Jan 4, 2012At lvl. 40, 20 levels past the time i turned off all movies and becan extremley board of this wanna be mmo , rpg. It actually fails at both, the combat is verry lame, just point and smash hot keys, no pesky tatics to worry about. It was suppose to be a great story, really? give me a freaking break..blue sun and justicar? hope you trekkies didnt play the vastly supperior game mass effect. Me and me2 were great DAO is also stellar, but DA2 was god-awful and now with swtor is another failure , bioware has ben loosing alot of points latley, thankfully i have Skyrim to play untill a real mmo comes out ..GW2.… Expand
Dec 20, 2011I give this game a "5" simply because it REALLY is a middle of the road game. It's not "bad" ... it's not "good. It's just... meh. If this game were released under any other IP than Star Wars I wouldn't even consider playing it. PvP is boring and undynamic... PvE is formulaic.... the story is interesting but that's about all the game has going for it. Once the story is over I don't see myself staying.… Expand
Dec 20, 2011This game is the new fresh face of MMO gaming out there. It manages to bring what already long time fans of MMO's want while rejuvenating it with something new and awesome. Every time I do something in this game I scream out AWESOME. Bioware does it again with time proven writing, direction, gameplay, and a strong delivery of awesome. The voice acting is top spot. The characters are all well written and fleshed out so you believe you're exploring a living changing galaxy. The gameplay is, of course, AWESOME. Every button press is awesome. I can imagine how terrified the Blizzard offices were when they heard the RPG powerhouse Bioware was stepping into the mmo territory and this game justifies those fears. Watch out Blizzard, this game is full of AWESOME and you might find yourself in the number 2 spot after this holiday season. >: )… Expand
Dec 20, 2011The game is developed well..you can tell hundreds of millions went into this game because it is very polished and the voice overs are well done. Unfortunately this is not my cup of tea for a game because it bores me to death. It feels like a single player game that has other people in it. The PvP is awful instanced matches...and is just dull as hell. The dungeons are instanced group missions which are fun...but get soooo repetetive and arent hard.
Honestly if you spend money on this game...remember that its a single player game and you wont be dissapointed when you realize the same thing.… Expand
Dec 20, 2011I'm rather shocked to see so many negative reviews here. I've been loving the game so far (playing it since Early Access), and all the friends with which I'm playing seem to be having a blast as well. I admit that it started off a bit slow, and the graphics threw me off at first, but the quests became more involving as the game went on, IMO, and by the time I reached Coruscant, I was hooked.
I suppose combat is similar to WoW, but that's not a turn-off for me (I'm still a semi-hardcore raider) -- your mileage may vary, of course. Honestly, I don't really care about the combat at this point. It might be an issue at end-game once I've run out of quests, but that's a long way off. What I love is the sense of immersion, of wonder while running through the avenues of Coruscant, uncertainty while wrestling with one of the game's many moral dilemmas, cheer when sauntering into a cantina with trippy music and pole-dancing girls. I love the companion system, which adds an extra level to each dialogue choice, since every companion has their own personalities and value systems and will pass judgment on your decisions according to them. I love the crafting system, which allows me to do something constructive even when I'm idling in a city, alt-tabbed out or chatting in Vent.
Is the game perfect? No. I would like to see more NPCs to interact with -- not quest-givers (I already feel like there are almost too many quests), just people that might spout off a random, hilarious line or two, same as in the Dragon Age/Baldur's Gate series or, of course, my beloved Planescape: Torment. I'd like some more humor in the quests and companion banter, although perhaps I've been shooting myself in the foot by playing an ultra goody-two-shoes Jedi; I really enjoy grouping with less determinedly virtuous friends and listening to the responses they can toss out without losing my own Light Side points.
I'm only about a third of the way through my first character playthrough so far, so I can't guarantee that the bloom will last, but thus far, I feel like the game is giving me a really solid single-player experience while also allowing me to reap the benefits of grouping with friends (dungeons aren't scary anymore! I don't have to micro-manage every member of my party, or worry about their pathing, or about them running ahead bravely to get themselves killed!)
I appreciate that others clearly didn't find what they were looking for in SW:TOR, but I've just been getting so much enjoyment out of the game, it's ridiculous, and that's with the core game as it stands -- the thought of what updates and expansions can do for this world makes my heart go pitter-pat.… Expand
Dec 20, 2011This game is the first MMO I have vastly enjoyed since the early days of World of Warcraft. It just feels so new even though most of the basic functions are already similar to other mmos. No it is not complete but yes, it has the content and the design that anyone will enjoy. Do not, I repeat, do not let this game pass by because of the 0 reviewers, they clearly don't have no idea how to rate a game. I am currently standing @ level 22 with my Jedi Shadow and don't want to shut the game down even though I go to work every morning. Try it, you won't regret it.… Expand
Dec 21, 2011I've been playing this game for about a week now. The things I like most is grouping with other people. There is something called Heroics scattered around the world, where you group with another person and I find these really fun. There is also a longer grouping subgame called Flashpoints. I have only done one of them so far called the Black Talon and I thought it was really done one, and it is fun how the story changes slightly by choosing different options during the cut scenes.
I would definitely recommend this game, well worth the price.… Expand
Dec 21, 2011I'm being completely honest when I say this is the best game I have ever played. Nothing else has ever sucked me in so completely. The bond with your character that BioWare fosters with their in depth story lines is entirely unique in the MMO world. Some people will draw parallels to other successful MMOs while forgetting that WoW copied most of the features it had at launch and most of the features it has now. Either way, TOR is far and away more engaging than anything I've played before it. If you like BioWare games, you'll love this one.… Expand
Dec 21, 2011It works, but you will not find anything new in this game. It's a silly clone with VO and light sabers. World seems very dead, not much to explore. Very poor char creation, almost no choices, I. The end you get everyone looking the same. Pop is very dull same type of combat and maps same scenarios nothing new and impressive.
Dec 22, 2011The world is immersive, and the quest system is setup great. I really like the spoken dialogue with the Mass Effect dialogue wheel. Weapons crafting is really addicting. I spent an hour just modifying my lightsaber. The queue for servers was annoying at first, but that's bound to happen when you're trying to play a really popular game at release. I'd be worried about the game's future if there wasn't a wait. Star Wars fans will be satisfied. Comparisons to WOW and bashing are going to be there, but no one really cares about whining weekend beta testers that played the game for 5 mins. This site should have proof of purchase for all user game reviews. I haven't heard one paying customer that I know have anything bad to say about this game.… Expand
Dec 28, 2011A very disappointing and terrible game from Bioware.
It does nothing new for gaming, besides bring in some old features into a very backwards genre thus you have an mmorpg that is less dated then its rivals, but still dated............and very flawed.
The maps are very linear and confined.
The distance to run takes up roughly 70% of your gaming time. This is not a joke or an exaggeration, this is what I timed over a week of gameplay. So naturally this makes for a hideously boring game.
The combat is generic and dull.
The storyline is weak and becomes highly diluted due to the obscene amount of side quests and running about.
The graphical style and quality is shockingly bad. The graphics are just poor, and the style is very cartoon'ish which is absurd seeing that Star Wars can be extremely dark.
The space combat is about 15 years old in play style and animation. i would be embarrassed to have released it how it is.
in short, this game is a horrible and permanent stain on Bioware which will now make me question every other product they release as this is so appalling.… Expand
Dec 30, 2011Terrible game:lackluster RPG icing on a stale mmo cake. Bioware should have stuck to what they do well. I just can't see what is compelling about this and why on earth it would be worth a subscription to anyone. I don't plan to keep playing when my time is up.
Jan 13, 2012Mediocre is really the best word to describe this game. Its easiest to take things one at a time.
Sound - This is excellent and truly the best part of the game. Yes, it sounds like Star Wars. The voice acting is also very well done.
Story- This section is kind of a conundrum. The class stories are truly interesting. They remind you of great Bioware titles and what you've come to expect. Planet arcs are fairly interesting as well. However, these aspects are only 15-20% of your time. The rest is boils down to "here is why I want you to kill droids". Minor uninteresting characters you never see again distract from the immersion Bioware was attempting to create. Mass Effect, Dragon Age, and other single player titles can do this, but in an MMO its just clunky. Flashpoint stories are cool as well, but again the dialogue parts are so far and few between that they don't create a sense of meaning. Gameplay- Many others reviewers are using uninspired and it really fits. Its not that its bad in any way, its just nothing new. And I mean nothing. Combat is exactly like WoW or most other MMO's. Its not that its bad, but its not good for 2011. 2006 it would have been lauded, now its tiresome. The ranged classes cover mechanics are clunky as well and have needed fix since early beta. PvE- Standard PvE fare. Kill boss, collect loot, wait for new instance, repeat. Fights (including hard mode) are not challenging which will probably turn away most hardcore players. PvP- Very far behind the curve. This game will not be an ESport in the foreseeable future, because of a number of questionable design choices. How a AAA MMO expects to not have to deliver arena combat is mind boggling as well. Guild Mechanics- Guild Chat. Ships may come in the future but on launch is not there. Overall this game needed to be launched with more features or years ago. As for the expectations of the current MMO market it meets them, but doesn't justify a Triple-A rating or the price tag (and subsequent monthly fees) in my opinion. Some will love this game, but most of us and especially PvP junkies will want to skip it. The only caveat is the hope of future updates and whenever BioWare gets to adding stuff from the mysterious "wall of crazy".… Expand
Jan 21, 2012Note: any "marketing" ingame screenshots from Bioware/EA have been using HIGH texture/game settings that have been DISABLED and UNAVAILABLE to users in the actual game. Below is the response from BW AFTER several weeks of the community hunting down why the graphics quality ingame have been so poor. Basically, it's "spin" and "excuses" and the idea that users are not smart enough to control what experience their OWN machines can handle. FAIL… Expand
Jan 29, 2012There are far too many things for me to list. Not only can I not remember everything, but I'm afraid I would exceed the 5,000 character limit. I'll keep this brief and to the point by referencing the major issues.
