• Publisher: Atari
  • Release Date: Feb 2, 2010
User Score

Mixed or average reviews- based on 657 Ratings

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  1. Feb 24, 2012
    It starts out with a character generation system outdated by much more than the game's actual age, goes on with a completely heart- and soulless tutorial, an interface that is not only confusing and uncomfortable to use, but also incredibly ugly and leads into mediocre gameplay and horrid graphics. I am incredibly relieved that this game is free to play now, for I could hardly stomach how it must feel to have spent money on this. I'd have to get paid to play it and I'd have to get paid even more to recommend it without swallowing my tongue. Simply horrible and a shame even for the Star Trek franchise. Expand
  2. Feb 22, 2012
    I decided to come back to this after buying on launch originally a couple of years ago. Originally I played for about 2 weeks before becoming bored with the repetitive and buggy experience. By now the game should be in better shape, right? First the good. The space warfare is fun. For a time. Now the bad. Over the course of the couple of years since launch it actually appears to have become MORE buggy. How this has been accomplished I have no idea, but the situation is so bad I actually started to suspect some kind of corporate-espionage style sabotage. Over the course of my two days replaying, here is SOME of what I discovered.

    1. Certain HUD tooltip elements don't deactivate on mouseover properly, instead flickering in a seizure-inducing manner. 2. The speed control slider moves up and down of its own accord at inopportune moments.

    3. Gas cloud texture maps are broken

    4. Away team members vanish without explanation on occasion

    5. Keyboard shortcuts for abilities sometimes don't work - and I mean don't work at all, not just a long delay.

    6. If you 'pin to taskbar' the game icon then try to launch the game from it, it will appear to work until the point of login, when the game will freeze at "connecting to account server". I noticed several people on the STO forums complaining about this and not realising it was related to the 'pin to taskbar' function. They were simply fobbed off or insulted.

