a long way for a developer. The level design is great; its nice to see a more open ZONE and a move away from the more linear experience of the first two games. The story is good, sometimes its nice to have a more strait foreword story like COP. This game is by far one of the least known gems in video gaming today. I cannot wait for the next game in the series. Expand
  17. Sep 12, 2011
    My favorite game of all time. with complete mod of course, Anyway: This game is FANTASTIC, It's just so immersive, it combines fps and rpg beautifully without ruining one aspect or the other, It's a sandbox game, Meaning there is no storyline set in stone and I can't really find a category to put it in, I'll go into detail: 1) The immersion, WOW, There are times you actually feel like your there in the zone, When it comes to reviving a dying stalker it makes you feel so happy, and when someone you like it cut down by enemy bullets, its so gut-wrenchingly painful, When your out in the dark and can hear mutants, You just get so panicky, The atmosphere is horrific in a good way, Really gets to you, The things such as needing food and rest and to repair weapons and the weight of your weapons is also great . 2) The sandbox style, Again brilliant, It gives players the choice of either following the story or just going about there daily business in the zone. 3) The RPG/FPS, The game elegantly blends both RPG and FPS games with such things as your Inventory and trading with intense gunfights, The bad parts; The only bad thing I can think of to quote Ramus is: Seeing 6 of the exact same character model standing around makes you feel you have entered a cloning facility, True however there is mods for that, But still it's pretty lame sometimes but the masked models aren't too bad from groups like freedom and duty because of their "uniforms"

    Anyway: 10/10 THE perfect game, It's games like this which developers need to look towards ^^
  18. Apr 8, 2012
    S.T.A.L.K.E.R Call Of Pripyat is, simply put, one of the best open world FPS games there is. Everything about the game is great, the atmosphere, the progression, the item collecting. Not only that but the game is scary, really scary, but that does not mean that every time you leave a safe area you are going to be peeing yourself, it means that when the game needs to be scary it can be. CoP also has many elements of an RPG. There is a great inventory system, lots of weapons and armor, lots of modifications for those weapons and armors, and so much more. Simply put CoP is one of the best games on the market. Expand
  19. Apr 13, 2012
    I really love this game.. I finished it about 3 times (the last time with extreme difficulty).. This game is very realistic and fantastic!! The enemy AI is really smart and advanced. I hope with all my heart that Stalker 2 becomes a reality.
  20. Jul 11, 2012
    Incredible game, never player anything like it, highly recommend. Brings the best out of both the previous games, whereas keeping its individuality, moving forwards with the interface and immersion, without allowing a single bug to ruin the moment, this game can simply go on forever, long missions with secret caches and different ways to approach the mission, unlike the other STALKER game. When some people simply shrug this off as an expansion, they are so very very wrong. Expand
  21. Apr 21, 2014
    Atmospheric would be an understatement for the S.T.A.L.K.E.R series of video games. You aren't just immersed into the games, you live in the world. 10/10
  22. Mar 3, 2013
    By far the best STALKER game ever. This is the game we wanted the first STALKER to be. It's a very atmospheric and perfectly paced FPS RPG. There is no other games compared to this one this game is well for the money... Metro was awesome but these Call of Pripyat is one of a kind.