PvP - Not horribly imbalanced, but dated. There is an ability delay caused by your characters animations overriding your commands. The system does not prioritize player input. This is terrible design and causes unresponsive play.
Economy - Totally borked. All professions, but two are completely worthless. Credits (gold/money) are easily exploited by bots camping chests that respawn on a set timer. Bot logs in, loots chest, logs out, waits 7 minutes, repeats. There are also professions that give you credits outright; no item trading or gathering required. This is easily exploited by botting.
PvE - Nothing innovative here. Just the same as any other MMORPG you've ever played. Insanely buggy max-level "flashpoints" (dungeons). There are bosses that cannot be looted and instances that cannot be completed. Holy trinity (tank/DPS/healer) still intact, but only four players are required for a flashpoint. This puts even more stress on the requirement for healers and tanks. This is only gets worse with...
Server Population - Most servers are dead/dying now that they free month is finished. In response to launch queues, Bioware decided to open up more servers instead of raising the population caps. People left in droves and many servers are struggling to progress.
Faction Imbalance - Republic is getting destroyed by Empire players.
UI - Not customizable. There are so many things wrong with the UI, it's hard to list them all. Your debuffs on your target look the same as other player's debuffs. Not a single thing can be moved aside from the chat window, but there is no where to put that anyways. Your buffs/debuffs are too small. There is no combat log. No macros, which means no mouse-over healing, etc... No target of target. There are many more problems.
MMO Factor - It's not an MMO. Worth the $60 dollar purchase, but definitely not worth $15 recurring monthly fee.… Expand
Jan 30, 2012My MMO experience; I played WoW for about a week when it first came out, ditto for Everquest (though a bit later to that party). In both cases I gave up because they felt like huge time-sucks with no substance, but I love RPGs (like KOTOR) and I grew up wearing Star Wars underoos. I played a Powertech to level 50 (max) in SWTOR and enjoyed almost every minute of it. The dialog-driven play feels like an RPG, but the game world feels expansive. It's also beautiful; I often scroll the camera around while on a speeder just to see the details in the sky/horizon. Space combat is nice a break between planet-based play, which can devolve into button-mashing. The thing about SWTOR--and the reason it is so polarizing--is that it isn't built around group-play, guilds, raids, and buzzing mom on the intercom to bring down more hot pockets and a bedpan during a twelve-hour proxy for a social life.
I leveled without doing any flashpoints, minimal heroic (group) quests, and no PVP because I'm a grown-up with a busy schedule and tend to play on Sunday mornings (often with single-digits of other players on a particular planet). But SWTOR doesn't force me to play at 11PM on Saturday, when my server is jammed; sure, I wouldn't mind doing more group-based stuff, and I'm sure the Sunday morning population will pick up as the game matures, but at least having to solo everything wasn't a bottleneck. And by the end, I felt that my little toon had a personality, and a history; he is different than all the other Powertechs in the universe.
Now, at level 50, I spend much more time crafting and trying to earn credits on the Galactic Trade Network; here you can really see the dynamics of a new MMO. Every weekend some commodity shoots way up or crashes; for a while I was the only one making a few purple-quality mods, and I could make a killing. Then, one day, there were dozens of others and I couldn't sell at a profit, so I had to reverse-engineer my way to a different purple, and so-on. If you then head to the forums, it is a non-stop complain-fest about how "broken" the economy is because something fell in price or because a commodity became extra-rare--but that is what makes a market-based economy dynamic and fun! On the other hand, I won't pay a monthly fee just to make fake money in a virtual commodities market; this is where the lack of facile group-play does start to become a bottleneck.
The big question, and the reason I rated this game a 7, is what happens next? What do I do with my little Powertech after he has the fast speeder and all his bling? I suspect the answer is that Bioware will continue to patch and expand the game to give me something to do, and to keep the server population increasing so that I can find others to do group quests with. In the end, that will determine whether or not I extend my subscription. But when you read all the complaints and negative reviews ask two questions: 1) Does the complaint boil down to "I want a game that is just like WoW, but way better, and nothing at all like WoW" and 2) Does the negative review criticize anything that cannot be changed in the future by patches and/or an increasing user base. And then ask yourself if you think Bioware employs stupid people that don't know how to listen to customer feedback and that are incapable of evolving SWTOR into a really great experience and attracting more users. (Also note that 99% of people claiming that you will be banned for X are not basing that opinion on verifiable facts.)
This is, by definition, a dynamic game that will evolve and wax and wane in popularity; if you enjoy the Star Wars universe, dialog-driven questing, predicting mandalorian iron futures, and occasional group-play, then SWTOR will be fun. If you want "WoW, but not WoW" then go eat some mushrooms and play WoW.… Expand
Feb 10, 2012I must say, Bioware have been very innovative with SWTOR.
They created a singleplayer railroad buggy experience that looks & feels like it was made in 2004 with some multiplayer features tacked on & able to charge people monthly for it.
The only good things in SWTOR are the voiceovers & Huttball. As it stands right now, this game does not feel like a game that is supposed to be an AAA+ MMO with 4+ years of development & massive budget behind it.… Expand
Feb 26, 2012I feel somehow disconnected with the world after reading "critic" reviews and playing this game for myself. Are these people getting paid or something? Are the reviewers new to the MMORPG genre? I was so underwhelmed with this game that I stopped playing after hitting level 12. Now I feel that I'm missing something that everyone else is supposedly seeing. Maybe I'm just tired of this genre. Someone needs to change it up from the same old formula. Games like Tera and Guild Wars 2 appear to be on the right track.… Expand
Feb 27, 2012I was pretty excited about the release of this game; and I got it knowing that it was going to be "just another MMORPG". The character editing tools are limited, but no more than any other MMORPG. I feel the class quests are where the game shines. I only poked around the Imperial Agent and Inquisitor's storyline, but I was impressed with the development of their stories. PVP is similar to WOW, with fewer maps. As for the space battles, I was disappointed to find out that they were scripted, similar to a Star Fox level; but I feel it's better to have scripted space battles than none at all. This game could have easily received a 7 or 8, but SWTOR has more bugs than a pay-by-the-hour motel room's mattress. The bugs in this game break the game. The company is doing a good job at fixing these bugs, but at their current rate SWTOR won't be worth your money for another 4-6 months.… Expand
Dec 23, 2011With Star Wars: The Old Republic BioWare has manages a revolution in the mmorpg genre. They have added solid storytelling and voice and many small innovations such as companions and choices to what in other mmo games are a bunch of random text quests with no real meaning.
The game perfectly captures the atmosphere of Star Wars with the music and graphics and lovingly recreated Tattoine, Hoth and other well known planets to Star Wars fans.
Sidenote if you are giving this game 0-2 or something you are really wasting time. I canÂ´t even think of a game bad enough to get a rating such as that. Simply go back to playing world of warcraft instead..… Expand
Jan 16, 2012Played since head-start. Visually, unappealing. Play style, not nearly as good as Rift. Cut scenes, ugh! (When will you realize that mouth interiors are supposed to be darker than the face!) The areas after the starting zone are uninspired. Animation is OK but path-finding for my companion is herky jerky. Music and sound are awesome. Finally, as a subscriber, I should not be subjected to queuing. You might want to fix that Bioware. It's not total crap, but feels designed for F2P.… Expand
Jan 20, 2012Making a MMO out of a RPG was just the wrong decision. Another disappointment for KOTOR fans. Hopefully, EA will start listening to their customer base and tailoring their games to meet the desires of their customers. This was just a grab for quick cash using Bioware's long-standing good name.
Jan 29, 2012Released a bugged piece of **** as any EA game. Horribly optimized, I would drop below 30 fps in high settings on a machine that runs BF3 on ultra. Most features are a copy of WoW, although this isn't necessarily a bad thing in itself. But being a massive budget MMO, this is really a disappointment.
Dec 22, 2011It's amazing how many people are giving the game scores of 0 or 1 where they've played the game for 30 minutes. This game is not perfect, they did not innovate in the gameplay department they took a working system (which is something they have said they were going to do from the begining) and applied their story telling techniques to it. The gameplay is reminiscent of dozens of other games before it, there are limitations to the UI BUT what it does bring is an actual story. WoW was never compelling because there was no worth to your character it was a collection of OCD traits for hording collecting compiled in to an avatar. SWTOR creates characters where your decisions reflect on your story, you have a real weight behind your character and there is actual connections with the other players on your "Stage" the complaints it's "Zoned" and a "lobby" game are not really well founded. The game is instanced but it's easy to jump between them and given the immediate load it's probably best they did this as it saved them a lot of server trouble.
It boils down to this, if you like Bioware stories, if you like Star Wars' Expanded Universe, if you like feeling like you're actually achieving something with your character you will enjoy this game. If you are looking for something to "reinvent the genre" go elsewhere.… Expand
Jan 20, 2012Game getting more and more broken with each patch. Could've been a great game if they only knew how to code/hadn't used the Hero Engine. Currently seem to be playing fps lotto, as fps can magically change between logging in and out of game (back to same spot) for no reason at all (not changing settings my end). Running on an i7 2600K and 8gigs DDR3 RAM @1600, and 460GTX 1gig, so should be seeing better performance than this. Not happy :( Will adjust my score of doom should they one day learn to patch.… Expand
Jan 1, 2012Not an mmorpg game, but a single-player rpg / cooperative-online rpg being advertised as a massively-multiplayer game. So the game, its content and features are certainly a 3.0 for the lack there-of as a massively-multiplayer game that has a $15/month subscription. It's more like a series of Star Wars the Clone Wars mini-games with absolutely no semblance of massively-multiplayer purpose. But the game is a multi-user single-player lobby-system rpg, though for that it should be buy-to-play, not a $15/month subscription model.