    7. Planets sometimes appear as transparent circles, showing the starfield behind

    8. NPCs vanish (which is annoying when they are required to finish a quest)

    9. Invisible phaser beams from invisible enemies sometimes shoot you and your team

    Now I'm bored. **** game, forget it.
  3. Jul 28, 2012
    Now 2 years and 8 months since the game has launched and nearly 2 years since my initial review. In that time STO has not improved much. Failing in a subscription model Cryptic/PWE switched to a F2P model. Unlike many other F2P models, this one is a blatant cash grab and none of the transaction can be considered "micro". As far as content and systems go, nothing from my previous review has been addressed such as exploration, crafting PvP, factional systems, etc... leaving these important game systems in poor shape. In addition, the player-base has received word that the Feature Episode Series has been canceled, these missions were highly acclaimed by the player base. The only deep system the game has is the Duty Officer System, the new Fleet System was recently introduced but is indicative of the heavy grind found in asian MMO's where the reward is hardly worth the effort placed into it. From here, I will review the game's new season, Season 6 Under Seige. With $7 costumes to $20, you can only get per character, and lottery boxes with poor rewards abounding, the direction of economic model of this game will cause its ultimate failure. Season 6 took nearly 8 months to develop and while the system and generally the artwork are great, the poor content, rewards, and buggy aspects far out-shadow anything good. The monitization hooks abound in the Fleet System with some estimates saying the dollar cost of a fully functional Starbase is $1,500. The introduction of Season 6 came plagued with game breaking bugs to the Foundry, exchange, mail system, combat system to which Cryptic has been slow to respond to. In all, Season 6 has a good foundation that was poorly capitalized on by Cryptic. Even though this "shoot-em-up" version of the Star Trek Universe is F2P, I would recommend passing until the game could be fleshed out more. Expand
  4. Nov 19, 2012
    What an absolute waste of my time. Do you like varied missions? Do you like doing more than engaging in repetitive and mundane space battles over and over and over again without having the option to skip or use stealth to achieve objectives without resorting to combat? Well then look elsewhere, friend. Sure it looks pretty enough and has lots of customizing options, but that's where the appeal ends. This is a Star Trek game for those who hate nuance, intelligence, or diplomatic solutions. This is only for those who want to fight over and over and over again. If you want real Star Trek, dig up Bridge Commander. You'll have plenty more fun than in Cryptic's piece of trash. Expand
  5. Nov 15, 2012
    This game really had promise one it was out from under the thumb of Atari's negligence. But barely a year from being purchased by the Chinese game company Perfect World, the game has devolved into an asian cashgrab grinder. Expect to grind for months at endgame to (moderately) progress your character, unless you want to buy the in-game currency which everything now costs. The Season 7 update leaves even the Ferengi in awe. Expand
  6. Jul 22, 2011
    The space combat is new and fun but that is the only redeemable quality about the game. The ground/planet combat really just looks and feels incomplete, like it received no love from the developers. There also isn't enough built in emphasis on playing with others, something that is more and more common and necessary in MMO's. I also, and this might just be me, wanted to be a member of a ships crew and work as a team. That was not the direction they chose to go with STO where everyone is the captain of their own ship. I really think that was a mistake and that someone will strike gold when they figure out how to design an MMO around that style of gameplay. Expand
  7. Jul 21, 2011
    I am an avid Star Trek Fan. I love this game. I played it in BETA. When the game was like 3 years away from being released... The graphics are good, Sound good... controls are excellent... The problem you will find with this game like myself, is the boring gameplay. Not that the gameplay is boring, but you get bored doing the same thing over and over and over again!
  8. Feb 25, 2012
    STO is now F2P so i gave it a try for 4 weeks.
    The first 3 weeks of gameplay was interrupted by daily patches and daily server shutdowns to fix the broken patches.
    leveling was extremely fast,and boring doing the same cookie cutter missions over and over at each level.I reached the level cap in 1 week and thats when the real boredom started.After reaching the level cap there is nothing
    to do except a few STF missions which you need to do hundreds of times each in order to try to get the good gear that you need to participate in pvp.
    The game seems to be a typical low budget cash cow game. The community forums require a cash payment in order to gain access to them. some of the mission rewards called mystery boxes require a cash payment in order to open the box and receive your reward for completing the mission.
    A never ending stream of bugs and glitches seems to be the major features of this game.
    STO makes the same mistake that many other F2P games make, they seem to feel that since it is F2P that all the user can be treated as,and used as,beta testers to weed out and report the bugs and glitches that infest the poor quality patches and updates.If I want to be a beta tester I`ll go play a beta game. when I play a live game,either F2P or P2P, I don`t want to be the lab rat that tests the poor quality patches and updates.If they can`t be bothered to do a quality job creating and testing their patches and updates why should I have to be burdened with finding and reporting the bugs and glitches in their patches and updates.
    overall the gameplay reminds me of some cheap knockoff of an old NES type game.
    As with many other F2P games the customer service in this game is dreadful at best and non existent at it`s worst. This game is hardly worthy of the Star Trek name, I expected much better.
    If your just looking for another pointless low budget,generic grindy, cash cow game then you`ll love this game.Personally I wasn`t the least bit impressed with it.
  9. Nov 26, 2012
    The S7 Update is the clearest indication that STO is a Pay to Win game. Every aspect of advancement at End Game requires an epicly slow grind. Comrade DSthal is Overlord of Grind and Dementing Returns. STO will never be the same, it is a fraud for them to claim to be F2P.
  10. Apr 2, 2013
    I enjoyed the expansive universe and the varied missions, as well as the different officers you could have. Basically you could be whoever you wished in Starfleet or the Klingon Empire. Another plus is how the story unfolds in "episodes" over an entire arc involving one enemy race as the primary antagonist, the game's equivalent to a regular season. However, the combat suffers from the same repetitive tactics in every single mission/episode. The biggest frustrations came from battling the Romulans. Every single space battle that happens, the Romulan ships always pull the cheapest maneuvers to instantly destroy your starship, the most used one being where the Romulans hold your ship still with a tractor beam before unloading a massive volley of heavy plasma torpedoes that quickly overload your shields and destroy your ship in one shot. That would be fine if they used it a few times, but the AI seeks to *abuse* that tactic as much as possible in every single mission's space battle (all within the Romulan "season"), causing the mission to be nearly impossible to complete even though the difficulty of the mission is the same as the level your character is at when you attempt it. The ground battles are nearly the opposite. The ground missions are generally very, very easy compared to the space battles if your away team has good synergy between the skills you've given them to use in battle.

    Another issue I have is the exploration. Whenever I'm between missions, I wanted to explore some random world to feel like a true explorer, as was promised from the first looks of the game prior to its release. Instead, I'm forced to stay in space to either 1) run an errand for a new race, 2) fight a battle, or 3) answer a distress call. Afterwards, there isn't even an option to explore the world, at least as far as I knew after scanning the entire UI for the option.

