Metascore
75 out of 100

Generally favorable reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 16 out of 25
  2. Negative: 0 out of 25
  1. A great new dimension is brought to the already stimulating Empire at War game. With more units more missions and a whole new faction to play with this game is great. Now go corrupt the galaxy.
  2. What it does best isn't the way it adds a creative, original third side to the classic two, nor the decent added campaign or the extra units all round. No, Forces of Corruption's best feature is exploding Ewoks.
  3. 85
    Those who disliked the repetitiveness of the original game will definitely appreciate the new faction, the new campaign and the units and abilities.
  4. A great expansion pack to a great real-time strategy game. Having a third faction that can stand up to the other two factions really helps give this game new life in the single player, and let's not forget the multiplayer.
  5. Forces of Corruption is a great addition to the Empire at War saga thanks to an interesting new faction that offers up a different way to conquer the galaxy.
  6. Much better than the original game. There have been a few minor tweaks here and there, although the same problems exist such as the lame ground battles and useless galactic map. However the addition of the Zann Consortium is a masterstroke indeed.
  7. The Consortium changes the way the game is played and adds a bunch of replay value.
  8. 80
    Empire at War did a great job of bringing the Star Wars universe to the RTS genre. Corruption continues its legacy offering a brand new, oft ignored, faction into play whilst also adding some extremely new and engadging gamplay to the series.
  9. Star Wars – Empires at War: Forces of Corruption does a pretty good job of adding a third party to a two-party conflict. Planetary battles are still neither good nor exciting. [Dec 2006]
  10. Forces of Corruption is an absolute must-have for fans of Empire At War, it adds great new features and fantastic new units.
  11. Star Wars: Empire at War: Forces of Corruption brings a new dimension to the EaW series, and provides a novel perspective of playing as the underground criminal element in the game.
  12. But Forces of Corruption is a great expansion. And once you've splattered a few Ewoks into hellish party streamers and done a few doughnuts in the Executer, you'll admit it could be much, much worse. [Feb. 2007, p.66]
  13. Forces of Corruption, like most expansion packs, is not going to redefine what was already there, but it does put a reasonably interesting twist on what was an already interesting RTS.
  14. The new faction adds a great new way to play, and every mode of gameplay, including multiplayer, has been reborn with nearly everything a gamer could ask for.
  15. 80
    In all, Petroglyph did a commendable job bringing in a new faction and fresh features and units to an already enjoyable game.
  16. While it certainly doesn't feel like we need a third faction in the Galactic Civil War, the balancing has been well conceived. The Zann Consortium manages to be a worthwhile addition, even if their campaign is a tad bland.
  17. A bit of a boost for exhausted gameplay, and a stack of new content for those people wanted to send more crawling, floating, bleeping Star Wars things to their death. That's going to be more than enough for the thousands who were thrilled by the original, but for the rest of the world this is simply another commercial footnote.
  18. Petroglyph have done a nice little job on expanding what was already a good game. Granted it isn't the same as all the other RTS games out there, but isn't that what you want – a little diversity? If the first game left you wanting more, which it certainly did for me, Forces of Corruption will most certainly fill a void in your Star Wars craving.
  19. The biggest issue with the single player campaign was that half way through, we started earning money faster than we could spend it and had massive space stations, capable of repelling nearly any attack, at every world. That said, if there's a Star Wars fan out there who doesn't want more ships, vehicles, and heroes to play with, we haven't met him yet.
  20. 70
    It doesn't fix the fundamental design issues that marred Empire at War, but all the fun new stuff it adds and the strategic wrinkles it introduces might make it worth the effort to get past them.
  21. EoW fans should pick up this expansion for its space battles and new multiplayer units, but the campaign is forgettable. [Jan. 2007, p.83]
  22. 60
    Simply put, if you disliked Empire at War, Forces of Corruption isn't going to change your mind. However, if you want to get a little more life out of this quirky little strategy game set in the Star Wars universe, Forces of Corruption is a perfectly adequate expansion pack.
  23. Unless you can't get enough of the original game or you're a Star Wars fanatic who's been hankering for some new plot developments, then it simply isn't worth corrupting your hard disk with what has sadly turned out to be another promising but ultimately inadequate add-on.
  24. A lazy, uninspired update. [Christmas 2006, p.84]
  25. A less than appealing rehash of an uninspiring game. [Christmas 2006, p.104]
User Score

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 12 out of 14
  2. Negative: 1 out of 14
  1. Novi4ekNone
    10
    good game
  2. I loved the original game. The story was fantastic. The sound was great. The visuals were good for the time. Galactic Conquest was the only multiplayer I played but I highly enjoyed it and played it to death with a friend, fighting for control of the galaxy in intense large scale land and space battles, along with small fights using tactics with heroes and a few units to raid and fight over things. The game was extremely underrated. I bought FOC on release with high expectation, I was young and bad at RTS's but I enjoyed the story once again thoroughly. The problem I had, came with the multiplayer. The Consortium are extremely overpowered, the rebels are really underpowered and the empire are REALLY good at killing the rebels. The rebels received few weak improvements, the empire revived massive upgrades and the Consortium did what the other factions do, but better. I could go into every little detail about how incredibly poor the balance was in this game but this would take far too long and go into every detail about the game, from fighters to meta game, from corruption to hero units and so on. I'm a big fan of star wars games, especially their older ones, but I really think this game let them down, especially after the original was so damn fun to play. I felt the multiplayer was unplayable, I was not alone as the population of players online was dwindling after just a month. I checked back into these games recently for a bit of nostalgic fun with my friend whom I met on Empire at War over 6 years ago, I still enjoy the original and still laugh at how incredibly poor the balance was, I seriously do not understand how a game could be released that broken, and yet receive no support after such a long time. I believe it really killed the series which is a massive shame, and I'd have loved to have seen a squeal, and still to this day would buy it on release. But much like other much loved Star Wars games such as: Battlefront, Star Wars: Galactic Battlegrounds, Star Wars Episode I: The Phantom Menace, and so on...there was no sequel, leaving fans disappointed and not understanding why when Lucas Arts would make lots of money from it. This game to me was a bit of a black mark on my gaming history, but yet at the same time, something I'll never forget, the timing of the release and the enjoyment I got from the story, and just my general love of star wars was incredible. I don't recommend buying this game, I wouldn't then and I wouldn't 6 years on, but I would say, if Lucas Arts ever read this - Make a sequel. Full Review »
  3. RayM.
    10
    Forces of Corruption is an absolutely brilliant addition to Empire at War. I would say corrupting planets has to be one of the coolest aspects of the game. Instead of conquering a world players can now setup a criminal organization and chew the planet up from the inside out. It’s awesome! All the new features such as base customization (choose where to move your structures on a planet), fleet pathfinders, new units and heroes for Rebel and Empire factions, a new third faction (Zann Consortium) with brand new space and ground vehicles, new single player story missions, and tons of new maps make for a killer expansion. Full Review »