Just to name a few, and generally speaking, PvE is 5/10; shallow - linear - static - absolutely nothing massively-multiplayer about it, and very much like the heavily linear PvE game-play of Age-of-Conan. The voice-overs is where the points come from, but again that is what I would expect in a single-player rpg.
PvP is non-existent. Its a lobby-system third-person shooter within a confined shoe-box of capture the flag or control-points that offers no value or purpose to the over-arching republic verses empire struggle for control within a massively-multiplayer universe. It's a redundant short-lived purposeless activity of 10 v 10 lobby-system shallowness.
Massively-multiplayer universe is not persistent or influenced by your actions at all; your influence is non-existent, so when you do accomplish a clean-up of bad guys in favor of your faction in a story, nothing in the environment has changed what-so-ever. This is a very static and meaningless world.
Crafting itself is a mini-game that has absolutely no value compared to what drops from general and elite mobs in the world. The importance of Community-driven and incentivised Crafting and Merchandising doesn't matter as in this game, blue, and rare item drops from non-elite mobs and elite mobs drop at an astounding rate, diminishing the value of community-centricity and value of crafting and merchandising. So this where I would disagree on the importance of Crafting, rather than the mechanism for it. The importance of it upwards to mid-game is demeaning and non-existent, but an interesting mini-game.
There is not open-world player housing or player-controlled merchandising.
There are absolutely no server or community-wide dynamic events; none what-so-ever, which should incentivise and motivate one faction to thwart an enemey invasion or control of a territorial choke-point which comes with it risk of loss or substantial reward for winning. Non-existent.
Warzones are few and far between; 3 battle-grounds where there is no reward for winning. They are mind-numbingly repetitive and shallow.
Space combat is x-wing fighter; shallow and cheap at it's core.
Achievements are non-existent, as are challenging titles. Everyone's a jedi, but at one point in Beta I could achieve a "Vicious" title as a Republic character for leaning toward the Darkside. . .that has been removed as one example of several other achievements that have been removed which could 'distinguish' your character from someone elses'.
Character customization and distinguishment from an opposing player is non-existent. Every character playing looks exactly like someone elses, as do titles. You cant customize your character with distinguishing looks, appearance, title, dyed armor or clothing or color-crystal sabers, because there is no breadth or depth to any customization mechanics, features, titles, or modifications that are anything but few and which provides no visual distinction.
Be warned that if you purchse this game, you are purchasing a Single-Player lobby-system Knights of The Old Republic 2 with Cooperative-Online game-play elements, not a Massively-Multiplayer Online Role-Playing Game.… Expand
Dec 29, 2011I beta tested this game and found that it is a single player RPG with MMO bolt-ons. This is not a bad thing, but if I am going to play a single player RPG then I want awesome rocking graphics! It is true that the graphics are better than World of Warcraft, but WoW is seven years old and SWTOR looks only marginally better. If Rift can manage near photo-realistic graphics then so can SWTOR. I had high hopes for this game and IMHO it tries to be an RPG and an MMO and it fails at both… Expand
Jan 16, 2012After 1 month of playing this game and leveling a character to lvl 50 and reaching valor rank 40 i can give a proper review on the current state of the game. The game is a polished piece of crap. They have made some fundamental mistakes in this game that prevent any sort of proper gaming. Leveling a character to max level in a mmo is only a way to learn to play your class, the real game starts and should be focused on max level.
It seems Bioware doesnt know this and has made the way to max level more fun then the content at max level.
The community support is non-existent.
There is no support for teams who play pvp together, for a game which is released at the end of 2011 this is unacceptable.
Bioware has also made sure that world pvp is being prevented in many ways.
Instancing many group quests, locking up city's and capitals from the other factions is one of the ways that Bioware used to prevent world pvp.
Also making separate quest areas for both factions in neutral planets is also a way to prevent world pvp.
Also placing insane npc's with huge amount of health in simple taxi areas is a other way to prevent world pvp.
Also the netcode in the game is pathetic, playing as a melee class pvp is simply impossible.
Server running out of sync is also something that happens alot.
So pvp this game scores a 4.
So much about pvp time to move on to pve.
Pve this game is reasonable and scores about a 6, without having a proper LFG system in a game from 2011 is just something that prevents this game from getting a good score.
Sure you can spam LFG for ages to form a group like WoW 5 years ago.
Only games evolve over time and this game doesnt have a LFG system and this is unacceptable for a game from 2011.
So overall, if you arent sure if you should play this game best thing to do is wait a couple of months and see how the game evolves.
Chances are this game is going to fail if it doesnt fix its core issues.
So if you want to buy this game or not depends on how much you want to play this game and for what.
If you play mmo's for pvp then pass on this game, its not a pvp game without proper esport community support.
If you play this game for end game pve content then its best to wait a few months before playing this game.
If you play this game to carebear around leveling up alts and do nothing at level 50 then this is the game for you.… Expand
Jan 13, 2012SW:TOR is an MMO with a heavy dose of single player gaming. To me it feels like a contradiction of the genre both in scope and playability. Somewhere along the line, the development team seems to have forgotten the credo of game development, "Make it FUN." There are heaps of blatant design decisions that either don't make sense, or were just plain not thought about, such as making sure a group of friends stay in their group when entering/exiting a warzone. Despite its many flaws, the game does have some redeeming qualities.
1) It is chalk full of Star Wars goodness
2) It has a wide variety of play style options
3) It caters fairly well to the casual audience
Ultimately, I feel SW:TOR has a very large uphill battle to fight in order to retain their customer base. I feel it's fair to say that the bar has been raised to a much higher level of expectation for new titles hitting the market these days, and if that bar is not taken into consideration with what gamers expect to see in an MMO, then the battle is half lost before the title ships. There is a sever lack of PvP and End Game content for players who have maxed out their level, and there is next to no reason to replay any of the content that has already been seen.
For all of the advancements that have been made in the genre through the many titles that have come before it, there really seems to be a lack of "Learning from other peoples mistakes" taken into account for the development of this product.
My score of 5 I feel is fair, as the nature of the universe and the store for each class have been well done and warrant at least one play through to max level, but beyond that, don't expect too much to hold your attention unless you are a die hard Star Wars fan.… Expand
Dec 24, 2011Metacritic user reviews are a joke and should not be used as a tool to decide whether to watch/play/listen/etc anything. Its full of fanboys and trolls, and shouldn't be taken seriously at all. However...coming from someone that has played multiple MMO's like Guild Wars, Star Trek, DCUO, Rift, Age of Conan, and of course WoW (for 5 years)...etc...I suggest, if you have the money and it interests you...go buy it...I mean you spend 60 dollars on a console game that you can beat in a week...why not buy a game and play it for free for a month... If you're on the fence...wait for a free trial that I am sure Bioware will offer. AND...if you just are not interested, dont play, that's cool too...Its not a genre defining game like WoW...but it brings a lot of new aspects to the table as well as developers constantly stating they have more in development coming soon. I loved WoW...it is a great game...but for someone looking to move on from WoW but still have that familiarity, SWTOR is excellent.… Expand
Dec 22, 2011A good game to hold my attention for a while. Not perfect by any means and that should be the only reason a game gets a 10. People throw those around too easily (Not to mention the 0 or 1 ratings if they don't like it). If you can't think of a single thing wrong with the game, you're kidding yourself.
Dec 29, 2011This game has a lot of potential however in it's current form is nothing worth purchasing. Seems to me Bioware / EA released this game too early only in effort to collect people's subscriptions while they then finish polishing the game off, adding features and fixing bugs that should have been in at launch. The questing is completely unique and unlike any other MMO I've ever played, however as with an MMO, questing is only a means to an end to which this game is severely lacking. Almost no UI customization (can't even resize the existing UI, which I would argue is just awful), no combat log, just a standard LFG channel (no tool like in Wow), no achievement, Legacy mode (which was hyped up by Bioware) is "coming soon", no macros and seems no support for 3rd party add-ons in the near future at all, combat is incredibly clunky as can be seen from numerous youtube videos where the game prioritizes combat animations over cooldowns, forcing you to wait for an animation to finish before you can use another ability.
I could go on and on about what this game is missing and why it's lacking but in the end it doesn't compete with other MMO's out right now for features and content. Maybe in 3-4 months it will but I'm not paying a subscription fee to hope.… Expand
Jan 8, 2012If you like Star Wars and MMO's, get this game. If you just want a new MMO to play, don't get this game. This is your typical, mediocre MMO mixed with the Star Wars Universe. That's not to say this game isn't enjoyable, it just loses it's freshness quite quickly.
Dec 25, 2011This review contains spoilers, click expand to view. SWTOR is a strange case. Was it a single player RPG, It'd be a very, veery good game. Most class storylines are very good (except for smuggler, jedi knight and sith warrior unfortunately), and the game has good flow and quite a lot of content. However, it's all single-player content, and there is literally no reason to subscribe for longer than the free month at the moment.
Unfortunately, someone decided to make it into an MMO. Which lead to simplifcation and a huge amount of time sinks. So much for the Next-gen experience here, sadly.
Another thing I do not understand is why would anyone create an MMO in which one of the factions will suffer an utter defeat, and it's clear from the very start. Every quest line on both Empire and Republic side leads to the inevitable end: Empire loses. Everyone important dies. You cannot even save anyone. Your decisions are meaningless.
Another issue I have with the game is that SWTOR's Sith are... dumb. There's no other word for it. They are written to be superpowered angsty teens who know NOTHING about ruling an empire. If you look at the (TABOO!) EU stories, comic books and even Palpatine himself, the Sith are cunning (both in new hope era and old republic, so there), and they'd never act like idiots. Which is what SWTOR's Sith turn out to be. Infighting, petty conflicts, impulsiveness. They screw up everything they touch, and apparently all the want is to CAUSE TERROR AND FEAR. You cannot rule an empire that way. Sith have no way to go other than lose here.