    So, here is the bottom line.
    + huge universe to explore
    + visiting familiar places from all of the TV series before Enterprise
    + varied missions
    + the TV-series-like feel of the story missions

    Cons (in minuses):
    - AI repeatedly abusing cheap maneuvers in space battles to get insta-kills
    - ground battles are too easy in comparison to space battles (PvE)
    - no option to explore random worlds

    The abusive AI in the PvE space battles were way too much for me to continue playing the game any further and I stopped playing. If I ever go back to it, I hope the AI has been improved to where they stop spamming the same one-shot-kill tactic in every single space battle (as the Romulans).
  11. Jun 9, 2013
    This review contains spoilers, click expand to view. The lore itself is done well. With the addition of Legacy of Romulus you gain a new faction and new ships, and the addition of (finally!) warp cores/singularity cores.
    However, the core of it hasn't changed... a lot of the same old lot grinding, with plenty of bugs which are years old and plenty gamebreaking new ones. Also, with Perfect World having taken over, nickel&diming is the rule, not the exception. If you want to compete in end-game PvE or PvP paying real money is a near-must. The last and best equipped tier of ships (Tier-5) for the level 50's can be bought with dilithium, fleet credits and/or Zen. However, the amount of grinding necessary for the first 2 options is incredible, and while you can get Zen through trading dilithium for it, the grinding necessary for it is just IQ-killing. Making you often just pay for the 'last' ship, or keeping on the lesser strong ship from level 40.

    Also the Zen-bought ships have the thing that they have at level 40+ always an very handy console or special ability which you actually don't want to ignore.

    Last but not least: Cryptic has recently restricted the amount of stuff you can keep in your mail without an announcement about it, pissing off a lot of long-term players. Also the NPCs have gotten some 'special' attacks that you cannot see nor react on which can, depending on the category of the ship you're flying and the current health of your ship (let's say around 50%), kill you outright in one shot while they have gotten a major upgrade in damage resistance making fights very tedious and long.

    To sum it up: nickel&diming, grinding, still a lot of bugs (including some really old ones). Positive is that Cryptic seems to treat the lore with respect and they are willing to introduce new stuff to make it come a bit more closer to how Star Trek should 'feel like'. Too bad the cons against this game are starting to overwhelm the pros....
  12. Jul 13, 2012
    Graphics are okay but unfortunatelly i don't remember the sounds. Starting with a very booring storyline, and when you complete, than you can just after leveling. The characters modelling are terrible. Contains a lots of loading screen and this is the worst in this game and every (which have) MMORPG games. When i play with an MMORPG games i don't want to see a loading screen looks like WoW. Have a lots of ship battles in the space and this is also horrible. This game have a booring gameplay, and if you not really like, not try this. Free to play but i don't want to play it again. Expand
  13. Nov 7, 2012
    Uggg. Another game with great potential and a background story that is unique. Again we have another game with stale mechanics. If you made the graphics neutral you could probably swap this out for LOTR Online and have the same game. The linear quest lines have been dated for over a decade now. It is a shame the makers couldn't give this title some originality instead of just banking on the name.
  14. Jun 3, 2012
    WOW game mechanics like linear progression, tank-nuker-healer, taints every opinion I have on a game; basically I loath it. I've been there, done that, and I don't want to do it anymore.
  15. May 21, 2013
    It could have been a solid 6 star game but unfortunate the Zynga-isme business model detracts at the very least 5 of those stars which then just barley grants this game a single lonely star.

    Lets start with how STO earned it's 6 starts before then rapidly losing 5. It's a pretty descend MMO thou without any doubt somewhat dated and lackluster. One of the biggest complaints (a side from
    the Zynga-isme which we'll get to in a bit) is that the game is compiled of a series of endless instances which in turn means you'll spend a good amount of time going through loading screens which truly can break immersion.
    As a PvE experience you going to have a good time if you're a Trekkie as a Sci-Fi fan you'll be happy too if you can glance past the countless bugs and hiccups you are sure to encounter during your missions.

    Now lets get to what this game has degraded to since it took up the infamous Free 2 Play business model. Rumor has it that the executive producer Daniel Stahl once upon a time was a intern at Zynga Inc. and Oh Boi did he pick up a neat trick or two. You can now describe STO in a few simple concepts *1. Narly gambling (lock boxes) *2. Endless grind (time-gated reputation system) *3. The Ultimate MMO Power Trip (starbases provides insane value both in terms of time spend and real world moneys).

    PvP is straight up Pay to Win and since there isn't much else to do once you reach end-game you are going to have a bad time luckily you can choose well at least as a federation character to stay clear of any PvP mischiefs.

