- Summary: In Star Wars: The Old Republic, players explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles, defining their personal story and determining their path down the light or dark side of the Force. Along the way, players befriend courageous companions who fight at their side or possibly betray them, based on the players’ actions. Players can also choose to team up with friends to battle enemies and overcome incredible challenges using dynamic Star Wars combat. [LucasArts]… Expand
Jan 23, 2012But if any MMO game were to ever stand a chance of luring me back into the monthly-pay-to-play model, SWTOR is certainly it. With its movie-like presentation, engaging stories, and seemingly endless quest potential, this is one RPG that gets harder to put down the longer you keep playing. And I haven't even fully tapped into the advanced material like Guilds and serious PVP play. Combine all of this great content with one of the most stable and trouble-free launches in MMO history and you have your new role-model to which all other MMO games should aspire. Welcome to the future of online role-playing.
Jan 9, 2012In closing, I'll say that Star Wars: The Old Republic is a game I never knew I wanted. Years ago, I was upset to discover that there were no plans to continue Revan's story after Knights of the Old Republic II and instead continue exploring the Old Republic universe through an MMO. After experiencing burnout with World of Warcraft, I had resigned myself to no longer play these types of games. However, I couldn't be happier with what BioWare has done with The Old Republic and the experience continues to be enjoyable. The bottom line is, after 42 hours, I'm still having a blast.
Jan 9, 2012BioWare has largely delivered and will have answered many of its critics, but there is not much in the way of innovation here. The Force alignment structure may be systemically unsalvageable, and with little end-game content currently available for those characters who have reached level 50, one wonders whether BioWare will be able to hold on to the more serious gamers and guilds who yearn for a variety of large-scale challenges.
Oct 27, 2013I have played various of MMO games and to be honest this game just blew my mind. It offers 8 different character stories were you get to pick decisions very like the original games instead your character actually has a voice. The combat is still fun even if it's on the same engine as star trek online (which is also good). I guess people don't like this game because of Reven being in the game or they think that it's another wanna be world of Warcraft which in my opinion became a pile of crap. In all the game is enjoyable for any star wars fan especially those who played the original knights of the old republic games.… Expand
Jan 2, 2012This is the first time I've done a review, and I'm doing it to encourage you to try this game out. I've been gaming since PC's were invented and I've never played a game like SWTOR. Graphically it's outstanding. Gameplay is outstanding. The writing is universally great and it works whether you play as a solo type or a person that likes grouping. Space combat is flying "along a rail" and fun, the crafting options are really extensive and by letting your companions do the work, lots of fun. Speaking of companions, they make the game in my opinion. You get at lvl 10 your own little team, and frankly the companion AI is as good as most players. Definitely on my top 10 list of all time.… Expand
Dec 20, 2011This game is amazing! The best MMO out there, period. If you love star wars you will love this game. I've had so much fun with the story, companions, pvp, personal ship, spacebattles and so on...
There is not much negative about this game.. I can't wait for future updates and expansion :)
May the force be with you!… Expand
Dec 21, 2011The thing that defines and separates The Old Republic is story. The whole game is wrapped around it both for good and ill. If you like RPG's then you will likely enjoy TOR because at its heart that is what it is. It borrows its format from other Bioware games where your choices shape the game for you at least to a point. The stories in most cases are enjoyable however there are some themes on the Imperial side that become trite. Primarily the Empire in many cases comes off as completely incompetent. I believe that this was done in an attempt to make the player feel heroic. The game play follows the successful model of WoW. Some people criticise this but I find it handy. This game doesn't have a steep learning curve because its play style is already familiar. You can jump in and enjoy the story and the game play right away. Sometimes the game play lacks challenge. However I beleive that is because due to the large number of quest on each planet. If you do all the quest on a planet you will out level the next planets quest. Throw in exp for falshpoints, or pvp or space combat and you can make the game very simple. if you out level the game try doing heroics solo and you will find some challenges. The crafting system is very similar to wow but does have a nice wrinkle to it with the ability to reverse engineer items in order to get better schematics. it offers a little more than WoW in crafting but doesn't become burdensome. The companion system has its ups and downs. While companions stories become interesting you constantly have to be concerned with your faction with them. Some of the companions abilites mesh better with certain class choices. Also your morality choices can please or displease your companion. If your making them happy its all gravy. if your not making them happy you sometimes feel a little animosity towards them. The games reliance on story while its biggest strength does have a few issues. It makes the game very linear. You are pushed along a certain path. You can deviate a bit but largely there is one way to go. So there is less freedom in this game during leveling. However this is something most MMO's suffer from. The gear system is very familiar as it borrows greatly from wow. There are a large amount of armors in the game and the modification system allows for players to customize their gear and if they care to put in the time they can maintain a certain look. The system was far more robust in beta but regrettably they have dumbed it down. Still you do have a lot more options to customize your appearance. They are reportedly coming out with a more robust system for altering the color of gear. They have abandoned their "fit to chest" option for this system. It is a little disappointing but if they come through with their promise then it will be worth it. One criticism I have is that the game revolves around story which is a huge draw for roleplayers. Yet many roleplaying tools are sadly missing from the game. You cannot sit in chairs, many emotes do not have animations and such. I am hoping that this will be addressed. All and all I think the game has a lot of [promise. However there are many things still missing. To be fare it is unreasonable to assume that a new game will have all the features of games that have had years to establish themselves. I have give the game a 7 because while I find it enjoyable I think Bioware has a lot of work to do for the game to reach its potential. I am willing to give them that time.… Expand
Jul 5, 2012I levelled a jedi sage (healer lvl 34) and a Vanguard (tank lvl 30ish) and honestly felt disappointed.