Multiplayer part of the game is horrid. The netcode stutters, animations fail to play (tested on my brand new i7 aswell as my brother's older machine) and there is no class balance. I wouldn't expect class balance so soon after release, but it's strikingly apparent that some developers loved their classes more than others. Instances are boring too, we seriously have seen this kind of gameplay and over what, 7 years? it grew pretty stale. There's no reason to even socialise in this MASSIVE MULTIPLAYER game, because your sidekick can get the job done. At worst he/she/it will die.
Was SWTOR a single player RPG, it'd be a very solid title, a strong 8/10 (4/10 if smuggler. yes, it is THAT bad). BioWare decided to make it into a MMO though. Therefore, 4/10. Because the single player part receives a 7 overall from me (i just can't forgive the smuggler. sorry), and the multiplayer is a strong 3.… Expand
Dec 22, 2011Is it mostly WoW in a Star Wars skin. Yes. But is uber-polished and the story lines are great. I leveled 4 different classes in WoW, and for the life of me can't remember a cohesive story line. Now I take the heads off of people who reveal plot lines! I'm hooked!
Dec 20, 2011Very good game, launch was smooth for me, the game is very fluid. Content is very refreshing, deeply immersive caracter stories with the fully voiced and video conversation making it even more amazing.
The ability to make other players in your group join you in your "story" and "class" quests is making the grouping part of the game really interesting. Flashpoints and warzones are very good as well.Some minor issues with being dc'd and some long queue times, but very decent for the first launch day!
Actually one of the smoothest launch i've seen im my gamer life. Bravo to BW and EA who did an awesome job!… Expand
Dec 20, 2011A quality game, good voice over, story and combat. Fun group content, the crafting is very enjoyable and the story keeps questing from feeling like to much of a drag/grind. Does the game have problems? yes but overall a very smooth and entertaining game with a good art style. I have thoroughly enjoyed it.
Dec 20, 2011Its an ok game. High production value. Good customer service. Bad community. Still some non game breaking bugs at launch. An MMO with a story along with multiple options. Its not a WoW clone. Graphics are on par with this generation of MMOs if not better. The Old Republic isnt a perfect game. No game is. Its fun and actually brings you back to what a Role Playing Game should be. It draws you into the story like no other MMO has done.
The story elements make this game what it is. Its not a linear story, unless you make it one. Each conversation has multiple choices which branch out for each chapter you move through. Its an attempt to actually have a story in an MMO that you feel a part of and not just some average citizen who is one grunt in an army of billions. The game is as balanced as they could make it at launch. Forcing you to know your role and your skills if you are going to compete. PVP is about the most balanced PVP I have experienced over the history of MMOs. PVP still needs a lot of work and content, it just wasnt the focus of Bioware before launch.
Crafting is OK and useful. Its not as indepth as SWG was. It has an appeal to it. You, yourself, doesnt craft. Your companions do while you are out questing. The only thing you have to do is gather and queue up their crafting and crew skill missions (which give you various rare and other items which can be used for crafting).
The Crew Skill system sets this game apart and is singular to The Old Republic. Over your leveling experience you gain companions who can assist you with their different abilities and companion type. You get tank, healer, and DPS companions. Each companion comes with their separate story line which is gained by gaining or loosing affection with them. Companions also come with their own specific bonuses to different crafting types. Some may give a bonus to a gathering ability, others may give a bonus to a crew skill mission type, others may give bonuses to physical crafting types. Each class has a different set of Companions which are gained through your main story arc. You have the same choices you do, during the companion story lines, that you do in regular stories. You can treat them poorly and get negative affection. You can praise them and gain it. You also gain affection, with your companions, when they are out with you on your missions through which dialogue choice you select. And you can gain affection by giving them companion gifts.
There are a lot of elements to this game that borrows from its predicesors. I said earlier, this is not a WoW clone. A clone would imply a direct copy. This does not copy WoW. WoW doesnt have a story that you are drawn into, you have the feeling that you are part of a massive army and you watch other peoples story be revealed before you. You dont have active companions in WoW unless you are a Hunter and even then, a bear can not heal you and you cant send a bear into fight a champion difficulty boss mob and heal it continuously. The Old Republic does borrow a lot of the basic functions which most people have mistakenly labled these as belonging to WoW. Quick Travel, mounts, story progression, raids, etc. Its really up to you on what you think about this game. A lot of people built up their own personal pedestal for this game and became jaded when they realized that Bioware is making a game to make money, borrowing from successful models and adding in their own flare to it (Item moding, Companions, an immersive story line, voiced acting, etc.) The base of this game is the same old same old. Everything else isnt. If you are looking for a game that solves all your problems, issues, and boredom from the same as usual MMO style and dont like a story line you can get into; look somewhere else. If you like a good story that you can direct down several different paths, the IP, or newer graphics; they this may be the game for you.
People need to look at this game without rose or jaded colored glasses. Its worth giving it a try.… Expand
Dec 22, 2011Guess most of 0 point reviews are just really big disappointment "venting". My thoughts are they made mistake of using Hero Engine. Google it and check wikipedia, watch youtube videos too (Faxion Online, Hero's Journey) and see similarities. You cannot do major mmorgp with "Game maker XIV". Of course you can, but certain game engines have a limitations and those limitations are well seen in swotor. Although Bioware has it's usual strong points. Storyline, Music and Dialog voices, but it really falls short of game play. Try it...you yet maybe get kick out of it, but don't except too much. You will be disappointed.
I predict this game will be a subscription free or f2p sometime end of the next year or two.… Expand
Dec 21, 2011Easily the best MMO since WoW. It takes the tried and true formula that dates all the way back to EQ and DAOC, that was refined by WoW and other games, mixes in a couple of new features from MMOs like Rift (AOE looting, anyone?), meshes all of that into BioWares trademark single player dialogue, tacks on Star Wars, and equals amazing. The game has a few kinks yet to work out, but the issues I have with it are pretty minor.
If you're looking for SWG2, don't bother, because this isn't it. If you where expecting SWG2, you have apparently been hiding under a rock for the past several years, as BioWare made it clear that this wasn't going to be SWG2. The worlds are all incredibly immersive and beautifully crafted. The stories, both world and class, are very well written. The PVP is fantastic, especially when you work as a team and get things done (pass the ball!). RPing comes easy, not only because so many people are familiar with Star Wars, but because the game lends itself to it. For me, this is the perfect theme park MMO.… Expand
Dec 21, 2011I'm in love with this game... game play is fun as hell... our community is awesome & the story... its made me LOL, its made me go WTF! & its made me stare at the options its given me & have an internal debate about what I should choose. Ever read a book just before going to bed & say to yourself... "ill just get to the end of this chapter & go to bed" & then 4 chapters later your still reading because you cant put the book down? TOR = that & more.… Expand
Dec 21, 2011Heavily instanced and linear like old single player RPGs. Basically a combat lobby like WoW but nowhere near as deep when it comes to group combat, fight dynamics, or even exploration. Gamers looking for deep gameplay should look elsewhere. The game's main selling point is story and VO. Story itself gives only the illusion of choice as there is never lasting consequence (save for aesthetics) to your decisions. This means that there isn't much room for game-play inside of the story, unlike previous Bioware titles. VO quickly becomes annoying after watching an NPC glorify a "kill ten rats"quest via 2 minutes of b-grade acting for the hundredth time. This game is a shallow copy/paste job of WoW but severely lacking in nearly every feature we would expect to see in an MMO released in 2011/2012. The list of missing features is loooooooong (and frankly shocking)... I would normally hold out hope for improvements via patches but many of the game's issues seem impossible to fix due to decisions made early-on in the design process (the heavy instancing, linearity, gear treadmill, etc...)
Lastly, if the game were not a subscription title I would rank it higher. But as it stands now, it appears folks saw the success of WOW, made a SP game with MP elements, and called it an MMO to hopefully get more cash.… Expand
Dec 22, 2011I have been playing mmo's since they began Meridian 59 and before that muds, this game is not a sandbox, not a wow clone, it is a pretty decent mmo with some amazing storylines and biowares moral and ethical choices that really make this game, play this game for the storylines, for the exploration and choices. An excellent fun game if you are interested in the RPG of mmorpg and the journey as much as the end game.… Expand
Dec 22, 2011Having played both WoW and WAR, I feel SWTOR is superior to both. WoW feels like a cartoon compared to SW's rich textures and lighting. PVE gameplay has been engaging and I like the fact that you can duel your own side. Other than that, I haven't had the chance to get into PvP, so we'll see how that pans out. I've encountered a few terrain (stuck) and graphic glitches, but all in all a great launch for a complex game.… Expand
Dec 23, 2011Do u like, star wars? do u like a freaking huge word, with the most immersive story driven quest u ever seen in any mmorpg out there? do u like a deep pet system? do u like lighstabers? this game is for u, just go out and buy it.
Star wars take all of the good and bad of the mmorpg genre, and fuse them in a unique way, his way.
Don't expect anything ultranew, u still have sidebar, tab targetting, hotkey for using skills, fetch sidequest "kill 10x" etc. But the level of polish, the soundtrack, the combat animation, is just jaw dropping.
This is the first time in 13 years of mmorpgs play, that i actually don't mind my level, i want to play just to know what happen next: is my master really trying to deceive me? i am really the new hope of the sith empire? im not bound anymore, to check my xp to the next lvl, hoping to never ever kill another 200 boars to level up.
Im just traveling space back and fort trying to rise from a slave to a dark lord of sith, this and many more is STWOR, im playing my story, im finally playing my character the way i want to, not bound anymore, to kill everything on sight to gather xp, and proceed to the next area with no real motive other than get another lvl up.
If u like multiplayer games, don't lose this one, i think we are not gonna see something like this for years to come.… Expand
Dec 23, 2011So, there's this theory that A Normal Person + An Audience + Anonymity = Total F***Tard. I think the majority of the negative reviews for this game support that.