  23. Jan 7, 2014
    One of the best games I have played in around 30 years of gaming. I couldn't give it a 10 as it does start to limit your choices so you pursue the story as the plot develops but I love this game. Even years later it has an atmospheric feel and an immersion which I have hardly ever seen in any other game. Where todays games sometimes claim to be "free roam" but are patently limited CoP allowed you to roam more freely and "live" in the characters world. An amazing game in a brilliantly constructed world space. If there is one series I would like to see back it is this. An updated and even more open world game in the zone would be sure fire winner. Expand
  24. Apr 24, 2011
    Having played both Fallount 3 & Falllout New Vegas and Oblivion to the end, with Stalker CoP being an addition recommended by a close friend, I had certain assumptions based on the new RPG/FPS/Action Adventure Genre. Bottom line is - CoP feels more reaslistic. FLNV is occasionally almost cartoonesque with Fisto the robot and whilst gives it more scope for immersion, the immediate lack of safety you feel in CoP was something of a suprise. The lack of any intorductory training session such as in the case of FL3 may appear to detract from the suspense, but I found it added to it. Whilst the initial frequency of weapons on the bodies of dead stalkers made me initially think that trading would be easy, the Deus Ex syle inventory means you have to keep a careful watch on what weapons you pick up. Whilst I would normally decry the lack of "safe" trading areas, where you can perform skill related tasks, the CoP character development is soley dependent on equipment. Consequently, it feels more fluid. Oblivion is let down by a lack of, not realism, but believablity. The towns are huge, yet only seem to have 50 inhabitants. FLNV has a diverse rage of NPC's, but the points-led gameplay allows an experience gamer to screw his/her way to senioritiy too easily - e.g. I killled mister House at level 8. From a saturday morning enjoyability perspective, I appreciated both FLNV and Oblivion more that CoP, however, the excruciating realism imparted by CoP far outweighs these shortcomings. I WAS ACTUALLY AFRAID whilst playing the game -- SPOILER ALERT - I carefully and methodically went through the whole of the Jupiter complex and nothing but dogs came at me --- SPOILER OVER. In short, CoP is a super game, which encompasses RPG and FPS very well. What CoP does well is present a reasonable picture of no-mans-land where people are with you or against you. Unlike (to a lesser extent) FLNV or Oblivion or indeed far cry2, where virtually everyone is against you outside of the "safe areas". The absence of scripted encounters with those who are either neutral or friendly, does much for the feeling that you one amongst many chancers, just trying to make a buck. That is not to say it is without fault. The varying value and apparent importance of artifacts addds an unnecessary mystical quality, which jams against the very well researched arsenal of conventional weapons at you disposal. FLNV and OB feel much more like a civilisation (even a spardely populated one) and some of their charm was non shooting related activity. In short, OB and FLNV allow you to play the gentleman almost throughout,, CoP demands an unflinching ability to shoot **** and make sure you have ammo. In many respects the enitre system of CoP is like a zombie-infested version of Operation Flashpoint and anyone who has played that game, knows how much preparation is important.
    Pros. The atmosphere, the feeling of loneliness and desperation is excellently executing even if the english translation leaves much to be desired. The fellow stalkers lend a sense of realism that you are one of many.
    Cons. The lack of any deined rpg promotion makes you unsure whether you should be progressing to a certain stage. The obscure artifact system doesn't gel well with the story.
  25. Mar 21, 2014
    Call of Pripyat is a labor of love. It shows the devotion that the original team had along with their ability to narrow down and remove all the things that didn't work quite as well in the first two titles. Areas are varied, sprawling, free roaming large maps that forgo the back and forth to different loading areas like we saw in the original and this overall helped keep the progression much more focused. The combat is much more fluid and I would even say "less" cumbersome than ever before. Most if not all guns are a real treat to both utilize and simply look at on screen. However I do get the feeling that asset-wise its not too far removed from its predecessors visually and most by now would admit that the engine was beginning to look a bit dated. This is remedied by Tesselation and some new shaders accompanied by Directx11 capabilities. Its all very subtle, but along with the God rays and equally subtle SSAO effects the game looks quite lovely. I expect its visuals will age much slower than most videogames from the same era as time goes on too. The mechanics have been overhauled a bit, mixing the things that worked well in its predecessors in exchange for leaving out all the failed mechanics we only saw in those first two titles and its a nice controlled blending of old and new that really bring out how unique the final installment was. The atmosphere is positively "alive." Wild animals are far more dangerous as well as fellow mercenaries, stalkers, and bandits. The AI is much more proficient making them actually quite challenging to fight in most scenarios. However, with all the good comes the many, many, glitches, game halting quirks, oddities, and niggling annoyances. Your opponents