Star Trek: Elite Force II Image
Metascore

Generally favorable reviews - based on 28 Critics What's this?

User Score

Generally favorable reviews- based on 21 Ratings

  • Summary: Resume the role of Alexander Munro, chief of the Hazard Team, Starfleet's elite security unit. Now assigned to the U.S.S. Enterprise NCC 1701-E, you'll explore strange new worlds, battle against both new and familiar civilizations and go on the most dangerous assignments in the galaxy. After a brief prologue on the U.S.S. Voyager and a short stint at Starfleet Academy, the Hazard Team is assigned its toughest mission yet - duty onboard the Federation?s renowned flagship, the U.S.S. Enterprise NCC 1701-E. Powered by id Software's QUAKE III: Team Arena engine, Star Trek Elite Force II permits players to break out of the confines of ship bulkheads and spacestation corridors, and undertake away team missions in open environments such as expansive alien landscapes, the void of space and deadly swamps. Expand
Score distribution:
  1. Positive: 21 out of 28
  2. Negative: 0 out of 28
  1. The effects look like they came right out of the series and the voiceovers, as expected are top-notch. Some of the character's jokes really catch you off guard and if you're as geeky as the rest of us, you'll be foaming at the mouth before you know it.
  2. Elite Force 2 is a solid FPS sequel that improves on the original game in all areas.
  3. The "Quake III" engine has been stretched to its limits here, but it still gets the job done. [Sept 2003, p.70]
  4. It’s a strangely deflating experience. There’s the bare bones of a good title here, and as a FPS, Elite Force II does dish up some satisfying action. It’s certainly an improvement on the first instalment. But it should have been far more than a game fighting to get out of the paper bag, rather than one that was ultimately suffocated by its own franchise.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. FilipA.
    10
    IT ROX!!!
  2. DeepT.
    9
    What 50 or 60 hallo, it's Quake 3 Engine, respect for the Developer!!! Great!!!!
  3. Griper
    4
    I hate to say that this game made shooting stuff... boring. It starts off great... until you learn the game mechanics which equate to "Shoot the Node.", of course you could fight, but the borg "Adapt to your weapons" so... it's not that smart. I'll give the first level a thumbs up, but after that... it gets worse.
    *Random Klingon Fight Later*
    The game shows promise as a shocker, but then quickly gets to "how many enemys can we spawn before you die" (More than that I'm afraid :P)... unfortunatly it quickly becomes obvious that the game is by no means a squad based shooter, infact, the game rarely keeps you and the squad together and they quickly become unimportant characters as the game progresses (they don't even DO anything later on).
    So it comes down to the shooting and a minorly interesting story... that quickly gets absurd... then becomes a wtf... and shooting wise, there's not much variety for most of the game.
    The game uses "Balanced Weapons", which basically means that sticking with your initial weapons is best, because the ammo the "heavy hitters" use is far too much and it's typically far easier to use the phaser for 1 or 2 kills (and save very precious ammo). Sigh, when it comes down to it, the biggest tire was the amount of enemies that needed to be killed with the little ammo you had. And let alone that the enemies you're killing are little "biomorphishthings", most of which are melee attackers in an FPS game (problem?), and most of the time they just keep spawning cause when AI is crap they have to compensate (forinstance, by making them rather fast and hard to hit [well, in great quantity]) sigh... get it for the far more interesting interludes, then sell it.
    Expand

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