This game is a major step forward for the MMO genre, period. It combines the compelling story based gameplay of other Bioware games like Kotor and Mass Effect with the basics of the best in breed MMOs. I personally have tried every "wow killer" MMO that's come out since 2007, including Warhammer, Age of Conan, Aion, and Star Trek Online (tbh the only one I didn't play was Rift.) This game is really the only one, out of all of them, that has not only lived up to my expectations, but has surpassed them.
I wasn't really looking forward to this game initially; then I got into the beta. Once I actually played the game, I started counting the days until release. Each class has class only quests that tell a compelling story about that particular class. Additionally, unlike pretty much every other major MMO, you are presented with choices during these quests lines, much like the aforementioned Kotor and Mass Effect games. All in all this is a first rate, top notch game, both from the MMO and single player perspectives.
I'm honestly not really sure what the trolls are complaining about....if you like WoW and don't HATE Star Wars you'll enjoy this game, period.… Expand
Dec 23, 2011I played WoW off and (mostly) on for seven years. WoW was successful because the gameplay struck the right balance between complex and fun, while the content struck the right balance between casual and dedicated. As the Blizz people often said, they strove to make the game easy to learn but difficult to master. Similarly, there was a ton to do whether you wanted to level every alt or focus one or two toons in endgame. Or for the unemployed, all of the above. So far, SWTOR is the clearest heir to WoW's throne and actually improves on the general concept by the enhanced story aspect. But as many reviewers have mentioned, whether people will still be playing SWTOR in seven years from today depends on how well and how quickly (like w/in six months max) Bioware rolls out enough new casual and endgame content. While I am thoroughly enjoying the game now, and will probably play at least one or two alts with the status quo, I can see getting tired of the game faster than I did WoW. Some of this is not SWTOR's fault. Frankly, I'm older now and have less disposable time. But standing on the shoulders of giants in the MMO world comes with the price of diminishing returns. We may not have seen this precise movie before, but the genre is familiar. Bioware adopted and in some ways improved on the right formula, but SWTOR's ultimate longevity will require additional substance with innovation beyond greater than average story elements/voice acting.… Expand
Dec 23, 2011I wanted to like this game. I really, really did. But in the end, instead of a true successor to the excellent Knights of the Old Republic series, I got a Star Wars game with medicore graphics, sluggish, repetitive gameplay, and hours upon hours of voice acting delivered by one of the most lukewarm casts of actors I've ever had the displeasure to be trapped in a digital room with.
To say that it is a WoW clone is a bit too derisive, but not all that far from the mark. For a game and IP with such potential, it is immensely disappointing to see a product that has taken absolutely no risks, has little innovation to speak of, and somehow manages to let down expectations at practically every turn. SWTOR brings absolutely nothing to the table that has not been done before, and better, by previous MMOs or single-player RPGs.
In regards to story and dialogue which have, in the past, been a golden seal of Bioware craftsmanship, SWTOR is the perfect example of how far this previously illustrious developer has fallen. Excessive instancing, badly coimpressed sound files, and flat-out fanfiction-quality writing mar nearly every conversation from sidequest to "epic" class story.
The worst part of it all, perhaps, is that it falls to the individual users to make these criticisms, while "official" reviewers are buried in threats of boycott from EA and out-and-out bribery for a high score. Not to mention the multiple, and documented, cases of Bioware employees posting their own reviews as supposedly impartial and unaffiliated users on these forums.
In short, a perfect microcosm of so many of the problems that plague the modern gaming industry. A disappointment for Star Wars fans and MMO players alike, please do yourself a favor and don't be taken in by the hype. Spend your time playing other, better RPGs, and lament the loss of the KotOR 3 that could have been.… Expand
Dec 26, 2011It is no secret at this point that Star Wars: The Old Republic is a traditional MMORPG, much like Everquest and it's astoundingly popular predecessor World of Warcraft. SWTOR plays it safe and literally uses almost the entire basic formula of these traditional MMOs with little too no innovation or inspiration. But I think we all know the question is, does it work? I mean, if it ain't broken don't fix it right?
Nope...sorry, that is very, very wrong. One of the main issues with SWTOR is the fact that it is a game completely based on a gimmick, and that gimmick is "the story driven MMO". I hate to break to all potential players, but it is not a revolutionary shift in the genre.… Expand
Jun 7, 2012When i saw the trailers for this game, i thought this might be the game of the year. But after playing it, found it to be like any other mmo. The main story seemed pretty good, but the way the xp is set up you can't do just the main quest, you have to do a lot of mondaine side quest that they try to give feeling but the quest being the way it is made any feeling turn into board-um. I got to level 20 and could not stand to play it anymore. Unless you are a huge fan of mmo's and star wars, don't buy this game.… Expand
Dec 28, 2011A fairly mediocre entry. The game puts forward some good ideas, but it's weighed very heavily down by frustrating bugs, unpolished features, downright backwards design in places, and Bioware being seemingly incapable of telling stories through subtleties.
Jan 3, 2012I have played various MMO's over the years including WoW which I have played since BC and I had the chance to do extensive Beta Testing for SWTOR before it was released. I enjoyed certain parts of it and the interface and UI was very friendly as somone who has played WoW extensively. I had no problem adapting to most of the controls. My biggest issue was the amount of lag that was prevalent in certain areas. My system runs games like WoW and Skyrim on Ultra without a problem and I was very frustrated by the lag issues even in a fairly unpopulated questing area. The Story and zones were fun and enjoyable if on the small side as far as zone size and variety but the lag and gameplay bugs made it frustrating to play, based on that I would have to give it a negative review untill those issues can be resolved. If those can be fixed I would probably rate this a 7-8.… Expand
Jan 6, 2012Read a review from someone who has actually played the game to max level and tried a mix of PvP and endgame content. The core of this game comprises two core elements: story-driven and Star Wars. And to be quite honest, if you don't love both of these with equal weight you won't like this game. This is a Knight of the Old Republic successor that has been given a facelift and a whole lot of real estate to allow for multiple stories to run in parallel. So you create your hero alongside other players of the same faction and, later on, next to the occasional enemy. For some, this trait alone breaks the whole attempt of immersion. But let's be real, every game's immersion breaks down at some point, and the ability to close the chat box (the lack of chat bubbles as well as the option to remove the name of other player's companions) makes for an easy solution to the common complaint of "story is moot when immersion is broken so early." The Companion system in an MMO is, simply put, revolutionary. It's well balanced to give you more roleplaying choices (gearing up, following companion side-quests, etc.) as well as eliminating much of the tediousness of crafting. Crafting also has a depth to it that rewards persistence. On the other hand, crafting is unfortunately on the bottom rung toward gear, being eclipsed rather early by PvE and PvP content. Unfortunately this game is far from perfect. The PvP, though ambitious in some respects, falls short of the whole Star WarsÂ… Expand
Jan 9, 2012Overall I'm very disappointed with the game. While the story and voice overs are nice the first play through they get very repetitive the second time. The quests like others have mentioned are very boring; loot x, kill x and repeat that to 50, though each class has a unique class quest. The visuals are okay but nothing jaw dropping. At release there were bugs and glitches everywhere; some couldn't play the game at all, game freezing during load times, guild and party chat were not showing, end game fp's and op's were broken, customer support is non existent etc.
I can kind of understand Biowares motive in getting the game out before Christmas but this game was NOT ready, Bioware and EA should be ashamed of themselves, there was literally zero communication from the devs about the bugs and general problems people were having and that was most likely due to the holidays but there is no excuse for that.
This game has potential to be very good but it really doesn't offer anything over the more established game that is World of Warcraft other than the fact that it's Star Wars, light sabers weee! Overall some what decent game with a lot of work ahead to really differentiate itself from what is already currently available.… Expand
Jan 12, 2012This review contains spoilers, click expand to view. *Spoilers in text will be marked with *SPOILER*
Gameplay rates at a completely average 5, due to using a tried and tested method of most of it's predecessor MMOs. This is without taking the massive delay into account, praying for those who still keeps playing that it will be fixed one time.
But one of the games major selling points was it's focus on story, and damn was I disappointed: The writing feels so uninspired, that I simply stopped caring about any and every conversation in the game after approximately 10-15 minutes. Added on to this, the major arc was horrible too: *Spoiler* No matter what side you'll pick, the Empire loses.*end spoiler* Added to this, the terrible distinction between dark side and the light side of the force is even worse than the three prequel films.And playing an MMO where you and 2,999,999 other players are the chosen one, really isn't that entertaining.
Another selling point was that it is a fully voiced game, and that it is. But badly voiced. When you're not wondering why three guys in the same scene is voiced by the same guy, you're wondering how they tortured the voice actors to make them sound so uninspired.
In my final comments I will quickly mention the graphics and make a prayer for the BioWare dev team that graphics will never be the main point of a video game. Because if it ever will be, they will probably all end up in a guillotine.… Expand
Jan 12, 2012I can in good conscience give this game 1/10. This game was the direct product of copy and paste. They took World of Warcraft circa 2006, and put it in blender with KOTOR. The result is TOR. To boot: it costed them so much money to create the KOTOR aspects of the game, that the combat responsiveness and other standard MMO mechanics are sloppy at best. This is a poor excuse for a game.
I gave it 1 single point because parts of the story, at times, can be engaging. Then they drone on and on and on and on..............… Expand
Jan 13, 2012Fun as a single player but once you play through a class quest line or two it loses most of its interest. Very reminiscent of Burning Crusade + Kotor. The worlds are heavily instanced and often feel very empty. It fails in smoothness of game play, obtuse travel, bad static UI, no lfg tool, no combat log, no mod support, no pvp brackets, no hd textures, ect. Once you've seen the stories it goes downhill fast.… Expand
Jan 18, 2012This game is a lot of fun if you play it as a single-player Bioware RPG. Up to 50, the game is amusing, the cut scenes are interesting, and the gameplay isn't bad. However, once you hit 50, your storyline runs out, and you're forced to grind the same instances you've played through ad nauseum leveling up in order to continue to advance. As a single-player game, each class is an amusing run-through. As an MMO, this game is awful. Poorly balanced, too easy to level in (casual play results in 50 in about 7 days of /played without ever being able to finish a single planet without drastically outleveling it.) The instances are fun in normal mode as you level, but nightmarishly badly balanced for class and performance in Hard mode. The PvP warzones are a joke, as there are only three and you have to do them over and over.
