The main problem with Star Trek: Away Team, however, is the enemy AI. Whichever skill setting you play on (there are only two) you will find yourself confronted by some of the most stupid opposition ever found in a video game.
The AI is somewhat poor and the timing puzzles get really old fast, but overall - the strategy/squad based Star Trek theme really worked out well, and for a single player adventure, ST:AT was all that and a bag of Tribbles.
Combat is where the most distressing gameplay fault emerges. There is essentially no friendly AI so if your character is hit, he/she will not return fire, much less find a place to hide or run away from the threat. This makes for tedious micromanagement.
Trekkers will gain more enjoyment from this game than others based on its good storyline - they're also more likely to give the game more patience. Other gamers will find it too simple, linear, and restrictive.
Isn't going to blow anybody away with its relatively uninspired, non-strategic gameplay, but its package of solid graphics, sound, and timing puzzles is a passable one that most gamers will spurn, but die-hard franchise fanatics will enjoy.
This one's okay, if you just get into the excellent mood, the environmental detail and the strategic puzzle-solving of it all. If you try to get too rogue or off the beaten path, however, you'll end up phasering yourself in the foot.
More of the same uninspiring gameplay that makes the license unappealing to game developers. Its failure to adhere to simple precedents or develop surprising action involving interesting characters empties yet another promise of a quality title.