    My hope is that the future of gaming will be about creating great game mechanics and giving players unforgettable experiences and the period of how to manipulate game-play and thus players for maximum profit will became a brief and shameful footnote in development history.
  16. Nov 15, 2012
    Season 7 did horrible things to the economy, negatively altered the play style of a large portion of their player base and was ushered in with corporate doublespeak. Cash shop -> Lock boxes -> and now creative removal of in game means of acquiring currency in an effort to force you to buy with real life money.
    Season 6 was grindy but still fun, season 7 is just grind. Thank you China.
  17. Aug 17, 2013
    I shall be concise. I have been with the game since alpha. I quit it a year ago. I have a founder life-time account. I have spent $1,961 on the game. Yes, I was a sucker to do it. Learned my lesson the hard and painful way. As a free game, it is somewhat reasonable. Decent graphics, decent space combat and ground combat. But the game never went anywhere and never will. Eventually, it is a repetitive treadmill grind at best. Now it's becoming more so than ever.

    It is not worth your money!!!

    Cryptic Studios mistreat their customers and treat their players as cash-cows to milk. The game has bugs which were never treated. Indefinite customer complaints which were ignored. Broken promises which are repeated since beta. The list goes on.
    There is just not enough room here to begin to detail how poorly the game is hang together by spit and gum and how horribly they manage their community and abuse their players.
    Lets not even mention how they trample and pee over the Star Trek franchise, incase you're an actual fan.

    Thus my suggestion: if you want a free ride, go on and enjoy it. But never spend a dime on it. It doesn't deserve it and it will only make you regret it.

    Post scriptum:
    Worthy of note that the Community is also rife with douchebags and whiners.
  18. Dec 4, 2013
    Pardon me, but Cryptic. I am a huge fan of ST, particularly Voyager. I was wondering how will they achieve the meaning of ST exploring. Well... They didn't. Such a small effort was put in this that it makes me sick. They made a single player shooting game. This is an online game with almost 0 multiplayer options. Although this is a mockery to star trek, after I haven't played a while this game, I wanted again to drive the intrepid few more times. Well I couldn't, because Cryptic banned my account for some reason and wouldn't give me it back. Pathetic as they are, they even don't respect their players.

    I'll give it a 1, only because I can't give a 0 to something that has"Star Trek" in it's name.
  19. Jan 12, 2014
    The customer service is the worst I have ever seen. I got robbed by players in the game and all I got from customer service is "sorry" We are unable to nothing. another words go F your self you dumass customer who spend over $500 in the game. Never would I recommend this game too any one EVER. Thanks for NOTHING Customer service Incident: 140102-000​911
  20. Jan 13, 2013

    I was so excited to finally be playing the famed Star Trek Series online. But after 3 months, the games fees very 2D... Very shallow, and very unworthy of the Star Trek title. The game amounts to grinding for weapons and upgrades and then attempting to take on elite battles against NPCs or other elite human players just to find out that the past 3 weeks of grinding
    to upgrade your weapons was not nearly enough... I have repeated this trend in the game 20-30 times and have had enough. OK, that sums up space combat...
    Now for ground combat. Is there anyone who does not think that diving behind cover should then allow the NPCs to continue to fire through the cover and kill you? Really? The engine is a hit or no hit engine without any critical hit areas defines on the body map of the player. So head shots mean nothing. Ground cover means nothing. Just grind grind grind to get a better weapon and hope that your skill set matches the mission you are about to take on for the 100th time...
    And wait! $200 for a lifetime membership to the game??? Really??? Good grief. I cant believe someone actually smoked crack and paid that much for this grind fest.
  21. Jun 3, 2013
    This game has become a scam, STAY away from it at all costs. I used to play with Cryptic Studios owned it and now that Perfect World Entertainment owns it they make it impossiable to connect/link your account to Perfect World Entertainment site and when you try to make a new account to USE your Cryptic account they say your email is attached to an already game account WITH THEM...then they offer no help to solve the problem and want you to rebuy everything 4 times the prices and reown the game again. SCAM SCAM. keeping away from now on Expand
  22. May 7, 2014
    Sconsiglio questo gioco perché nel complesso è assolutamente penoso. Con una grafica grezza e approssimativa, durante l'esplorazione a terra e nei combattimenti ci si sente come dei manichini impagliati, mentre in quelli spaziali si ha l'impressione di guidare una lavatrice di plastica senza alcuna consistenza. La crescita del personaggio è oscura e di difficile comprensione. Raggiungere un amico nella stessa istanza per giocarci insieme avviene con la stessa probabilità di una vincita alla lotteria nell'arco di un'intera vita di un singolo essere umano. Durante i caricamenti l'ambiente scompare e per qualche decimo di secondo si vede il personaggio galleggiare nel vuoto dello spazio. Indicibile la nausea nel vedere la propria navicella infilarsi dentro un pianeta o rimbalzarci sopra come un cassonetto. In generale, il gioco non si distingue o addirittura scompare nell'enorme panorama videoludico dei multiplayer di massa, e questo è il difetto peggiore considerando che con un brand del genere si poteva fare sicuramente di meglio. Manca la traduzione in italiano. Un vero aborto.