The latest patch just cements that this novice dev team really has no idea what makes an MMO work. Avoid this game if you're looking for a new MMO home. Enjoy the ride to 50 with each class as a single-player co-op game, and then put it away.… Expand
Jan 19, 2012Buggy game..HORRIDLY terrible customer service. Broken mechanics system, pop horridly imbalanced. Tested this game since beta. Things are now worse. The entire game feels like it wasn't even tested before release. Customer service speaks broken and hard to understand english. Game graphics even on a mid range vid card are still tearing. FPS/lag issues have increased since the "fix" it patch from 1.1 screw up. Wow feel and set up regarding skill tree's classes. End games boring bland at best. I can't even go on about this pile of crap..Anyone interested in buying this game..do yourself a favor use your 60 bucks and get skyrim..or pay a bill..or fill up your gas tank..least you'll get more use / self satisfaction out of the money used then wasting it on this junkpile. think I'm gonna give my game and account over to a druggy across the street for a cig..bout all this games worth with how screwed up it is..And I'm not even going back to wow I hate that game now to.… Expand
Jan 20, 2012It's an okay single player game till mid thirties, then the grind and the travel times just become too much to handle. Also notice I said single player game because the MMOs aspect are sorely lacking. Where are industry standards like eg. proper LFG system, flexible and moddable UI, dual spec, etc. I think it is worth the box price but I don't see this game having any long term entertainment value for me at least.… Expand
Jan 21, 2012Not usually a SW fan a friend convinced me to level with him and so I agreed to trial and tried to like it for his sake. This did not happen however. What I ended up getting was a poorly disguised WoW clone with little to no innovation for the genre and a few steps back. It is also a very ugly game and the textures and model work would not look out of place in a game of several years ago. Race choices are the same human shape with one special head feature/colour. Want to play as an interesting race? Too bad! Firstly, the acclaimed quest dialogue. After a brief cutscene and a chat with someone I promptly forgot, where I had to choose an option that had zero effect other than the next line of flavour text, I was sent into the MMO standard Kill X amount of Y because I said so quest. Then it happened again. And again. "Within minutes of starting the game you're doing things you wouldn't expect to be doing in other MMOs" is an outright lie. No, you're not. It's boring like every other MMO. On the first planet this is OK, it's initially pretty cool to have all this dialogue and OK to have a slow start. Midway through the second planet though, when things didn't pick up, the poorly written story, reused lines and the occasional voice actor change mid-dialogue grated on me so much I spent the entire rest of my time pressing space bar to skip through all of it, pausing only to select the comedy option or the ones that give me light/dark side points because otherwise conversation has little to no effect (indeed I can only remember one instance of a choice having any effect outside of the same conversation and no quests having any lasting effect) which makes me question why the dialogue wheel is even there, it could easily be replaced by an â… Expand
Jan 21, 2012This game had a lot of potential but unfortunately it was released early and many key features were not thoroughly tested. Cheating in this game is rampant and customer is some of the worst I have ever had the misfortune of witnessing. I have repeatedly reported credit farmers for a week straight several times and day and nothing was ever done. These people were allowed to operate with impunity and when I attempted to interfere with their credit farming I was the one who ended up suspended. The lag is terrible in this game and the pvp is a borefest. I have seen finger painters create more interesting art than what is found in this game. All in all I am very disappointed with this game and its abject failures in all the important areas needed for a successful MMO.… Expand
Jan 21, 2012I've played many MMO's such as Rift, Aion, and WoW to name a few. WoW is the only one I ever really stuck with. I'll start out with my first impressions of the game on launch day. The character creation was a nice change of pace from WoW's very limited creation screen. However, once I delved into it I was quickly aware there are really not many options at all. You can choose between 4 VERY limited body types none of which are particularly appealing to me from the male char standpoint, so I choose to make a female character. I logged into the game, and the graphics seemed very held back to put it lightly. The aesthetics of the graphics engine are there for the most part, but it didn't feel 100% like I was in the Star Wars universe. I made a Sith Inquisitor, so I started on the planet Korriban. The first thing that happens is you get off a ship that lands half glitching through the landing pad. The dialogue was a very very nice change of pace being able to actually hear what you need to do, and understanding the impact it has on the characters was very cool, initially. After getting done with the first conversation the focus of my attention became the UI. The UI is nearly 100% fixed with almost 0 customization options. The keybindings always reset when using new characters, and for the first 2 hours of playing the game I could not get over how clunky and weird jumping was. I always hop around in all the MMO's I've played, and I was never so bugged by how weird the jumping is. The help menu tutorial options always pop up no matter what and you must click and exit each and every single one to put them away. About 2 hours into the game(about level 7 - 8) It became very clear very quick the questing dialogue did nothing but mask the standard MMO grind. The majority of quests(aside from the main planet quest chain and class quests) are just the same go kill this / collect 20 of these for me quests. The voice acting was good, but I never really paid much attention to it outside of my class quests. It was very obvious several voice actors were reused throughout the game in the sideline questing, and the responses from my own character became very repetitive and confusing. My choices were made always to either gain companion affection or Dark Side points. It really didn't feel like I was making choices rather than just choosing the ones that improved my score for the aforementioned options. I would often choose options I had previously gained companion affection with, and I would not gain any at all. After finishing Korriban, I used the space bar liberally throughout the rest of the game. The companion system was amazing. First getting your companion at the end of the planet made you feel invincible, but as the game progressed having a companion present was almost mandatory to complete quests. The TLDR summary of my questing experience to 50 is: Standard MMO grind with a lot of phasing and a bit of flavor in the class quests. At 50 my repertoire of known bugs and issues with the game had expanded greatly. PvP is nearly unplayable with Ability delay, class imbalance, gearing, and playing with many players below 50. There is no competitive small scale PvP which makes gearing up seem pointless. However, even if it is pointless it can also be nearly impossible. PvP gearing is based on 'random' gear boxes. You have only a small % chance to actually get anything AND it can be the same thing you may have already gotten. These issues with PvP, UI, and Aesthetics are all easily overlooked. My main issue is with the patching and updating process SW: ToR uses. I am currently unable to log in the game as well as many others for various reasons. For all of these reasons I have unsubscribed my account, and I am waiting(at the very least for them to update the patching process so I can play the game) to resubscribe. Overall, the game is very fun with some really good highlights to it, but they overlooked a lot of serious red flags. I am a huge fan of Star Wars, but I am not a huge fan of throwing money at a game I can't play and the refusal to help the thousands of us who can't as well. This almost alone is the reason for my poor review of the game.… Expand
Jan 22, 2012I levelled a Jedi Guardian up to lvl 50. Levelling was pretty good, and the game would probably have received a high score from me if it was a single player game. Its an MMO though and thats why I unsubcribed it now :(
What I found lacking:
- No LFG/LFR, having played WoW since early 1995 I just dont want to go back to the way WoW was before LFG. Some ppl say that destroyed WoW, but for me it enhanced it greatly.
- No mods/macros, I really like to change the UI to the way I like it, and the standard UI is far far away from my preferences.
- Graphics IMO is worse than WoW, lots of copy/paste and same colors everywhere. If you take a low level Jedi Guardian and a lvl 50 guardian you probably cant tell the diffence on the gear. Most that changed during levelling up was the colors or if the hood was up or down.
- Too many buttons to push. With Jedi Guardian atleast I had to have all 4 bars present and a lot of them had to be used during different fight. Would have preferred lower CDs and 4-5 buttons to push instead.… Expand
Jan 24, 2012Who is G4 kidding with their rediculous score? Never played this trash obviously, which is more about their pockets and wallet than games. What kind of retard would give this POS a 100? Seriously? What a bunch of BS and garbage. Glad I quit watching the bimbos on G4 I can get better porn on the internet than those ugly skanks.