The novelty of full voice acted quest givers wears off fast. There are no choices in quests and you're soon left with the usual kill x of y.
Story quests are shallows too. No twists and unlikely characters. As far the game goes it's the usual holy trinity system. Been there, done that. My playing experience was hindered by the lack of a LFG tool, now implemented, that basically meant having to suffer ungodly pain to form a group. My advice is pass on the one unless you're a die hard star wars fan. In that case the settings might be enough to keep you entertained… Expand
Jan 1, 2012Not an mmorpg game, but a single-player rpg / cooperative-online rpg being advertised as a massively-multiplayer game. So the game, its content and features are certainly a 3.0 for the lack there-of as a massively-multiplayer game that has a $15/month subscription. It's more like a series of Star Wars the Clone Wars mini-games with absolutely no semblance of massively-multiplayer purpose. But the game is a multi-user single-player lobby-system rpg, though for that it should be buy-to-play, not a $15/month subscription model.
Just to name a few, and generally speaking, PvE is 5/10; shallow - linear - static - absolutely nothing massively-multiplayer about it, and very much like the heavily linear PvE game-play of Age-of-Conan. The voice-overs is where the points come from, but again that is what I would expect in a single-player rpg.
PvP is non-existent. Its a lobby-system third-person shooter within a confined shoe-box of capture the flag or control-points that offers no value or purpose to the over-arching republic verses empire struggle for control within a massively-multiplayer universe. It's a redundant short-lived purposeless activity of 10 v 10 lobby-system shallowness.
Massively-multiplayer universe is not persistent or influenced by your actions at all; your influence is non-existent, so when you do accomplish a clean-up of bad guys in favor of your faction in a story, nothing in the environment has changed what-so-ever. This is a very static and meaningless world.
Crafting itself is a mini-game that has absolutely no value compared to what drops from general and elite mobs in the world. The importance of Community-driven and incentivised Crafting and Merchandising doesn't matter as in this game, blue, and rare item drops from non-elite mobs and elite mobs drop at an astounding rate, diminishing the value of community-centricity and value of crafting and merchandising. So this where I would disagree on the importance of Crafting, rather than the mechanism for it. The importance of it upwards to mid-game is demeaning and non-existent, but an interesting mini-game.
There is not open-world player housing or player-controlled merchandising.
There are absolutely no server or community-wide dynamic events; none what-so-ever, which should incentivise and motivate one faction to thwart an enemey invasion or control of a territorial choke-point which comes with it risk of loss or substantial reward for winning. Non-existent.
Warzones are few and far between; 3 battle-grounds where there is no reward for winning. They are mind-numbingly repetitive and shallow.
Space combat is x-wing fighter; shallow and cheap at it's core.
Achievements are non-existent, as are challenging titles. Everyone's a jedi, but at one point in Beta I could achieve a "Vicious" title as a Republic character for leaning toward the Darkside. . .that has been removed as one example of several other achievements that have been removed which could 'distinguish' your character from someone elses'.
Character customization and distinguishment from an opposing player is non-existent. Every character playing looks exactly like someone elses, as do titles. You cant customize your character with distinguishing looks, appearance, title, dyed armor or clothing or color-crystal sabers, because there is no breadth or depth to any customization mechanics, features, titles, or modifications that are anything but few and which provides no visual distinction.
Be warned that if you purchse this game, you are purchasing a Single-Player lobby-system Knights of The Old Republic 2 with Cooperative-Online game-play elements, not a Massively-Multiplayer Online Role-Playing Game.… Expand
Aug 4, 2014This review contains spoilers, click expand to view. this game is absolutely atrocius,the gameplay is repetitive,it gets too long to level up you have to kill thousands of roaming dudes to have a single level up after level 30,,that doesn't get any part done well,except in very few parts of class storylines,the npcs are too aggressive and spawn in the same place over and over,without even changing positions ,otherwise the missions are bland,boring and shallow 'kill x dudes' 'destroy x things' 'kill boss y' turn in,the game gets a annoying freemium that blocks everything,you have to pay the ingame currency (which has to be bought),or be a subscriber,for an additional inventory line,you have to pay,to have an extra cargo hold slot guess what?you have to pay,to have normal XP gain after level 10?you have to pay or buy the xp boosters,the medical probes?you have to pay,to equip rare items you gained legitemely in the game?you have to purchase an 'authorization'
but the worst part is that this game ruined the kotor series to be able to be 'alive' ,for a MMO that went F2P after a year
those who knew Kotor know what i'm talking about.
Revan and The Exile from Kotor 2
i was there for 6 months since day 1,and they didn't nothing,just gave you a worthless title that cannot be used if you are preferred or F2P
you are heavily limited even if you're preferred(ex-subber).they just try to throw at you worthless junk to make you subscribe
a friendly advise,don't subscribe to this game
EA and bioware really f*cked it up this time… Expand
Published: January 14, 2011Our preview of the year in gaming concludes with a look at the top titles expected in 2011 that will be exclusive to the 360, PS3, Wii, PC, or handheld platforms.