  23. Apr 23, 2014
    It originally started as a good concept but the game still feel better. It seems STO or Cryptic don't care about it's player base especially starting season 8. It has ground and space combat but their is no end-game content. The company stated they will not make end-game content. Additionally, admittedly the game elite mode is easy mode which I fail to see how it makes sense.

    Exploration and ground combat is a joke. Any skills a player gained, the company has limited it to only 4 in which players will possibly be forced to use 4 skills out of 100 with the new reputation system.
  24. Apr 23, 2014
    It's been a game with a very good premise, based on one of the favourite and most succesfull sci-fi franchises, but sadly it falls flat trying to stay genuine to the IP it represents. The game as of late has been gaining more and more generic sci-fi feel than actual Star Trek, the newer content is heavily grind focused and most of the development efforts seem to go into more and more starships, rather than places to use them in. Expand
  25. Sep 10, 2014
    I'm a fan of Star Trek, so it saddens me to see the license squandered on such a carelessly built game. There should be a limit to corporate greed, but Star Trek Online is, unfortunately, not the utopia the Federation is based on.

    The story, the heart of main quest lines, is entirely forgettable. The plot points is interesting though cliche (war, shadow enemies, putting down
    rebellions), but poorly executed in game. The story is conveyed in a large block of text below a character portrait, with few animations, facial expressions, voice acting, or cutscenes to breath life into the story.

    Star Trek Online does provide a possible source of engagement: bridge officers. But they also squander it. The bridge officers lack personality, distinctiveness. The same text is repeated just with different portraits. This is partially mitigated by the Romulan expansion with a single permanent crew member, but the game is better served simply having a fixed crew for all missions for the sake of story then allowing the user to select their own after.

    The combat, particularly the ground combat, is a tedious affair. Moving 4 feet, engaging 10 enemies, then move another 4 feet, then engaging the SAME set of enemies. Repeat this for 8 more times before the 1st objective is complete. Then 2 more objectives to go! Nevermind the ground combat's mechanic complexity does not even extend beyond mashing attack and occasionally tossing out a special.

    The scenarios are uninspired; go here scan this, go here kill this, go here protect this. All missions will follow these same patterns; the only difference is order. Playing the game is an exercise in patience; the equivalent of chopping digital trees ad nauseam. Time spent on these missions is wasted.

    But the game breaker is the lack of polish. Icons do not line up properly with their description. Targeting is not fluid. The overall map does not relay where the next mission objective is. Numerous graphical glitches kill immersion. AI path finding and combat is broken. The list goes on.

    Yet, there is still something to love. The space combat IS fun. The details on the ship, even if not in anything else, is great. The concept of bridge officers is interesting. It's unfortunate these features were not fully fleshed out.

    There's still something here for Star Trek fans. But for anyone else, their money and time is better spent elsewhere.
  26. Oct 14, 2014
    This game continues to sicken me with every new expansion. The developers are putting out mediocre game cause the items are generally bugged. The company that manages the game is so money hungry and greedy it's just insane not to mention customer service means nothing to them. If you don't mind forking out thousands of dollars on a 'free to play' game then by all means or don't mind spending months online hours a day doing the same thing over and over go for it...if you a real gamer just find something else. Expand
  27. Nov 23, 2014
    The best parts of this game come from the implementation of the intellectual property. The star ship and ground combat is fun but typically not well integrated beyond the core story missions. The end game content mostly includes instanced and battle ground play. If the game was not saddled with a developer hell beat on burying it and soaking the players for all they can get while digging the hole, I could recommend it. It is free-to-play so by all means try it, but avoid spending any money whatsoever. I have almost a thousand hours into this game so I do enjoy it but do not expect the developers to consider you beyond your pocket book. There are so many other games that will give you a higher quality experience with better treatment, and it is only a short matter of time before I walk away from this one. Expand

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 10 out of 34
  2. Negative: 3 out of 34
  1. This is as fine a[n] homage to one of Sci-fi's great franchises a[s] you can get in an MMO format.
  2. Despite all of these complaints, those hordes of starship captains are quite happy. They may not have many different things to do, and the missions and UI may be rather buggy, but there does seem to be enough content to sustain them - at least until the endgame - and even at its worst that content is knockabout fun with more instant appeal, and more suitability for casual, short-session, low-commitment play than most MMOs.
  3. It is one of the worthier options among the titles which try to compete with WoW, and the one that has convinced us the most to date.