Jan 25, 2012Different people have different tastes. Some like exotic things such as a very rare stake or sushi. Maybe even something like live squid if your in Asia. However, there's a fine line between having exotic tastes, and eating **** This game would be the eaten **** You can borrow ideas, or improve on ideas, but what was done here was direct theft and copycatting of warcraft. Even the jump animation is the exact same as warcraft. That should speak volumes of the originality here. The vast majority of these people are casuals. People that never played the old games so they don't know the difference between good food and fecal matter. This is not your fault, but you must look to see that your unfamiliarity with games is being capitalized on by flashy trailers and empty promises of unique game play. Those trailers probably took more time and effort than the game itself. To say this game is original, good, or unlike world of warcraft is a flat lie. And make no mistake those who say otherwise are liars. And this may be the only game I say this about.. As for the game-play. Yes it's like wow, but not as good. In wow, the system fits the setting, here the goofy graphics and abilities have little to no real reflection on star wars. The feel is completely lost and you can't help but feel you've been just suckered into a flop with graphics from gumby online. A zero? Does any game deserve this? No. But this is not a game. This is a texture pack for warcraft.… Expand
Jan 27, 2012First when started the game I was like overwhelmed, surprised in a good way and confident it would keep me. The pluses- story line. I am a PVE and lore nerd, so I have to confess- BW delivered great voice overs, dialogues and story. But after a day or two I started looking at it with more attention, so here is my thought on it: 1) PVE (story, voices etc. and lore) is one of the best in the market; 2) Design, arts - WORST there ever will be. I mean, if the Jedi Temple - a cornerstone of the whole IP and franchise - looks like a huge 3 stores tent with homogenic textures on its walls and one statue, copy-pasted on each side of this tent like 30 times, WHAT WOULD YOU EXPECT OF IT? It is the fundamental game art!!! Every instance, house, room, anything feels like having copy-pasted floors and walls, sometimes windows. Every city feels so too large and empty. Like they say in my country in general you can not watch this without tears; 3) Graphics. The graphical execution is another disappointment! I mean, WTF!!! The 2012 title is released without DX11 support. Oh, wait, it didn't even have anti-aliasing on launch!!!! Add multiple graphics bugs (like colorful fences on the sky) etc. - and that's just the start! Take a look at fountains, rivers, lakes, water-falls. The water implementation is simply horrible, it looks like transparent slow falling jelly! TES 3 Morrowind (2003 year!!!) had a lot better, realistic and beautiful water implementation with shaders version 1.0!!!; 4) The races - this is to be left with no comments. You have humans with 3 or 4 body types, and 6 different face texture packs. And 6 face texture packs means six different races!!! That's as horrid and pitiful as it takes. 5) Sound. Mixed. Sometimes the ambient are good, sometimes ok. But they are not even close to overly-expressly epic WoW ambient, which in my opinion is pretty average. 6) World. There is no open world. There is just rails and tunnels. You can not climb on that mountain or hill. You can not fly over that tree. In fact, you feel like you are some stool, which BW is taking through straight intestine all the way to the end-game - i.e. the anal orifice. There is no freedom to explore the world. And thats's the biggest minus to me engine-wise. It even overwhelms the graphics, which can be fixed in nearest future, and arts, which can be fixed in long-term (provided that game is still alive, which I doubt). But this closed world is the game engine issue (hello, cheap Hero engine) and can not be fixed. Hey! A 200 million dollars game uses weak, slow and cheap Hero engine! Even CCP, which started with couple of thousand bucks in the basement, developed a beautiful open world game engine, perhaps, because they treat paying customers with more respect. How are people supposed to believe this world is real, when all they see is not a freedom to explore, but straight intestine. I seriously started to feel like I have been turned into the proctologist's office, but not entertained with the game. And lying BW promised it will be open, un-instanced world!!! 7) PVP. Didn't test, as I am a PVE carebear; 8) Customer support. There is nothing to say, really. CS is the final nail in the TOR coffin to me. I opened a ticket by the December 30th and NEVER (!!!) got an answer from the CS. That is zero. And finally, the worst that happened to me - right before the end of "free" 30 days the button unsubscribe disappeared! How very convenient for BW right before re-occuring paying period start!!! and that happened on Google Chrome, IE, Firefox- all 3 major browsers I have!!! So the only option to unsubscribe was to call BW, stay on hold for over an hour, than talk to some Indian rep for 20 minutes so he understands what you want of him??? And on this resource I have also found evidences that BW deleted official forum threads about missing UNSUBSCRIBE button and link to page for subscription cancellation. Never going back - that's for sure. Like they say in Texas- double cross me once and it's a shame on you. Double-cross me twice and it's a shame on me. And I ain't that naive, partner. ;) Oh, about the CS. Like I mentioned if you have an issue don't even hope it will be fixed in reasonable time. BW claims that all the reps are very busy. But all the posts on the official forums are moderated, every inconvenient for BW post (concerning UNSUB, bugs, lack of respect to paying customer) is deleted within a minutes, people are being banned and warned for odd reasons in no time. So BW employees find their time to deal with such matters, which is why there is not enough time to actually solve tickets and help people! P.S. All this is just top of iceberg. Even voice-overs, dialogues and story does not compensate all misses and fails, not even for a story lover such as me! 3 points to the max, but with such CS and attitude towards paying cows - 0!!! WORST DISAPPOINTMENT since Master of Orion 3!!!… Expand
Jan 26, 2012Honestly this game was decent in the first few weeks. But once you hit 50 and there is no more story there really isn't much to the game. You have hardmodes and raiding and broken pvp, if you want all that then why not just stay with a much more polished game like Rift or WoW? This game is not innovative.
Jan 26, 2012THE WORST MMO EVER MADE.. This is a marketing BS which is pushed to the market just before xmas so ppl who had doubts thought that "ah whatever I have so much free time its xmas eve lets give it a chance".. The fanboys ofc would buy the game but they had to do smtgh about the doubters.. so they released an unfinished game that has poor pvp end-game stuff.. poor world pvp.. eye bleeding, copy-pasted, 3-colored graphics.. and COUNTLESS (never saw that amount of bug in a game (maybe gothic 3 :P)) annoying, freaking BUGS.. BUT.. They spent lots of money for the voice acting so this must be good (?) yes in the first couple of days maybe.. but then u realised that if u actually listen all those conversations it will cost HALF of ur playtime.. and it gets boring and boring and boring till u find urself in an endless loop of "tapping the space bar"... BW seriously WTF is that stuff.. 1 month is the life span of this game.. u can play it till lvl 50 as a single player game. then ur done..… Expand
Jan 29, 2012It is safe to assume the game was targeted primarily to 2 audiences: those who played the old KotORs (superb single player RPGs) back and forth and fans of the MMO genre. Let's see the break down!
Pros for a KotOR gamer:
- The Star Wars atmosphere.
- Two distinct walkthroughs: Republic and Imperial. See cons for more... - Quality voice acting and dialogs, class stories are generally good.
- Slightly improved graphics (compared to the original KotORs).
Cons for a KotOR gamer:
- The old skill system is gone. There are talent trees now, which only improve your proficiency in battle: damage output and resistance. No secondary skills like persuade, slicing and others.
- Combat is realtime MMO style with the usual abilities and cooldowns, no pausing and planning.
- Dialogs are copied from Mass Effect: no real consequences and you only get a hint about your own lines instead of the full text. No persuading skills except for force persuade.
- Fully linear story, you visit the planets in a predetermined order and choices have no major impacts on the story. While technically you can play 8 classes with their own story, it doesn't mean it is equal to 8 KotOR games, because the 4-4 Republic and Imperial classes share the same 2 main questlines, which are about 80% of all the quests. Light and Dark alignment has nothing to offer in the long run except for some specialized gear.
- You can't influence companions' alignment, affection only results in companion quest unlocking and better efficiency at crafting. Also you can't kill off companions you don't like.
- You can't complete all missions by alone. There are so called Heroics and Flashbacks which require a group of people to work together. Most of the time it is damn hard to find people for that. The multiplayer part of the game feels absolutely unnecessary and irritating.
- No pazaak, no swoop racing, no slicing. The only minigame is the cheesy, but enjoyable space combat.
- Most quests are just brainless grinding and courier missions.
- If you complete every available quests, the game will be way too easy. You will be a bunch of levels above the recommended after the first 2 planets.
- No same sex romance, if that's your thing.
- The overall gameplay feels robotic, just completing tasks instead of, well, gaming in a rich world and getting involved in a nice story.
Pros for an MMO player:
- The Star Wars atmosphere, is you're into it.
Cons for an MMO player:
- Too much cutscenes and slow storytelling will probably bother you while impatiently leveling up. Friends can't help you leveling up faster either, because skipping the storyline and looting high level stuff can result in ban.
- Auction House is a joke and if you're playing well with the economy, you will just get banned.
- Except for the voiced cutscenes and dialogs, the game is a carbon copy of World of Warcraft (from around 2008) in almost every possible aspect. Too bad WoW has been improved vastly till then.
- Endgame is virtually nonexistent with just one raid.
- PVP is badly unbalanced and requires no human skills.
- UI is not customizable, no LUA scripting support.
- Available races are all strictly humanoids (because the "necessary" romancing), not even wookies are playable (not to mention all those exotic species the Star Wars universe could offer). There are virtually no racial abilities.
- They are working hard on it, with frequent patches.
- Server and connection is fairly stable for most of the time, download speed is exceptionally good when patching.
- While the graphics is way below the 2011 standard, you still need a pretty powerful machine for the game.
- Problems with subscribing. The official website itself has numerous glitches.
- Patching is done at the same time everywhere, unlucky players can experience server downs at prime gaming times.
- Customer support is freaking slow, it is taking them days for a simple answer.
- For a game featuring tons of closeups and cutscenes, the character generator is overly simplistic.
Star Wars: The Old Republic is offering a very mixed experience. 90% of the game is a World of Warcraft clone and 10% of it is cutscenes and dialogs from Mass Effect. Both the CRPG and MMO aspects are dangerously watered down to accommodate different audiences. Both groups will find a lot of unnecessary things in the game, but also a lack of deepness in their own needs and ultimately nobody gets satisfied. Certainly quite a few people will find out it is just the game for them, but it might prove to be deadly to base a 300 million dollar game to appeal all but the core gamers of the touched genres.… Expand
Jan 30, 2012An unremarkable and unoriginal MMO. The only unique thing about SWTOR is the voice acting which is, for the most part, well done. Otherwise, every other aspect of the game, from pve content to customization to crafting is all standard fare or even pretty lacking in entertainment value. There's very little replay value, either.
This game could have been so much more, but it's clear the designers aimed at making an outstanding single player experience and disregarded nearly everything that has traditionally made multi-player games successful. Given the immense possibilities available in this IP, this is most unfortunate.