have a very hard time doing anything about you, an assault rifle, a scope, and possessing the knowledge to be several hundreds of meters away before pulling the trigger. Meaning you can essentially exploit the AI to a hilarious degree. Certain gunfights can be completely ruined if you have the right gear and its not until a rather long tedious escort mission sometime later in the game, that I would actually call Call of Pripyat "challenging." Even on master difficulty, taking out enemies is not ridiculously hard whatsoever and it seems as though a lot of reviews from certain professional review sites claim the "X-ray vision" of AI opponents which I've yet to ever experience. Glitch wise, their is still a lot of them and I'm surprised that the engine of the game itself wasn't brought up as the worst glitch of all. Call Of Pripyat is permanently gimped by its own performance. Noticeably so- you can turn off the wonderful glittery graphics in the game and still end up with a stuttering mess as the engine attempts to load sections of the level you're in. Something that wouldn't have ever happened if the game had used an entirely different engine by this point, which I understand, is not something this developer would've ever done. Its noticeably bad on some of larger areas later in the game, but its not "game-breaking" its just "immersion-breaking." Other claims about Directx11 and Directx10 being near equal in terms of visuals is mostly true. We are talking about one lacking thing in DX10: Tesselation. Something that even I have a difficult time spotting the differences in visually speaking. All in all its a great game with a good follow up to the story, great combat, varied missions and only one really difficult section about 3/4ths of the way through. If you're a STALKER fan or enjoyed Metro 2033, you'll likely enjoy Call of Pripyat. Expand
  26. Mar 1, 2014
    Interesting. That's the word. When I watched the introduction I thought: Amazing. I'm going to find those missing helicopters and find out whatever happened to them. I like mysterious stories. I want to play that game so badly. After the intro. First look. I'm in the forest and It's windy today. I began to feel my arms and my legs. Let's take a walk and see if I can find someone who can help me out. Wow It's so cool and It's and open world game. I heard gunshots and I approached slowly to see what's going on. A few soldiers were fighting other soldiers up ahead. Soon the fight ended and I heard the nearby soldiers speaking a language I didn't understand. I decided to show myself and talk to them. They pointed their rifles at me and said: put your gun down. Oh my god. I'm stupid. How can I ask people for help and I'm holding a gun. I was going to get myself killed. I put it down, and then we talked. Those soldiers are so kind. They showed me the place I wanted to go to and escorted me to it. A rusty broken ship down a hill. How on earth can a ship get to this place. And when I got in I found that people are living in that ship. It's not even leveled with the ground. I began to love that game. And as you can see It's an amazing story before being a video game. It's full of mysteries. And well designed. I feel that the places are real. And I remember them like my own town. The gameplay is great too. But so scary sometimes. I trembled with fear when I saw the bloodsucker. But when I met Burer or the one called the Controller. I thought my heart was going to stop, and ran away from the hunted computer. That's absolutely the creepiest game ever. Expand
  27. Mar 8, 2013
    Having completed this game 3 times i can safely say that this is one of the best fps games ever The atmosphere of the game is unlike any other As you make your way through a swamp crawling with bloodsuckers and anomalies or shoot your way through buildings while you're trying to save your comrades you really feel like a stalker If you want to live you have to fight Every stalker for himself Although there are many friendly stalkers in the zone most of them want to kill you in any possible way There are also bandits mutants monolith soldiers anomalies and other cute things that want to kill you as soon as they get a chance to Even stray dogs attack you in packs if you aren't careful enough The game is hard But not impossible To help you on your quest you can customise your weapons and armor And there are lots of weapons in this game You've got regular pistols and assault rifles sniper rifles you can find rocket launchers I don't recommend using them they weight tons and even a gauss rifle The A.I. in C.O.P. is really clever They keep you pinned down unless you are fast enough to flank them they throw grenades just at the right time to kill you and they work as a team You'll be forced to plan your moves carefully Let's talk about the environment a bit Animals and mutants act as they would in real life Dogs travel in packs bloodsuckers hunt for bandits in the swamp stalkers often fight other stalkers The ambient makes you have this weird feeling as you were being watched which is most likely the case during nights Yes there is day and night cycle Sound effects are done extremely well graphics is good and if you like open world shooters with unique atmosphere i highly recommend you check this out Expand
  28. Dec 14, 2012
    Again, this S.T.A.L.K.E.R. game is better played with mods that take care of a lot of bugs and improvements. Then it's a fantastic game, even a little bit better than STALKER: Shadow of Chernobyl. The setting, characters and graphics once again create an outstanding atmosphere that'll get you as close to a post-apocalyptic zone as your computer screen possibly can.