There may still be the potential here for some future improvement, but as it stands now, there are many better alternatives available, most of which require far less of an investment in player time and $.… Expand
Jan 31, 2012I have to admit I was very disappointed with this game. I had been following the development process for a couple years and was very excited about its release. It was advertised as revolutionary, the MMORPG to beat all MMORPG's (but what MMO ISNT marketed like this?) and it is anything but. Instead what we have is a buggy, poorly optimized WoW clone with little content. There are problems with every facet of this game except the story, which is actually pretty good. The engine is awful, it chugs on a beastly gaming computer, high res textures almost never load, the animations are choppy and stilted, abilities never activate when you tell them to, you get stuck in seams and blocked by strange invisible walls in the middle of thoroughfares. The game still feels like it needs a year of beta testing. The gameplay much like WoW's in virtually every way except that it doesn't flow as well, the animation and ability delay issues make it feel awkward. The Zones are linear, the quests are the same kill 10 bandit quests as every MMORPG (but with some dialogue sprinkled in) and the typical MMORPG milestones like mounts and advanced classes are all present. There is very little innovation. The stories are the only good thing about this game but they aren't enough to save it. Also, I suspect that the focus on story is what causes this game to feel so linear. And not just linear but limited, no raiding the opposing faction, world PvP is virtually non existent beyond the odd gank here and there, the environments have little to explore and are boxed in by massive walls everywhere. PvP in general is quite dull and broken due to ability delay and unbalanced classes. The classes themselves are a problem. Compared to a game like WoW with many classes that each feel very distinct and interesting (as well as there being many more) in TOR there are only 4 classes essentially, and only two of them are viable in PvP. All in all I say don't bother getting TOR right now. If you are desperate to play an MMORPG play WoW, it offers more content, better gameplay, and more classes. Maybe in a year or two once TOR has patched the game significantly it will be worth playing, but right now there are far too many issues to keep the game from being fun.… Expand
Feb 1, 2012Not a fan of a game which does not feel fluid and is full of bugs. Currently anyone playing this game is not a customer but a beta tester. It feels like the Star Wars genre has been drained of all life with this title, and someone with high hopes with what was promised is left with complete disinterest in picking up another Bioware title.
Feb 3, 2012WoW in space. Terribly optimized. Ruins everything great about Knights of the Old Republic, the series it is based on. Generic gameplay and poor graphics and animations that would look out of place five years ago. The art style looks like something from the back of a cereal box and does not fit the universe of the game at all. Abysmal game. Keep your money.
Feb 5, 2012This game was a huge disappointment. With so much hype and such a highly promising development you could imagine this one being the new kind of MMOs to come. Sadly this was not the case. I have been playing quite a few MMOs so far (WoW, Rift, GuildWars) and to me Swtor didn't bring anything really innovative or revolutionary to its genre. Sure, the full voice acting is an awesome plus and the game itself is not really bad, though you can hadly call it a MMORPG game.
The character progression is way too easy compared to other MMOs, and since you level up so quickly you would imagine the developers planned it with a lot of endgame content. Sadly, not. Once you reach level 50 there's not really much you can do. The terrible aspect of the game is the MMO side: you have a companion which is really nice (reminded me of GuildWars) but that's not what breaks the game as MMO. The real problem is you're not actually forced to make a group to do anything else apart from Flashpoints (instances), and you're not even forced to do them. You could reach level 50 without virtually doing any group-quest or instanced zone, because you can simply skip such content and level up in some other ways (space battles, next zones). Quests don't really have any impact on the storyline, the choice you have with dialogues gets you to the same result eventually, so there's no point at all. This game could have been a single player game. That really shocked me: it doesn't -feel- like a MMO game, it's just a bad attempt to mix the ingredients. And the result is a flat MMO, with somewhat empty zones and a LOT of room for improvement. It wouldn't be so bad, really, if it was a free to play MMO, but paying 13â… Expand
Feb 13, 2012A depth-less game with only face value. Almost everything in this game has no attention to detail. The graphics are vastly outdated, the PVE/PVP experience is shallow, the game struggles with performance/bugs, a lack of customization for characters/ships, utterly pointless (and boring) space combat and more. This game might have been impressive if it was 2004, but with today's standards, and the standards set by Bioware's other releases, it certainly falls far below expectations. It might be enough to keep the hardcore Star Wars fan happy, but for the rest of us, it's a lame experience.… Expand
Feb 19, 2012If this game came out as a single player game (which it is) with a co-op option my score would be different. I actually played one character to level 50. People who review should play to the max level. I had to force myself to just to say that i had. Story is a plus, voice acting is a plus but this isnt an MMO. Team fortress 2 is more of an MMO than this. If I only had to pay $60 for the game and no monthly I would have played all the class story lines. Nothing in this game atm and i mean nothing is worth paying a $15 monthly. If you buy it, dont worry about upgrading your hardware. It wont help anything or add any benefits visually. Heres a warning i wish i had before hand. The game is heavily instanced not going to guess why but it is. You'll be able to run around a whole planet and see no one else. Background (mountains, buildling etc) are just that backgrounds. You cant explore them or even get close to them. Its like a painting back there for decoration. if you buy this choose a server that has a heavy / very heavy population. Even if it has a queue youll be glad you did. As empty as the game will seem atleast maybe with a H VH server youll have a chance to group with someone for flashpoints. Servers with Low or so called standard pops make it almost impossible to get a group without a hours worth of spamming for one. It says Star Wars on the box which hooked alot of people, but be ready to be extremely disappointed or pleasantly pleased.… Expand
Mar 1, 2012Are. You. Kidding. Me? This score just proves how bought and paid for gaming journos are. I played for the first month. Everything is instanced. Everything. Skillsets are...underwhelming and reaction time on casts is poor. How on earth can you release an MMO in 2011 and not have endgame? Have they learned nothing from the speed at which WoW players are able to blow through content? More excuses from EA/Bioware. Oh, how the mighty have fallen.
And as for the vaunted voiced dialogue? Better left unsaid, pun intended.… Expand
Dec 22, 2011Amazing game with fantastic voice work, story and multi player content, so far 60ish hours in and its a worth successor to the KOTOR series. The flashpoints are epic, the sound fantastic and it really feels like star wars. The only downside is that with so many side quests it can dilute the class story a bit.
Dec 23, 2011A great combination of RPG and MMO, a true MMORPG. The story lines are great, especially for the Empire, The graphics are nice for an MMO, and the voices acting is great. Some small hiccups with minor bugs and the queues are still there, but overall, extremely entertaining. Additional character customization would be nice, but a majority of MMO's are lacking in this area. Anxious to see how the game progresses and new content is added.… Expand
Dec 24, 2011While not a perfect game by any means, and still getting a few bugs ironed out, the only reason this game has middling user review score is because of the scores of haters that inhabit the video game fandom.
BioWare has added a solid addition into the MMO market, rich with plot, making it compelling to level up multiple alts just to see all the different story arcs, as well as made a pretty smooth launch. The Star Wars universe feels alive as you progress your way through dialogues where your choices affect your character for the rest of your playing experience, with my Jedi Knight still being plagued by a "misguided" Dark Side decision I made early in the game.
As I said, though, the game isn't perfect, and I will definitely put some criticism in here that there are some bugs that really should have been worked out in beta. Graphical glitches that make it seem that there's a laser light show going off behind you and certain abilities, like sending off your companion to sell your gray items, only work sporadically. The auction house system's UI is extremely user unfriendly, as well. I'm not one to use a lot of mods in MMO's, as I feel in order to claim yourself as being a good player, you should be able to use the default UI, but if that AH doesn't get improved, as soon as the mod market is open, I'll definitely be getting one for that.
Definitely worth checking out if you want to try an MMO or absolutely love Star Wars, there's nothing like the thrill of getting your first lightsaber...… Expand
Jul 8, 2012This review contains spoilers, click expand to view. I am rewriting my review. I think this game does not deserve the very high score I gave it initailly. Pros- The voice acting and cut scenes are way cool! I find the stories and quests a heck of a lot more interesting and meaningful with the cutscenes and choices of responses. The crafting system is interesting but VERY expensive! The armour crafting does not let you make visually unique armours. Some romances are such a bonus and are done quite well so far, although they are triggered by the affection system which is easy to raise with gifts so I managed to get most of the romantic convos quite early and have been waiting a while for the next lot to trigger now in part two. Some roamnces are truely awful and must have been written by idiots.
It amazes me that there are so many beginning stories and storylines, way to go Bioware! The effort you put into this really shows. Gameplay/fighting is mostly good, I love the smuggler close combat moves, slap across the face, kick between the legs and gun whip, hehe.:D You are never forced into PVP. There are pvp choices and places but you dont have to worry about being attacked while you are out doing your main mission quests and side quests. You are never forced in group play either, thank goodness! Why some mmos insist on people being in groups to complete quests is beyond me. I am a solo player and refuse to pay for a game I can't play my way in. Bioware recognise people have different play styles and have gone out of their way to accomodate this. I love the space ship! But I need a quick way to get there! CC needs a heck of a lot more options. For a mmo it is sorely lacking. I am hoping too there will be a barbershop or beauty salon in game too! Oh and companion helmets? Id like the option to hide those! The textures and armour designs are truely a let down wiht most of the outfits/armours looking like they were drawn by a 7 year old with a felt tip pen. Good grief in this day and age I would think standards should be a lot higher for textures, designs, colours and other choices. Details are so important. The female armours are nasty. Well a joke really.
I have levelled a good few characters to middling levels but have got frustrated with the lack of money, the awful grind to level.
I wont go back until Biowore starts improving character customisation and perhaps makes the legacy system less of a money sink as well as the levelling. I could never afford with any of my characters to get the hugher driving license. Crazy!… Expand
Dec 21, 2011Been fantastic so far. The story makes all the difference. I actually care about the character I'm playing for once. There's no way you can rate this below a 5. Even if you think it is a knock off of WoW it's polished as hell and introduces a dynamic story.
Dec 23, 2011This is KOTOR with multiplayer and at least ten times more content than ordinary KOTOR 3 might have had. Any KOTOR fan can only be impressed.;)
I hope WoW fanboys and **** trolls will find better things to do than spamming this site and SWTOR with bad ratings and reviews.
Apr 23, 2012LucasArts generally exercised greater quality control of Star Wars games than most licensed properties receive, though that didn't necessarily translate into titles that were actually good. I've played a few other Star Wars games in the past, and while the SNES platformers were pretty good, this one is even better. Knights of the Old Republic may just be the best game in the franchise, and succeeds at being a top-tier RPG even if one has no interest in Star Wars. BioWare did the license proud.
Mar 31, 2012I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.