  29. Aug 12, 2013
    Completely addicting, a masterpiece. There are really few things that i would add or change to a sequel of this franchise. Any flaw of Call of Pripyat is easily outshined by the way things work in this game.
  30. Jan 5, 2013
    Really awesome game, one of the best rpg shooters ever. Awesome graphics (demanding a really strong machine tho), great sound, good user interfrace. But most importantly this game is *IDIOT PROOF*. Great world, great story, great atmosphere, great fun. Beats pretty much any modern fps or role playing shooter, hands down. The entire series is a proof, that there's yet hope for modern fps games!
  31. May 19, 2013
    The best S.T.A.L.K.E.R. game so far!

    Great graphics, and the loading time can be decreased to twenty seconds if you download a tweak, and overclock your GPU.
    Good story and the inventory system is nice.
  32. Jun 9, 2013
    As a guy, who live in Ukraine or the country where Chernobyl is, I am excited about this game. The unique atmosphere that is transferred to other players and the engine of the game allowed us to enjoy this game at maximum. There are some miserable bugs that I close my eyes on, because this game stays as the one of my favorite games that I played.
    However, the only thing I really didn't
    like is the narrow amount of weapons in the original stalker. Still, this problem was solved for me, when installed couple of global modes on the game.
    Stalker is not just the game that allows you to change or add the weapons. It allows you to change the global way of playing, so that you don't have play the game when it gets annoyed.
  33. Jun 16, 2013
    A very interesting story line, with a very creative setting. Game play is good fun. There are many weapons you can choose from, with in detail customization for them. I didn't go too deep into the side missions, so the game was on the short side for an RPG (about 18 hours). The reason i didn't give it a 10 is due to the bad animations, and especially poor voice acting, which is a real immersion killer. Other than that, a great game. Expand
  34. Aug 31, 2013
    The game has dated graphics for the time it was made but that does not take away from the story, gameplay, or any other of the games functions. I played the game for 150+ the story just sucks you in and wont let you go! BitComposer did very well with this title with adding certain elements to the core gameplay from Clear Sky such as the armor and weapon modifications. STALKER Call of Pripyat has a pretty extensive mod selection too which include graphical enhancements that bring the game to modern generation graphics. Call of Pripyat is also a good starter game with the series. It's not so hard that you will rage (Shadow of Chernobyl) and not extensively buggy (Clear Sky) but i'd recommend that if you cannot figure out the controls and need to be pampered for a tutorial then find a guide online instead of bashing the game for a lack of tutorial. I give this a game a 9/10 for the graphics and sometimes extremely hard gameplay (Pripyat tunnell). Expand
  35. Feb 3, 2014
    Absolutely awesome. The game is well laid out and very exciting. The game mechanics are great and the enemy's are too. The pricing for artifacts are mind blowing i mean 11,000 rubles for a common stone flower?!?. The only thing that i wish they would change would be the blowouts. They are kinda boring but with a few mods they can be made to look awesome
  36. Sep 14, 2014
    Immer noch ein gutes Spiel ! Sogar die Grafik ist immer noch überaschend auf der Höhe der Zeit,und versucht möglichst realistische Darstellung. Bravo,dafür ist die Platform PC gemacht. Die Gegner KI ist gut. Das Spiel setzt sich angenehm vom heutigen, "schnell schneller, am schnellsten ab." Sehr schöne Wettersimulation/Effekte. Die Story könnte etwas Geheimniskrämerei gebrauchen,ansonsten ist sie plausibel.
    Zwischen der Ballerei gibts immer lange ruhige Szenen,wo viel gelaufen wird,quer durch die Anomalien/Natur,wilde teils mutierteTiere.
    Interessant zu spielen.
    Häufiges speichern ist sehr wichtig.
    Eine Perle unter den PC Spielen.
  37. Oct 12, 2014
    I know about the S.T.A.L.K.E.R. series for some time, but have only recently got around to playing them. I started with the first title, Shadow of Chernobyl, and although it was atmospheric, I didn't like some of the mechanics. So, I decided to try Call of Pripyat. This one grabbed me right from the beginning and didn't let go right until the ending, which left me wanting more. Being a fan of bleak, post-apocalyptic scenarios a la Fallout, I have to say this game is the ultimate post-apocalyptic experience. The environments (Atmosfear 3 visual mod highly recommended, along with the absolute texture mods), the setting (welcome to the Zone, stalker), the large open world (divided into 3 large areas) full of mysterious and terrifying elements, the horrific creatures roaming around, just great! Gameplay is a mix of FPS mechanics and RPG elements (speech decisions, inventory, equipment upgrade, modifiers, etc.) and it pretty much takes the best from both worlds. The AI is smart and different tactics are required for different enemies. Weapons are of great variety and feel (and sound) very realistic. Supplies and ammo aren't exactly scarce since there is a presence of trades and money isn't hard to come by with all the "stalking" involved, but carry weight is limited meaning you will have to prioritizes with your guns and ammo. This game is simply one of the best gaming experiences I've ever had in the almost 20 years of paying video games.
    The reason for taking a point away is an underwhelming ending, which came abruptly and didn't make much sense. However, the game presents you with the option to remain in the Zone after the ending in case you didn't finish all of your quests. In any case, it is a pity that the last map, the city of Chernobyl itself, wasn't better utilized as it is simply amazing. Therefore, I can't call SOC a perfect game, but it is damn near-perfect. Highly recommended!
  38. Dec 30, 2011
    I've had a special relationship with the S.T.A.L.K.E.R. titles from the beginning. They all have technical short-comings and have the obvious effects of an insufficient budget: the game isn't polished enough and loses pace as you get closer to the end. But, at the same time, they offer a unique experience that no other game I know of can deliver: survival in a hostile world. Sure, lots of games put you in hostile, stressing worlds, but they always look out for you. STALKER doesn't, causing you to really submerge into its world. You can roam away from safety in a rainy night and and accidentally walk into powerful mutants without the visibility to fight them if you want. You have to learn not to. You have to pack your own weapons and supplies every time you leave your safehouse, because the world is not guaranteed to provide. And all of this happens in a open world. Wait until the moment you find yourself tagging along a random sandbox-style patrol, because you're out of ammo and you can hear the mutants running in the bushes near you. This is survival. Collapse

Generally favorable reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 36 out of 44
  2. Negative: 0 out of 44
  1. GSC’s third attempt at creating a post-apocalyptic world reinforced my belief that PR is the only thing this company does best.
  2. Great atmosphere, but the game looks outdated and has some flaws.
  3. Call of Pripyat may not look as stunning as CoD:MW2 or Crysis, but it's still a very atmospheric, seizing and refreshingly different shooter... just like its predecessors that is. So if you consider yourself a fan of the series: Got get Call of Pripyat! It's definitely the best part of the saga.